Metascore
73

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 11
  2. Negative: 0 out of 11
  1. games(TM)
    70
    Art Style is one of the best uses of 3D we’ve seen in a puzzler and is a great start for Nintendo’s new brand. [Christmas 2008, p.121]
  2. By tying efficient progress to this random system, rather than old-fashioned player skill, Cubello ultimately fumbles the delicate balancing act, which can be the difference between a very good puzzler and a great one, and so it proves.
  3. Giant polygons go on the attack in this fun and inexpensive puzzle game.
  4. Cubello is definitely shallower and less sublime than Orbient, with at least one glaring design flaw and unfortunate sound design. Nevertheless, it can still be a fun diversion, and it does manage to present a unique sort of puzzle gameplay.
  5. Hardcore Gamer
    50
    The controls are smooth and accurrate and there are a good number of levels, but the overly-careful strategies needed make it more work than play. [Dec 2008, p.57]
User Score
7.6

Generally favorable reviews- based on 9 Ratings

User score distribution:
  1. Positive: 5 out of 9
  2. Negative: 0 out of 9
  1. ChrisCasbon
    Dec 7, 2008
    9
    Wha!? CUBELLO gets a 68?! IMPOSSIBLE!

    Not only is the title incredibly original and clever, it's amazingly intense and is quite
    Wha!? CUBELLO gets a 68?! IMPOSSIBLE!

    Not only is the title incredibly original and clever, it's amazingly intense and is quite possibly the most intimidating puzzler I've played in a very long time. Seriously, having a huge cube structure hurtling towards you at menacingly high speeds is not for the faint of heart. By far the best of the Art Style series, vastly better than that soulless waste that is ROTOHEX.
    Full Review »
  2. CorbieDillard
    Oct 15, 2008
    6
    The concept is simple and easy to pick up, but the game play becomes tiring after awhile and I didn't find the draw to come back to theThe concept is simple and easy to pick up, but the game play becomes tiring after awhile and I didn't find the draw to come back to the game much after my initial playing session. Maybe I was just too spoiled after playing World of Goo or the overall concept didn't agree with me. Full Review »