Don't let all the 9's and 10's fool you, this game will not appeal to everyone. As others have stated, this is a Persona game much than a Fire Emblem game. The Persona (or "Performa" in this game) you get are FE characters and there are some neat sound effects and weapons from FE, but that's about it.
The story and setting are VERY cheesy and Japanese (they're scenes where theDon't let all the 9's and 10's fool you, this game will not appeal to everyone. As others have stated, this is a Persona game much than a Fire Emblem game. The Persona (or "Performa" in this game) you get are FE characters and there are some neat sound effects and weapons from FE, but that's about it.
The story and setting are VERY cheesy and Japanese (they're scenes where the characters spin around naked and equip armor like in Sailor Moon ffs and not just the women). Also, this is the 3rd or 4th game now that I have played that takes place in photo-realistic Tokyo. setting and it's getting old. It's cool to walk around Tokyo if you haven't in other games though, so try it out if you haven't before. There are many other settings Atlus come on. I swear it borrows the map engine from Digimon Cyber Sluth, but I cannot confirm that.
From the opening cinematic and dialog, you're thrust into the games first dungeon and acquire you powers, with no real setup like in a true Persona game. It's ridiculous, but if you can buy into the story, good for you. Atlus doesn't take the time to develop the characters enough to make me care about wanting to save this world. The spend about 30 min. in the beginning with uninteresting dialog before you even get to play. They do try to develop the characters, but most it standard ra-ra go team believe in yourself cliches from many other animes. They're are some funny dialog choices though, but they're very rare.
The visuals are nice and the art style is fantastic as one would expect from an Atlus RPG. It's very colorful and may get you into these types of games if you felt Persona was too dark. The character animations are good, but not great and honestly need to be better for the West because the game only has English subtitles, but no dubs sadly, which greatly reduces my enjoyment of the game.
The music is typical JPoP fare that one would expect from Atlus. It's good, but repetitive in places. You will have to endure quite a few musical numbers that are skippable thankfully, but skipping these scenes means you're missing out on a large chunk of what the devs put a lot of production in. The singing isn't bad per se, but being mostly in Japanese, it's hard to get into. It's a double edged sword.
The battle system is good as others have mentioned, but not amazing by any means, if you have played Persona, you've played this before. The key difference is instead of "knocking the enemy down" whne you exploit the enemy's weakness like in Persona, your allies get a free attack if they have an attack of the same type you used. It feels quicker and works well. Persona vets will find battles easy, as enemies have many weaknesses, however, when the enemy finds your character's weaknesses, they still deal tons of damage and can KO them very easily. Sadly, characters are not brought back after the battle ends and you don't get a revive spell until later in the game, so you are forced into loading up on revival items, which are expensive and this makes some enemies fell cheap or unfair (just like in Persona, but even worse because the "strong" enemies level with you, even in old dungeons). You start with full control of your party member which is great . Chaining attacks together is cool at first, but you see it so often it gets old and also later in the game they get longer.
As long as you defeat enemies, you will unlock new weapons for free, so the only thing you need money for is accessories (and new costumes for you team, if you want, they're cosmetic only). Persona is already a game without many armor slots, so with only one piece of armor to worry about, this is a very light/casual RPG.
Unlike Persona, there are no social links and no school, but of course your character and friends are high schoolers. This trope has been done to death and it's really stale imo. Maybe that's what sells the best in Japan, but everything about the story is cliche in my humble opinion. Heck one of the characters you get in the beginning feel like a reincarnated Junpei from Persona 3, same moves, stats, and strengths/weaknesses. Another character looks like a clone of the main character from Persona 3. Their personalities are different though.
Dungeons are big and empty (other than the shadows or "mirages" as they're called in this game. Their are now puzzles though, because the dungeons are no longer procedural, they are the same each time. The puzzles are stupid easy and essential involve flipping a switch. The dungeon themes are interesting to look at, at first, but they really feel like a PS2-era dungeon design still, 2 generations later.
Overall this is a good game, without many bugs or technical issues and improves some areas from Persona 4, but I would only recommend it to hardcore JRPG fans, who probably did a majority of the reviews on this site. The game is cheesy and basic. With less content and things to do than Persona 4, it's almost a step backward for the series. Thank you.… Expand