User Score
8.3

Generally favorable reviews- based on 2573 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 28, 2017
    9
    This is my favorite Zelda game by far. I think that it was right for Nintendo to delay this game just so they could make it better. I just can't think of anything else to play on the Wii U except for this game. I don't know when i will get tired of this game. There is so much to do in this game. There's like a thousand characters, a thousand side-quests, a thousand locations, it is so muchThis is my favorite Zelda game by far. I think that it was right for Nintendo to delay this game just so they could make it better. I just can't think of anything else to play on the Wii U except for this game. I don't know when i will get tired of this game. There is so much to do in this game. There's like a thousand characters, a thousand side-quests, a thousand locations, it is so much to explore. I'm really impressed how they got all this stuff to fit into a Wii U disc. And i really like that they don't have a long tutorial of how to do everything, like in other Zelda games. It just puts ju right in the Shrine of Resurrection and let you go anywhere. Which is probably my favorite part about the game. It's not like a giant boulder in the way, so that you need bombs to pass. Everything is free. After the Great Plateau, you can even try to defeat Ganon right away (even though that would be pretty hard). Some things that i don't really like about the game is the bland music. There's like a couple of piano notes played here and there but other than that there's not much music. The dungeon bosses were a little lame as well. Almost all of them are just shooting arrows at them. And the weapons breaking can be annoying. But other than those minor flaws, the game is amazing. A must have game for the Wii U and the Switch. Expand
  2. Mar 29, 2017
    9
    Good game, the graphics are amazing and the cooking system is great. I had fun playing the demo. I can't wait until i get the full game to enjoy,!!!!!!!
  3. Mar 30, 2017
    9
    Finished the game and I'm really impressed. Unlike the other previous titles this game is quite challenging never is the time I've been engaged in my Wii U since Bayonetta 2.
  4. Apr 1, 2017
    9
    I'm going to be honest, I'm a zelda fan but a picky gamer. First off, ignore the 0 ratings. They're just from Horizon fanboys. There isn't a game in existennce that doesn't deserve at least a 2 for effort.
    Anyway, this game is a **** gem. If you are into the true open world genre. This game can't really be compared to fc, skyrim and horizon as this game is not linear in any way except the
    I'm going to be honest, I'm a zelda fan but a picky gamer. First off, ignore the 0 ratings. They're just from Horizon fanboys. There isn't a game in existennce that doesn't deserve at least a 2 for effort.
    Anyway, this game is a **** gem. If you are into the true open world genre. This game can't really be compared to fc, skyrim and horizon as this game is not linear in any way except the first few shrines. In FC, skyrim and horizon, you have loads of unlockable side quests but the main quest is still linear. In breath of the wild you can run straight up to the main boss in your underpants, if you please. Alot of complaints are about the "emptiness" of the world. There is no emptiness in the overworld. There are 120 shrines to find and 900 koroks, well hidden throughout the map. And besides that, you can always find resources for elixirs in the tall grass. Critters like hightail lizards and restless crickets. Or even chop some wood or farm some wheat or rice. Mine some ores and gems. Clear enemy camps for treasure. It's riddled with things to discover.

    The durability system is somewhat irritating to start, but quickly becomes a nuisance. Enemies always drop weapons, you learn where to find the good ones *cough*sheikahsensor*cough* + the legendary blade.

    It's not a perfect game. There is none in existence. I'm not saying you should buy a switch just for this game if you're not THAT into zelda or open world/non linear games. BUT I will highly recommend this game to people who have already bought a wii u or a switch. And maybe to people who have a 200$/€ to spare for a wii u and zelda. It's a complete game changer for the series. But not perfect.
    Expand
  5. Apr 3, 2017
    9
    Before I start, I've played the game at least 24 hours, MAY CONTAIN SPOILERS

    Although not every NPC has a voice acting, like most open world games does, at least it has a great voice acting in the important parts. I love the games that have logic, for example in botw, the metal equipment that attracts lightning, the hot, cold, and burning status the slippery in the mountains and every
    Before I start, I've played the game at least 24 hours, MAY CONTAIN SPOILERS

    Although not every NPC has a voice acting, like most open world games does, at least it has a great voice acting in the important parts.
    I love the games that have logic, for example in botw, the metal equipment that attracts lightning, the hot, cold, and burning status the slippery in the mountains and every climbable thing, the normal arrows that can transform in fire arrows using something flammable, and many other things. Also, I like the story, but unless you get every memory you will not understand it, my recommendation is to find every memory first, and then go fight Ganon. (If you have troubles trying to find out where each memory is, check the picture and try to translate the text in the upper right of the photo, that will give you a hint).
    How many Easter eggs, and throwbacks the game has. For example the thre dragons that you can find in the game, the ruins of famous places, and many other things.
    Other thing that I found great is how realistic the horses are, and the vatiety of them, how each horse has different attributes, I can see that they've put a lot of effort in making the horses look realistic.
    All the tedious thing that you have to do to complete the game 100%, collecting the 900 korok seed, or Finding all the hidden shrines, and taking a a picture of everything for example.

    What I don't like that much is that there are some creatures that are much harder to kill than ganon, for example the lynels, also I don't like that much how fast weapons break, like literally, with 10 swing almost any weapon breaks, other think that id didn't like at all, like not even a little is what happens after you defeat ganon, and no, I'm not talking of going back to the entrance, I'm talking about the story after you defeat him, also, I HATE that there is no after story (yeah, I know that many games don't have one, but they could have changed that). What I would do is add an after story where you can live with the princess, or find something to revive everyone, or a mission to help build the hyrule castle back or at least see the caste cleaned and beatiful, and last but nor least, the creatures may be tough at first, but then they are to easy

    P.D: If think that the game is easy, there are a lot of things you can do as a challenge, first of all, eliminate the map, the time, the thermometer, and don't upgrade your gear
    Expand
  6. Apr 6, 2017
    9
    As a long time Zelda fan it was always a worry that Nintendo may one day change the traditional Zelda formula we've all come to love. But for what it's worth, Nintendo has done an absolutely fantastic job at bringing Zelda into an entirely new genre. No open world/sandbox game even comes close to this one in terms of its exploration. The world around you feels both alive and yet dead atAs a long time Zelda fan it was always a worry that Nintendo may one day change the traditional Zelda formula we've all come to love. But for what it's worth, Nintendo has done an absolutely fantastic job at bringing Zelda into an entirely new genre. No open world/sandbox game even comes close to this one in terms of its exploration. The world around you feels both alive and yet dead at the same time, giving a real sense of depth to the events the games tells you about through it's story that lead to Hyrule being in it's current state. The characters are all wonderful and filled with personality and the weapon durability system is fine, despite what many have said.

    There's plenty to discover and do in this game and along the way you're accompanied by a very ambient soundtrack that isn't too intrusive or out of place, but definitely isn't like the music you remember from older Zelda games. There are very few big dungeons but there are 120 small shrines, which are each a puzzle of their own. Every area of breath of the wild feels different from the scorching hot Gerudo desert to the extremely cold and snowy tundra. Each area has its own positives and negatives, with certain enemies native to certain regions and the cold and hot both being able to damage link at there most extreme.

    It took me 150+ hours to do everything this game had to offer, which I would say was more than enough for this kind of game. Not a single second of that time I consider wasted. I feel like this game provides everything necessary for a full fledged Zelda experience in an open world.

    An absolutely incredible experience worth every penny paid and every second played.
    Expand
  7. Apr 10, 2017
    9
    Me parece un juegazo muy divertido, exploración maravillosa, lo malo son las caidas de fps y los graficos no son de lo mejor pero cumplen con la experiencia.
  8. Apr 11, 2017
    9
    Es ist atemberaubend,
    Ich habe mich auf das Game schon gefreut, als es zum ersten Mal 2014 gezeigt wurde. Und ich kann sagen, dass warten hat sich gelohnt. Es zeigt schon nach den ersten 10 Sekunden was für ein Potenzial es besitzt. Schon mit dem gut durchdachten Menü, welches eine Vielzahl an Möglichkeiten aufweist kann es punkten. Die Musik verleitet zum mitsummen, und die Welt zum
    Es ist atemberaubend,
    Ich habe mich auf das Game schon gefreut, als es zum ersten Mal 2014 gezeigt wurde. Und ich kann sagen, dass warten hat sich gelohnt. Es zeigt schon nach den ersten 10 Sekunden was für ein Potenzial es besitzt. Schon mit dem gut durchdachten Menü, welches eine Vielzahl an Möglichkeiten aufweist kann es punkten. Die Musik verleitet zum mitsummen, und die Welt zum erkunden. An keiner Stelle wirkt die Welt zu "voll" oder zu "leer". Die Landschaft ist mit Liebe gestaltet und die Gegner sind wieder eine große Herausforderung. Die Städte sind alle individuell, und mit den unterschiedlichsten Lebewesen gefüllt. Die Haupt und Neben,-Missionen sind abwechslungsreich. Und die Räzel sind kniffelig. Die Story macht einen Großteil des Spielerlebnises aus, und fesselt den Spieleer. Jedoch gibt es auch kleine Nachteile, welche zu einem Punkt Abzug führt. Die Waffen gehen etwas zu schnell kaputt, und es regnet zu oft was den Nachteil hat, das man abrutscht beim Klettern. Außerdem ist die "Framerate" nicht sehr stabil, was mich jedoch nicht arg gestört hat. Jedoch im ganzen betrachtet ist es ein Sehr gutes Spiel.
    Expand
  9. Apr 17, 2017
    9
    This game is pretty amazing. Right out of the gate the game's theme of breaking typical Zelda conventions shows. The moment you hop out of the shrine of resurrection and view the vast depths of Hyrule is mesmerizing. I believe this moment is iconic. The Great Plateau is a game design marvel. Tutorials in open world games are just a hindrance but you can see how the developers crafted aThis game is pretty amazing. Right out of the gate the game's theme of breaking typical Zelda conventions shows. The moment you hop out of the shrine of resurrection and view the vast depths of Hyrule is mesmerizing. I believe this moment is iconic. The Great Plateau is a game design marvel. Tutorials in open world games are just a hindrance but you can see how the developers crafted a wonderful tutorial. The Great Plateau teaches you about shrines, towers, Guardians, and combat. It has an abundance of detail so exploration in it makes it enjoyable. It's the most linear part of the game yet it still feels non-linear. You can attack the shrines in any order, discover enemy encampments and gear at any point. I appreciate how the game sets up props you can use in combat situations that highlight the superb physics engine.

    After The Great Plateau, the game truly opens up. The fact you can go and destroy Ganon at any point is amazing because it lets you play the game at your pace and skill. I think Hyrule is a regionally very diverse and it contains so much to explore. I'll admit after 70 hours it becomes a little repetitive because you just go finding shrines, korok seeds, and towers. However, those first 70 hours are magical. Finding overworld bosses, watching enemies detailed animations, finding crazy loot, and discovering wonderful landscapes is so addictive. Climbing, especially, is extremely fun. Breath of the Wild is at its best when this beauty of exploration glistens off the screen.

    Combat in this game is overall pretty good. The environments in the overworld when you use the physics engine for creative kills is super rewarding and fun. The normal swordplay with the 3 main variants of weapons is fun. The one-handed sword, spears, and two-handed heavy swords are fun at first. The perfect shield bash has fairly strict timing, especially compared to Skyward Sword's mechanic. The problem with combat is the perfect dodge. It works really well with swords and two-handed swords however with spears the timing feels bugged and too easy to use. The flaw in the perfect dodge is apparent to the final boss. I won't spoil anything but I will say that many times I found I performed a perfect dodge that didn't deserve to go into the cool matrix-esq animation. The main flaw with combat is weapon durability. I found that in early the durability was fun because you could smash your broken weapons into an enemies skull and pick up other weak weapons on the fly. However, in the later game, you have really strong weapons that feel like they break way too quickly and sometimes it's hard to find equally rare weapons. I understand the reason why durability is in the game. It makes you master a multitude of different weapons and I think it does achieve this. I don't think durability is as bad as people make it out to be but it does have some flaws. The bow combat is snappy. On the mention of quick and snappy, the UI, at least for hot keying weapons, is very fast and efficient. Overall combat in the game is good but there are some things the developers could have done to make it better.

    The shrines and dungeons in the game are a mixed. The incentive to beat them is basically to obtain new skills and increase your heart and stamina capacity. Too many of the shrines are combat oriented. They become stale really fast. There are some really astonishing puzzles in the shrines and I found the main bulk of them to be excellent. I especially appreciate the ones that can be broken by using the mechanics the game gives to you. The mechanics the game gives are the runes. All three of them are used very well throughout the world, however, sometimes Cyanosis is a tad underutilized(but just a little). Anyways, I think it is a positive when you can use them to break puzzles because it highlights the beauty of multiple solutions. My main gripe with past Zelda games is that too many puzzles are one solution based. So this is a positive. The negative however are some of the shrines that having nothing but a chest. These shrines are good sometimes when a quest getting to them is really long and strenuous. Yet, some are a little too easy or short thus making the reveal of the shrine being a chest one kind of underwhelming. I won't spoil too much but the dungeons are really good puzzle wise, Length wise they are disappointing especially if you are a hardcore Zelda fan and have experienced some long amazing dungeons. The design of these dungeons is amazing, however somewhere in development length was discarded. The bosses are pretty good and don't rely on using the one dungeon item to beat them, like other Zeldas that are infamous for doing that.

    I won't go into the story much but it's pretty shallow. For a game like this, I think it overall works because with such a non-linear structure it is hard to create an engaging story. It's not terrible but I still think something was missing to make it good.

    The game is great but not flawless.
    Expand
  10. May 20, 2017
    9
    Es un buen videojuego, que renueva totalmente a la franquicia; ideal para aquellos que, por primera vez, se introducen al ahora vasto reino de Hyrule. Con limitaciones, admitamoslo, pero que para nada interfieren en la experiencia de juego y la aventura que es explorar cada detalle que este titulo ofrece, en sus versiones para nintendo wii u y la nueva consola switch.
  11. Apr 18, 2017
    9
    Excelente juego , la wii u no fue la mejor consola para muchos pero este juego la redime a pesar de haber salido en switch , los gráficos son espectaculares pero el juego sufre de caídas de frame a veces . el arte es asombroso y los detalles te dejan sorprendido , después de 100 horas jugándolo y de haber terminado la historia principal debo decir es uno de los ,mejores juegos de la historia .
  12. Apr 21, 2017
    9
    Does pretty much everything perfect the only the problem i had with it was getting bored of the quests one of my most favorite games ever it lived it to the hype
  13. Apr 30, 2017
    9
    I've played many other Zelda games: the original one, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds. Breath of the Wild takes a step in a different direction from those games, as it focuses almost entirely on its open world exploration. It feels more like Skyrim in terms of gameplay, whileI've played many other Zelda games: the original one, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds. Breath of the Wild takes a step in a different direction from those games, as it focuses almost entirely on its open world exploration. It feels more like Skyrim in terms of gameplay, while still feeling very much like earlier Zelda games in terms of setting and atmosphere.

    Graphics: 10/10
    It looks beautiful. One of the best-looking games on the market.

    Soundtrack: 7/10
    Atmospheric and fitting soundtrack, with some nods to the soundtracks of previous Zelda games. It fits the game nicely, and it is well produced, but I wouldn't listen to it outside the game. It is ultimately just background music, and it can be rather forgettable.

    Story: 3/10
    Breath of the Wild is not a story-oriented game, and it shouldn't be reviewed as one. The story really doesn't have much going for it, but that doesn't detract much from my opinion of the game. This is an exploration-oriented adventure game, and it doesn't need a good story. However, if you are considering buying this game hoping for a good story, you might want to reconsider. It's basically a 30 minute story in a 200 hour game. Every other Zelda game I've played since and including A Link to the Past, has had a better story. I won't spoil anything, but the game starts with Link waking up after a long slumber, and he has lost his memory. The problem is, all the story bits happened before Link wakes up, i.e. before the game starts, i.e. it's all exposition. This exposition is told to you mostly through short memory snippet cutscenes. The cutscenes are quite nice and enjoyable, but they don't make a well told story. You start playing the game in what is technically the final resolution stage of the story.

    Gameplay: 9/10
    This is the most important aspect of a game, and I believe it is the most subjective aspect to review. For me, Breath of the Wild has excellent gameplay. The world is filled with interesting places to explore, weapons to wield, enemies to fight, and things to do. You can even help build a new town! The game rewards exploration, which goes perfectly together with the large open world. The combat is very fun and not too complicated, and the difficulty level is perfect in my opinion. However, there is one mechanic that directly obstructs the exploration-focused gameplay: rain. Specifically, the fact that rain makes climbing nigh impossible. This is implemented intentionally at one point during the game, to prevent you from taking shortcuts through a certain area. And that's perfectly fine. But the random rain that occurs throughout the game is anything but fine. Exploration is the key focus of this game, and climbing is one of the key methods for exploring the world. It should NOT be compromised for the added realism of a random rain mechanic. That, along with some recurring frame rate drops, keeps this game from getting a perfect 10 for gameplay.

    Overall: 9/10
    Expand
  14. May 3, 2017
    9
    I absolutely loved this game. My own personal play time of roughly 100 hours was some of the most fun I've had playing a game in my life. Every action I took was done when and where I wanted - absolute freedom to play in Hyrule how I wanted. So much freedom in a game is bound to create very personal experiences with a game, with every player having a unique adventure and with their ownI absolutely loved this game. My own personal play time of roughly 100 hours was some of the most fun I've had playing a game in my life. Every action I took was done when and where I wanted - absolute freedom to play in Hyrule how I wanted. So much freedom in a game is bound to create very personal experiences with a game, with every player having a unique adventure and with their own stories to tell in how they managed to tackle a group of moblins or solve one of the 120 shrines.

    The fact that BotW is so personal to whomever plays it is likely one of the contributing factors for the rating a player gives this game. I personally never came across any game-breaking glitches, and don't actually recall having any frame-drop issues. But, that might be due to the way I chose to play the game - little to no combat, high stealth, and lazily walking everywhere I went. I can see how another player who chose to take on BotW in a completely different way might be confronted with different issues, which in itself challenges the "freedom" granted by this game. If choosing to play BotW in certain ways results in a higher likelihood of problems, then it seems to restrict what players can actually do in the game.

    As an avid Dark Souls/Bloodborne fan, I enjoyed the flavor of combat in this title. Battles had weight, with enemies dealing HEAVY amounts of damage, and weapons being all-too fragile when in a pinch. The score is thoughtful and subtle, the world is gorgeous and varied, and the story (though thin) has a pretty heavy ambience to it that felt darker and more oppressive to me than it likely did for most other players.

    BotW is not without its problems. The voice acting is bad, but not even in a charming "so-bad-it's-good" way ala Silent Hill 2 or House of the Dead. The monotony in a large percentage of the shrines can grind gameplay to almost a halt. The lack of ANY non-breakable melee options is frustrating; even something like a broken hilt or weak knife would be better than being completely unarmed without breaking the game's difficulty. Other players have found ways to break combat with armor buffs, but a casual playthrough like mine didn't see much opportunity to increase armor stats.

    In the end, a 9/10 is my subjective score for this game. I have so few issues with it, and can't wait to return to it. It's hard to give an objective score because BotW, like the rest of the Zelda series, is very personal. For those who enjoy BotW, they love it. For those who don't, they, well, don't. If you have a WiiU, there is really no reason to let this one go untried. Rent it. Buy it. Borrow it.
    Expand
  15. May 13, 2017
    9
    This review contains spoilers, click expand to view. I wrote a full review of the game here on my blog
    Nintendo decided to change its approach in terms of game structure for the latest Legend of Zelda game. The series has always been an open world adventure but with a regular path of progression which spurs the storyline forward. Aside from various skips and breaks, the game progresses in a certain order. Breath of the Wild (BotW) takes the open-world approach to the next level. When I first booted up the game I really wasn’t sure what to expect. Having seen the previews for it, I had a rough idea of the gameplay style but nothing could have prepared me for what I got from this game. Upon stepping out of the Chamber of Resurrection and seeing the massive world Nintendo had put before me, I was left speechless. Normally with open world games there is so much to do and explore that I often find myself feeling overwhelmed. But this was different. Instead of feeling brain-cramped with everything going on, I felt a surging sense of excitement.
    https://wordpress.com/post/willsgamereviewsblog.wordpress.com/33
    Expand
  16. May 21, 2017
    9
    Despite the occasional technical issue/lag spike, this is by far one of the best games I have ever played. The only other thing I could think of that holds it back is the lack of button remapping and the atrocious English dub, which can thankfully be changed to the original Japanese track after a free download. It deserves all of the praise it has been getting. Kudos to the developers.
  17. Jul 19, 2017
    9
    Great game, a lot of fun to play. The Legend of Zelda Breath of the Wild is an awesome game. There is a lot of new features and the universe and the map are extremely large. This version give us all the power of WiiU. An Epic Game. Negative point: no voice acting for the main character Link.
  18. Aug 2, 2017
    9
    Only thing that keeps this from being a 10 is the lack of Gamepad integration and the lack of enemy variety. Possibly the best video game I've ever played.
  19. Aug 5, 2017
    9
    Empecemos claro: no existen juegos actuales de 10 y Zelda: Breath of the Wild, como todos sus contemporáneos, no es un juego de 10.

    A pesar de sentirse fresco, espectacular e inmenso, hay algo en la suma de sus partes que no termina de cuajar. Quizá sea su narrativa que, pese al cambio de esquema de lo lineal al descubrimiento segmentado, nos deja con graves huecos argumentales. Los
    Empecemos claro: no existen juegos actuales de 10 y Zelda: Breath of the Wild, como todos sus contemporáneos, no es un juego de 10.

    A pesar de sentirse fresco, espectacular e inmenso, hay algo en la suma de sus partes que no termina de cuajar. Quizá sea su narrativa que, pese al cambio de esquema de lo lineal al descubrimiento segmentado, nos deja con graves huecos argumentales. Los nipones pudieron haber creado la experiencia más redonda de toda la saga, pero desperdiciaron una oportunidad de oro y nos entregan una historia cumplidora pero nada espectacular. De hecho y pese a todas las referencias y easter eggs, me atrevo a decir que es uno de los episodios más ambiguos en este apartado. Toda una pena pues el juego cuenta con algunos de los personajes más carismáticos y mejor diseñados de toda la serie (menos Zelda que ni por asomo es tan encantadora como la de Skyward Sword).

    El mayor mérito del juego es sin duda la libertad que ofrece al jugador. Es este terreno Breath of the Wild es impecable. La opción de poder hacer casi lo que queramos desde el principio no tiene parangón alguno en la industria (al menos en un juego de aventura con ambiciones similares a este Zelda), aunque los más nostálgicos de la fórmula Ocarina of Time echarán de menos los artefactos que conseguíamos en cada calabozo. Pese a esta sensación de querer más cachivaches, debo admitir que los que ofrece el juego son útiles en casi toda la aventura, a diferencia de anteriores entregas donde sólo se requerían en momentos específicos. Estas mecánicas incentivan la experimentación y el ingenio del jugador. Al principio, el sistema de armas y escudos que se desgastan y rompen podría molestar a más de uno, no obstante, el sentimiento de urgencia se ve superado por un plano de estrategia y versatilidad al jugar, dada la aleatoriedad y dificultad de algunas situaciones,

    Visualmente es un juego hermoso. A pesar de las limitaciones técnicas de la Wii U, Nintendo hizo valer cada día esperado desde aquel ya lejano anuncio en el E3 2014. Es un producto hecho con mimo como muy pocos en la historia del medio. El diseño artístico es único. Cada paisaje y pueblo es un agasajo. Detalles como la dirección del viento en el pasto, las sombras, los animales, el cambio de clima son elementos que sugieren una inmersión total.

    La jugabilidad de Breath of the Wild es el diamante mejor pulido de la saga. No importa si usas el Pro Controller o la Gamepad, el esquema prácticamente se funde con tu cerebro. Es muy intuitiva y responsiva. No imagino un mejor sistema de control para Link.

    Como mencioné anteriormente, los juegos de 10 ya no existen para mí. Puede que después de tres décadas de videojugador me he vuelto cínico y escéptico. Quizá sea porque mis mejores impresiones en este hobby se quedaron en Super Metroid, Metal Gear Solid y Ocarina of Time y que, aunque el medio se ha pulido con experiencias de excelente manufactura como The Last of Us, Shadow of the Colossus o Xenoblade Chronicles (por mencionar sólo algunos), definitivamente siempre se puede entregar un mejor producto. Zelda: Breath of the Wild no es un juego de 10, pero vaya que se acerca bastante. Totalmente recomendable y quizá el mejor juego de los últimos 5 años.
    Expand
  20. Aug 28, 2017
    9
    Breath Of The Wild is one the best Zelda games, the open world is beautiful and vast, and there's a lot of things to do to explore it. I don't think this is as good as Ocarina of Time, mainly bacause the story wasn't so great and the dungeons were extremely short.
  21. Sep 21, 2017
    9
    I love the independence of this game. You have complete control of where you want to go, and what you want to do. There is no companion saying you should do a certain quest or go to a particular location. The overall open world is truly beautiful, possibly some of the most stunning scenes I've ever seen in a video game.
  22. Nov 15, 2019
    9
    Después de 200 horas de juego es de los mejores Zelda que he jugado y eso son palabras mayores. Cientos de horas de diversión en uno de los mundos abierto jamás creado. Con una banda sonora increíble, con un arte gráfico espectacular, unas físicas muy pulidas en gran variedad de objetos, paisajes y seres que hacen que el usuario pueda resolver o crear situaciones hasta donde su imaginaciónDespués de 200 horas de juego es de los mejores Zelda que he jugado y eso son palabras mayores. Cientos de horas de diversión en uno de los mundos abierto jamás creado. Con una banda sonora increíble, con un arte gráfico espectacular, unas físicas muy pulidas en gran variedad de objetos, paisajes y seres que hacen que el usuario pueda resolver o crear situaciones hasta donde su imaginación le permita con infinitas posibilidades.
    Es un juego inmenso en el que me podría explayar horas hablando de todo lo que ofrece, así que voy a destacar para acabar el punto negativo que hace que este juego no se lleve un 10. Eso es la forma en que está hecha la historia. Para el amante de la saga la historia corre un papel muy importante en el juego. Y al ser un mundo abierto tan inmenso en el que te puedes perder haciendo miles de cosas, la historia no está bien hilada y construida de tal forma que el jugador no se desconecte de ella.
    Por lo demás, a esperar con muchas ganas Zelda Breath of the Wild 2 :)
    Expand
  23. Nov 26, 2017
    9
    the game is beautiful, fun, and i find new creatures, places, and secrets everyday. it feels like a real world. the only thing i disliked was that sometimes the world feels too open, and you can't figure out where to go or what to do. you do have the objectives, but sometimes you aren't strong enough to do them, or you need to find a specific place to get the right armour which can getthe game is beautiful, fun, and i find new creatures, places, and secrets everyday. it feels like a real world. the only thing i disliked was that sometimes the world feels too open, and you can't figure out where to go or what to do. you do have the objectives, but sometimes you aren't strong enough to do them, or you need to find a specific place to get the right armour which can get tedious. but still, it's fun to just explore and discover new things hidden along the way Expand
  24. Apr 1, 2018
    9
    I was worried when I saw Zelda go with an open-world approach, but I really shouldn't have been. They did it before and (like this game) it works perfectly.

    I bought this game the day it came out along with all the Amiibos, and well, I hold no regrets. In fact, the week it came out I pretty much did nothing else until I beat it. I must have sunk at least 100 hours into it and I enjoyed
    I was worried when I saw Zelda go with an open-world approach, but I really shouldn't have been. They did it before and (like this game) it works perfectly.

    I bought this game the day it came out along with all the Amiibos, and well, I hold no regrets. In fact, the week it came out I pretty much did nothing else until I beat it. I must have sunk at least 100 hours into it and I enjoyed every single of it.

    The open-world really was a great idea! For reference, the game never forces you to do anything you personally don't want to it. If you want, (after you get the glider) you can go to the final boss. In my opinion, this is the game that did it the best. Sorry Witcher and Skyrim, but in my honestly opinion Breath of the Wild has to have the funnest open-world to travel in. For reference, I got bored of Witcher and while I had fun with Skyrim, I had to use a horse most of the time in Elder Scrolls. I know that this may sound weird, but I never found a need to travel on horse-back. That is how much I had fun travelling through the world. I tried riding on a horse, but I found myself missing more things then if I just traveled on foot or glided through the air.

    I never got bored in Breath of the Wild. I always found something to do no matter how small or tiny it seemed.

    I could go on, but this is a game that I feel like you should experience yourself. If you have a Nintendo Switch or a Wii U, you should own this game.
    Expand
  25. May 3, 2018
    9
    muy buen juego buena exploración, con un mundo gigantesco , buena historia , gran trabajo en cuanto al apartado gráfico , se ve de maravilla , solo hay un motivo por el que no le pongo un 10 y es la política abusiva de quitarte partes del juego para luego vendértelas por separado, por lo demás un gran juegazo
  26. May 20, 2018
    9
    Un juego de hermosos fondos y escenarios con un diseño que emula la realidad muy bien, haciendo que el jugador se sienta inmerso en el juego, en especial con los sonidos de fondo y pequeños detalles ambientales que le dan un excelente combinación. La maniobrabilidad a nivel de manejabilidad en el juego es sorprendente y cómodo en su conjunto, sin embargo en las opciones de marcado sueleUn juego de hermosos fondos y escenarios con un diseño que emula la realidad muy bien, haciendo que el jugador se sienta inmerso en el juego, en especial con los sonidos de fondo y pequeños detalles ambientales que le dan un excelente combinación. La maniobrabilidad a nivel de manejabilidad en el juego es sorprendente y cómodo en su conjunto, sin embargo en las opciones de marcado suele uno confundirse ya que no esta muy claro como funciona, aunque es un detalle mínimo, aun en las actualizaciones del juego, aun persiste ese detalle que prácticamente es imperceptible. Expand
  27. Mar 8, 2022
    9
    One of the best game I ever played. Gives you a lot of freedom in how you approach challenges. Pretty, challenging, engaging, keeps giving.
  28. Dec 27, 2021
    9
    Это первая Легенда о Зельде, в которую я поиграл и прошел. Игра очень затягивающая и интересная. Мир, атмосфера, музыка и графика, все в игре гармонично и стильно. Наиграл больше 100 часов. Понравился подход к квестам, где большинство без обозначений на карте или маркеров, и подаются скорее как загадки и пазлы, что еще больше подталкивает исследовать огромный мир. Теперь хочу поиграть вЭто первая Легенда о Зельде, в которую я поиграл и прошел. Игра очень затягивающая и интересная. Мир, атмосфера, музыка и графика, все в игре гармонично и стильно. Наиграл больше 100 часов. Понравился подход к квестам, где большинство без обозначений на карте или маркеров, и подаются скорее как загадки и пазлы, что еще больше подталкивает исследовать огромный мир. Теперь хочу поиграть в другие части и очень жду сиквел. Expand
  29. Apr 7, 2020
    9
    Beyond what has already been said about how this Legend of Zelda game defied all the trends of its predecessors and redefined the series, I believe this is such a phenomenal game on so many levels.

    Breath of the Wild has a beautiful and enthralling art style, engaging gameplay, and the most gripping open world I think any game has featured in a long time. Additionally, it is the most
    Beyond what has already been said about how this Legend of Zelda game defied all the trends of its predecessors and redefined the series, I believe this is such a phenomenal game on so many levels.

    Breath of the Wild has a beautiful and enthralling art style, engaging gameplay, and the most gripping open world I think any game has featured in a long time. Additionally, it is the most mechanically stable open-world game I have ever played. Between the tolerable load times, lack of noteworthy performance issues and the absence of other glitches typical of Bethesda's flagship titles, this game is an absolute masterpiece that lives up to the hype that surrounded it leading up to its release.

    The only negative I can speak to regarding Breath of the Wild is what I saw as a lack of replayability. After clearing all the shrines and completing the DLC, I had almost no desire to return to this version of Hyrule. However, I have almost no doubt that the first time you play through Breath of the Wild, you will enjoy yourself no matter what other games you like. This is easily one of the greatest Zelda games of all time, and I would not shy away from calling it one of the greatest open-world games of all time.
    Expand
  30. Aug 15, 2019
    9
    Das Spiel ist wortwörtlich ein Meisterwerk. Aber warum gebe ich eine 9? Wenn man bei den Dörfern ist lagt es oft. Aber auch so laggt das Spiel oft. Trotzdem ein echt gutes Spiel! Wenn ihr aber eine Switch habt kauft es lieber dort da es dort nicht so lagt
Metascore
96

Universal acclaim - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 0 out of 13
  1. Apr 10, 2017
    91
    The Legend of Zelda: Breath of the Wild is an absolute joy to play as it's an undeniably rewarding adventure set in a deeply immersive world. Although the experience is weighed down by a few minor problems, the overall journey is one that no gamer will soon forget.
  2. Mar 28, 2017
    92
    Breath of the Wild can’t be compared to the likes of The Witcher 3 or Skyrim because it’s not trying to be those games -- it’s a Nintendo game -- and series -- all grown up. It has a lot to offer and will keep you engaged for lengthy periods of time. If you’re playing on Switch as you absolutely should be, then you can also Zelda wherever you go. It’s arguably not the best Zelda game, but damn, it might be the most polished, and the most ambitious.
  3. Mar 20, 2017
    100
    Does it have the best combat system in the world? No. Is it the best looking game out there? No. Does it have the best RPG soundtrack ever? No. Can the game make you feel like you are eight years old again? Hell yes. It certainly had that effect with me. It has been a long time since exploring, fighting, and adventuring has so consistently brought a smile to my face. Breath of the Wild is such a wonderful experience that once you play it, you will likely never look at open world games the same again.