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8.3

Generally favorable reviews- based on 2573 Ratings

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  1. Aug 5, 2017
    9
    Empecemos claro: no existen juegos actuales de 10 y Zelda: Breath of the Wild, como todos sus contemporáneos, no es un juego de 10.

    A pesar de sentirse fresco, espectacular e inmenso, hay algo en la suma de sus partes que no termina de cuajar. Quizá sea su narrativa que, pese al cambio de esquema de lo lineal al descubrimiento segmentado, nos deja con graves huecos argumentales. Los
    Empecemos claro: no existen juegos actuales de 10 y Zelda: Breath of the Wild, como todos sus contemporáneos, no es un juego de 10.

    A pesar de sentirse fresco, espectacular e inmenso, hay algo en la suma de sus partes que no termina de cuajar. Quizá sea su narrativa que, pese al cambio de esquema de lo lineal al descubrimiento segmentado, nos deja con graves huecos argumentales. Los nipones pudieron haber creado la experiencia más redonda de toda la saga, pero desperdiciaron una oportunidad de oro y nos entregan una historia cumplidora pero nada espectacular. De hecho y pese a todas las referencias y easter eggs, me atrevo a decir que es uno de los episodios más ambiguos en este apartado. Toda una pena pues el juego cuenta con algunos de los personajes más carismáticos y mejor diseñados de toda la serie (menos Zelda que ni por asomo es tan encantadora como la de Skyward Sword).

    El mayor mérito del juego es sin duda la libertad que ofrece al jugador. Es este terreno Breath of the Wild es impecable. La opción de poder hacer casi lo que queramos desde el principio no tiene parangón alguno en la industria (al menos en un juego de aventura con ambiciones similares a este Zelda), aunque los más nostálgicos de la fórmula Ocarina of Time echarán de menos los artefactos que conseguíamos en cada calabozo. Pese a esta sensación de querer más cachivaches, debo admitir que los que ofrece el juego son útiles en casi toda la aventura, a diferencia de anteriores entregas donde sólo se requerían en momentos específicos. Estas mecánicas incentivan la experimentación y el ingenio del jugador. Al principio, el sistema de armas y escudos que se desgastan y rompen podría molestar a más de uno, no obstante, el sentimiento de urgencia se ve superado por un plano de estrategia y versatilidad al jugar, dada la aleatoriedad y dificultad de algunas situaciones,

    Visualmente es un juego hermoso. A pesar de las limitaciones técnicas de la Wii U, Nintendo hizo valer cada día esperado desde aquel ya lejano anuncio en el E3 2014. Es un producto hecho con mimo como muy pocos en la historia del medio. El diseño artístico es único. Cada paisaje y pueblo es un agasajo. Detalles como la dirección del viento en el pasto, las sombras, los animales, el cambio de clima son elementos que sugieren una inmersión total.

    La jugabilidad de Breath of the Wild es el diamante mejor pulido de la saga. No importa si usas el Pro Controller o la Gamepad, el esquema prácticamente se funde con tu cerebro. Es muy intuitiva y responsiva. No imagino un mejor sistema de control para Link.

    Como mencioné anteriormente, los juegos de 10 ya no existen para mí. Puede que después de tres décadas de videojugador me he vuelto cínico y escéptico. Quizá sea porque mis mejores impresiones en este hobby se quedaron en Super Metroid, Metal Gear Solid y Ocarina of Time y que, aunque el medio se ha pulido con experiencias de excelente manufactura como The Last of Us, Shadow of the Colossus o Xenoblade Chronicles (por mencionar sólo algunos), definitivamente siempre se puede entregar un mejor producto. Zelda: Breath of the Wild no es un juego de 10, pero vaya que se acerca bastante. Totalmente recomendable y quizá el mejor juego de los últimos 5 años.
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  2. Aug 2, 2017
    9
    Only thing that keeps this from being a 10 is the lack of Gamepad integration and the lack of enemy variety. Possibly the best video game I've ever played.
  3. Jul 30, 2017
    7
    Finally completed and I must say that this was the most 7/10 game I've ever played. Going to keep this spoiler-free

    It took me a while to get hooked to the world of Link who can easily scale mountains but struggles to sprint from shop to shop. Abilities spiced it up along with easy cooking and fun traveling methods (Those sand seals were the best). But the way horses were handled was
    Finally completed and I must say that this was the most 7/10 game I've ever played. Going to keep this spoiler-free

    It took me a while to get hooked to the world of Link who can easily scale mountains but struggles to sprint from shop to shop. Abilities spiced it up along with easy cooking and fun traveling methods (Those sand seals were the best). But the way horses were handled was just bizarre as you can only call your horse if it's close enough (Realistic I guess?) but you could still get the very same horse you left to 100km away if you happened to be at one of the stables (It's like 2 different people created these mechanics).

    Combat felt a bit airy every now and then but with that also a way more flexible with instant weapon switching and dedicated bow button (Infinite bombs are cool too). Boss fights also felt great (Counting out 1).

    Infinite bombs, unbreakable armor and teleporting to any shrine/tower aside the weapon durability system was terrible along with the lengthy ability cooldowns.

    Those were all things that mattered to me. Never take in just one review and call it a buy.

    PS. Curse those towers. I hope they disappear from gaming as soon as possible.

    [Only spoiler-like thing here about the ending (Probably not really ruining nor spoiling anything)]
    I didn't like the ending because I felt like it didn't offer any closure.
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  4. Jul 29, 2017
    10
    One of the best gaming experiences of my life. It is hard to describe in words and I can see why some people would feel very salty about not being able to play this game. Masterpiece.
    Seriously, play this game.
  5. Jul 29, 2017
    8
    The Legend of Zelda: Breath of the Wild is a great game. Some may even call it the greatest Zelda game of all time or the greatest game of the year. I respect whoever may say that.

    The game opens up and you are on the Great Plateau. Once you get off of the Plateau, you are free to go wherever you want. Do you want to go to Death Mountain? Sure! Do you want to go to Zora's Domain? Sure!
    The Legend of Zelda: Breath of the Wild is a great game. Some may even call it the greatest Zelda game of all time or the greatest game of the year. I respect whoever may say that.

    The game opens up and you are on the Great Plateau. Once you get off of the Plateau, you are free to go wherever you want. Do you want to go to Death Mountain? Sure! Do you want to go to Zora's Domain? Sure! Do you want to go to Hyrule Castle? You'll likely end up dead but sure! You can go literally anywhere you can see and that opens up so many opportunities to the players.

    Instead of heart pieces, the game gives the player something called shrines. Shrines are like minidungeons scattered across Hyrule. Every shrine gives you a new challenge to complete. Whether it is fighting a killer robot, activating switches, or something else, it is always fun. Once you complete the shrine, you are given an item called a Spirit Orb. Gather four Spirit Orbs and you will be able to trade it into a statue of the goddess, Hylia to gain a Heart Container or Stamina Vessel. A Heart Container increases your maximum health and a Stamina Vessel increases your maximum stamina. Heart Containers can also be found once completing the four Dungeons. This system compared to the old Heart Piece system is much better, as it makes it a bigger challenge to get heart containers.

    Dungeons are very different from the dungeons in the old Zelda games. One thing that is different is that you don't have to do the dungeons in any specific order or even do the dungeons at all if you want to. Another thing is the difficulty. These dungeons are much easier than typical Zelda dungeons. In fact, they barely have any enemies whatsoever apart from a few robots and floating heads. Even the bosses are much easier. Another thing that is different is the set up. You get to explore the entire dungeon as you go through it and once you get the map, you are able to change the dungeon itself at will in order to complete it. You don't make your way to the boss room, you make your way going around to terminals to unlock the boss to fight. There is also no special items or miniboss in these dungeons. I truly do like these changes better because it makes being in the dungeon seem like an exploration.

    Despite the fact this might be an amazing game, the story is absolute crap. The story doesn't have the emotion and beauty as a normal Zelda game. The only emotion I felt in the story was with a character named Mipha. There are also emotional moments having to do with memories but that doesn't actually have to do with the main story. The story also gets repetitive at times when you are at the point where you have to do the four dungeons.

    Hyrule may be big, but it is empty. Outside of towns and stables there isn't much to do besides complete shrines and towers over and over and over again. It gets very repetitive so I wish they gave us more to do out in the wild, like more people to run into, more towns, etc. There is nothing out there. I tend to just hang out by towns because there isn't anything to do anywhere else.

    Those are the main points I wanted to explore, but here is my scores for things in a nutshell:
    Graphics: 8/10 (Very fitting for the style of game)
    Story: 4/10 (Very lacking)
    Voice Acting: 5/10 (Good but very unfitting for Zelda, Mipha, Rhoam, and Impa. Other characters are nice.)
    Characters: 5/10 (Zelda is a near perfect character although the other character needed more. Most barely showed up to do anything throughout the entire game except help out with the dungeons.)
    Gameplay Mechanics: 10/10 (Very innovative)
    Open World: 7/10 (Wonderful but very empty)
    Fun: 7/10 (You will not bore easily)

    In Conclusion:
    Sure! Go buy this game! It is a wonderful addition to the Zelda franchise.
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  6. Jul 25, 2017
    7
    My cons with Zelda Breath of the Wild after 200 hours.
    ---> the story is bad,, nothing is epic, the sandbox takes all the space.
    ---> We don't care about the NPCs, not even their names like we used to in previous Zelda games. You can skip them and if you come back later to them they give you outdated news like "oh, there is a Shrine above Kakariko" (oh really?). They are not even in
    My cons with Zelda Breath of the Wild after 200 hours.
    ---> the story is bad,, nothing is epic, the sandbox takes all the space.
    ---> We don't care about the NPCs, not even their names like we used to in previous Zelda games. You can skip them and if you come back later to them they give you outdated news like "oh, there is a Shrine above Kakariko" (oh really?). They are not even in danger, they are not miserable, the 4 divinities are not dangerous, they should be used to them now, they have been corrupted for 100 years! 100 years!! 1 or 2 generations and yet they still complain about them!!. Those NPCs have no background: Hyrule has been destroyed recently and no one talks about that! They don't even know Link the knight of Zelda! Again, the story sucks, not even plausible. Miyamoto said he didn't care about the story. You see the result. How can you feel a Heros, there are nothing to save, no Ganon if you don't go and meet him. Zelda is more than 100 years old like her horse. Ok.
    IMO, Link should have been 10 000 years old, woke up naked in a forest, with no memory and he would have made his own destiny from here.
    Ocarina of Time & Majora's Mask are way better in term of story/pace/emotion.
    ---> You can't go fishing, like on a lake, with a boat. You don't meet an old sea dog who would tell you about a monster in the lake. NO, here everybody can see dragons flying in the air every day. Everything is fine. All the more those dragons just belongs to the farming system of the game. Woohoo!
    ---> No undergrounds, no caverns to explore. The only dark area sucks (bird statue temple to get another shrine)
    ---> You can't dive with the Zora outfit.
    ---> Infinite bombs. Bad idea.
    ---> Uninteresting side quests even if there were a few good ideas.
    ---> a lot of food for nothing. You always make the same easy and efficient recipes. There are not even a book in your inventory to remember them.
    ---> make a fire and change time is mainly useless. It could have brought a survival system (sleep/eat).
    ---> 900 korok seeds. I understand why but, there were better to do. More complex conundrums with bigger secrets, not trinkets behind a breakable wall (...)
    ---> few enemies, they all look the same like their camps.
    ---> there were farmers outside villages in the first presentation of the game.
    ---> No obstacle linked to enemies, or any events. Camps protect nothing, Lynels protect nothing. They are just idiot monsters doing nothing. And why can you climb everything in the first place. The game give you everything, all the powers. The endurance jauge is not a real issue.
    ---> That's why you leave your horse so often, climbing is better. Climbing should have been given later.
    ---> no hidden Temple, protected by magic like the two sphinx statues in "The Never ending Story" for instance, no "Great River of Wilderlands" with giant statues like in "Lord of the rings". Everything is open, dammit!
    ---> Bosses suck. Ganon is a shame. His second form is pathetic. A awful rip-off of Nago in Princess Mononoke.
    ---> 4 forgettable & easy dungeons.
    ---> Shrines may last 1 minute or 10? 20 of them are trials of power. 20! Too much.
    ---> Kakariko village famous tune is gone. No graveyard, no link with previous Zelda games unless the name of the regions (by the way, the ruins of Lon Lon Ranch are recent, it makes no sense again).

    Not a bad game of course, exploring the world is great, sure Nintendo worked hard on the engine. but it could have been way better. Zelda is not epic anymore since Wind Waker. I hope it will be a good basis for the next one. At least it is way better than Twilight Princess & Skyward Sword.
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  7. Jul 24, 2017
    10
    Let me add my addition to the truckload of 10 scores. I got this game recently, and have just beaten it a few days ago, and I'm going to say that this game is one of the best games ever. How, you might ask. The world is massive, with almost too much stuff to do, but yet it feels just empty enough to make you excited when you see something new. The Great Plateau is glorious, feelingLet me add my addition to the truckload of 10 scores. I got this game recently, and have just beaten it a few days ago, and I'm going to say that this game is one of the best games ever. How, you might ask. The world is massive, with almost too much stuff to do, but yet it feels just empty enough to make you excited when you see something new. The Great Plateau is glorious, feeling familiar yet distant, making you want to not want to leave it just yet so that way you can explore it all(and when I used Hero's Path mode about a month later, I found that I hadn't even explored that much of it. I honestly think the Great Plateau is the best "tutorial" area(it's more of a starting area), and rivals the genius of 1-1 from Super Mario Bros. Also, the characters are great and bring some variety, there are a whole bunch of mini-games, but you'll probably only play those a few times before you're bored. Then there's the shrines and Korok seeds. Now, I'm not a fan of the Legend of Zelda series because of the massive dungeons that take forever, they drain me, but with shrines, you go in, solve some puzzles for 5-10 minutes, and walk out with a Spirit Orb, which you only need 4 of to increase either your health or stamina. The Korok seeds are even smaller puzzles, taking only 2 minutes at most, and you need more of them than you would need Spirit Orbs to increase your inventory slots. There are 120 shrines and 900 Korok seeds, so you'll be playing the game for a while. The combat is great, with a ton of weapons and an amazing system. People usually complain about the enemy variety or the weapon's durability, but they aren't big problems. After about 10 hours into the game, I had no problems with the durability, and with the enemy variety, that wasn't an issue, since you learn what each type of enemy does and how to fight them. Two things I don't like are how you become super over-powered after you're 6-10 hours into the game(you can basically just hack and slash enemies, no strategy), and how the game bombards you with silver Bokoblins(the strongest type by a long shot) once you get far into the game. Silver Bokoblins aren't hard, they just take a LOT of time to beat(they have 720 health, don't give you the best of rewards, and have a less than mediocre weapon). It just isn't worth the time, so you just run past them. Okay, I forgot one last positive thing, the stables. The stables are like mini-towns and they're in a lot of places, and they mean that there's a shrine very near there, so it's an awesome find. So, is Breath of the Wild perfect, no, but is it amazing, you bet it is. Seriously, some games felt boring after playing this one, and you should definitely buy it if you have the means too. Expand
  8. Jul 22, 2017
    10
    Game: The Legend of Zelda Breath of the Wild
    Genre: Action Adventure
    Developer: Nintendo System: WiiU (WiiU) Total Score: 99/100 Value Score: 9.9/10 Length of Playthrough: 72 Hours • Story: 10/10 • Characters: 10/10 • GamePlay: 10/10 • Graphics: 9/10 • Sound: 10/10 • Music: 10/10 • Length: 10/10 • Replay Value: 10/10 • Player Value: 10/10 Pros +Open World with a lot
    Game: The Legend of Zelda Breath of the Wild
    Genre: Action Adventure
    Developer: Nintendo
    System: WiiU (WiiU)
    Total Score: 99/100
    Value Score: 9.9/10

    Length of Playthrough: 72 Hours

    • Story: 10/10
    • Characters: 10/10
    • GamePlay: 10/10
    • Graphics: 9/10
    • Sound: 10/10
    • Music: 10/10
    • Length: 10/10
    • Replay Value: 10/10
    • Player Value: 10/10

    Pros
    +Open World with a lot of places to travel and explore around
    +120 shrines which are mini dungeons with 4 full sized dungeons
    +A lot of challenging aspects and mechanics added which improves the experience with the game compared to other Zeldas such as Stamina, Weapon durability, Environment changes, etc
    +You can accomplish many things in different ways using different techniques and tools
    +Great OST mixed with Remixed legacy tracks with some new tracks exclusive to the game
    +Great well told story and characters with voice overs
    +Great sound effects
    +Very long game, main story to take at least 50 hours with full exploration but to finish each and every sidequest and collect all items it will take 100+ hour

    Cons
    -Some shrines involve forcing the player to use the gamepad and not be able to complete it with another controller such as the Pro controller
    -Low FPS occurs at times depending on where you are such as towns or with places with heavy animation between enemies or weather effects
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  9. Jul 20, 2017
    4
    This game is not the best Zelda game in the franchise, but it is still good. There is a good background, and the open-world idea is fairly good. However, I still prefer the traditional style of Zelda games. Although there were 120 shrines, trying to complete all of them was tedious and boring, as there were too many of them, and they were too short. The divine beasts were also too short,This game is not the best Zelda game in the franchise, but it is still good. There is a good background, and the open-world idea is fairly good. However, I still prefer the traditional style of Zelda games. Although there were 120 shrines, trying to complete all of them was tedious and boring, as there were too many of them, and they were too short. The divine beasts were also too short, and were all the same. The bosses inside the divine beasts were also the same, and so was Calamity Ganon. I did enjoy the side quests, however, I felt as though the game relied too heavily on the open world, shrines and side quests to make it longer. Yes, Majora's Mask did the same thing, however, it was done so that the side quest all helped with the main quest. In Breath of the Wild, the side quests were just for the sake of it. I also missed all of the regular items.
    To conclude, while I enjoyed Breath of the Wild, I hope that Nintendo revert back to the more traditional style of games later on, as I believe that they are way better.
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  10. Jul 19, 2017
    9
    Great game, a lot of fun to play. The Legend of Zelda Breath of the Wild is an awesome game. There is a lot of new features and the universe and the map are extremely large. This version give us all the power of WiiU. An Epic Game. Negative point: no voice acting for the main character Link.
  11. Jul 14, 2017
    5
    The world of Breath of the wild is as vast as the ocean, it's truly huge but sadly about as deep as a puddle. Granted I've only played around 10-15 hours and I won't be picking it up again, it doesn't take long to realise that despite the size of the world the only things you find are shrines, korok seeds or mobs with a chest that will have some item you can manage without if you want. IThe world of Breath of the wild is as vast as the ocean, it's truly huge but sadly about as deep as a puddle. Granted I've only played around 10-15 hours and I won't be picking it up again, it doesn't take long to realise that despite the size of the world the only things you find are shrines, korok seeds or mobs with a chest that will have some item you can manage without if you want. I simply skipped almost every fight since there is nothing to be gained from them.

    The biggest problem I found is that there's little point to doing anything other than the shrines, why kill those mobs over there? to get some arrows or a weapon etc which I will find something better of in a shrine most likely. Why look for korok seeds to increase my inventory when I'm already holding weapons that I'm just going to throw at something?

    The world itself I found really detailed and beautiful to look at but that's as far as I cared about it. Comparing it to something like Skyrim BotW is lacking, Skyrim has a massive world where talking to npc's can give you quests that take you into whole other worlds and can lead to some really interesting story or lore, investigating a statue would lead to dealing with a god and being rewarded or punished in some way. BotW however rewards you with little to nothing for your efforts, the story I class as nearly non existent, npc's may point you in the right direction, or hint at some shrine nearby etc but it's all the same thing over and over, I'm sure I could look up online all the shrine locations and just grind them to get the hearts and then do the divine beasts and ganon and I wouldn't loose any of the experience it would simply be easier. When I was playing Skyrim and looking up guides I still really enjoyed the adventure, BotW lacks that.

    So to summarise the world is nice to look at and theres' collectables to be found (bugs, plants etc) but ultimately gives no good reason to want to explore it once you've seen the basics.
    Little to no story, lifeless repetition labelled as "exploring" and puzzles hardly worth thinking about, a solid mediocre 5.
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  12. Jul 8, 2017
    3
    Interesting what the Metacritic user data shows. As of April 15 2017 and over 10,000 user votes on both platforms, an analysis of the number of people who rated the game positively (rather than mixed/negative) relative to other Zeldas showed some interesting findings Nintendo should take on board. 1 in 3 people, globally, didn’t rate it positively compared to 1 in 10 for major 3D ZeldaInteresting what the Metacritic user data shows. As of April 15 2017 and over 10,000 user votes on both platforms, an analysis of the number of people who rated the game positively (rather than mixed/negative) relative to other Zeldas showed some interesting findings Nintendo should take on board. 1 in 3 people, globally, didn’t rate it positively compared to 1 in 10 for major 3D Zelda games of the past (OoT, MM, WW, TP). Older titles like Link to the Past and its modern sequel, Link Between Worlds, are both also ranked at only 1 in 14 and 1 in 10, respectively, not rating it positively. This clearly shows that age or format of a Zelda game is less important than whether it employs a winning formula—a formula for enjoyment, satisfaction, and fun. Breath of the Wild along with Skyward Sword are the LEAST-LIKED major 3D Zelda games Nintendo have ever released by a substantial margin according to these figures, despite what the North American-centric internet media headlines claim, or what the numerically insignificant ‘critic’ reviews suggest. Good gaming formulas work; trying something new for the sake of it using the Zelda IP, just because a few loud mouths claim the ‘Zelda formula’ is ‘getting tired’, is a recipe for losing respect. After two poor major 3D Zeldas in a row now, I personally can’t buy another one until I’m convinced that it’s good from other sources. It’s a good job the astoundingly enjoyable Link Between Worlds was released recently, otherwise I’d have lost all hope for the series. LttP is an utterly marvellous experience; take note of why and please use that in future Zelda experiences. The game was legendary because of the stunning quality of the musical composition and scoring, the gameplay pace, and the rate at which fun things happened during uninterrupted gameplay. It was tight, original, had a very high ‘fun-density’, and oozed character—all completely absent in SS and BoTW…

    Really didn’t enjoy this game despite being very open-minded about it in the run up. It was a mediocre game in itself, and a very, very poor Zelda, relative to the best of past games, new and old. The Metacritic user data also shows this to be the case.

    My biggest complaints are:
    • No sense of designed adventure; felt more like a large complex technical demo than a well-crafted adventure experience. Like Skyward Sword and unlike any 3D Zelda game before it, I established no emotional attachment. This was principally due to the lack of a high quality, emotive, lyrical musical composition written by a master composer who understands the emotional language of music. I can’t stress this enough. Kondo was clearly inspired by the work of geniuses Goldsmith and Williams in the mid 70s-mid 80s in the movie world, and is himself a genius, with strengths in lyricism. This game was emotionally dead and I didn’t bond with it at all.

    • Didn’t feel like I accomplished anything meaningful while playing. Felt like a repetitive grind-fest or a slow, arduous, boring trudge through a mostly baron world. Climbing in particular was absolutely not fun; it was slow and often frustrating. Wandering around collecting stuff for the sake of it, to later grind blindly into materials for things which wear out in 2 minutes. Many gamers around the world don’t like farming—certainly not in a Zelda game! Of the 140 hours sank into this game to achieve 99% completion, about 120 were grinding and walking around/climbing in the empty world, not enjoying myself. I forced myself to get through it because I’d paid so much for it.

    • Cut scenes added very little and voice narration was disruptive to any emotional attachment. Due to the do-anything-without-restriction approach, I also saw them out of order; I saw key characters before I’d met them and lost any sense of story linearity—much like reading a book random chapter at a time.

    • Being one hit-killed, even when experienced, was deeply frustrating. Making a game challenging doesn’t mean the fun has to be taken out of it. This was just bad design.

    • The Wii U features being dropped (causing a delay in release) so they wouldn’t outshine the retrograde Switch console version was offensive and the game suffers for it—particularly when you contrast to how the beautifully done Wind Waker HD remake utilised the second screen.

    • The tedious weapon breaking every few hits made the combat a completely unsatisfying chore. There was no incentive to work for a nice weapon because it breaks in the same few hits as a plain old tree stick.

    I could go on and list several other major points… Many others have said similar things in the non-polarised mixed reviews. I just don’t understand why so many people thought this game was outstanding. Less would have been much, much more.
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  13. Jun 25, 2017
    10
    This game is indeed everything people hyped about. It's majestic world always keeps me entertained, the game is designed so I gotta look and explore every single inch of the map. I really love how the environment is alive, there are almost no "fake decorative" objects, everything is interactive and has physics on action. The audio is kinda quiet most of the game, but it's fitting to theThis game is indeed everything people hyped about. It's majestic world always keeps me entertained, the game is designed so I gotta look and explore every single inch of the map. I really love how the environment is alive, there are almost no "fake decorative" objects, everything is interactive and has physics on action. The audio is kinda quiet most of the game, but it's fitting to the game's environment and there are some really epic gems that got me very pleased (Divine Beast Vah Ruta battle song is gold). The plot isn't outstanding but is good enough and the cinematics left some pretty memorable moments. Expand
  14. Jun 19, 2017
    10
    The Legend of Zelda: Breath of The Wild is one of the best games I have EVER played, The soundtrack is very elegant and peaceful, and when you run across a boss the soundtrack gets dramatic. The open world is filled with things to do, and unlike most games, and Zelda games, there is so many mechanics that make the game shine. Like cooking, The graphics are amazing, and that frames areThe Legend of Zelda: Breath of The Wild is one of the best games I have EVER played, The soundtrack is very elegant and peaceful, and when you run across a boss the soundtrack gets dramatic. The open world is filled with things to do, and unlike most games, and Zelda games, there is so many mechanics that make the game shine. Like cooking, The graphics are amazing, and that frames are good, but there is still drops, that should not take away from the gameplay given they are rare unless looking over a vast area. What I like is that some characters voices have voice acting during important cut scenes, and normal text wile playing. The inventory looks great and being able to upgrade items is a great plus. The detail in the game overall is phenomenal and you NEED to buy it. Expand
  15. Jun 16, 2017
    10
    The Legend of Zelda: Breath of the Wild surely is Nintendo's biggest creation for Wii U. A masterpiece, we must agree.

    This game simply mixes the Hyrulean culture mashing it up in a well drawn and full of details open map giving the player the freedom of adventuring on their own way and writing their own story within the plot line. The game counts with a vast variety of mechanics,
    The Legend of Zelda: Breath of the Wild surely is Nintendo's biggest creation for Wii U. A masterpiece, we must agree.

    This game simply mixes the Hyrulean culture mashing it up in a well drawn and full of details open map giving the player the freedom of adventuring on their own way and writing their own story within the plot line.

    The game counts with a vast variety of mechanics, collectibles, side quests, fauna, flora, weapons, enemies and places to explore that is hard to get tired playing this game even after beating the main quest and exceeding 100 hours of gameplay.

    The soundtrack fits perfectly with the scenario where you're exploring/facing/adventuring and so it must be considered a plus.

    It's important to note that because of Hardware limitations, the draw distance of the details are reduced, and some texture like the one's used on mountains might look low resolution and some times the game might run into several frames drop, but given the magnitude of the game, it's not even worth to take in consideration on the review note.

    10/10
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  16. Jun 7, 2017
    0
    This game is Nintendo at is best. I thought Nintendo would never make a Legend of Zelda game that would TOP Ocarina of Time. But they had me dead wrong. This game is a masterpiece. It's so beautiful and so wonderful, it's very hard to put into words, you HAVE to experience this game for yourself. Whether your a PC player, Sony, Xbox, this game is bound to astonish you. Nintendo willThis game is Nintendo at is best. I thought Nintendo would never make a Legend of Zelda game that would TOP Ocarina of Time. But they had me dead wrong. This game is a masterpiece. It's so beautiful and so wonderful, it's very hard to put into words, you HAVE to experience this game for yourself. Whether your a PC player, Sony, Xbox, this game is bound to astonish you. Nintendo will forever be in my heart. Expand
  17. May 28, 2017
    5
    I'm certainly in the minority here, but I found this game very tedious and boring. This game does not at all represent what I look for in a Zelda game. It is upsetting that the game is getting such good reviews since it means the Zelda formula I so enjoy is likely gone forever. Below are the details on what I'm talking about:

    Dungeons - Previous Zelda games had intricate dungeons.
    I'm certainly in the minority here, but I found this game very tedious and boring. This game does not at all represent what I look for in a Zelda game. It is upsetting that the game is getting such good reviews since it means the Zelda formula I so enjoy is likely gone forever. Below are the details on what I'm talking about:

    Dungeons - Previous Zelda games had intricate dungeons. This game has for the most part traded them in for shrines. Though there are many more shrines than there have been dungeons in any Zelda game, the shrines tend to have very simplistic puzzles. Most can be finished in about 2 minutes and require very little thought. A few of these shrines involve combat, but it is always against the same boring enemy. A few of these shrines require solving a puzzle to find in the first place, and a number of those, the puzzle is basically to wait until the right time of day, then perform a menial task like shooting an arrow. For me, a game that is making me stand around and wait for something to happen is restricting my freedom and inflicting boredom.

    Exploration - For most people exploration is the big selling point, and it's true that there is a vast world to explore. Unfortunately I find that there are only a few different types of things to find, so it feels very repetitive. I always enjoyed the fact that in previous Zelda games you would notice areas you couldn't get to until you had the right item, and the excitement of returning once the item was found. This game doesn't really stop you from going anywhere once the initial couple of hours are done, and the few skills added after don't really offer anything that changes the gameplay as previous Zelda's did. Again I'm in the minority and obviously people love the fact they can do whatever they want...but to me it goes against one of my favourite things about Zelda games.

    Combat - Due to weapon durability, I was inclined to skip combat. It was boring and repetitive. There are a few bosses to fight but they don't require any thinking/ingenuity or special item usage like previous bosses.

    Very little traditional Zelda music - this speaks for itself.

    Conversations and cut scenes - More tedium. Most conversations take too long. I shouldn't have to wait for text to catch up with my reading speed, or wait for cheesy character animations or horrible voice acting.

    Climbing and Movement - This was incredibly tedious! So much of the game revolves around climbing, and the climbing is soooo slow! Not only that but you can easily spend a couple minutes climbing and then run out of endurance to reach the top... what a waste of time. The same applies to swimming - if you can't make it to shore it is game over. Walking/running speed is very slow too, but at least you don't get game over from it. You can upgrade stamina, which improves things a bit, but it is still very tedious. The worst feature of the game is the rain. Climbing is required all the time, and if it rains you can't climb... forcing you to switch gears and do something else, or just wait 10 minutes for the rain to stop.

    Lightning - When there's a lightning storm, you have to remove all your metal gear. Some people would label this as 'attention to detail', and maybe it is... but it doesn't change the fact that this is a super annoying gameplay mechanic. Like rain, this game is full of these kinds of annoying things that prevent you from doing what you want to do.

    Overall, this is my least favourite Zelda for the reasons stated. I really hope Nintendo does continue down this road for future Zelda games. Unfortunately they are really losing me as a fan... hopefully they don't ruin Metroid in the same way.
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  18. May 28, 2017
    9
    I know it's hard to criticize Zelda games but if it shouldn't be really. If you love something you want it improved. And you have it improved by removing the flaws.

    Some flaws I have found that retract a point from a game that would be easily a 10/10 without them: 1. There is opportunity for excessive grinding. That is not bad per se, because it is purely optional, however, it is not
    I know it's hard to criticize Zelda games but if it shouldn't be really. If you love something you want it improved. And you have it improved by removing the flaws.

    Some flaws I have found that retract a point from a game that would be easily a 10/10 without them:

    1. There is opportunity for excessive grinding. That is not bad per se, because it is purely optional, however, it is not made very clear to the player themselves that the grinding is purely optional. As a result it may take you about 40-50% of the game length at least until you realize "hey, I don't have to actually grind everything", if you are not into that kind of thing (of completism).

    2. The Z/L-Targetting system of Zeldas is still quite imperfect. Since Ocarina Of Time, it offered opportunity both to be easy to use but also to be clunky. Sadly, even in 2017 this problem has not been completely eliminated. Certain enemies might not be targeted exactly as the player intended or they may lose focus unintentionally. The optimal way to use it is to use it too delicately for its own good.

    3. The avoidance mechanic has a flaw which is not apparent at first. While technically it is flawless, it is in practice, because it depends on the animations of the actual enemies. As a result you may either misjudge how you need to dodge an attack without being necessarily your fault, or learn every animation and its response in the game by heart which is not usually fun.

    All in all the game still gets a 9 out of 10 of course. It is way better than 90%+ of games out there. But if you don't see its faults the series may devolve into being worse.
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  19. May 21, 2017
    10
    Beautiful, simply beautiful.
    The history of this game is magnificent, I have pc gamer, play 4 among other video game consoles, and I never entertain as much as with the zelda, as this design is made, it is a true work of art, a board does not play it with guides , At the most food guides, or else you miss a little the magic of descrying the mysteries of this work of art.
  20. May 21, 2017
    9
    Despite the occasional technical issue/lag spike, this is by far one of the best games I have ever played. The only other thing I could think of that holds it back is the lack of button remapping and the atrocious English dub, which can thankfully be changed to the original Japanese track after a free download. It deserves all of the praise it has been getting. Kudos to the developers.
  21. May 20, 2017
    9
    Es un buen videojuego, que renueva totalmente a la franquicia; ideal para aquellos que, por primera vez, se introducen al ahora vasto reino de Hyrule. Con limitaciones, admitamoslo, pero que para nada interfieren en la experiencia de juego y la aventura que es explorar cada detalle que este titulo ofrece, en sus versiones para nintendo wii u y la nueva consola switch.
  22. May 19, 2017
    7
    After beating The Legend of Zelda: Breath of the Wild I must say I am a bit disappointed. I enjoyed the world and the dynamic gameplay and problem solving involved, but to me the game felt scattered, unconnected, and incomplete. If you don’t have a switch yet I can promise you, you are not missing much other than hype. Over all I would give the game 3/5.
    In terms story, I felt it fell
    After beating The Legend of Zelda: Breath of the Wild I must say I am a bit disappointed. I enjoyed the world and the dynamic gameplay and problem solving involved, but to me the game felt scattered, unconnected, and incomplete. If you don’t have a switch yet I can promise you, you are not missing much other than hype. Over all I would give the game 3/5.
    In terms story, I felt it fell short in regards of what I expect from a Zelda game. The story passed the buildup and placed you directly into the conflict, but the conflict didn’t seem like much of a conflict. Outside of the dark castle at the center of the map, the occasional blood moon, and the random goblins scattered about, the world seemed at piece. There was no great turmoil in the towns. The divine beasts were mostly a nuisance, not a threat. There was no sense of urgency for Gannon to be stopped.
    The open world aided to the feel of a lack of urgency. It was great getting to explore a massive open world, but with the vastness of the space I felt were not many memorable areas. Most of the game was identical looking. Green hills, brown dirt, rocks, lots of grass, trees. Very few locations stood out. The lack of a memorable soundtrack greatly aided in this. My biggest disappointment was the soundtrack because, well, there wasn’t one. One of the most memorable aspects of the Zelda franchise. Throughout the game there is only a handful of soundtracks, the most memorable being the cooking one.
    In addition to this, there was no real progress. Free the divine beast in no particular order, do every shrine you see, fight Gannon. It was mostly a check list. In addition, gear progression was the same. I never got attached to any weapon I found because it would just break. I used twigs and skeleton arms for most of the game. The gear didn’t feel all that special. I farmed the ancient soldier gear only to find that the barbarian gear from the labyrinth shrines was better, which was also a disappointment.
    The additional quests were also lackluster. They had an MMO style feel to them and most of the quest I completed had rewards of little worth, or you spent more in terms of time, food, equipment, and arrows completing the quest than you were rewarded. In addition, the quest felt like they had no impact on the world, did not aid in progression, and were essentially put in the game to make it feel more like an RPG.
    The Art direction of the game also had some issues. Whereas it was unique and beautiful, the highly saturation colors provided little contrast. This made it hard to see in many situations where sight was crucial. I adapted to it after some time, but the game could defiantly use more contrast.
    For those not trained in art, this may not make much sense, but when you look at an image it has something called a tonal range. This maps the value of color according to its relative lightness and darkness compared against black and white. An image with a realistic tonal range should have value all the way across, ranging from deep blacks to bright whites in highlights. A low contrast lacks both of these, and bunches them in the middle. After taking various screen shots from the game I confirmed this was the case by placing them in Photoshop and looking at their tonal range. A vast majority had no dark or light points, just mid tones.
    Over all the game is good. It is worth playing to experience the excitement and fun an open world RPG brings, but for those expecting a rich world filled with excitement, adventure, and amazing story telling you will walk away shot handed. This is their 1st open world game of this caliber, and they were successful in their endeavor, but I just hope they manage to incorporate a bit more of the magic of the Zelda universe into the game next time.
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  23. May 19, 2017
    10
    After almost 2 months, I completed the game. My opinion is that it's a flawless game. It's because it's endless, I had a lot of fun playing it also during travel. The CEL Shade is perfect. Couldn't take my eyes to other things. This was the game I only played for 1 month and 25 days. The combat is very good, it isn't dull. There are a lot of mini-games that I used to play a lot in thisAfter almost 2 months, I completed the game. My opinion is that it's a flawless game. It's because it's endless, I had a lot of fun playing it also during travel. The CEL Shade is perfect. Couldn't take my eyes to other things. This was the game I only played for 1 month and 25 days. The combat is very good, it isn't dull. There are a lot of mini-games that I used to play a lot in this game. I recommend you playing this game (If you have a Wii U or a Switch). Expand
  24. May 18, 2017
    10
    This game is simply a masterpiece. You may read all these reviews and think that this game is average, or that it is hit or miss. However, I promise you that this game is a hit. Apart from the physics engine that makes every little detail surreal, and the game's soundtrack that, while not the best Nintendo has ever put out, is amazing when the pieces fall into place. I could go on for 5000This game is simply a masterpiece. You may read all these reviews and think that this game is average, or that it is hit or miss. However, I promise you that this game is a hit. Apart from the physics engine that makes every little detail surreal, and the game's soundtrack that, while not the best Nintendo has ever put out, is amazing when the pieces fall into place. I could go on for 5000 characters about the small details, but I'm not gonna. This game is huge. Like, super huge. It took me 54 hours before I even beat the final boss, and I'm still playing! After sinking over 100 hours into this game, I think it is safe to say that there is a lot to do. And, unlike other (Ubisoft) games, the side stuff is fun. and can be the main focus for some players! I felt like I needed to write this review (ramble) because of all of the negative reviews this game has. I'm not saying that their opinion is wrong, I'm just saying that you should not review a 100 hour game on the day it comes out. (That is if they even bought it) Expand
  25. May 18, 2017
    10
    Breath of the WIld is a really good game, but not for me. I played 30+ hours and saw its qualities. But iam just not able to solve all those puzzles and invest houndrets of hours just to make my a link a little bit stronger. I hated weapons breaking, hated overpowered bosses and most of all, i hated the fact that link is such a **** Overall it is a great game, but SO frustrating and not atBreath of the WIld is a really good game, but not for me. I played 30+ hours and saw its qualities. But iam just not able to solve all those puzzles and invest houndrets of hours just to make my a link a little bit stronger. I hated weapons breaking, hated overpowered bosses and most of all, i hated the fact that link is such a **** Overall it is a great game, but SO frustrating and not at all for casual gamers. Expand
  26. May 17, 2017
    10
    Best game ever made!
    GOTY already.
    If I had to say maybe I have played about 10 hours of the game so far - but it coud be 20. This is a game where you can just lose yourself, pick a direction and see what there is. There are very few limits to where you can go. This feels to me what Skyrim did not (feel for me)- an open world game where the world feels real as you are playing. Of course
    Best game ever made!
    GOTY already.
    If I had to say maybe I have played about 10 hours of the game so far - but it coud be 20. This is a game where you can just lose yourself, pick a direction and see what there is. There are very few limits to where you can go. This feels to me what Skyrim did not (feel for me)- an open world game where the world feels real as you are playing. Of course there is pop in and slowdown but it doesnt take you out of the immersion.The art style and the very low key music add to that immersion and the enemy AI is crazy good - I threw a bomb at the feet of an enemy monster who promptly KICKED IT BACK to me!.
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  27. May 16, 2017
    10
    This Game is Extremely Fun And That is The Point For A Video Game It Is Also Extremely Immersive And Hard As Hell But Again Fun This Game Made Me Spend Nearly 500 Dollars And It Was Worth it now about the graphics A game's Graphical Fidelity Is Supposed To Support The Aesthetics But If they go for the hyper realistic approach After About 10-15 Years Later The Game Looks Horrible And TheThis Game is Extremely Fun And That is The Point For A Video Game It Is Also Extremely Immersive And Hard As Hell But Again Fun This Game Made Me Spend Nearly 500 Dollars And It Was Worth it now about the graphics A game's Graphical Fidelity Is Supposed To Support The Aesthetics But If they go for the hyper realistic approach After About 10-15 Years Later The Game Looks Horrible And The Games That Focus on Aesthetics and the Fidelity to Support Last Longer Say Windwaker & Gotcha Force And Breath of The Wild Delivers In Absolutely Beautiful Aesthetics Also This Game Is In The End of The Scale You Have Short Games 3-8 Average 10-15 Large 20-30 Huge 50-100 And Please Help Me I Cant Stop Playing 100-500 Only A Couple of Games Can Reach That Title Especially if Their Is A Dare To 100 Percent Complete This Game In 168 Hours And That's Fast You Take Your Time 200 Hours Will Now Be Gone It's Magic Really Now Speaking of Magic Is The Abilities i fell they did well implementing Magic And "Abilities" Because it Feels A Part of This World And Has A Feeling Like Zelda Has Always Been Like This Now One Part That People Don't Like About This Game is the Bosses Especially The Final Boss But The Final Boss Was Easy Not In A Bad Way When You Started This Game you Saw This guy and you were scared know you have Royal Clay-more In Hand With The Barbarian Armor And You Absolutely Wreck This Guy I Mean You Had More Trouble With The Lynel at The Front But When You Beat The Game You Have Seen Nothing It's After When you Do All The Cool Stuff As I Tried To Get All Shrines And It Wasn't To Difficult I always felt excited When I Thought O.K got About 2 Hours First Thing I Think of is zelda But Even After I completed every shrine every Single Day on my you tube Recommendations Another Thing To Do Would immerge And it Became To A Point I Was Looking For New Things To Do And 2 Months Later Finally Stopped Mostly Because I Didn't Have Anything To Do I Caught The Lord Of The Mountain So fast travel was never an option and while Looking At My Sweet Loot I Accidentally Hit Home And I See I Have Put More Than 500 Hours Into This Game Only Witcher 3, Red Dead Redemption, Guild Wars 2 And Skyrim Has Been Able To Do This To Me So I Believe This Is Worthy of My 10/10 Rating An- OooOooh Putting A Coocoo Down Death Mountain, nooo But Gliding Everywhere While On Paraglider nooo Beating Ganon Without Bow Of Light............................................bye folks :P Expand
  28. May 13, 2017
    9
    This review contains spoilers, click expand to view. I wrote a full review of the game here on my blog
    Nintendo decided to change its approach in terms of game structure for the latest Legend of Zelda game. The series has always been an open world adventure but with a regular path of progression which spurs the storyline forward. Aside from various skips and breaks, the game progresses in a certain order. Breath of the Wild (BotW) takes the open-world approach to the next level. When I first booted up the game I really wasn’t sure what to expect. Having seen the previews for it, I had a rough idea of the gameplay style but nothing could have prepared me for what I got from this game. Upon stepping out of the Chamber of Resurrection and seeing the massive world Nintendo had put before me, I was left speechless. Normally with open world games there is so much to do and explore that I often find myself feeling overwhelmed. But this was different. Instead of feeling brain-cramped with everything going on, I felt a surging sense of excitement.
    https://wordpress.com/post/willsgamereviewsblog.wordpress.com/33
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  29. May 12, 2017
    7
    This review contains spoilers, click expand to view. Be careful not to buy into the hype on this one. While the world is mostly beautiful and the gameplay is fresh for the franchise, it's not "the best game of all time." There are plenty of games prior to BotW which deserve higher praise.

    As an open world game, it falls for many of the trappings one would expect from it. The map is wrought with towers to reveal hidden areas and there are plenty of repetitive tasks to do.

    The world is vibrant and full of interesting locals and NPCs to help build up a believable Hyrule. This is the games strongest aspect. Unfortunately all of the locations are the same as usual. You have the forest, desert, ocean and volcano zones. Nothing surprising there.

    The combat is great, but not as great as Twilight Princess and Skyward Sword, though. Every enemy encounter feels like a challenge. The game isn't well balanced, though. Some enemies in the game are too powerful. This is especially evident at the end where you get hit once by a low level enemy and lose most of your hearts. This results in you being forced to open the menu and use a healing item... every single time you are hit. Let's not mention the stupid weapon durability system.

    Another annoyance is the over abundance of the SAME enemies in ALL areas of the game. Most Zelda games pride themselves on interesting enemy designs that fit to their dedicated zones. NOT in this one. From beginning to end you're fighting pig men, lizard men and robots. Even the bosses are the same creature every encounter.

    The dungeons, if you want to call them dungeons, are interesting little puzzles that are executed neatly. That's all I can say about them. The lack of real dungeons is a serious omission.

    The open ended nature of this game is both its greatest element and its weakest. For example, Hyrule castle is presented as an enormous challenge. To get through the gate, one must defeat an onslaught of tough enemies JUST to get a chance at fighting Ganon. There's one way around this... if you take what you learned from the game (which is to avoid difficult situations completely) then you can easily climb a pillar behind the castle and glide directly to Ganon's chamber. This mechanic is game breaking in many situations like this. Instead of forcing the player to take the plunge, it just gives you the tools to ignore it entirely for the easy way out. This is not good game design. It's intentions are to give the player freedom, but there's a TOO much freedom here.
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  30. May 11, 2017
    10
    This game overall is a visual masterpiece with excellent music, combat, and storytelling. Not only is it completely immersive in a massive open world, but the exploration gives a sense of freedom in what you want to do. The main dungeons are perfectly crafted, the shrines are very clever and the game mechanics are clean and simple to follow. Your progression in the game grows over time asThis game overall is a visual masterpiece with excellent music, combat, and storytelling. Not only is it completely immersive in a massive open world, but the exploration gives a sense of freedom in what you want to do. The main dungeons are perfectly crafted, the shrines are very clever and the game mechanics are clean and simple to follow. Your progression in the game grows over time as you become stronger to fight off enemies and defend yourself to your fullest potential. After playing the game for about a 100 or so hours, i can definitely say that any old-school Zelda fan or even new player will marvel at its brilliant gameplay. This game is an amazing revival of a 30 year-old franchise that will have gamers come back for more in this stunning world. My score: 10/10 Masterpiece Expand
Metascore
96

Universal acclaim - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 0 out of 13
  1. Apr 10, 2017
    91
    The Legend of Zelda: Breath of the Wild is an absolute joy to play as it's an undeniably rewarding adventure set in a deeply immersive world. Although the experience is weighed down by a few minor problems, the overall journey is one that no gamer will soon forget.
  2. Mar 28, 2017
    92
    Breath of the Wild can’t be compared to the likes of The Witcher 3 or Skyrim because it’s not trying to be those games -- it’s a Nintendo game -- and series -- all grown up. It has a lot to offer and will keep you engaged for lengthy periods of time. If you’re playing on Switch as you absolutely should be, then you can also Zelda wherever you go. It’s arguably not the best Zelda game, but damn, it might be the most polished, and the most ambitious.
  3. Mar 20, 2017
    100
    Does it have the best combat system in the world? No. Is it the best looking game out there? No. Does it have the best RPG soundtrack ever? No. Can the game make you feel like you are eight years old again? Hell yes. It certainly had that effect with me. It has been a long time since exploring, fighting, and adventuring has so consistently brought a smile to my face. Breath of the Wild is such a wonderful experience that once you play it, you will likely never look at open world games the same again.