User Score
7.7

Generally favorable reviews- based on 74 Ratings

User score distribution:
  1. Positive: 53 out of 74
  2. Negative: 9 out of 74

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  1. Aug 30, 2019
    7
    Nice graphics, beautiful animations, great spell design, fast paced fluid combat, amazing soundtrack and clicky gameplay make this title one of the best roguelikes currently on the Nintendo Switch. The only thing missing is some kind of online functionality and maybe some QOL changes to the hub. Overall I’d rate this game just the same as other popular roguelikes like Enter the Gungeon orNice graphics, beautiful animations, great spell design, fast paced fluid combat, amazing soundtrack and clicky gameplay make this title one of the best roguelikes currently on the Nintendo Switch. The only thing missing is some kind of online functionality and maybe some QOL changes to the hub. Overall I’d rate this game just the same as other popular roguelikes like Enter the Gungeon or The Binding of Isaac (although the lore is not nearly as interesting). Expand
  2. Jun 26, 2018
    7
    The game itself is fun, but the optimization is too bad.
    The kind of enemy is so small this need more content updates.
  3. Aug 1, 2018
    6
    This game has protentials. The ability design is interesting and looks fancy. All skills and item design requires a lot of skill and reflex to utilize, but game is quite user unfriendly, making it hard to enjoy the difficulty. For example, the retro pixel art style and camera angle makes it very hard to tell if an attack will hit or not, thus making it hard to dodge or hit. Merchants neverThis game has protentials. The ability design is interesting and looks fancy. All skills and item design requires a lot of skill and reflex to utilize, but game is quite user unfriendly, making it hard to enjoy the difficulty. For example, the retro pixel art style and camera angle makes it very hard to tell if an attack will hit or not, thus making it hard to dodge or hit. Merchants never tell you what skill/item does what, you have to guess at the risk of wasting your money on something useless while your survival depends on it. If these two designs are intentional, the developer must be either too stupid or too arrogant to achknowledge that those are bad designs. Expand
  4. May 4, 2019
    5
    Super addicting and fun game with tons and tons of spells and combinations to make. The mechanics are solid and the game is fun to play. For that, it gets numerous points.

    Unfortunately, the music is a resounding "meh," the bosses are somewhat uninspired, the story doesn't exist (but sorta wants to), the shop is poorly fleshed-out, the game is awfully short without replaying it, the
    Super addicting and fun game with tons and tons of spells and combinations to make. The mechanics are solid and the game is fun to play. For that, it gets numerous points.

    Unfortunately, the music is a resounding "meh," the bosses are somewhat uninspired, the story doesn't exist (but sorta wants to), the shop is poorly fleshed-out, the game is awfully short without replaying it, the enemy variety is somewhat lacking, and the extra systems are lackluster and wasteful.

    The game just lacks "soul." Just look at the title. "Wizard of Legend?" Hoo boy, exciting. I feel like another developer could take a similar concept very far. A more well-rounded alternative could be as great an indie as Shovel Knight, Celeste, and Hollow Knight if properly made.

    Overall, it's a very fun game, it simply lacks anything other than the concept itself. Wizard of Legend isn't memorable (apart from the mechanic of the spell choice). It's pretty fun, thought, so I give it a pretty fair rating.
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  5. Jan 24, 2021
    5
    Good game but it is just way too hard. Any initial joy of playing this game has now been replaced by dismay at the fact that I will never get any further than where I currently am.

    I have been slaving away for at least 10 hours at this thing so I figure I've given it a good shot. I'm now finally able to beat the first 2 stages and get to the major boss fight against a wizard. I have
    Good game but it is just way too hard. Any initial joy of playing this game has now been replaced by dismay at the fact that I will never get any further than where I currently am.

    I have been slaving away for at least 10 hours at this thing so I figure I've given it a good shot. I'm now finally able to beat the first 2 stages and get to the major boss fight against a wizard. I have NEVER come close to beating a single wizard-level boss (they randomize - I've lost to them all). This game is just too difficult. At this point, it's sucking the joy out of playing and it's just not fun anymore.

    I'm also scared that - even if I beat the first boss - I'll immediately die shortly after (because health is so SO scarce in the game) and it won't save my progress, which will totally crush my spirit.
    Expand
Metascore
76

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 16
  2. Negative: 0 out of 16
  1. Apr 4, 2020
    75
    The work of the duo of Contingent99 will not invent anything new, but proposes the archetypes of the genre of reference at rather high levels.
  2. Jul 6, 2018
    85
    Wizard of Legend is a welcome addition to the library of procedurally generated roguelikes, offering players a challenging arena-based dungeon crawler with unforgiving combat and a vast number of abilities to choose from. Occasional performance niggles can ruin the experience, but they are few and far between.
  3. Jun 29, 2018
    80
    Wizard of Legend is one of those rare titles where it's easy to come back to it at any time. The game, for having so few bosses and levels, never begins to feel dull or repetitive. There's tons of variety in equipment and spell loadouts, and the dungeon changes enough each time that it never really starts to feel stale. It would be nice if there was a little more variety in the stages offered, but there are enough unique combinations that each adventure is always fresh and exciting.