User Score
7.7

Generally favorable reviews- based on 74 Ratings

User score distribution:
  1. Positive: 53 out of 74
  2. Negative: 9 out of 74

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  1. Jul 17, 2018
    1
    Frankly, it's astonishing this game has such high regard. I rarely take the time to review games, but it seems WoL fans need to desperately wake up.

    Cons: It's extremely challenging... (Okay let me finish--) It's not challenging in the way that it's something you'll eventually master and have FUN mastering, but rather it in the way that you'll take damage for literally no reason. The
    Frankly, it's astonishing this game has such high regard. I rarely take the time to review games, but it seems WoL fans need to desperately wake up.

    Cons: It's extremely challenging... (Okay let me finish--) It's not challenging in the way that it's something you'll eventually master and have FUN mastering, but rather it in the way that you'll take damage for literally no reason. The hit-box for the player seems completely arbitrary, and the rooms are often cramped with traps, pits, and more enemies than suit the capacity. Some of the bosses' attacks are so absolutely unavoidable that I can't even tell if the devs have played their own game. I've yet to stumble upon one noticeable synergy between relics, and most of the relics seem to fall flat in actually aiding the player. The only "balance" I can think of is how enemies can be pushed into pits, but that feels exploitative! If you have only close-range arcana, you WILL NOT escape being hit.

    The gameplay is horribly programmed, but what about the rest of the game? Well, I've beaten it twice so far, and can say I haven't felt the slightest bit rewarded. (spoiler) Really? You give me a relic that makes the game harder? As if it really needs that? (/spoiler) The devs handled the rewards in the worst way possible; when you beat a boss, you will receive a modicum of health, but a MILLION chaos gems, allowing you to unlock everything in the game almost instantly. I don't get any sense of accomplishment, none at all. Very rarely, the game will drop free relics or arcana, but half of the relic drops are cursed (which is great because cursed relics are almost always useless). Sometimes, the game will even be so gracious as to give you either a chest brimming with yet more chaos gems or a chest that requires arcana that you will 90% of the time NOT HAVE.

    Finally, if you couldn't have guessed from other reviews, there isn't much to this game. The arcana are bountiful and actually really FUN and CREATIVE (basically the only pros, btw), but the levels, rooms, and enemies are hugely limited, making this feel like more of a 5 dollar game from the app store. I truly hope they improve the game, but until then, no matter how much I play it, I'm never going to feel like I've got my 15 dollar's worth.
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Metascore
76

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 16
  2. Negative: 0 out of 16
  1. Apr 4, 2020
    75
    The work of the duo of Contingent99 will not invent anything new, but proposes the archetypes of the genre of reference at rather high levels.
  2. Jul 6, 2018
    85
    Wizard of Legend is a welcome addition to the library of procedurally generated roguelikes, offering players a challenging arena-based dungeon crawler with unforgiving combat and a vast number of abilities to choose from. Occasional performance niggles can ruin the experience, but they are few and far between.
  3. Jun 29, 2018
    80
    Wizard of Legend is one of those rare titles where it's easy to come back to it at any time. The game, for having so few bosses and levels, never begins to feel dull or repetitive. There's tons of variety in equipment and spell loadouts, and the dungeon changes enough each time that it never really starts to feel stale. It would be nice if there was a little more variety in the stages offered, but there are enough unique combinations that each adventure is always fresh and exciting.