User Score
7.3

Mixed or average reviews- based on 182 Ratings

User score distribution:
  1. Negative: 28 out of 182
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  1. Feb 8, 2020
    0
    Doesn't have much going for it. The dialogue is very often cringey, it's not even campy or fun like the advance wars games, it's just... bad. The sprites are serviceable, but all the character portraits have these red noses, like they're all alcoholics or something. The game IS very well balanced, but at the cost of not being fun. Battles very quickly transform to "slowly creep forward andDoesn't have much going for it. The dialogue is very often cringey, it's not even campy or fun like the advance wars games, it's just... bad. The sprites are serviceable, but all the character portraits have these red noses, like they're all alcoholics or something. The game IS very well balanced, but at the cost of not being fun. Battles very quickly transform to "slowly creep forward and win by attrition", which may have been novel in Advance Wars at the time, but is grating here. There's a lot of modes, but really no incentive or drive to play any of them. It's just not very good. Expand
  2. Apr 12, 2019
    1
    I played every Advance Wars game, most Fire emblems, and more games like Ogre Battle, and FF tactics . Wargroove is a downright shame. The game does not ask you to use strategy. There are not multiple ways to attack and defeat enemies and sorties. There are not multiple ways to react to the AI. The AI will not react to you in a seemingly intelligent manner. The game is a sham, and it'sI played every Advance Wars game, most Fire emblems, and more games like Ogre Battle, and FF tactics . Wargroove is a downright shame. The game does not ask you to use strategy. There are not multiple ways to attack and defeat enemies and sorties. There are not multiple ways to react to the AI. The AI will not react to you in a seemingly intelligent manner. The game is a sham, and it's not fun. They are playing on people's nostalgia, it's actually really sad. The only reason they made this game is because they knew people would see what it looked like and buy it since a TBS hasn't been out for a long time. One like AW anyways. Expand
  3. Apr 3, 2019
    3
    WG copies Advance Wars but it doesn’t have any of the fun or addictive elements that makes AW the legend it is. WG started off great but then quickly changes into a chore. The difficulty curve is pretty idiotic, calm and steady one moment and then it just gets stupidly hard at the drop of a coin... In a large part WG has a really cheap and frustrating rock paper scissors system, that andWG copies Advance Wars but it doesn’t have any of the fun or addictive elements that makes AW the legend it is. WG started off great but then quickly changes into a chore. The difficulty curve is pretty idiotic, calm and steady one moment and then it just gets stupidly hard at the drop of a coin... In a large part WG has a really cheap and frustrating rock paper scissors system, that and the maps are beyond derivative. Regarding the difficulty... I’ve read how to trick the AI into mistakes etc... but that’s just plain bad game mechanics... I refuse to cheat, if I can’t beat the game via strategy then I may as well put the game down. With Advance Wars, I never had to seek a walkthrough due to it being so much fun in trying to figure out the strategy. With this game I had to... Then when you find out how to beat it... It's like " no way!" Many times the power off button has been pressed on this game... Not gonna boot it up again this time round. Pretty disappointing in the end. My wait for a new Advance Wars begins again. Expand
  4. Apr 3, 2019
    0
    Discount version of Advance Wars 1, a game made 18 years back, with a particularly bad Forced Tutorial that even forces suboptimal movement; subtracted good ideas such as Days of Ruin's persistent vision; added mechanics that weren't thought out with their implications; the grading system only even caring about Speed; and even worse unit AND CO balance with obvious issues being aggravated,Discount version of Advance Wars 1, a game made 18 years back, with a particularly bad Forced Tutorial that even forces suboptimal movement; subtracted good ideas such as Days of Ruin's persistent vision; added mechanics that weren't thought out with their implications; the grading system only even caring about Speed; and even worse unit AND CO balance with obvious issues being aggravated, with the developers refusing to care to fix the problems. Expand
  5. Feb 15, 2019
    3
    Most important: UNITS DO NOT GAIN EXPERIENCE!!!
    And they don't level up. Something even Advance Wars had. The two are therefore not really comparable!
    The game is relatively shallow. It is more like a puzzle game. There is just not much room for strategy or tactics being the battles and maps are of a rather small scope and you do not have a lot of options with your units. Second the AI
    Most important: UNITS DO NOT GAIN EXPERIENCE!!!
    And they don't level up. Something even Advance Wars had. The two are therefore not really comparable!

    The game is relatively shallow. It is more like a puzzle game. There is just not much room for strategy or tactics being the battles and maps are of a rather small scope and you do not have a lot of options with your units. Second the AI is dump as bread. The game still has some appeal but it's for sure no game you want to play for hours on end. It's a game I would advice to pick up when it is on sale for no more than 8€.

    Single-Player Score 0/10:
    If I would had to pay only 8€ for it I would give the game a score of 6/10 but because of the asking price of 16€ I can not advise anyone to buy it if you are only interested in the single player portion of the game. Therefore I give it a single player score of 0/10. If there were unit experience implemented I would give this portion of the game a 6/10.

    Multiplayer Score 6/10:
    The multiplayer experience is a bit better because you do at least have a human AI to cope with. Nevertheless the missing units gaining experience thing pulls down the fun with this too. If there were unit experience implemented I would give this portion of the game a 8/10.

    My overall score therefore is a 3/10.
    Expand
  6. Mar 30, 2020
    0
    I loved Fire Emblem and The Banner Saga, amongst other strategy games, and found this unbearably boring. Please don't buy just because you like strategy games in general. This is literally for people that are already Advance Wars fanboys and absolutely no one else.
  7. Aug 25, 2022
    3
    Honestly this game is not as good as I had hoped. The dialog is just horrible with one note characters and a plot so bland a 3 year old would fall asleep. Honestly cringed way too many times.
    Art direction is mixed it has some ok sprite work when it comes to the overview but the characters are ugly as sin. It honestly feels like the modern day use low quality pixel art and pass it as retro
    Honestly this game is not as good as I had hoped. The dialog is just horrible with one note characters and a plot so bland a 3 year old would fall asleep. Honestly cringed way too many times.
    Art direction is mixed it has some ok sprite work when it comes to the overview but the characters are ugly as sin. It honestly feels like the modern day use low quality pixel art and pass it as retro when the devs don't understand what made retro games good looking.
    Combat is barely serviceable. Too many units just counter each other and themselves it seems like. It makes it hard to bait or attack units with things you can build.

    Honestly this game is a hard pass.

    "No honey we can't buy Advance Wars, we have Wargroove at home."
    Expand
  8. Oct 29, 2021
    2
    I disagree with the critic review score. At a $20 price point and no experience to advance wars or FE, I can see the appeal of this game. However, the game feels uninspired and lacking in many departments - simple things like scrolling to units, attacking, capturing, fighting are just not up to far with any fire emblem game - even Sacred Stones from 2004 (this is a 2019 game btw). TheI disagree with the critic review score. At a $20 price point and no experience to advance wars or FE, I can see the appeal of this game. However, the game feels uninspired and lacking in many departments - simple things like scrolling to units, attacking, capturing, fighting are just not up to far with any fire emblem game - even Sacred Stones from 2004 (this is a 2019 game btw). The tutorials are long-winded, and there should be a way to skip them, the fighting is almost never-ending with the enemies spawning a unit almost every turn and the AI occasionally running away if you move back. By the 4th map I was 20 turns in, and was just having things spawned - and killed and so on... Not to mention there is "passive" healing on major characters for some reason. Moving units is a pain in the *, an auto-move would be useful; not to mention again - how bad the moving of each character feels, if your 1 box outside of the movement it will deselect the character and then you need to move your cursor to select the guy again, then move again. These are just small things that take away from such a simplistic game, like making the "map" smaller than what the screen can offer - like, why? In terms of battling - there's nothing exciting. Do yourself a favour and just play FE3h or any FE that's not fates or shadow dragon or heroes or warriors. Some things this game does well: the pixel art in the maps is done nicely, the characters feel unique like the MC but not someone I want to root for. That's about it, i'd probably take a 2000's advance war over something released 20 years (this game) later. Expand
Metascore
84

Generally favorable reviews - based on 42 Critic Reviews

Critic score distribution:
  1. Positive: 39 out of 42
  2. Negative: 0 out of 42
  1. Nintendo Force Magazine
    Aug 28, 2019
    90
    Wargroove is a safe bet even in the face of other more prominent franchises. [Issue #39 – May/June 2019, p. 28]
  2. Mar 27, 2019
    90
    Wargroove goes further than Advance Wars, with a map editor and a more permissive campaign. With a strong gameplay, neat animation and beautiful art, it’s difficult to find any true flaw to Wargroove.
  3. Edge Magazine
    Feb 28, 2019
    60
    It's a game that follows the steps of another while changing the rhythm - and in doing so, never settles into its own groove. [Issue#330, p.114]