Two Point Hospital: JUMBO Edition Image
Metascore
85

Generally favorable reviews - based on 4 Critic Reviews What's this?

  • Summary: You’ll be investigating some out of this world phenomena in Close Encounters, and helping Tabitha Windsock make the county green again (for the very first time) in Off the Grid – all part of the new JUMBO Edition for console.
Score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. Aug 13, 2021
    100
    Obviously, if you played Two Point Hospital last year, picking up the Jumbo Edition probably isn’t necessary (particularly since you could just get the DLC that’s included here). But if, like me, you somehow skipped out on it, now is the time to remedy that oversight, and get Two Point Hospital: Jumbo Edition stat.
  2. Mar 12, 2021
    88
    Two Point Hospital Jumbo Edition is, at its core, the same hospital management sim that we played one year ago, that onlye adds 2 DLC and two item packs (and still miss some of the PC version content). A very solid and fun product, but we only can recommend it to anyone who doesn't have the first version.
  3. Mar 15, 2021
    80
    Two Point Hospital: Jumbo Edition works as a good place to start with the core game. The additional content packs add a lot to the base title, but without it becoming overbearing for those entirely new to Two Point Hospital as a whole. Although the game is probably still best experienced on PC, thanks to some slight issues with clumsy controls on other platforms, nonetheless it's a strong and worthwhile release.
  4. Apr 19, 2021
    70
    Two Point Hospital naturally plays better with a keyboard and mouse, but Switch suits this Theme Hospital successor wonderfully well. It might be difficult to read or see particular texts in handheld mode, and the controls can take a little adjustment time, but any management sim fan owes it to themselves to check out this game. Technical issues, a degree of tedium in base game content, and the fact this supposed all-in-one edition is still missing some recent expansions aside, the variety of stages thanks to the included DLC and wealth of silly humour deliver a fun twist on what is otherwise a difficult field to work in.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Sep 2, 2021
    4
    I feel conflicted rating this game and writing this review because I want to like it. But the systems, tedium, controls, gameplay, and UX areI feel conflicted rating this game and writing this review because I want to like it. But the systems, tedium, controls, gameplay, and UX are all so unbalanced and poorly optimized for the Nintendo Switch. I enjoy management simulation games, but after 15 hours, I've realized: Two Point Hospital isn't fun.

    Where do we start?

    First, you can be quick to notice the imprecise controls that make navigating the screen and moving your cursor a hassle. This is common in many management sims for consoles, and no exception here. Clicking specific objects is difficult because you need to approach something just right or you'll click another object entirely. When constructing a room, dragging the tool to create larger blocks is sloppy and doesn't create full shapes if your camera is pointed at the wrong angle. Speaking of the camera, I dreaded every single time I needed to zoom in or out to a different building because you're taken to either birds-eye, too far, or too close of a view.

    When paired with a claustrophobic UI that you have to painstakingly scroll through when you want to find a specific item, view, or button, placing objects around your hospital takes multiple in-game days. The only shining light is that when you're editing a specific room, the game proposes a list of recommended items for that room.

    But the worst part about this game is actual gameplay itself. Wow, is it a tedious clusterf*ck of a hospital. The sole reason this game is unplayable is because you can't control the volume of your patient intake. There's no option to reduce the number of patients you can accept, like in Prison Architect, or maybe even a real hospital. And because of this:
    - The number of patients that come in increases way too fast as your hospital's reputation increases. While you may have 5 patients at a time in the beginning, it may increase to 30 in the next 15 minutes.
    - You need to create multiple GP offices, pharmacies, diagnosing offices, psychiatric offices, and wards. Any planning you had for the layout of your hospital is gone because not only does everyone need to be crammed onto your first lot, but you also go bankrupt rapidly.
    - Because you have too many patients and not enough money, you're unable to build the specific treatment areas for patients, causing you to lose more money and patients.
    - Employees need to take frequent breaks, and the AI isn't smart enough to know when employees need to stagger their breaks, causing all of your doctors or psychiatrists to take breaks while the queue grows uncontrollably.
    - Training employees is a mess because there's always patients to take care of.

    At first I thought this was my fault- I thought I had the timer too fast, and it was causing me to fall behind with construction and treatment. But after 15 hours playing this game, after reducing to normal or half speed, the game is just like this.

    But is this the point of Two Point Hospital? I suppose so, as seen in the video introduction, trailers, and streams of people also going through this awful experience. But does that make it fun?

    Not at all.
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