User Score
7.5

Generally favorable reviews- based on 50 Ratings

User score distribution:
  1. Positive: 36 out of 50
  2. Negative: 10 out of 50

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  1. May 8, 2017
    1
    This is one of the most terrible game in the history of game-design. This is like game for iphone called flappy bird.
    The gameplay is so terrible, when you are trying to manage the character, you would like to
    1) brake game-system, and put it in the garbage 2) calling game-designer **** because the gamedesign is sooo terrible: it is no possible to go further, you stuck and play agains
    This is one of the most terrible game in the history of game-design. This is like game for iphone called flappy bird.
    The gameplay is so terrible, when you are trying to manage the character, you would like to
    1) brake game-system, and put it in the garbage
    2) calling game-designer **** because the gamedesign is sooo terrible: it is no possible to go further, you stuck and play agains gravity in the most terrible way.

    This is the first time ever when I have the feelings that I would like my money back, and I want to sue the game-desingers. Terrible, cruel for the player. Don't bye it for the kids, becouse kid will brake the game-sysltem. Once again, this is like flappy bird.
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  2. May 11, 2017
    1
    Horrible ! The worst Roguelike i ever played! The game is clearly unfair and frustrating. The special seeds are terrible to use not fun like the auras. Don't buy this game!
  3. May 10, 2017
    0
    Frustrating, janky controls (not even analog even though they use the analog sticks), unfair enemies, hidden bombs under the holes, cringeworthy NPC dialogue, crap weapons. Crap game. Save your money.
Metascore
78

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 15
  2. Negative: 0 out of 15
  1. Aug 7, 2017
    60
    In a generation that has struggled with finding the right balance of pace, it is refreshing to see a developer place a great deal of emphasis on patient gameplay and actually pull it off. Vertical progression and slow movements are valued over everything else, and these are the two elements that allow TumbleSeed to thrive as much as it does. Unfortunately, that same level of importance given to fine tuning the controls and concept is noticeably lacking in the level design, as roguelike randomisation is given priority over traditional, handcrafted stages. Along with too many power-ups and unlockable skills that trivialise most of the difficulty, TumbleSeed fails to live up to all its potential despite the clear amount of creativity put into its premise and a strong first impression.
  2. Nintendo Force Magazine
    Jun 23, 2017
    80
    Play with no goal but enjoying the moment – and prepare to die, again and again and again. [Issue #28 – July/August 2017, p. 22]
  3. Jun 18, 2017
    76
    Quotation forthcoming.