Metascore
78

Generally favorable reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 13
  2. Negative: 0 out of 13
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  1. Mar 2, 2019
    70
    Trials Rising is a very fun effort that is indissociable from the high difficulty level of the Trials series. The level editor is a major plus which makes the game's lifespan stretch for longer but at the same time, this release on the Nintendo Switch is riddled with technical problems that should be fixed as soon as possible through updates.
  2. Feb 25, 2019
    70
    For its first entry on Switch, the Trials series could sure have delivered a stronger result. keeping the fun and everlasting challenge of the genre, Trials Rising's Switch version suffers from some clear lacks that might not bring the same pleasure as the original game : with a 30 fps display and some basic backgrounds, the game might sometimes frustrate a little more than it should.
  3. Feb 25, 2019
    70
    Trials Rising is an enjoyable blend of adrenaline motorbike racing and physics-based puzzle-platforming. Although leveling up is a grind, there is plenty of content with numerous tracks to complete, challenges to achieve, and items to collect. Also, online multiplayer and custom-made tracks indefinitely increase the replay value. The Switch version’s shortcomings limit the potential, but the ability to play quick tracks on the go may be enough incentive for new racers to take on the game’s trials.
  4. Mar 21, 2019
    50
    Trials Rising is the latest of the nearly-20 year phenomenon which, unfortunately, proves that less can indeed be more. The addition of the mid-game grind immediately dissuades the player from continuing and, coupled with the Switch version’s shortcomings, only highlights how great we used to have it.
User Score
7.6

Generally favorable reviews- based on 51 Ratings

User score distribution:
  1. Positive: 36 out of 51
  2. Negative: 9 out of 51
  1. Mar 5, 2019
    4
    I'm sorry, but I've been playing Trials since the first browser games, and I can't overlook the biggest flaw I could fear to find: 30fps withI'm sorry, but I've been playing Trials since the first browser games, and I can't overlook the biggest flaw I could fear to find: 30fps with vsync.

    If you have played Trials and got a little bit far you KNOW there's always a point when the game becomes a slow-paced, precission-based skill game that requires incredibly tiny adjustments at a lightspeed to success. This is possible thanks to 2 factors: smooth framerate with a fast response and an analog throttle axis.

    You can map the right stick to do the throttling job, but it feels way more imprecise than using an analog trigger. But, hey, ok, I'll pass that one a little bit, because there's a way around, althrough it doesn't satisfy me by any means (yes, it's Nintendo's fault not to include an analog trigger, not even in the Pro gamepad), but I want to say is that this is the worst version you can find in terms of control, making the later stages way more difficult that they already are. And they are hard as hell.

    But this is nothing compared to the feeling of the game. The overall interaction between the player and whats going on in the stage. 30fps is a piece of **** Syncing that when your screen's refresh rate is 60, causes a wonderful effect that makes the game feel and look even under those 30fps, making the hard stages so, but soooooo hard to play, that I can't even recommend this game anymore.

    Gameplay before visuals. Always. At anytime. It's a game. A skill-based game, not a turn based RPG. It's a game that require precise inputs to make very, very tight jumps, balance changes and more. It's Trials, ffs. Honestly, I don't even know a game that requires more precission than this one. It's ok if you want to play the easy stages over and over, but if you like this series of games you deserve to play it in a better way.

    Play any other version (PC is best, as usual). Skip this one until teyo set a 60fps mode. And it hurts me so bad to put a ****ty 4 to this game, but if I can't play it's totality without a frustration that I don't find in the rest of versions of the same game, I can't recommend it.
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  2. Feb 26, 2019
    10
    The game is crack on a cartridge- physics fine tuned to perfection with the craziest courses I’ve ever seen in a video game! Trials used to beThe game is crack on a cartridge- physics fine tuned to perfection with the craziest courses I’ve ever seen in a video game! Trials used to be an Xbox franchise, so we are blessed to have such an amazing game on Switch. Xbox fans, you’ve been holding out on us! Track editor is cross platform, as are the leaderboards and profiles... This is my new fave game on the Switch! This version isn’t perfect btw- no game is. But it runs smooth enough, looks good on handheld (and decent docked, nothing spectacular but it’ll do). But the game is so gosh dang good- I haven’t had this much fun in a LONG time. I give this game my highest rating of approval. It really is that good. Full Review »
  3. Jul 18, 2020
    2
    !!!-The console reviews are misleading, look at the PC reviews for the rating this game actually deserves-!!! Could have been the best... but!!!-The console reviews are misleading, look at the PC reviews for the rating this game actually deserves-!!! Could have been the best... but the game has been touched by scummy Ubisoft.
    +The maps they made are VERY awesome
    -The switch doesn't have proper triggers... So it's impossible to properly adjust the throttle and break. Their buttons, not triggers. -Many tracks have lag making things unnecessarily frustrating and difficult
    -The soundtrack is absolutely disgusting. I've never heard a game with a soundtrack so annoying/distracting. I was very happy when I finally thought to just mute the music. -"Contracts" are just a fancy excuse for you to play the same level again in a way you probably don't want to.. Also think this is an artificial way to make the game longer and have "more" content, when your just repeating tracks
    -WTF Loot Boxes!?!
    -The physics can be very goofy and frustrating
    -Sticker customization is uselessly difficult and time consuming
    -Mandatory online/ubi account (game gates off content otherwise) -Customization is just awful if you can't go online or don't want to use loot boxes... Only after playing SEVERAL hours, will you unlock enough clothes to represent the Sponser that supposedly supports you. Just ended up going commando in spite, but you can't remove your helmet.. I guess to avoid encouraging riding a bike of a skyscraper... w/o a Hemet atleast
    -Game isnt paced well... I've beaten all tracks with gold metals, but I'm 7 levels (hours of playing) away from unlocking the next tournament!?!? So frustrating, that I felt forced to quit a quater of the way through. I rather play a different game and experience new content instead of this games force feeding recycled content (what is this Assassin's Creed?)
    Full Review »