Thea 2: The Shattering Image
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  • Summary: Thea 2: The Shattering is a follow-up to the successful Thea: The Awakening, which brings the idea of innovative genre hybrid, with elements of turn-based, 4X strategy, survival, RPG and a card game, to entirely new and thoroughly polished level.

    The player takes on the role of a deity from
    Thea 2: The Shattering is a follow-up to the successful Thea: The Awakening, which brings the idea of innovative genre hybrid, with elements of turn-based, 4X strategy, survival, RPG and a card game, to entirely new and thoroughly polished level.

    The player takes on the role of a deity from the Slavic mythology-inspired pantheon and as such, controls the fate of a small flock of believers struggling for survival. This goal can be achieved in many ways, from diplomacy to war, from exploring to conquering, but any playstyle will surely lead to completely unique adventures thanks to the procedurally generated environments. Rich options, from crafting to town-building system, as well as the co-op multiplayer gameplay, make Thea 2 an ideal choice for tactically minded players, who are up for a challenge.
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  2. Negative: 0 out of 1
  1. 55
    It’s actually pretty disappointing that Thea 2: The Shattering shoots itself in the foot on Switch. The world is unique and mysterious to me. There’s a ton of things to tinker with in the overworld sections, and the combat is engaging enough to mix things up. But this game proved to me what I didn’t want to hear — to me the inherent sluggishness of Thea 2 was enough to sink it.
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  3. Negative: 1 out of 1
  1. Dec 17, 2021
    4
    While I considered the original Thea to be more of a middling hybrid deckbuilder and strategy game (though with a fair amount of story to goWhile I considered the original Thea to be more of a middling hybrid deckbuilder and strategy game (though with a fair amount of story to go with it as a plus), hearing that it had a sequel coming I had hoped things would turn around. Unfortunately, for me it feels like if anything the developers doubled down on the pretty oppressive complexity, trying to stuff even more ideas into the game, rather than taking a step back to create something a bit more smooth. If you’re a fan of having many areas to try to focus on in parallel, perhaps reducing the level of rote repetition, this may be just fine for you. However, the crippling blow really comes with the game’s awkward and cumbersome console controls mixed with an abundance of screens for you to trudge through and wrap your head around. The result ends up being a bit of a plodding bore with a combat interface in particular that never really clicks and certainly lacks even an ounce of excitement. If you have any interest I’d be inclined to start with the original and see how that goes before taking this one on.

    https://www.nindiespotlight.com/2021/08/mini-reviews-august-27th-edition.html
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