Metascore
76

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 12
  2. Negative: 0 out of 12
  1. Jun 5, 2019
    95
    The Swords Of Ditto: Mormo’s Curse a very fun RPG that’s well thought out and excellently put together. For RPG and Zelda fans, this is a must-have for a modern take on a retro theme.
  2. 90
    An excellent triumph that takes the idea of a roguelite Zelda and turns it into something distinct and wonderful.
  3. May 29, 2019
    80
    The Swords of Ditto: Mormo's Curse may have some room for improvement but provides a lot of a joy and endless hours of gameplay. It's fun and darn right adorable and that's enough for me!
  4. May 14, 2019
    80
    The Swords of Ditto is a great adventure, a stylish mashup of 2D Zelda and roguelike games.
  5. May 2, 2019
    80
    The Swords of Ditto still is a fantastic adventure, and the new additions make it even better. If you feel like playing a Zelda with a twist, make sure to check it out.
  6. Nintendo Force Magazine
    Feb 27, 2020
    70
    Smash pots, light torches, find secrets and open treasure chests, all in a procedurally built "rogue-lite" world that remakes itself after every era. [Issue #40 – July/August 2019, p. 27]
  7. Jun 19, 2019
    70
    As a Nintendo Switch title, The Swords of Ditto hits the mark of being a game you can play for five minutes or five hours and feels right at home in handheld mode. Aside from a mild fatigue from repetition near the end, occasional long load times between zones and the frustratingly designed Nemesis curse, everything about The Swords of Ditto: Mormo’s Curse comes together in one strongly designed package.
  8. 70
    The Swords of Ditto is not an excellent game. It’s better than alright but not great. The fact that it’s good lies in its charm and writing, not its boring combat and cumbersome design. If you’re a fan of roguelites, give it a spin. Just make sure you bring a companion along for the ride.
  9. May 9, 2019
    70
    The Swords of Ditto: Mormo’s Curse is an excellent update that addresses many of the gameplay issues that marred the original Swords of Ditto release. The new gameplay changes remove much of the tedium of the original gameplay loop, and the added content is a boon to replayability. The Switch version of the game looks and plays tremendously, however the obnoxiously long load times are an unfortunate caveat. Check this one out if you’re after a simple yet satisfying roguelike to play solo or with a friend.
  10. 70
    A mixture of roguelike and Zelda: A Link To The Past that looks and plays extremely well, but even with some notable improvements still doesn’t get the balance quite right.
  11. May 2, 2019
    70
    For those of you looking for something to fill the void while you wait for the Link’s Awakening remake later this year, The Swords of Ditto: Mormo’s Curse is a solid recommendation. It isn’t perfect, but this is a charming, deep, and entertaining roguelike adventure, and it’s a lot more than meets the eye. While it does occasionally seem to suffer an identity crisis, and the puzzle designs are rather disappointing, The Swords of Ditto: Mormo’s Curse still makes a reasonable and compelling case for why it belongs in your Switch library. We’d give this one a recommendation, both to Zelda fans and to those looking for a roguelike that’s a little less focused on twitchy reaction skills; One Bit Beyond has done a good job here and we’re excited to see more from the studio.
  12. May 6, 2019
    60
    The Swords of Ditto still doesn't topple Zelda and other roguelites. It does however, provide a charming and welcoming introduction to both genres. Mormo’s Curse reinforces the game's solid foundation with additional layers of content that ultimately broadens its appeal. Tedium still rears its ugly head at a certain point, but you'll find it a bit harder to leave Ditto in Mormo's evil clutches this time.
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  1. May 21, 2019
    The Swords of Ditto has matured, it’s grown, and it’s kept and even added to the original charm and style. It’s still a bit of a slow burn to get started with, but the changes made in Mormo’s Curse have made it a much better game now than it was a year ago.
User Score
7.1

Mixed or average reviews- based on 28 Ratings

User score distribution:
  1. Positive: 16 out of 28
  2. Negative: 5 out of 28
  1. Oct 18, 2019
    6
    The swords of Ditto: Mormo's Curse is a visionary to behold.
    With a slight blend of pastel colours added to the aesthetics the colours really
    The swords of Ditto: Mormo's Curse is a visionary to behold.
    With a slight blend of pastel colours added to the aesthetics the colours really pop making the animations look really solid, from the basic movements, to the swinging of a sword the game is very easy on the eyes making you appreciate the finer details in the game itself.

    The basic mechanics are simple, you traverse around the map freely whist encountering enemies along the way which you defeat by the use of your sword which is unique to the character you control (more on that later), and you also have a vary of secondary weapons. There are multiple stores, one for toys (secondary weapons), one for items (health related) and another for stickers (power ups/abilities that you can equip to your weapons and armour), these require purchasing with the use of coins that you collect as you defeat enemies, cut grass or break pots (very Zelda-esque).

    Now for the grind parts, the aim of the game is to defeat the evil Mormo in a time limit of 24 hours, now there is a day and night cycle that seems to pass which has zero effect to the 24 hour limit and there is no indication of how much time passes in the game, so the 24 hour limit is somewhat very vague.
    In order to take on Mormo first you need to strengthen your hero before engaging in the final battle, this requires you taking on a vary of side tasks and defeating multiple enemies in order to level up your hero's sword which takes a considerable amount of time as the level up process is very long winded.

    The worse part of the game is the load screens, they are atrocious, like really bad. The only game I can think of so far for the switch with a worse load time is My Time At Portia. They aren't as long as MTAP, but they occur every time you enter a dungeon/cave or leave an area (which is extremely frequent). Load times vary from about 5-10 seconds at a time which at first isn't so bad but after an hour of gameplay you've spent around 2-3 minutes staring at a load screen which becomes infuriating.

    The one thing I did find intriguing (and as I mentioned earlier about unique swords) was that upon failing to kill Mormo your character is forever lost, time passes and a new hero is born once every 100 years... It's a subtle mechanic but one I actually enjoy.

    On a whole, The swords of Ditto: Mormo's Curse is a fun game to play (ignoring the load screens) but they failed to reach the potential of what could have been a really good game.
    The grind can be tedious even with the array of weapons and power-ups you can obtain it can still become dull and flat, however still, the colour palette and design style is simply up there with some of the best I have seen in this genre.
    Full Review »
  2. May 6, 2022
    10
    This game is an absolute must have on the Nintendo Switch. The music, art style, but also the gameplay is top notch! It has some rogue-likeThis game is an absolute must have on the Nintendo Switch. The music, art style, but also the gameplay is top notch! It has some rogue-like elements, but I would say it reminds me of a good topdown Zelda game, but more cute and lighter. I recommend it to anyone that loves well crafted 'indie' games!

    PS: It runs really smooth on the Switch in handheld and docked.
    Full Review »
  3. Sep 27, 2020
    1
    Very shallow game with not a lot to offer. This game is not worth it on the Switch, really terrible performance and controls make this a hard pass.