The Park Image
Metascore
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  • Summary: Lorraine is a single mother who has to locate her missing son, Callum, who has run into an amusement park called Atlantic Island Park just as it was closing for the day. Although she can occasionally hear him calling for her, she is unable to immediately locate him and she soon finds thatLorraine is a single mother who has to locate her missing son, Callum, who has run into an amusement park called Atlantic Island Park just as it was closing for the day. Although she can occasionally hear him calling for her, she is unable to immediately locate him and she soon finds that park has closed down despite her remaining inside. As she travels through the park calling for her son Callum, Lorraine begins to find notes and flyers that hint at the disturbing past of the park. Expand
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Nov 15, 2019
    65
    The Park is a tale of tragedy that takes you on a literal and metaphorical roller coaster. Although the game lacks in the graphics department and sticks to the bare minimum in terms of gameplay mechanics, it is one that story seekers will probably want to check out. Get your box of tissues ready.
  2. Jan 27, 2020
    65
    The Park is a short, well written psychological horror that has a few unfortunate mechanics and cheap jump scares, but delivers quite a punch with the story's strong sides. It may not be the peak of the genre, but for an hour or two of the length it offers, it should keep you intrigued and entertained enough.
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Jun 18, 2021
    5
    As a walking sim this has potential, but get it on another platform besides switch.

    Walking sims are all about atmosphere and putting you
    As a walking sim this has potential, but get it on another platform besides switch.

    Walking sims are all about atmosphere and putting you in a place.
    The system has had sucesses with great ports of Walking Sims like Gone Home etc.

    Unfortunately this port feels like they just clicked Unity`s export to switch option and left it that.
    Pop-in is everywhere, there is slow down and it is much like playing a pc game at the lowest possible graphic settings.

    It`s hard to feel sacred or in an environment when it all just looks wrong.
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  2. Aug 21, 2020
    3
    This review contains spoilers, click expand to view. It's bad.
    Another indie walking simulator trying to masquerade as a horror game, and this one lacks good pacing of its story or any stunning visuals to go with it. I can't say if it's just the Switch version or every version, but visually it's one of the worst "walking simulators" I've played.
    When it comes to the horror aspect the game resorts to cheap jump scares that only startle you and are more annoying than engaging. There's only one interesting visual sequence in the game.
    During my playthrough, the gate I was meant to pass through after the rollercoaster ride glitched and I spent around an hour just trying to figure out what to do, turns out I had to restart the game.
    Without spoiling anything - the story leaves little to interpretation and doesn't even keep you in suspense. While the main character sure likes narrating things the pacing of her dialogue is amazingly out of sync with what is happening on screen. One moment she is very scared and pleading for her child to come back, the next moment she starts narrating her "story" in a calm voice like nothing is happening. While this supposed to be a memory and the game heavily hints at it from the start it still does nothing for the experience, because the whole thing ends up jarring.

    SPOILERS next. Stop reading if you care.
    The protagonist arrives with her son at an amusement park and the boy runs inside. The man at the gate just lets her back in to chase him, after a short escalator sequence it's made obvious that the park is abandoned, something is happening inside the main character's head, and the boy isn't really there. She most likely chasing ghosts. Well, it's not my liberal interpretation - it's made so clear by the first few minutes that there is no room for doubt or interpretation to keep you at least in some kind of suspense. Right after the beginning, we have a very very VERY boring and slow ride in a tunnel with a story of Hanzel and Gretel playing on the walls in the most boring and dull way possible - by static shadows lighting up. While the story has narrative significance the ride is awful, way slower than it has any right to be, and the "SPOOKY" visual effects the game attempts to throw in with screen shaking and your vision going haywire really feels like the lowest of efforts to create atmosphere. Once the ride is over the walking starts, and you have to pretty much follow the linear path from one ride to another and take every ride you pass. The rides are not even slightly interesting, engaging or atmospheric with an exception of one single ride close to the end. Ever ride contains a bit of foreshadowing about the ending and flashbacks, but instead of being subtle they are very much "in-your-face" and that makes them also feel low-effort and lazy.
    The last part of the game takes place in a final ride in the tunnel of horrors that goes into heavy flashback mode. Once again, this section is dragged much longer than it should've been, and while it has some interesting visuals - by the time you get to them the do very little to make up for the overall dullness of the game.

    I really wish this game could be a proper horror, but it's not. There are no redeeming qualities.
    My advice is to stay away, this doesn't worth your time even if it's on sale.
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