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8.1

Generally favorable reviews- based on 9840 Ratings

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  1. Jun 24, 2023
    5
    Sorry but cant say i enjoy this like a new brand game, constructions at first stage feels new but when u play like 40h+ are just another secondary thing.
    The sidequest are awful with stupid rewards (100 rupee, mushrooms with rice etc), the combat system keeps being old and easy while you have food in the saddlebag you are unbeatable making all bosses a pile of trash including Ganon, the
    Sorry but cant say i enjoy this like a new brand game, constructions at first stage feels new but when u play like 40h+ are just another secondary thing.
    The sidequest are awful with stupid rewards (100 rupee, mushrooms with rice etc), the combat system keeps being old and easy while you have food in the saddlebag you are unbeatable making all bosses a pile of trash including Ganon, the poor Gerudo dies as fast as you press 1 button, his 3rd phase is like ... Ok QTE escene would be work better than this.
    The armors are just a collectible you wont use more than 3 or 4 and are from bow literaly the rest still there for nothing cause the bonus they give are another trash.
    Music is impressive, the rest is plenty of flaws.
    Feels strange that in the scenes link keeps being a mr bean and another characters asks and answers by themselves, even the master-sword talks more lol.
    Definitely not perfect, being fanboy dont make any favor to the franchise, needs a big update on the combat, side-quest, Link and even in the main history, and make sure the rewards are worth, not just a farm of masked collectibles
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  2. Sep 10, 2023
    7
    I completed the game last week after playing for 3 weeks nonstop, got all shrines and sidequests complete (but not seeds/armors upgrades/photos), just like I did with BOTW.

    I'm a huge Zelda fan and completed all games in the series, I had the same opinion as I often read about BOTW, it's an amazing open world game filled with content, but a very poor Zelda game. I hate how people praised
    I completed the game last week after playing for 3 weeks nonstop, got all shrines and sidequests complete (but not seeds/armors upgrades/photos), just like I did with BOTW.

    I'm a huge Zelda fan and completed all games in the series, I had the same opinion as I often read about BOTW, it's an amazing open world game filled with content, but a very poor Zelda game. I hate how people praised the "you can do anything in any order" part, that's exactly what makes it stray away from the formula. You are supposed to unlock unique items in a specific order to gain abilities and unlock harder sections of the map, that's what makes a Zelda game a Zelda game. I also hated like most the weapon destruction, and the stamina/climbing that while it helped with locomotion, it was painfully slow and long and padded the playtime with annoying moments doing nothing but waiting. Nevertheless, I enjoyed pretty much everything else.

    Come TOTK, I initially got a bad first impression when they showcased it with a construction aspect. I hate construction games, if I wanted to do so I would play Sim Cities or Minecraft or online survival games, not a single player Action RPG. But fortunately, it ended up being not bad at all. The fact that pieces are limited and break after a while restrict it to smaller sets and mostly to get past a simple puzzle, so I actually liked it.

    The new paragliding mechanic is great for faster locomotion too, but completely rendered the horses useless (never used one in the whole game except for quests). It also brings the same negative aspect as climbing that half of the gameplay time is spent teleporting to a tower, launching up and gliding toward the objective point, which get long and repetitively annoying with nothing happening.

    As far as the rest of gameplay elements go, there's absolutely nothing else, it's a complete copy/paste of the same game with no redeeming qualities that can explain the long development time, same engine, same graphics, same combats, same quest structure. I think they trolled us by making the weapons "decayed" and even easier to break. Instead of making longer more complex shrines, they just added even more!

    The depths seemed cool at first, and I loved the Yoga questline in there, but after it was done I realized it was just an empty mess. It's 10x bigger than it should have been and there's absolutely no reward for lighting it up, it seems like a big afterthought they didn't complete. "Just make the players run along in the dark for hours with no goal".

    But the part that disappointed me the most are the side quests. In every previous Zelda games, including BOTW, they were at least interesting to complete, always with some funny or clever aspects. In TOTK, they are just fillers, they are boring collectible or just going back and forth to places. I feel like they forced themselves to place references to every character of other games, even if it didn't fit in the story and the world, they put them there as an afterthought to fill in a checklist of references.

    That said, I still loved my time playing it, but I absolutely cannot agree with people saying it's the game of the year, it's just a downgrade to this marvelous series. I seriously hope Nintendo scraps the concept and reboots anew again for the next title.
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  3. Sep 9, 2023
    6
    I was extremely exited about TOTKD. And to be fair, I have avoided all trailers about the game. I knew Breath Of The Wild very well, so for me the first two weeks of playing were so frustrating, because everywhere i went, I dindt have this satisfying feeling of discovering something new. Everything felt recycled and in my personal experience, the game was average at best. But I understand,I was extremely exited about TOTKD. And to be fair, I have avoided all trailers about the game. I knew Breath Of The Wild very well, so for me the first two weeks of playing were so frustrating, because everywhere i went, I dindt have this satisfying feeling of discovering something new. Everything felt recycled and in my personal experience, the game was average at best. But I understand, that everyone who watched some trailers was aware what they were in for. Expand
  4. Sep 9, 2023
    5
    I had a pretty well thought out review prepared for TotK to justify giving it such a middling score, but through the power of the internet and Error 403, that review has, much like my hopes for this game, been cast into the pits of despair, consigned to endless oblivion.

    In short, as I've already wasted enough time talking about a game I can't seem to get myself to enjoy: -Ultrahand
    I had a pretty well thought out review prepared for TotK to justify giving it such a middling score, but through the power of the internet and Error 403, that review has, much like my hopes for this game, been cast into the pits of despair, consigned to endless oblivion.

    In short, as I've already wasted enough time talking about a game I can't seem to get myself to enjoy:

    -Ultrahand is a novelty that quickly becomes tedious and jerks me out of any immersion I may have felt regarding the exploration and story elements.

    -The same can be said for weapon durabilty and the new "feature" of using Link's power of "Gorilla Glue" to attach random bits and bobs to a stick, turning it into a new-and-improved stick. I didn't have a problem with this in BotW, though it was annoying at times; the new mechanic just means I'm forced to spend hours of my finite existence attaching things to other things; it's like I'm trapped in a nightmare where I'm forced to make children's crafts and then go out into the wide-open (and sort of boring, to be honest) world and beat something to death with them.

    -I can't comment on the story, as I haven't been able to force myself to endure the water-boarding that is the new "Super Zelda Maker" building mechanic long enough to get to anything approaching an interesting story hook. Notwithstanding this, I've received mixed signals on the story from other reviews: some swear it's the best thing since sliced bread; others say it's boring and full of contrivances and retconning of lore from other games. I sincerely hope the latter isn't true, but given i've already been spoiled on a few major plot points and was pretty unimpressed with them, I don't have high hopes.

    All in all, this game might be acceptable if it didn't have the Legend of Zelda or Breath of the Wild names attached to it, with all of the expectations that entails. But as a Zelda game, it's not at all what I expected, and sets a precedent for the series that I have no interest in. Here's hoping this is an anomaly and not a guidepost for how the games are going to be moving forward. The saying goes that a bad craftsman blames his tools. But I came here to go on an adventure and save a princess, not build 500 rafts and bridges.
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  5. Sep 9, 2023
    5
    Ótimo jogo mas péssima empresa (de games), uma vergonha um jogo AAA vim sem opção em português em pleno 2023, vergonha maior ainda saber que quem tem o console desbloqueado (pirata) tem acesso a tradução feita por fãs poucos meses depois do lançamento, enquanto uma super empresa igual a Nintendo vem com desculpinha que não consegue traduzir o jogo. Minha nota ruim vai por isso, fora oÓtimo jogo mas péssima empresa (de games), uma vergonha um jogo AAA vim sem opção em português em pleno 2023, vergonha maior ainda saber que quem tem o console desbloqueado (pirata) tem acesso a tradução feita por fãs poucos meses depois do lançamento, enquanto uma super empresa igual a Nintendo vem com desculpinha que não consegue traduzir o jogo. Minha nota ruim vai por isso, fora o preço super salgado do jogo, ridículo não ter nosso idioma. Expand
  6. Sep 8, 2023
    6
    Ok gameplay but no great story, more of a sandbox than story driven game
    +Graphics
    +Gameplay
    -Story
    -Quality of content
  7. Sep 8, 2023
    7
    It's not a bad game just didn't feel great. I ended up bored with the game after about 30 hours. I am unsure if I will finish it.
  8. Sep 8, 2023
    5
    From promo material we all expected islands in the sky would be main place, instead we got underground with rather empty and repeated world.

    Strong positives are incredible physics allowing you to experiment as much as you like with various gadgets and make various devices. Negatives are that game is based on heavy grind and is like poor mans minecraft at moments. For every cell for
    From promo material we all expected islands in the sky would be main place, instead we got underground with rather empty and repeated world.

    Strong positives are incredible physics allowing you to experiment as much as you like with various gadgets and make various devices. Negatives are that game is based on heavy grind and is like poor mans minecraft at moments. For every cell for energy there is grind, to use auto creation even more grind... Eventually I started calculating how much time I need to do some simple stuff and it was staggering. Also for me it seems too much creation for this type of game.

    Way too empty and repetitive, no incentive to continue once you finish last boss, every vehicle experimentation requires huge grind. Zelda plus minecraft basicaly.
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  9. Sep 8, 2023
    7
    The game's ability to immerse players is remarkable, making it difficult to put down once you've started playing. It excels in its world-building and attention to detail.
    Hyrule's expansion to the skies adds a new dimension to exploration and adds to the game's overall charm. I really like the game and it's a must-play for fans of the series in my opinion, offering an enchanting journey
    The game's ability to immerse players is remarkable, making it difficult to put down once you've started playing. It excels in its world-building and attention to detail.
    Hyrule's expansion to the skies adds a new dimension to exploration and adds to the game's overall charm. I really like the game and it's a must-play for fans of the series in my opinion, offering an enchanting journey filled with adventure.
    Hoever the overall story could be better.
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  10. Sep 7, 2023
    7
    The Legend of Zelda is my favorite game series. I played all games since Ocarina of Time and enjoyed all of them. This game is unbelievably big with a crazy amount of things to see and do, but that is also the reason i dont give it a higher score. Everything feels so overwhelming, and was very confused on why i had to do a lot of seemingly unrelated side quests in order to progress in theThe Legend of Zelda is my favorite game series. I played all games since Ocarina of Time and enjoyed all of them. This game is unbelievably big with a crazy amount of things to see and do, but that is also the reason i dont give it a higher score. Everything feels so overwhelming, and was very confused on why i had to do a lot of seemingly unrelated side quests in order to progress in the main story. I feel like they are called side quests for a reason, they shouldnt be mandatory to finish a game.
    For example: After i got beat by Ganon in my first fight with him i come to realize is was missing a sage (Mineru). Now i need to do a quests that you can find in Kakariko village in order to progress, if you dont get the hint like i did you will search the map for mutiple hours before you know you had to go to kakariko village and do this quest. Now after you do try doing this quests you need to do a lot of side quests in order to get some purah tablet functions (scanner+) so you can find the electric clothing pieces. After hours of tedious boring quests you can finally find the sixth sage and you are ready to fight Ganon.. But in order to know where Ganon is, you got to, you guessed it, do more side missions with the researcher girl in the lookout posts. These are some of the most boring missions ever, where you follow statues for hours in the underground, while you just want to finish the game and kill Ganon. After all these hours of doing boring side quests, you come to realize Ganon was just under hyrule castly.. Why all the sidetracking just to get this information?
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  11. Sep 7, 2023
    7
    People do not like to hear what I am about to say, but it felt like a DLC; downgraded abilities, sure the weapon fusing and Ultra-Hand was great but I would've loved to keep Revali's Gale. Story-wise the game is great. Breath of the Wild is just that much better..
  12. Sep 6, 2023
    6
    If you haven't played BOTW, then this game might be better for you. In my opinion, the fun of exploration is massively reduced by the ability to fly. I found myself shooting up from the towers and flying to any waypoint I needed to, because it was easier than running or horsing about.
    The bosses are also not great, especially the Water temple boss. It's so incredibly pathetic. The desert
    If you haven't played BOTW, then this game might be better for you. In my opinion, the fun of exploration is massively reduced by the ability to fly. I found myself shooting up from the towers and flying to any waypoint I needed to, because it was easier than running or horsing about.
    The bosses are also not great, especially the Water temple boss. It's so incredibly pathetic. The desert one is okay, and I really liked the Ice one. Got so bored after the water temple that I never got to the fire one.
    This game feels like an expansion for BOTW, that took 6 years. Yeah, some of the stuff they added is cool. But it's not as refined and polished as many diehard fans seem to imply. While this is far from a bad game, I cannot recommend it at full price.
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  13. Sep 5, 2023
    6
    This review contains spoilers, click expand to view. Nobody's here to engage with an extensive academic paper, so I'll swiftly address this matter in a straightforward manner, encompassing both positive and negative aspects (with the negatives referring to elements I personally didn't favor but that don't significantly impact the overall evaluation).

    The Positive:

    If you were a fan of "Breath of the Wild," you'll be pleased to learn that all its mechanics have essentially made a return.
    The fresh runes introduced are, for the most part, quite impressive and inject innovation into exploration.
    While the revamped overworld isn't flawless, I'm willing to acknowledge that the enhancements exceeded my initial expectations.
    The new areas introduced are captivating. Exploring caves and underground spaces is particularly enjoyable.
    The game's designated dungeons, often referred to as such, represent a notable enhancement over the Divine Beasts in the previous installment.
    The Negative:

    If there were elements of "Breath of the Wild" that didn't resonate with you, you might be disheartened to discover that every fundamental gameplay mechanic from the previous game has made a reappearance.
    Employing the Ultrahand for construction purposes (its other functions are acceptable) is frustrating. Straying from the intended construction projects often leads to inefficacy. Opting to construct bridges seems to be the most effective and amusing choice.
    Occasionally, it's evident that certain parts of the game world weren't designed with your expanded toolkit in mind. This is likely due to the fact that these areas were developed with the tools available in the original "Breath of the Wild."
    The narrative is notably subpar. While following the same minimalist narrative approach as its predecessor, it suffers from an even weaker script. Ganondorf's character deserved a more compelling treatment.
    The Less Favorable Aspects:

    Irrespective of the game's nomenclature for them, these "dungeons" don't conform to the traditional Zelda fan's expectations. The Divine Beasts weren't outright disappointing, yet they left me yearning for a more gratifying experience. The dungeons in this installment are essentially refined versions of the Divine Beasts, albeit lacking the unique control mechanics. Nonetheless, they do represent an overall improvement.
    The removal of whistle-sprinting is regrettable. Although it was an unintended glitch that needed addressing, it was undeniably practical for swift navigation. The absence of a replacement for this mechanic is a missed opportunity.
    To summarize, the game is undeniably enjoyable. However, considering the six-year development span and the $70 price point, it's a substantial request for what the final product ultimately delivers. It often feels more akin to an extensive DLC rather than a genuine sequel—not in terms of scale, as the game certainly boasts an expansive scope, but rather in terms of its fundamental essence.
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  14. Sep 5, 2023
    5
    It's neither really bad nor really good. The same map is used with added empty underground and sky. Graphics have not changed. Most of the time it's very foggy preventing long distance views. The making of your home is a nice touch but could use more customization. The swords and gear constantly breaking is a pain. It has some neat ideas but needs a lot of work. The majority speaks.
  15. Sep 4, 2023
    5
    Bro, this definitly it's the game of the year.
    More than 300 hours and I didn't finished it, it's not about the game, it's about how it feeling. There is something else that feeling special
  16. Sep 4, 2023
    7
    Un exelente juego y muy disfrutable, pero es cierto que se siente como estar jugando a su precuela pero supo bien implementar sus nuevas mecánicas sin duda un buen juego.
  17. May 22, 2023
    5
    After 6 years, the only thing this game has going for it is the original stuff from Breath of the Wild. This makes the game feel like a retread of the original, but with worse runes and one of the worst main stories of any Nintendo game I've ever played. Those temples are terribly designed. All in all, play the original. This one is skippable.
  18. Sep 2, 2023
    7
    HUGE Improvement over BOTW but still just feels like BOTW with DLC at an absorbent cost.
    Fun game, but it still looks like a wii u game.
  19. Sep 1, 2023
    5
    One of the BEST videogames I have played, Nintendo ever domingo well her videogames
  20. Aug 31, 2023
    7
    Good game, didn't have me hooked though, can't really say much, this game is fantastic, and has some amazing content but i didn't really feel like I wanted to play more after beating the 2nd dungeon. Ovarall this is a great game and would recommend
  21. Aug 29, 2023
    7
    Bread of the Wild me sorprendió, este, siento que es mas de lo mismo, movieron atalayas y santuarios de sitio, no se sabe que ocurrio con lo que ya existia, y el tema de la construcción que va a gustos ...
    Es bueno, pero nada que ver con el anterior
  22. Aug 28, 2023
    7
    Gameplaywise this is the best this franchise has to offer, I'm sure each title going forward will improve this even more.
    But the story, on the other hand, is weak and very unimaginative for a title like this, it's even worse than Breath Of the Wild. Every other aspect of this game is incredible, the music, the art direction... This game had everything to be a masterpiece. Sadly the
    Gameplaywise this is the best this franchise has to offer, I'm sure each title going forward will improve this even more.
    But the story, on the other hand, is weak and very unimaginative for a title like this, it's even worse than Breath Of the Wild. Every other aspect of this game is incredible, the music, the art direction... This game had everything to be a masterpiece. Sadly the lackluster story is a deal-breaker for me and I hope the developers put more effort into this department in future titles.
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  23. Aug 28, 2023
    5
    What most people see:
    -A fun crafting system that utilizes layers of exploration and fusing combinations.
    -Giant open world, filled to the brim with things to do, characters to talk to, and landmarks to see. -A calming atmosphere with great narrative moments that expand and explore Hyrule. What I see: -A monotonous, over complicated inventory full of **** you will never need. Making
    What most people see:
    -A fun crafting system that utilizes layers of exploration and fusing combinations.
    -Giant open world, filled to the brim with things to do, characters to talk to, and landmarks to see.
    -A calming atmosphere with great narrative moments that expand and explore Hyrule.

    What I see:
    -A monotonous, over complicated inventory full of **** you will never need. Making every single action in this game an absolute chore to execute. Fusing items not only looks ridiculous but just adds another unnecessary step to a combat system that was already pretty annoying to begin with.
    -I hate when games go "open world", because i know it's just going to be me looking at the back of my character just running around 60% of the time. No game has done it quite like Bethesda, and unfortunately Tears of the Kingdom falls into more of those "Open World" pitfalls, even more so than it's predecessor. Granted there is more "content" in this game, but it's mindless and unfulfilling busy work. The lack of NPC's and proper story telling really hold this game back for me.
    -Don't @ me but the soundtrack felt...lazy, not atmospheric. There is a difference. Windwaker is atmospheric, OoT is atmospheric. Probably a subjective opinion but mine nonetheless.

    I see people giving this game good scores and still pointing out these flaws about the game, IMO the score you give should reflect your full opinion. I think this game is a 7 in all honesty. It's the most "fine" I've ever felt about a Zelda game. I am a little bias in saying i hate this formula, but i at least enjoyed Breath of the Wild. There was something about the original that didn't feel overwhelming and encouraged me to collect cool items and talk to people. The world felt more alive, and featured a FAR MORE interesting cast.
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  24. Aug 28, 2023
    5
    Some random fish girl took sidon form me! I was happily playing the game, until i went to the Zoras Domain, i was going to see sidon my beloved but there was this random fish girl and took him from me.
    if it wasn't for this it would be a 10/10
  25. Aug 23, 2023
    6
    Why did I give 6?
    well, because Tears of the Kingodm is an 8 video game, however in the context of a the legend of zelda it is already a lot if it takes a 3, for this doing an average it comes out a six.
    the video game is fun, has immediate gameplay that does not tire and is capable of making you spend hundreds of hours of fun, since facing enemies and completing the various mini-games
    Why did I give 6?
    well, because Tears of the Kingodm is an 8 video game, however in the context of a the legend of zelda it is already a lot if it takes a 3, for this doing an average it comes out a six.
    the video game is fun, has immediate gameplay that does not tire and is capable of making you spend hundreds of hours of fun, since facing enemies and completing the various mini-games on the map is extremely fun due to the dynamism of the gameplay. thanks to the ultrahand it is possible to build incredible things and thanks to the compositor the crafting of weapons is fast and immediate. so what's wrong? well since building vehicles and completing minigames isn't the reason a person buys a Zelda game this game for me was a complete bust. Zelda as always is all about exploration and a sense of discovery, and when you fail this point you have failed the entire game. Let's start with recycling. The asset recycling in this game is disgraceful, and I honestly don't understand why people defend this, despite the fact that the game still cost 70 bucks. And stop comparing it to majora's mask which only recycled npc assets. Finding again enemies, weapons, fauna, flora and clothes from the previous game was a huge disappointment. especially when most of the enemies are bokobli, grublin, lizalfos, octorot and lynel again. also the Yigas appear in the exact same way. The map of the sky, so advertised by Nintendo, is nothing more than a group of tiny islands and copy pasted with the same puzzle. the exploration of the sky was disappointing because I find it extremely boring to explore to always find the same things. the underground may look cool at first but then it turns out to be nothing more than a wasteland with only one biome and with ridiculously repeated enemies. it has only 2 structures and it repeats them all over the map giving the feeling of exploring a procedural environment. Hyrule has remained the same, and no, I don't consider moving shrines and korooks to be a different map. I honestly found it extremely boring to explore a map on which I had already spent hundreds of hours botw. the only satisfaction was given by the caves, even if many of them are similar and a bit boring. Since Nintendo has decided that all the same rooms with a puzzle inside can very well replace the Dungeons, also in this game we have only 4 small dungeons (the castle of Hyrule has remained the same as that of botw). The temples in this game are none other than the divine beasts but dressed differently. Honestly I'm sick of this game being compared to the first zelda for NES, since the only thing they have in common is that they have an open map. in Zelda 1 dungeons were essential, just as it was essential to explore to get items without which you could not complete the game. in totk everything is made to be Optional, the really useful things are only given to you at the beginning, everything else is just finding useless things just for completion. if you don't care about Zelda or what it has been to date this game will be perfect for you, otherwise it was a complete disappointment.
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  26. Aug 22, 2023
    6
    Gameplay is great at first, but becomes somewhat repetitive closer to the end. The plot is probably the worst I've ever seen in a Zelda game and I probably would've enjoyed the game more if I skipped all the cutscenes.
  27. Aug 22, 2023
    5
    Let’s list what I liked about Breath if the wild first:
    1. I really enjoyed the unique story, it felt like it all fell into place and it having great effect on the world.
    2. The realistic nature. 3. The few “big” side quests were amazing and felt like it had impact (often small) on the world. 4. The living breathing realistic world. Now let’s see what I didn’t like about Tears of the
    Let’s list what I liked about Breath if the wild first:
    1. I really enjoyed the unique story, it felt like it all fell into place and it having great effect on the world.
    2. The realistic nature.
    3. The few “big” side quests were amazing and felt like it had impact (often small) on the world.
    4. The living breathing realistic world.

    Now let’s see what I didn’t like about Tears of the kingdom:
    1. The story felt like it tried to imitate that of Breath of the wild. And it failed miserably with the memory system feeling forced and it just isn’t interesting in general.
    2. The nature is now littered with ugly dark grey rocks in unnatural square shapes and ugly bright green pictures on the land which make no sense story wise when you think about it even a little bit.
    3. All side quests were meaningless with no impact on the world at all.
    4. The world feels very artificial, with people not talking about the freaking apocalypse that was the upheaval but instead they worry more about things like fashion and traveling across the world… to a scorching hot desert with a constant sandstorm. Nah, they don’t care. Almost as if it doesn’t exist and doesn’t mater. 5. All the regional phenomena stories suck except for maybe the Zora one, that just feels tedious at times.
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  28. Aug 21, 2023
    5
    This review contains spoilers, click expand to view. Grosse attente, énorme déception.
    J'ai adoré Botw, j'y ai passé des centaines d'heures, j'ai polishé ce jeu dans le moindre recoin, c'est pour dire que j'attendais ce nouvel opus avec beaucoup d'impatience.
    Dans l'ensemble Totk n'est pas un mauvais jeu, loin de là, mais Nintendo à reproduit les mêmes erreurs que dans Botw et en a commis de nouvelles.

    Points positifs :
    - Les îles dans le ciel sont vraiment sympa, c'est l'ajout le plus intéressant dans cet opus.
    - Le nouveau pouvoir d'amalgame pour les armes et les objets est top également, fini d'accumuler des milliers de ressources qui ne servent plus à rien.
    - Les grottes sont sympa
    - Les combat de fin sont plus intéressants
    - Les nouveaux costumes pour voler et grimper les murs humides
    - Les cornes des ennemis utilisables sur les armes
    - Les temples sont bien, mais trop faciles encore une fois
    - Le système de batteries pour les artefacts Soneau est intéressant

    Points négatifs :
    - Le jeu est bien trop facile dans l'ensemble, pas de sélection de niveau de difficulté
    - Une alternative aux gardiens archéoniques manque cruellement, on se promène dans un monde sans aucun dangers au coin de la rue.
    - Les "puzzles" sont d'une nullité affligeante, la solution est à 2 mètres....
    - Aucun challenge pour récupérer des morceaux de dragons
    - Le sous-sol beaucoup trop grand, vite marre de tout explorer pour trouver des coffres inutiles
    - Le sous-sol bien bien moche
    - Les récompenses bien pourries quand on collecte tous les korogus, active toutes les racines, etc...
    - Les sanctuaires sont nul dans l'ensemble, bien trop faciles, aucun challenge, et la moitié sont des bénédiction de Rauru.
    - Les coffres dans les sanctuaires nous donnent des trucs inutiles, des armes trop faibles, etc...
    - Les Yiga sont vraiment nuls, aucun intérêt.
    - Les tours sont bien trop faciles
    - Les armes qui se cassent toujours bien trop vite (toujours pas de forgeron, mais des combines abracadabrantes pour essayer de réparer les armes).
    - Aucune explications de ce qui c'est passé entre les deux opus
    - Les quêtes annexes sont pour la plupart totalement inintéressantes et trop faciles
    - On peu toujours pas aller sous l'eau
    - Défilement des objets fastidieux, bien chiant pour chaque flèche ou amalgame d'armes
    - Bien trop de tenues inutiles
    - Les doublages français sont assez médiocres (bon, au moins il y en a, pas comme sur les grosses productions PC), des erreurs de prononciation (sonAeau au lieu de soneau), voix pas adaptées aux personnages, etc... quelle idée de renommer Zonai en Soneau déjà....
    - Les chevaux sont toujours inutiles (incontrôlables), et on peu même pas les manger (tout comme les chiens et autres animaux invulnérables sans aucune raison).
    - Un peu trop de copier/coller du 1er, on sent bien la grosse flemme des développeurs.
    - Trop cher pour ce que c'est
    - 30fps en 720p en 2023, difficilement acceptable quand d'autres consoles sont à 120/144fps en 4K HDR.

    Et surtout, la fin est toujours aussi nulle que dans Botw, une fois Ganondorf vaincu on revient en arrière dans le jeu, cela ne fait aucun sens, c'est la même erreur que dans Botw, il aurait mieux fallu proposer de revenir en arrière pour terminer les quêtes qui doivent se faire avant, ou choisir de continuer le jeu en débarrassant toute la carte des monstres, plus de lune de sang, de nouvelles quêtes pour remettre le royaume en ordre, etc... Un tel DLC entre les deux opus aurait également pu faire le lien entre les deux. C'est vraiment une occasion manquée, ça gâche vraiment le jeu de ne pas avoir une vraie fin.
    Il ont eu plus de six ans pour développer ce jeu (avec pompage de 80% de Botw), on aurait du avoir un meilleur résultat.
    Il se sont aussi planté niveau date de sortie, ils auraient du sortir la nouvelle Switch en même temps (on était pas à un an près), ou au moins ajouter le jeu dans la version de la Switch version Totk.

    J'ai terminé le jeu en une quarantaine d'heures, et je n'ai plus aucune envie d'y jouer ni de terminer toutes les quêtes que je n'ai pas faites tellement ce jeu est ennuyeux.
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  29. Aug 20, 2023
    7
    Deja a BOTW como una demo, el juego incluye cosas nuevas, una historia muchísimo más interesante que la de su secuela, pero tampoco es algo que sorprenda. Lo que más me ha gustado es la libertad que tienes y las cinemáticas, pero no ofrece nada nuevo como videojuego, todo lo que está en el juego lo hemos visto en otros juegos implementado de distinta forma, ya sea parecida o no, por lo queDeja a BOTW como una demo, el juego incluye cosas nuevas, una historia muchísimo más interesante que la de su secuela, pero tampoco es algo que sorprenda. Lo que más me ha gustado es la libertad que tienes y las cinemáticas, pero no ofrece nada nuevo como videojuego, todo lo que está en el juego lo hemos visto en otros juegos implementado de distinta forma, ya sea parecida o no, por lo que no es nada novedoso. El mundo es más extenso ya que añade las islas del cielo (escasas a mi parecer), y el subsuelo, que es Hyrule pero invertido. Los enemigos nuevos son muy chulos, pero son enemigos vistos en otros juegos de Zelda. Eso de fusionar lo que pilles con armas o escudos me gustó bastante, pero como he dicho, es lo típico de recolectar materiales y fabricarte armas. No es un juego para todo el mundo, si no te gusta estar farmeando materiales, esperar a los dragones para conseguir sus materiales, que la historia principal dure poco pero tengas una cantidad de secundarias que amplían la experiencia como 50 horas, pues no es para tí, y no es el mejor mundo abierto, pero sigue siendo el mejor juego para Nintendo Switch. Es un juego que está ahí, si tienes switch es imprescindible, es bastante entretenido, pero no es lo mejor del año ni de lejos, ya que ofrece lo mismo que casi todos los mundos abiertos que estén bien hechos, infinidad de horas para explorar, ir a donde quieras, farmeo intenso y luego ya si quieres seguir con la historia, la sigues, porque no estás obligado a pasártela para hacer lo que te plazca, algo que siempre gusta porque no te limita Expand
  30. Aug 19, 2023
    6
    DISAPPOINTING AND OVERRATED.

    I was never excited for this game. Every time Nintendo showed off a new trailer, I yawned. Only reason I got this was because my nephew wanted it. Admittedly, I was HOOKED at first. Exploring to find whatever new equipment you can get your hands on was addicting. Then it got old. You're pretty much exploring the same landscape from Breath of the Wild so
    DISAPPOINTING AND OVERRATED.

    I was never excited for this game. Every time Nintendo showed off a new trailer, I yawned. Only reason I got this was because my nephew wanted it.

    Admittedly, I was HOOKED at first. Exploring to find whatever new equipment you can get your hands on was addicting. Then it got old. You're pretty much exploring the same landscape from Breath of the Wild so there's no REAL big surprises. Your weapons breaking makes a return and it becomes pointless fighting enemies if your weapons are just gonna break again. I end up not wanting to use my best weapons because I don't want them to break.

    People say it's great to have so much to do, but there's nothing FUN to do! Exploring the depths is just time consuming because you're just uncovering the map and grinding for materials to upgrade your batteries or collecting enough poes to get that Dark Link armor you probably want.

    The sky islands are just..... there.

    The side quests are mostly just pointless. Most of the time I run into a NPC asking me to clear out an area or gather some stuff. Side Quest initiated. Side Quested completed. No sense of accomplishment. That's what this game is. I never feel like I'm really accomplishing anything. Nothing to look forward to.

    In all honesty, I've only beaten ONE dungeon. But I know I've seen everything there is this game has to offer me. I'm actually shocked at this personal realization to what I'm about to say. I've loved the Zelda series, it means so much to me, didn't like Skyward Sword, but honestly, I don't think I can ever continue this journey to defeat Ganon in Tears of the Kingdom. I have no motivation to do it.

    While I hated Skyward Sword, I at least finished it. Tears of the Kingdom....... I'll never finish it. I'm angry that I was right. I'm even more angrier that I spent the $70 Nintendo thought this carbon copy was worth.
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Metascore
96

Universal acclaim - based on 150 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 150
  1. Nintendo Force Magazine
    Mar 18, 2024
    100
    I wasn't sure how Nintendo would find a way to top their work in Breath of the Wild back when it came out, but I feel they have here – with years of more polish applied and refined exploration. [Issue #66 – July/August 2023, p. 71]
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    100
    The good thing is that, thanks to the limited possibilities, the creators couldn't go crazy and swing for hundreds of game miles. Instead, they created what could be called Elden Ring in a travel pack. [Issue#328]
  3. Dec 28, 2023
    100
    The Legend of Zelda: Tears of the Kingdom has lived up to the high expectations created by the success of Breath of the Wild with its exquisitely intertwined gameplay systems, outstanding music, and a legendary story culminating in a magnificent denouement. It's not every day that such a special video game like this comes around. Truly the stuff of legend.