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8.1

Generally favorable reviews- based on 9840 Ratings

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  1. May 17, 2023
    7
    I've been reading a lot of fawning reviews of this game and there aren't any reviews that's willing to be honest about the problems that it has. The world is barren and boring to traverse, the characters and narrative are insufferable and the combat doesn't seem to be balanced in a way that makes sense to me. I am constantly getting one shotted by seemingly low level enemies, I find itI've been reading a lot of fawning reviews of this game and there aren't any reviews that's willing to be honest about the problems that it has. The world is barren and boring to traverse, the characters and narrative are insufferable and the combat doesn't seem to be balanced in a way that makes sense to me. I am constantly getting one shotted by seemingly low level enemies, I find it very frustrating. I don't get how people think this is a good looking game, the textures are muddy and the world is low contrast. There's good art direction and it's definitely a fun game but it is far from perfect and most reviewers seem like they are in a competition to out-praise this game. Expand
  2. Sep 10, 2023
    7
    I completed the game last week after playing for 3 weeks nonstop, got all shrines and sidequests complete (but not seeds/armors upgrades/photos), just like I did with BOTW.

    I'm a huge Zelda fan and completed all games in the series, I had the same opinion as I often read about BOTW, it's an amazing open world game filled with content, but a very poor Zelda game. I hate how people praised
    I completed the game last week after playing for 3 weeks nonstop, got all shrines and sidequests complete (but not seeds/armors upgrades/photos), just like I did with BOTW.

    I'm a huge Zelda fan and completed all games in the series, I had the same opinion as I often read about BOTW, it's an amazing open world game filled with content, but a very poor Zelda game. I hate how people praised the "you can do anything in any order" part, that's exactly what makes it stray away from the formula. You are supposed to unlock unique items in a specific order to gain abilities and unlock harder sections of the map, that's what makes a Zelda game a Zelda game. I also hated like most the weapon destruction, and the stamina/climbing that while it helped with locomotion, it was painfully slow and long and padded the playtime with annoying moments doing nothing but waiting. Nevertheless, I enjoyed pretty much everything else.

    Come TOTK, I initially got a bad first impression when they showcased it with a construction aspect. I hate construction games, if I wanted to do so I would play Sim Cities or Minecraft or online survival games, not a single player Action RPG. But fortunately, it ended up being not bad at all. The fact that pieces are limited and break after a while restrict it to smaller sets and mostly to get past a simple puzzle, so I actually liked it.

    The new paragliding mechanic is great for faster locomotion too, but completely rendered the horses useless (never used one in the whole game except for quests). It also brings the same negative aspect as climbing that half of the gameplay time is spent teleporting to a tower, launching up and gliding toward the objective point, which get long and repetitively annoying with nothing happening.

    As far as the rest of gameplay elements go, there's absolutely nothing else, it's a complete copy/paste of the same game with no redeeming qualities that can explain the long development time, same engine, same graphics, same combats, same quest structure. I think they trolled us by making the weapons "decayed" and even easier to break. Instead of making longer more complex shrines, they just added even more!

    The depths seemed cool at first, and I loved the Yoga questline in there, but after it was done I realized it was just an empty mess. It's 10x bigger than it should have been and there's absolutely no reward for lighting it up, it seems like a big afterthought they didn't complete. "Just make the players run along in the dark for hours with no goal".

    But the part that disappointed me the most are the side quests. In every previous Zelda games, including BOTW, they were at least interesting to complete, always with some funny or clever aspects. In TOTK, they are just fillers, they are boring collectible or just going back and forth to places. I feel like they forced themselves to place references to every character of other games, even if it didn't fit in the story and the world, they put them there as an afterthought to fill in a checklist of references.

    That said, I still loved my time playing it, but I absolutely cannot agree with people saying it's the game of the year, it's just a downgrade to this marvelous series. I seriously hope Nintendo scraps the concept and reboots anew again for the next title.
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  3. May 30, 2023
    7
    This review contains spoilers, click expand to view. Quest text that is unskippable, and quests that force 4 time repetition is plentiful. They leaned into Navi type quest text that you cannot just speed through, everytime you turn in one of so many objectives a voice pops up unckippable that say 3 more. Who designed this. What happened to the guy that did BoTW, why did they fire him to force this game to a stop constantly. They took what made BoTW great and tore it out to replace it with a gimmicky physics model or tack on boulders to weapons. Instead of just adding it, they made it the core of game-play. It is fun for the first 10 hours, but puzzles are just repetition after that and even with auto build becomes boring and wastes time.

    The physics and weapon additions could have been cool if they were not made to be core gameplay elements because everything great in BoTW had to be gutted to make way for these systems. It is also overused to such a degree that you see nothing but repeated puzzles constantly and it gets tiring to use auto build even half way through the game.

    Lack of bombs and freeze powers is puzzling and having useless minions that get in the way constantly only to accidently use abilities because the UI is just trash tier design. AT least make companions optional because they offer nothing except a few useless attacks for people that want them. The arrow menu is a great example how bad the UI is, you have 5-6 useful addons, and a few can use here and there, but they add all items to the arrow addon list (scrolling through a hundred or more items when most are garbage is trash design) and you have to add them everytime you shoot an arrow. Weapons went from usable in BoTW to absolute garbage in this game because they tacked on a gimmick, so they had to make almost all weapons trash to force you to use the gimmick tack on boulder. Because you can tack on boulders rocks that used to take one bomb or bomb arrow now take 10 or 6 minion roll uses. Weapons still break because bad design to include the master sword.

    BoTW didn't have enough story, no problem they said. They will tell you the same story 6 times over. When you do the sage quests, they repeat for every four after that, 3 videos back to back identical in most ways that you have to skip separately. They repeat telling the exact same plot lines over and over and over to DEATH! They story is better than BoTW overall, but ruined by repetition and the way it was told. You also have the writer ruining an overall great story at the very end with an M Night tier twist which just shows trash writing.

    MINOR SPOILER The writer doesn't understand what a sacrifice means so they just undo it all in the end. Just trash tier writing that brings the entire story down. MINOR SPOILER

    The game has a better story than BoTW, but told so horrifically and forced stops constantly that it becomes an annoying experience just to try to play through it. The gimmicks added only forced the developers to trash all of the old useful abilities only really keeping the grab, gutting ice platforms, stop time and bombs for no reason. They also repeat a lot of content for the physics based stuff and it got old fast.

    The game is good, but to call it a masterpiece ignores that it improves nothing in any meaningful way over BoTW and in most respects delivers a worse experience (Story repetition, UI, companions that should have been optionally auto use like BoTW, buggy physics got old fast). I think a lot of this had more to do with how amazing BoTW was and the team being stuck between a rock and a hard place, hence the weird shift to physics instead of adding it, making it a core mechanic.

    Tears Of The Kingdom is a great story, minus the terrible M Night Twist and is filled with flawed gameplay. Worth a play if you play all Zelda games, but I don't think it is required for all Zelda fans. I don't really know who to recommend it to because if you are into physics based game-play it gets old long before the game ends and doesn't even innovate in physics based puzzles, if anything it just repeats a lot of BoTW ones with new tools.

    A good but flawed game that a lot of people are giving undeservingly high marks on.
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  4. May 22, 2023
    7
    Overall a great game. A worthy successor to Breath of the Wild.
    Tears of the Kingdom has managed to fix up a few of the mistakes that the previous title presented, though sadly it has introduced some mistakes of it's own.
    One of the biggest problems is a lot of wasted time. There's tons of areas that you can struggle to get to, which offer no purpose. And countless chests that are a
    Overall a great game. A worthy successor to Breath of the Wild.
    Tears of the Kingdom has managed to fix up a few of the mistakes that the previous title presented, though sadly it has introduced some mistakes of it's own.
    One of the biggest problems is a lot of wasted time. There's tons of areas that you can struggle to get to, which offer no purpose. And countless chests that are a massive challenge to reach... all for 10 arrows. Many times you'll use up a lot more resources than you're gaining.
    The boss fights are interesting, and not properly balanced. You still have the classic "use your new toy" approach, however some bosses are an absolute joke while others require pixel perfect reflexes.
    As for the shrines, they're very samey. Most are pretty simplistic "puzzles" (mostly just busy work). Others you just walk in and grab your reward.
    The graphics are pretty much the same as the first game. Slightly more detail in some things, but overall not much of a change. Which is fine.
    The music is again, more of the same.
    The world map hasn't really changed much. Same massive open areas of nothing with little points to obsess over (and then find only holds a chest with 10 arrows).
    The game overall is fun, but it does get tedious. You will be spending countless hours doing the same thing in areas with slightly different graphics but the same general busy work. If you're OCD about completion, this will be problematic.
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  5. Jun 27, 2023
    7
    It's alright. It'd be a lot better if Nintendo's controllers didn't suck and the switch wasn't painfully weak.
  6. Jul 4, 2023
    7
    A fun enough experience, but not worth the 6 year wait.

    The game uses the same gameplay mechanics, physics and chemistry engines, assets, and overworld as its predecessor, which makes things feel stale. The re-use of the overworld especially, after the longest wait for a new Zelda ever, makes this game impossible to rate too highly. However, it does also add a lot of new stuff. The
    A fun enough experience, but not worth the 6 year wait.

    The game uses the same gameplay mechanics, physics and chemistry engines, assets, and overworld as its predecessor, which makes things feel stale. The re-use of the overworld especially, after the longest wait for a new Zelda ever, makes this game impossible to rate too highly. However, it does also add a lot of new stuff.

    The best thing about this game are the Side Adventures. There's a huge amount of them and they have good variety. From a nice little contained story in Tarry Town, to the extensive adventures you get up to with the Lucky Clover Gazette; from a war between a fashionista and a traditional mayor, to infiltrating the Yiga Clan; from fighting with regular townspeople against monsters, to soloing an entire priate camp that has taken over Lurelin Village, and then rebuilding it. The Side Adventures are truly exceptional.

    The biggest weakness of the game is exploration rewards. They are almost always not worth the bother. The game is massively bloated with useless costumes, and if not that, rewards are one specific item you don't need, a bad sword/bow/shield. a map to something useless, or at best a Sage's Will. This heavily disincentivises exploration and makes the game feel empty and unrewarding.

    The Depths are a welcome addition, and can be good fun to explore. However, after a while they start to get slightly tedius and repetitive, with very little content in them beyond combat encounters and yiga camps.

    The dungeons are a vast improvement on Breath of the Wild's divine beasts, and were genuinely enjoyable to play, one of the highlights of the game. But unfortunately they are still quite far the standard set by Twilight Princess and Skyward Sword. However, the Water Temple is very underwhelming and worse than the divine beasts, and the Spirit Temple simply isn't a dungeon at all, although the leadup to it was great. The highlight of the temples has to go to the Lightning Temple, which comes closest to feeling like a traditional dungeon. The Fire Temple and Wind temple are also good.

    The memories are far better implemented and far more interesting than in Breath of the Wild, but ultimately I still find them to be a bad way of telling a story in an adventure game; I'm not engaged if the story isn't contemporaneous and related to the actions of the player. The main questline is shockingly repetitive between the different regions, with an extremely fomulaic and repetitive story structure, and using almost the exact same cutscene four times; it's unbelievably lazy at points. The final few hours of the game are good fun however, with a great final boss followed by an epic and cinematic setpiece.

    Despite the Sky Islands being the main marketing draw of the game, they are really quite underwhelming and there's not that many of them. The exact same islands are copy-pasted countless times, which is honestly shockingly lazy for something that is supposed to be the main marketing draw of the game. They're a decent addition but could have been much, much better.

    The Fuse and Ultrahand abilities are fun to play around with, and very impressive from a technical, design, and art perspective. They can transform how you play the game and allow for a lot of fun gameplay experiences. They both must have taken a significant amount of work. Ascend and Recall are also technically impressive, and fit well in to the game; they make you quite fundamentally rethink how you approach exploration and combat respectively.

    Unfortunately, although the home building feature is an amazing idea, is executed utterly abysmally. They honestly shouldn't have allowed this feature to be released in such an underdeveloped, awkward, and restrictive state.

    Graphically, the game is certainly showing the Switch's age, and the successor can't come soon enough. Despite the ancient hardware the game can still manage to look really nice in parts, and although performance issues are more common than in BoTW, they're still relatively rare. The draw distance can sometimes be very poor. But usually, the experience is a good one. This game definitely shows the Switch's age but it *just about* gets away with it.

    There is a lot to like about the game, but ultimately it's an underwhelming experience for me. It feels too similar to Breath of the Wild to justify waiting so incredibly long for it. The new abilities are very impressive from a technical perspective, and must have taken a lot of time, effort, and trial and error to work so well. The dungeons are a huge improvement to the Divine Beasts. And the side quests are by far the best in Zelda history. But this doesn't make up the lazy, repetitive, and underwhelming story, the terrible rewards for exploration, the dry soundtrack, and the extremely extensive re-use of content, especially in the context of the longest ever wait between 3D Zeldas and with no 2D entry to plug the ga
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  7. May 16, 2023
    7
    Meh. BotW while being technically impressive is far from my favorite Zelda game. Tears is just more of the same. I mean it is literally the same game 90% of the time.

    The building mechanic is interesting for a while but it gets old pretty quick. The crap cooking system is back as is the ridiculously low weapon durability. I thought after 6 years they could have figured out how to
    Meh. BotW while being technically impressive is far from my favorite Zelda game. Tears is just more of the same. I mean it is literally the same game 90% of the time.

    The building mechanic is interesting for a while but it gets old pretty quick.

    The crap cooking system is back as is the ridiculously low weapon durability.

    I thought after 6 years they could have figured out how to use the engine to make some kick ass dungeons but no. This is divine breasts+.
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  8. May 13, 2023
    7
    The game is alright. Definitely not a 10/10. It's 90% the same game as BotW so if you want more of the same this game is definitely for you. Otherwise there's not much to see here. The biggest issue with this game is the controls. Controller was, is, and always will be a terrible input mechanism for a 3D game like this.
  9. May 29, 2023
    7
    It is a beautiful world in which you can easily lose (if you have time) combinable weapons with lots of material that at the end of the day are crystal, many shrines to increase your hearts or improve your stamina and a lot of koloks poop, minimal story scattered around the map, secondary characters without charisma and sadly the main villain is easily forgettable compared to the previousIt is a beautiful world in which you can easily lose (if you have time) combinable weapons with lots of material that at the end of the day are crystal, many shrines to increase your hearts or improve your stamina and a lot of koloks poop, minimal story scattered around the map, secondary characters without charisma and sadly the main villain is easily forgettable compared to the previous Ganondorf (win calamity is epic) and a ridiculous appearance in the final battle nothing to see (oink oink), has very good musical notes, is not an epic game as people have wanted to place it, but neither is it a game to be despised for being a continuation Expand
  10. May 18, 2023
    7
    If you liked BOTW, you will like this game.

    These Zelda games have a lot of charm but completely lack basic character progression mechanics. Zelda has always had its puzzles, but these recent iterations really feel more like puzzle games than they do RPG's. Enemies are sparse and non-threatening. In the 2 main temples I've done so far, there was probably 4-5 enemies in total throughout
    If you liked BOTW, you will like this game.

    These Zelda games have a lot of charm but completely lack basic character progression mechanics. Zelda has always had its puzzles, but these recent iterations really feel more like puzzle games than they do RPG's. Enemies are sparse and non-threatening. In the 2 main temples I've done so far, there was probably 4-5 enemies in total throughout the ENTIRE dungeons. I spent the VAST majority of the time navigating the environment and solving puzzles. The bosses themselves are EXTREMLY easy and again play more out like a puzzle than they do an RPG boss.

    There's a lot to do, but rarely does it feel like any of it is worth doing. They did improve on this aspect with TOTK by adding in multiple armor sets, some of which can be found randomly throughout the world. However, all of the armor essentially has the same armor rating, and all your swapping is special effects or resistances.

    The weapon system, while improved from the first game, still unfortunately feeds into the lack of character progression. Just like BOTW, all weapons break. Between this and the armor system, it basically makes the entire gear system feel pretty underwhelming. You will open chest after chest to find a stack of arrows, a basic building component, or maybe an ore of some type. Chests very rarely feel rewarding or exciting a result.

    Outside of hearts and stamina upgrades there is essentially ZERO character progression. Just like BOTW they give these upgrades by making you do... wait for it, dozens of puzzle shrines! Atleast the puzzle shrines are much more interesting this time around, but its essentially the same exact mechanic.

    The performance issues are also noticeable. Particularly in the fire temple, I was dropping to about 5-10 frames in some spots. It's always amazing to me that consumers let Nintendo get away with this. This is unacceptable in a 70 dollar AAA game.

    It's hard to imagine what they spent 6 years on here. The level design is phenomenal. Basically, everything else is reused from BOTW. It's always shocking to see the critic reviews on these games as well. I just don't see this being anywhere near a perfect experience, but to each their own I guess. I consider TOTK average all the way around.
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  11. Jun 23, 2023
    7
    Это больше похоже на DLC чем на полноценную игру. И вот почему.
    1. Основная карта почти не изменена. Да там добавили пару новых объектов некоторое количество дыр. Но это тот же самый Хайрул который был в botw,
    2. Добавленное подземелье это просто огромная пустая локация с повторяющимися боссами и врагами. Там по сути нет сюжетных миссий. Из побочных более или менее интересных это клан
    Это больше похоже на DLC чем на полноценную игру. И вот почему.
    1. Основная карта почти не изменена. Да там добавили пару новых объектов некоторое количество дыр. Но это тот же самый Хайрул который был в botw,
    2. Добавленное подземелье это просто огромная пустая локация с повторяющимися боссами и врагами. Там по сути нет сюжетных миссий. Из побочных более или менее интересных это клан ига. Такое ощущение что эту локацию добавили просто, что бы хоть как-то оправдать ценник в 70$ Для сюежта который тут кстати очень плохой ее можно почти не трогать.
    3. небесных островов довольно мало и они вписаны в сюжет довольно странным образом.
    Ну а теперь о самой игре.
    Сюжет ужасен. Он мало того, что перечеркивает весь сюжет botw он еще и ломает повествование. Если описать его без существенных сполеров. То в прошлом люди натворили бед и в место того что бы их решить. Они их оставили потомкам. Город говоря что потомки разберутся. Ну а вы потомок вот и расхлебывайте. Но даже без этого возникает много вопросов. Даже не надейтесь, что вам объяснят где были эти острова в botw и почему мы их не видели. Где был еще одни дракон который появился в этой части. Куда исчезла раса которая была в botw. Кто такие мудрецы и почему их нет тут. Каким образом святилище борятся со злом и как это Раурус смог их построить. Кто такой Рауроус. Почему все в этом мире забыли про технологии и роботов. В общем вопросов у вас будет море.
    Боевая система. Она стала еще хуже. Мало того, что вам теперь нужно запоминать где лежит более или менее хорошее оружие. Так вам теперь надо еще и запомнить где лежит улучшение которое сделает ваше оружие лучше. Да вы можете грейдить оружие. НО
    1 если оружие не грейдить оно ломается за 3-5 ударов. и имеет очень маленький урон.
    2 все улучшения имеют уровень. То есть если вы взяли рог бокоблина то он к любому оружую прибавить допустим 6. А там королевский рог белого бокоблина добавит 40. Понятно, что к хорошему оружию вы не будете присобачивать хлам. Отсюда вся способность объединения идет нах. Мало того если оружие уже почти сломано и вы объедините его с хорошим улучшением то оружие останется сломанным. Так что улучшением починить оружие нельзя.
    Ну и на сладкое способности.
    Они хуже и скучнее. Чаромонтаж особого разнообразия не дает. Комбикинез - прикольно побаловаться но жрет много ресурсов. Чаропортал - сокращение дистанци. Способность ситуативная. Естественно без нее некоторые данжи не пройти. Автореверс - скучная хрень. Применяется очень редко. Реконструктор - позволяет воссоздать ваши изобретения если вы их сохранили. Для этого нужны либо ресурсы либо сами предметы. И то и то можно фармить. Если вам это нравится. Для сюжета не нужен.
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  12. Jun 19, 2023
    7
    I count Breath of the wild among my favorite games of all time, and have actually finished it 3 times! That being said, I was very sceptical when I saw the trailers for this, as it looked too similiar to the previous game, and unfortunately I was right.

    From the start of the tutorial area, to the overworld, story and gameplay, you really do feel like you're playing the exact same game,
    I count Breath of the wild among my favorite games of all time, and have actually finished it 3 times! That being said, I was very sceptical when I saw the trailers for this, as it looked too similiar to the previous game, and unfortunately I was right.

    From the start of the tutorial area, to the overworld, story and gameplay, you really do feel like you're playing the exact same game, with a few tweaks and new gimmicks.

    It took Nintendo 6(!) years to develop this game, which you should really count as DLC, and not a new game in it's own.

    I lost interest about 2/3 into it, because the magic I felt playing Botw in 2017, just isn't present here anymore. I genuinely hope others can find more enjoyment with it than I, but for me it feels like a chore unfortunately..
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  13. May 25, 2023
    7
    Tears of the Kingdom is on the surface a very impressive game for the first 10 hours or so, especially if you haven't played BOTW before. It offers a HUGE beautifully crafted world, absolute freedom, many ways to approach puzzles, some challenging shrine puzzles and an interesting way to upgrade your gear and take advantage of items you collect. The world has been expanded with floatingTears of the Kingdom is on the surface a very impressive game for the first 10 hours or so, especially if you haven't played BOTW before. It offers a HUGE beautifully crafted world, absolute freedom, many ways to approach puzzles, some challenging shrine puzzles and an interesting way to upgrade your gear and take advantage of items you collect. The world has been expanded with floating islands and a huge underground continent. Although these things sound amazing the sad truth is that after several hours the game is not fun to play. The story is a reincarnation of Breath of the Wild, the areas and even many characters are the same. The huge world is filled with countless tiresome tasks, the rewards you get are usually not really special or worth the whole struggle and there is a great absence of dungeons and quality moments in this game. On top of that, breakable weapons result in a non stop micro management, which takes a lot of fun away. The most nerve breaking feature by far I encountered though are the slippery surfaces when it rains.....this feature simply doesn't make sense because you will reach your destination anyway when it stops raining....Final thoughts: This definitely doesn't feel like a sequel but rather as a very big DLC or even as a remake (!) of BOTW! I can recommend this to players who are new to the series but not for people who have already played BOTW. Expand
  14. May 29, 2023
    7
    Nintendo needs to abandon hardware development and focus solely on creating good games that aren't crippled and limited by out of date technology. Nowhere is this more evident than TotK. Critics are right about the depth and innovation and all things that make Zelda a great franchise. I just don't understand how they can ignore or excuse the muddy textures, low resolution, and pitifulNintendo needs to abandon hardware development and focus solely on creating good games that aren't crippled and limited by out of date technology. Nowhere is this more evident than TotK. Critics are right about the depth and innovation and all things that make Zelda a great franchise. I just don't understand how they can ignore or excuse the muddy textures, low resolution, and pitiful framerate. Without exaggeration, this game looks like a PS3 era game at best. Just think how this game would look and play on current gen consoles? Yes, it is a challenge to squeeze a huge magnificent game into smaller portable hardware. So don't. Use the technology that's out there rather than forcing it through a weak console. That way you can develop without the sharp boundaries of your console and you don't have to limit the quality of experience for your fans. Expand
  15. Aug 6, 2023
    7
    I gotta be honest, the first 70 or so hours of this game were amazing. It was the first game in awhile where that's all I wanted to play with every free moment I had. But after the 70 hour mark it just became very repetitive, and I started to notice just how shallow the story and quests were, and even the dungeons bored me. The first two I did were brilliant (wind and water temples),I gotta be honest, the first 70 or so hours of this game were amazing. It was the first game in awhile where that's all I wanted to play with every free moment I had. But after the 70 hour mark it just became very repetitive, and I started to notice just how shallow the story and quests were, and even the dungeons bored me. The first two I did were brilliant (wind and water temples), while the other 2 were very dull and I just wanted to get to the end.

    Despite its brilliance, BotW also left me feeling unsatisfied once I beat it. The story was just not very good, and TotK is the exact same in this regard. Not only that but the game gives the player information that the characters don't know, and so you have to continue through the story knowing what's happening but being unable to inform others, which was frustrating.

    The more you play, the more you really get the feeling that the developers got tired. Rauru's blessing shrines, for instance. There are so many of these, where you find a shrine and there's no puzzle at all--you just simply collect your treasure and leave. At first it's a nice little reprieve, but then when you encounter them again and again you start to miss the puzzles. They also repeatedly have shrines where you just kill all the zonaite constructs using items in the environment, which are all a cakewalk. I guess those were easier to design than puzzles. Then there's the plethora of caves that are all essentially the same, and the koroks who can't walk and need your assistance to reach their friend, and the guys who need help holding their signs. You do so many of these that it becomes a grind.

    That you can also constantly cheese the game also speaks to the developers not caring as much as you think. Once I learned how to make a hoverbike out of 2 fans and a steering stick that's literally all I ever used to travel. There was no longer any reason to care about horses, gliding from sky islands, or land vehicles of any kind. The shrine puzzles can also be cheesed horribly using a variety of methods. Some will say this is intentional, but I fail to see how using the same technique on every shrine could be intentional. There were simply too many variables for the developers to keep track of.

    And then there are the depths: a massive, pointless underground that seems to only exist to surprise the player into thinking there's an overwhelming amount of content. There's really not much to be found down there, and everything that exists is repetitive. It just feels like they tried to make the game huge for the sake of being huge. I would have rather had them focus on underwater exploration instead of this entire underground that is a chore to navigate and offers nothing truly exciting.

    I think the biggest letdown though, for me, is just the fact that the game is a continuation of Breath of the Wild in every sense. It doesn't feel truly new. It feels like one massive expansion pack. And no matter how much you argue against that until you're blue in the face, that is exactly what it is. They took the world of BotW and edited the heck out of it. While it's amazing what they were able to accomplish on the Switch, it's also visually underwhelming because it still looks like a 6 year old game (which looked dated even back then)--and we've been there and done that.

    Overall, I think the game is a good way to waste 100-160 hours, but it's also overrated because it lacks in a number of key areas that left me feeling very unsatisfied once the credits rolled. I don't think I should feel that way from a game that's gotten 10/10 ratings across the board. I certainly shouldn't feel that from a game I dropped 100+ hours into. Just because a game has inventive ideas and loads of content doesn't make it a masterpiece. Pacing, story, consistency and quality of content are also important.
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  16. May 14, 2023
    7
    I need to write my review because I've just read another guy talking about TOTK as BOTW 2.0 which is exactly how I felt playing it.
    Gameplay is the same, combat is the same, music is the same, and also audio effect etc.
    For me, the biggest problem in this game is that feels completely disconnected in his different parts. Totally looks like a production with a certain direction but then
    I need to write my review because I've just read another guy talking about TOTK as BOTW 2.0 which is exactly how I felt playing it.
    Gameplay is the same, combat is the same, music is the same, and also audio effect etc.
    For me, the biggest problem in this game is that feels completely disconnected in his different parts.
    Totally looks like a production with a certain direction but then they started adding stuff on top of it. Maybe Nintendo thought that adding everything together in an open world made sense but no, it didn't .
    Is still the same, but like a cheap copy of it. You already had the original in BOTW.
    The sages stories are the same, plus are shallow and totally not even comparable to the struggle that the characters had in Botw trying to help you because the failed in the first place. The real last chance. Nobody have the emotional strength of Mipha.
    Here the characters have minor emotional impact on Link, is mostly like that you help each other but without being interconnected.

    I also want to say that walking around Hyrule for the first time in Botw was astonishing.
    When in BOTW I arrived in the Zora's domain I was like: Wow... This place have his own poetry and I was honored to have the possibility to walk around and feel the magic of the artists that invented such a beautiful place.
    Now in totk instead, everything is empty, without a soul, because every place is well known and Nintendo also ruined the magic of the experience adding totally different game dynamics over a place that had a different purpose.
    As I said, they added on top, not in the mix.

    The demonstration is that the sky islands aren't actually connected with the game itself, is just something they added to have different panoramas for the marketing.
    And also the Zonai tech is almost skippable because it's not intertwined with the game itself and vehicles are more similar to a cheatcode in GTA than anything made with love for the Zelda's saga.

    Plus, we totally need new hardware.

    That said, I'm playing it
    But I'm not engaged
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  17. Aug 12, 2023
    7
    Its a good game. Not best,not great, just good. Better than BotW, but its like a DLC addon with a new story, with enhanced and reimagined gameplay from BotW.
    BotW was a very repetitive game with critical issues thats untolded by fanatics and paid critics... A good game because several innovation elements, but a very repetitive game with repetitive dungeons and enemies... ToTk is a bit
    Its a good game. Not best,not great, just good. Better than BotW, but its like a DLC addon with a new story, with enhanced and reimagined gameplay from BotW.
    BotW was a very repetitive game with critical issues thats untolded by fanatics and paid critics... A good game because several innovation elements, but a very repetitive game with repetitive dungeons and enemies... ToTk is a bit better with more innovation. Thats all.
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  18. May 21, 2023
    7
    It has a lot of content, but most of it is bland and starts to feel like a chore after a while.
    Overall I don't find the game all that fun or rewarding.
  19. Jul 3, 2023
    7
    all this game is is a copy and paste of the last zelda and that game was not very good either. i've been a die hard fan of zelda since super nintendo and those games leading up to this game were much better and more interesting. these new zeldas don't even have dungeons anymore it's just a bunch of shrines that are made for elementary school kids to solve
  20. Jun 3, 2023
    7
    It's Zelda, and maybe has some repetitiveness because of sharing things from BotW. I wouldn't exactly call it "new" - just a continuation.

    Truthfully, the only negative for me is that Nintendo should just make a console without gimmicks that is incredible in power. That's all everyone demands from Nintendo at this point.
  21. Jun 21, 2023
    7
    The Legend of Zelda Tears of the Kingdom is basically an expansion to Breath of the Wild, with some added game play mechanics. $70 is overpriced for this game.
  22. May 23, 2023
    7
    This review contains spoilers, click expand to view. Lo bueno

    Mejor soundtrack que el primer juego

    Mejor batalla final, Aunque no era tan difícil, superar eso.

    Mejor Mapa Aunque es el mismo & Exploración.

    Mejores habilidades

    Lo malo

    Mismo gameplay que el primer juego

    Misma forma de desarrollar la historia

    Muy mal aspecto narrativo La historia se vuelve a contar en forma de recuerdos, pero esta vez los recuerdos donde se localizan no tiene ni un poco de sentido puedes pasarte por altos todos ellos si no exploras bien.

    Habilidades de los héroes APESTAN y odio la forma en la que se activan.

    El que desarrollo la batalla final, se fumo un kojima Al final ganondof se traga una piedra y se convierte en dragon, lo malo aqui es, por que el es el unico que tiene esos puntos débiles ? por que el es el unico que tiene la piedra en la frente ?

    Mismo sistema de combate, hasta con los jefes importantes, esquiva cámara lenta 1, 2 ,3 ,4

    El deterioro de las armas apestan APESTAN!!!

    El juego comienza y de repente todo se pone mal, hay que salvar a zelda otra vez, hay que buscar a 4 campeones otra vez, hay que ayudarlos en sus regiones otra vez, hay que hacer cuatro bestias divinas otra vez, no son mazmorras otra vez, y los recuerdos para entender que mierda pasa otra vez.

    The legend of zelda tears of the kingdom es todo lo que debio ser Breath of the wild.

    7/10
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  23. Jul 6, 2023
    7
    This game is breath of the wild but better which is the best and saddest part of it. I think it is a really good improvement but I did had the feeling that I was playing a really big expansion pack at some points.

    The world exploration is still very fun and good I certainly begin to only glide from place to place because I used the Towers to it, so I never really used my horse sadly. I
    This game is breath of the wild but better which is the best and saddest part of it. I think it is a really good improvement but I did had the feeling that I was playing a really big expansion pack at some points.

    The world exploration is still very fun and good I certainly begin to only glide from place to place because I used the Towers to it, so I never really used my horse sadly. I think I maybe used my horse a one hour and that was that in my entire playthrough.

    But here is the biggest improvement the boss fights and the temples , all the temples are so fun to get through and you can use whatever methods inside them to get through it and just flying through the sky in your glider in one of them is the best feeling I had.

    The game looks amazing it is weird. How good it looks it runs like s*** sometimes and it's stuttering and just the graphics you can see there were resolution gets turned down, but it is very pretty game and it's amazing this is from an old console.
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  24. Jun 21, 2023
    7
    El juego esta demasiado sobrevalorado, tiene caida de fps y es practicamente igual al anterior, mundo muy grande y vacio como misiones repetitivas, tiene algunos cambios y mecanicas nuevas pero no mucho mas. Hubiera sido mejor un mundo mas chico que no tenga caida de fps y con algunas mejoras mas y hubiese estado mejor.

    Se nota pero de lejos que toda la prensa no critica nada de
    El juego esta demasiado sobrevalorado, tiene caida de fps y es practicamente igual al anterior, mundo muy grande y vacio como misiones repetitivas, tiene algunos cambios y mecanicas nuevas pero no mucho mas. Hubiera sido mejor un mundo mas chico que no tenga caida de fps y con algunas mejoras mas y hubiese estado mejor.

    Se nota pero de lejos que toda la prensa no critica nada de nintendo siempre le meten notas altas y por mas que el juego tenga fallas pero si es de otras companias le critican de todo hasta el ultimo pixel, son hipocritas a la hora de criticar otros juegos que no sean de nintendo.
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  25. Jun 2, 2023
    7
    TOTK is certainly good but it has some flaws in it. The story is interesting from the Zelda side but the ending was just ok. I would have loved an aftermath. The story is dulled by a series of repeating events, which kinds of give away the suspense. There is a lot of fetch quests, way too much. Those who contained real stories, where just too few. There are 3 levels of maps: the sky,TOTK is certainly good but it has some flaws in it. The story is interesting from the Zelda side but the ending was just ok. I would have loved an aftermath. The story is dulled by a series of repeating events, which kinds of give away the suspense. There is a lot of fetch quests, way too much. Those who contained real stories, where just too few. There are 3 levels of maps: the sky, ground and underworld. I must say the sky part was fun to fly into, but there was barely anything interesting in it. The fighting was frustrating, I don't know how many times I was cheap killed from the back. The camera is to blame in most cases. This time around, the horse riding was horrible. I like the vehicule creation, but getting the auto create around 3/4 of the game isn't very good. Graphicly the game is the same as the last one. If anything there is way too much fog in this one. Weather effects are superb tho. Getting enough arrows is a pain. I wish the recipe could be obtained but there is a lot of variations in them. Weapons and shields still breaks. The item management (to attach or throw) is quite annoying when you hit 30 items and more. The special power were fun, like ascend and grab. Music was excellent. I give it 75%. If you want a RPG that has an enormous map with a lot of things to pickup and find, that's for you. For the story, it was kind of a generic one with some good parts. Expand
  26. May 17, 2023
    7
    Breath of The Wild — игра поколения… Поколения WiiU. На Swith она шла придатком и не более того. Поэтому, когда KOLKHOZ gamEng выставлял оценки версиям для «провалившейся» консоли и переключателя на Metacritic, у первой красовалась десятка, а у второй 8, хоть и материал был сугубо грубо идентичен.

    ——— За шесть лет на свечке появилось аж 4 проекта после «придатка», где остроухий в
    Breath of The Wild — игра поколения… Поколения WiiU. На Swith она шла придатком и не более того. Поэтому, когда KOLKHOZ gamEng выставлял оценки версиям для «провалившейся» консоли и переключателя на Metacritic, у первой красовалась десятка, а у второй 8, хоть и материал был сугубо грубо идентичен.

    ———

    За шесть лет на свечке появилось аж 4 проекта после «придатка», где остроухий в трико давал жару вечному злу:

    Монструозная — «Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda»

    Зубодробительная — «Hyrule Warriors: Age of Calamity»

    Полностью оправдывающая название последней консоли «Switch» и её уникальность — «The Legend of Zelda: Skyward Sword HD»

    И филигранная — «The Legend of Zelda: Link’s Awakening».

    ———

    Глядя на них «Тётка» ощущается колоссальной, но всего лишь тенью «Ботвы». Игрой страдающей болезненным(на мой вкус) для индустрии понятием классического, «вымученного» сиквела.

    Этот абзац не отменяет того, что игра хороша, но если философия «Breath of The Wild» — это не действовать по шаблону, то для «Tears of the Kingdom» у меня плохие новости.
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  27. May 19, 2023
    7
    Good game, not great. It's nowhere as good as Breath of the Wild. The fusing weapon system is ok, but it's annoying that you have to fuse everything or it isn't powerful enough alone, plus arrows have to be fused every single shot which is annoying. Personally I also found the games puzzles in BotW to be more thought provoking and challenging as I can pretty much beat every shrine withGood game, not great. It's nowhere as good as Breath of the Wild. The fusing weapon system is ok, but it's annoying that you have to fuse everything or it isn't powerful enough alone, plus arrows have to be fused every single shot which is annoying. Personally I also found the games puzzles in BotW to be more thought provoking and challenging as I can pretty much beat every shrine with two platforms and the recall ability. The recall ability is just beyond broken, I can cheese my way through the game using it. Why waste time trying to figure out how to get over something when I can just use recall and two platforms of any kind. The ultrahand ability is just stupid, I literally haven't seen anything at over 100 hours in that I can legit say is worth wasting time to build. Cars look stupid,, just a flat platform and wheels, I'd rather just have the bike from BotW. The summons you gain from defeating the bosses suck, I don't like playing with an AI teammate so I always disable them, they are nowhere near as good as the BotW abilities. Essentially BotW was better in nearly every way. The size of the map is meh, considering it's the same map as BotW just made bigger by adding the sky, depths, and caves , honestly it actually seems like less is happening in the world around you, there are definitely way less plants as there are more total in TotK but they are more spread out. I could not possibly rate this better than an 7 as it's truly nowhere near as enjoyable as BotW and everything annoying about the first game remains in this. Could have been so much better, but hey, a lot of people like it, and I wasted my money on it so obviously it's a succes, but there is absolutely no possible way this game is a 10, no possible way. But to each their own I guess. Expand
  28. Jun 2, 2023
    7
    The Good: Direct sequel to Breath of the Wild. Much to explore. Different layers (Air/sky, Earth and underworld). Crazy crafting abilities (mechas, tanks, speeders, cars, floating platforms, creatures... . Lots of temples

    The bad: It looks like a Zelda game stuck to two other games (one very similar to Skyward Sword and the other very similar to Banjo Kazooie: Nuts and Bolts). Very
    The Good: Direct sequel to Breath of the Wild. Much to explore. Different layers (Air/sky, Earth and underworld). Crazy crafting abilities (mechas, tanks, speeders, cars, floating platforms, creatures... . Lots of temples

    The bad: It looks like a Zelda game stuck to two other games (one very similar to Skyward Sword and the other very similar to Banjo Kazooie: Nuts and Bolts). Very continuous at the graphics level, at the air level it makes it look horrible (compared to other Zeldas in the air like Skyward Sword). The music only has a couple of new songs. The legendary beasts return. There are many temples but you can't randomly face them or skip it like in the previous game. The world is open to explore but by force you must follow the story and if they give you freedom already passing a certain combination of temples and missions. Crazy crafting breaks progress, difficulty and makes enemies just spectators

    The meh!: we had already seen the crazy crafting of vehicles in Banjo-Kazooie Nuts and Bolts from 2008-2009 and I didn't see such a stir, what's more, everyone was against this mechanic. We have seen the sky theme in Skyward Sword as an area to explore, it is here but poorly implemented, it is not the core of the game and visiting it is even boring. If the game is called The Legend of Zelda but it's more of a "I want to be Mario Bross" or "I want to be Nuts and Bolt" or "I want to be Henshin Impact" insert things and mechanics just to insert even if they don't make sense and break the lore
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  29. Jun 3, 2023
    7
    I think TotK is an above-average game, for the record, but I’m judging this more harshly because BotW is one of my all-time favorites. There's a lot of cool new dynamic systems, but they the execution is flawed imo. Instead of focusing on the negative, I’m going to offer my solution to reworking TotK into, what I think is, the perfect sequel:

    1. Replace the overworld with the depths and
    I think TotK is an above-average game, for the record, but I’m judging this more harshly because BotW is one of my all-time favorites. There's a lot of cool new dynamic systems, but they the execution is flawed imo. Instead of focusing on the negative, I’m going to offer my solution to reworking TotK into, what I think is, the perfect sequel:

    1. Replace the overworld with the depths and add biomes to areas. Make one biome the normal depths with pitch-black zones, one sky islands, the 4 normal biomes (snow, water, etc.), and one jungle. Make each biome fit the new inverted landscape.
    2. Only allow ultra-hand in specific zones, i.e. “workshop zones” where you have to use what’s available. This limits crafting so you can no longer cheese every puzzle/fight every enemy with machines. Also keep blueprints, but only let you build full machines at unique vendor locations (make these rare). This makes it so you must be creative in order to transport your machine if you want to use your new machine in a specific area (maybe let you craft anywhere as an endgame mechanic, so the end feels more rewarding).
    3. Make it so you can craft other player’s blueprints via. asynchronous multiplayer (perhaps these are unique/cheap vendors and these machines can't be taken apart). Let players choose 1 of 2 random blueprints, and if your blueprint is chosen by another player then you earn rep, which can be used in a new shop (perhaps a shop to buy specific weapon buffs, like one to make it so one of your unique weapons is “unbreakable” similar to the master sword).
    4. Remove 75% of monster/dropped parts and only focus on 20 or so fuse items that make your item very unique. I.e. one of them removes friction from your shield and leaves an ice trail. One lets you create a mini-tornado around enemies/etc.
    5. Make puzzles much more challenging/linear, like the lightning temple. All temples pale in comparison to this more “classic Zelda” temple, imo.
    6. Add fully voiced companions that you can interact with during your journey. Let them make observations and help in unique ways/in specific areas. As is, their usefulness in combat is questionable at best, many of them wander around making it a chore to get their attention.
    7. I’m going to botch the name of this ability, but replace the vertical ability in TotK with something like Statis in BotW. Maybe a gloom hammer that lets you charge batteries (temporarily) and build kinetic energy.

    Personal preference/QoL changes:

    8. Just focus on quality, not quantity. It’s fun transporting those korok guys maybe 5 times, then you see the same scenario played out 30+ times throughout the game.
    9. In a similar vein, add the ability to automatically skip forced animations, i.e. the animations at the end of each shrine.
    10. Make shrines more challenging with different crafting parts. Perhaps change the difficulty based on how many crafting parts you get per shrine. Limitation is key in making challenging scenarios & creative solutions.

    (Obviously, you'd have to rework the story, but that is pretty doable)

    This would be the perfect sequel, imo. Part of my frustration with TotK is it does a lot right, but it’s tantalizing at points because Nintendo gives the player too much all at once. Simply cut down the filler and focus on quality.
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  30. Aug 2, 2023
    7
    Existem muitas coisas boas em Zelda As Lágrimas do Reino.
    É um jogo Single-Player, sem online obrigatório, sem microtransações e nem modismos de New Game+, porque jogos bons não precisam apelar tanto.
    Você pode salvar o progresso na hora que quiser, e portanto não é aquele tipo de jogo que te prenre até o próximo checkpoint, e você só termina porque afinal comprou o negócio, ou nem
    Existem muitas coisas boas em Zelda As Lágrimas do Reino.
    É um jogo Single-Player, sem online obrigatório, sem microtransações e nem modismos de New Game+, porque jogos bons não precisam apelar tanto.
    Você pode salvar o progresso na hora que quiser, e portanto não é aquele tipo de jogo que te prenre até o próximo checkpoint, e você só termina porque afinal comprou o negócio, ou nem termina,. Este Zelda é um jogo bastante divertido e comum, simples. É exatamente aquilo que se espera de um jogo eletrônico. Não é um filme-interativo, tipo TLOU, Tomb Raider, God of War Ragnarok... é um jogo bastante mecânico e com uma cutscene aqui e outra ali. São cutscenes curtas, longe daquelas horas de Metal Gear Solid e Death Stranding. Você bate nos inimigos mecanicamente indo até eles e apertando o botão de bater, ao invés de simplesmente dizer para a inteligência artificial: bater. Ou defender. Etc. Isso seria um jogo de RPG. Zelda Lágrimas do Reino é tão rico que contém, também, elementos de RPG, mas continua sendo um jogo puramente mecânico, analógico. É difícil e desafiador em vários momentos. Os gráficos são feios, não tem como fugir disso. Tem muito serrilhado, textura borrada, o jogo roda lerdo (fps baixo, queda de frame rate), e também fica uma situação revoltante constatar que usando um computador mediano dá pra rodar TLZLR usando o Yuzu, de graça e com gráficos melhores. Bem Foda isso, Nintendo. Também não concordo em misturar ipads e bugigangas tecnológicas do tipo com o mundo de Zelda, que é orgânico, bucólico, alquímico, elemental... o Link é um Elfo da Floresta, e não Usuário de Rede Social.
    O Shigero Miyamoto (produtor de quase todos os títulos da Franchise Zelda) disse numa entrevista recente que prefiria os gráficos foto-realistas (mantendo a ambientação fictícia de Hyrule!), e concordo com ele. Acontece que o hardware do Switch é capenga desde que foi lançado em 2017, então imagina em agosto de 2023... os gráficos são estilo desenho-aquarelado porque não tem como ser de outro jeito. São limitações do próprio console da Nintendo. Não existe exploração sub-aquática, tal como em TLOZ Respirar do Selvagem. É notável que não é por preguiça dos programadores da Nintendo, muito menos falta de talento e criatividade, mas é porque o setor de planejamento de hardware está desvairado, ou então porque uma Equipa não se comunica com outra, algo que é um tanto extravagante e incompreensível. Tirando estes defeitos e decisões bizarras da própria Nintendo, gosto muito deste jogo, de sua atmosfera, suas músicas, controles, o paraglider e muitas, muitas outras coisas. Não é nota 10 porque os gráficos -Tecnicamente- são feios, muito mais feios do que deveriam, e outras coisas menores, altamente opinativas, como por exemplo as armas que quebram!!!, eu ainda preferia que fossem eternas! Apesar da ausência de Koji Kondo, as músicas estão bastante decentes (excepcionalmente acima da média, e não apenas em jogos de videogame) e, finalmente, fique tranquilo, o Link não fala. Resumindo, vai tranquilo que continua sendo um Jogão, por mais que seja triste ver algo tão bonito, ambicioso e bem feito ser ferozmente limitado por sua própria desenvolvedora, talvez o nome Tears of The Kingdom tenha vindo daí. Excelente jogo, caso não se importe com gráficos toscos.
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  31. May 21, 2023
    7
    ça se caresse beaucoup sur cet opus "parce que c'est le prochain Zelda". Ce n'est ni une excuse, ni un argument !
    Si je dois juger ce jeu en tant que jeu, et OBJECTIVEMENT, je ne peux pas m’empêcher de me dire "ok, c'est un bon jeu, mais il a plusieurs défauts !" Ce n'est ni le jeu de la vie, ni le jeu ultra parfait.
    On est sur le même moteur que BOTW. Alors en 2017 ça allait, remis dans
    ça se caresse beaucoup sur cet opus "parce que c'est le prochain Zelda". Ce n'est ni une excuse, ni un argument !
    Si je dois juger ce jeu en tant que jeu, et OBJECTIVEMENT, je ne peux pas m’empêcher de me dire "ok, c'est un bon jeu, mais il a plusieurs défauts !" Ce n'est ni le jeu de la vie, ni le jeu ultra parfait.
    On est sur le même moteur que BOTW. Alors en 2017 ça allait, remis dans le contexte c'était honnête. Par contre, la même en 2023 sur la même console qui était déjà un peu fatiguée à l'époque, je vous laisse imaginer la cata : 1080P 30fps en regardant le ciel, sinon c'est définition dynamique et framerate dynamique aussi. L'aliasing est absolument horrible pour les yeux.
    Oui, y'a un moteur physique un peu plus évolué que BOTW, on peut construire des chose en assemblant des éléments, c'est sympa mais ça fait pas du 26/20 en note quoi. Impossible de changer les touches, touche X et B pour courir et sauter c'est a se demander si les dev ont tenu une manette switch entre les mains? (au pire, pourquoi ne pas pouvoir changer les touches ? on est en 2023 les gars !)
    Les doublages... parlons-en ! Les cinématiques sont doublées (vocalement) dans la langue de Molière, mais 95% des dialogues dans le jeu (typiquement avec un PNJ) ne sont pas doublés en vocal. Pas DU TOUT, quelque soit la langue. C'est assez fou en 2023, toujours.
    Intrinsèquement, le jeu c'est un BOTW++ : la zone de jeu est plus grande, c'est tout. Les combats ne sont pas spécialement passionnants : une arme par ennemi, arme qui casse toujours très rapidement, et ennemi qui te bute en deux coups : mouaif.
    Bon jeu, en étant honnête pas de quoi se pignoler en se disant que c'est le jeu de la vie. Pour ceux qui n'ont jamais fait BOTW, bon jeu. Pour ceux qui ont fait BOTW : TOTK est une redite de BOTW en mode "plus plus"
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  32. May 14, 2023
    7
    If you liked Breath of the Wild, you will like this, because this is clearly just BotW DLC. Nintendo simply realized that they could release it on Switch as it's own game rather than waiting for the next system to sell it as DLC. And of course in Nintendo fashion it will also be re-released on the next system.
  33. May 14, 2023
    7
    This is BOTW 2. As a long-term hardcore fan, I think there’s a lot more to be critical of than what I’ve seen from critics. Despite improvements to BOTW’s core formula, this game is not a masterpiece. It’s simply a sequel to a great game. Primarily because the puzzles did not deliver in this entry.

    Pros Story/Characters Improved Interface Greater Variety Cons Puzzling /
    This is BOTW 2. As a long-term hardcore fan, I think there’s a lot more to be critical of than what I’ve seen from critics. Despite improvements to BOTW’s core formula, this game is not a masterpiece. It’s simply a sequel to a great game. Primarily because the puzzles did not deliver in this entry.

    Pros

    Story/Characters
    Improved Interface
    Greater Variety

    Cons

    Puzzling / Dungeons
    Music
    More Linear
    Safe

    TOTK improved upon monster variety. It’s much easier to switch items, the quests are passable, and the characters feel more likeable. Most importantly, the story in TOTK can go toe to toe with any other Zelda. The map feels significantly different from before, so I can confidently say it doesn’t feel “rehashed”.

    That said, this is BOTW. Even the tutorial is scarily close to BOTW. I’ve never been big on the futuristic theme. I can see why Nintendo’s given BOTW so much love considering its sales, but I think part of BOTW’s success was it’s fresh breath into the franchise, not the structure of the game. In other words, I don’t want 100+ hour long Zelda games. Especially considering how many of those hours are spent walking from place to place.

    Fusing is a large portion of the game. It’s helpful because it gives every item in your inventory a purpose. It’s somewhat annoying because most of the time, ALL of your items become ugly.

    I’m worried that Zelda is starting to lose its identity. The puzzles were heavily, heavily reliant on Ultrahand. It needed more materials to work with to allow a more diverse experience. Puzzles in TOTK revolve around machines. It didn’t feel like Zelda, and worse, it wasn’t satisfying to complete a puzzle—it was sweet relief I could stop using Ultrahand. Puzzling in TOTK feels much more linear than BOTW. Yes, linear. Machines are meant to be built one way to work. And that made shrines feel like an absolute drag.

    Of all the changes in the game, I feel like the music changed the least. I’m used to having beautiful Zelda music each game, but BOTW and TOTK have not delivered. The music was empty in BOTW, but the Sky Islands theme is nothing short of AWFUL. A good chunk of the score I can look you in the eye and say anybody, and I mean anybody, could write it.

    I don’t play Zelda to build modern technology. I play Zelda to play epic one on ones with exciting music, progress through a story, and complete dungeons. That’s what OOT was designed for in the first place. Link’s a knight, not an engineer. I like fast paced, satisfying puzzling that tests Link’s reflexes and skill. Not running around the map. Not taking thirty minutes as you fiddle around with Ultrahand to progress through three phases of a single shrine.

    It’s like TOTK was forced with the worst of two worlds. It avoided the influence of old school Zelda, and it couldn’t provide too much variety to work with since the open world game is already hard to design.

    All in all, I didn’t mind the “go here” “go there” attitude that TOTK developed to extend simple tasks like unlocking the Sky Towers. I’m satisfied with the BOTW formula, but it should place a much larger emphasis on puzzles. Not big lengthy physics puzzles, a simple chain of commands to get Link from A to D in five minutes. Time will tell whether vehicles in Zelda will be popular, but for me on a personal level, they’re a bust.
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  34. May 17, 2023
    7
    The entire world+story feels forced, and carried by a gimmick which distracts you from how empty and lifeless TOTK really is
  35. Jun 7, 2023
    7
    The Legend of Zelda: Tears of the Kingdom attempts to fix some of the flaws of its predecessor by adding mechanical depth, but in doing so loses some of the simplicity and freedom that gave it a sense of wonder.
  36. Jun 2, 2023
    7
    "The Tears of the Kingdom" has adopted the production methods of "The Legend of Zelda: Breath of the Wild" in many areas where changes should have been made.And there is a significant amount of repetitive content
  37. Aug 28, 2023
    7
    Gameplaywise this is the best this franchise has to offer, I'm sure each title going forward will improve this even more.
    But the story, on the other hand, is weak and very unimaginative for a title like this, it's even worse than Breath Of the Wild. Every other aspect of this game is incredible, the music, the art direction... This game had everything to be a masterpiece. Sadly the
    Gameplaywise this is the best this franchise has to offer, I'm sure each title going forward will improve this even more.
    But the story, on the other hand, is weak and very unimaginative for a title like this, it's even worse than Breath Of the Wild. Every other aspect of this game is incredible, the music, the art direction... This game had everything to be a masterpiece. Sadly the lackluster story is a deal-breaker for me and I hope the developers put more effort into this department in future titles.
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  38. May 16, 2023
    7
    The game has a different feel than BotW. BotW is more polished and aligns more to the previous games, but it is ofc. also hard refresh a well established IP genre yet again.
    Both are great games, but if you have to compare them, then the original wins out in my opinion and that's why I'm giving it a 7
  39. May 19, 2023
    7
    Just like the previous one. Anyone giving this more than a 7 is naive. Anyone giving this less than 6 is a hater.
  40. May 13, 2023
    7
    No one's here to read a college thesis, so I'll knock this one out, good/bad/ugly style (ugly being things that I wasn't a fan of but that don't affect the overall score).

    The Good: -if you liked BOTW, you'll be happy to know all of its mechanics have essentially returned. -the new runes are mostly pretty good and shake up exploration in inventive ways. -the remixed overworld isn't
    No one's here to read a college thesis, so I'll knock this one out, good/bad/ugly style (ugly being things that I wasn't a fan of but that don't affect the overall score).

    The Good:
    -if you liked BOTW, you'll be happy to know all of its mechanics have essentially returned.
    -the new runes are mostly pretty good and shake up exploration in inventive ways.
    -the remixed overworld isn't perfect, but I am willing to admit they did more than I expected them to.
    -the new areas are pretty cool. Spelunking is really fun.
    -the dungeons, as the game calls them, are generally a big improvement on the Divine Beasts.

    The Bad:
    -if there were aspects of BOTW you didn't like, you'll be disappointed to know that every single core mechanic has returned.
    -using Ultrahand for building (it has other uses, which are fine) sucks. Stray from what the game *wants* you to make and it will rarely ever work. Just make bridges. They're funny and they actually work.
    -while it doesn't come into play often, there are parts of the world where it's very clear the game wasn't built with your toolset in mind. (hint: because it was built for BOTW's toolset)
    -the story is almost laughably bad. Same minimalistic approach as BOTW but with a far worse script. Ganondorf deserved better.

    The Ugly:
    -no matter what the game calls them, these still aren't dungeons as Zelda fans know them. The Divine Beasts weren't terrible, but they left me feeling hungry for something better. Dungeons in this game are basically the Divine Beasts without the control mechanism. They are generally better, though.
    -they took whistle-sprinting out. While it was a glitch and did need to be removed, it was really handy for getting around quickly. Having nothing replace it is really unfortunate.

    Overall a fun game, but six years and $70 is a big ask for what we ultimately ended up getting, which largely does play like an DLC rather than a proper sequel. Not in terms of scope (the game definitely has scope), but in terms of what the game actually is.
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  41. Jun 26, 2023
    7
    An evolved emphasis on the world and it's progression through time, Tears of the Kingdom is the direct sequel to Breath of the Wild, but I couldn't help but feel it fell short of what I expected given six years of development polish. Something about it is lacking the magic that Breath of the Wild had, be that because Breath of the Wild exists or because it's hardly a completely unique gameAn evolved emphasis on the world and it's progression through time, Tears of the Kingdom is the direct sequel to Breath of the Wild, but I couldn't help but feel it fell short of what I expected given six years of development polish. Something about it is lacking the magic that Breath of the Wild had, be that because Breath of the Wild exists or because it's hardly a completely unique game in it's own right, Tears of the Kingdom doesn't come close to justifying the cost of it's development time in my opinion.

    Breath of the Wild's approach, while lacking in some areas of the overworld, kept you grounded and involved in navigating the world itself. Tears of the Kingdom wants you to skip it by creating any amount of vehicles to navigate over those some obstacles. Because of this, and the quality of other entries in the Zelda franchise, I don't feel that Tears of the Kingdom is necessarily better than Breath of the Wild, it's just more of it.

    That said, it's deeply enjoyable if you cast aside your experience with Breath of the Wild, the cast, voice acting, story implication and gameplay still chalk up to be the new standard for what Zelda games and open world games should aspire to. I just hoped for something more unique.
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  42. May 15, 2023
    7
    O jogo usa a mesma formula do primeiro, o mesmo mapa com partes adicionais, algumas mecânicas idênticas ao primeiro jogo, e algumas novas, porem na minha gameplay tive diversos problemas de desempenho ao usar algumas habilidades, encontrei bugs com construções, no switch pro esta rodando em media 18 a 30 fps instáveis, achei as texturas pioradas em relação ao primeiro talvez pelo mapa doO jogo usa a mesma formula do primeiro, o mesmo mapa com partes adicionais, algumas mecânicas idênticas ao primeiro jogo, e algumas novas, porem na minha gameplay tive diversos problemas de desempenho ao usar algumas habilidades, encontrei bugs com construções, no switch pro esta rodando em media 18 a 30 fps instáveis, achei as texturas pioradas em relação ao primeiro talvez pelo mapa do céu, inimigos pouco modificados em relação ao primeiro jogo. Para mim BOTW ainda continua sendo melhor que esse, e acredito que esse segundo jogo, poderia ser facilmente uma DLC Expand
  43. May 16, 2023
    7
    Generally improves on a lot of the weaker aspects of Breath of the Wild. The issue is that the new content is mostly pretty empty and/or gets recycled often. The depths genuinely might be one of the worst open worlds I've played in recent times. Everything looks the same, the enemy variety is very low there and you only want to visit it to increase your battery life and look for randomGenerally improves on a lot of the weaker aspects of Breath of the Wild. The issue is that the new content is mostly pretty empty and/or gets recycled often. The depths genuinely might be one of the worst open worlds I've played in recent times. Everything looks the same, the enemy variety is very low there and you only want to visit it to increase your battery life and look for random treasure chests in mines for some costumes. Otherwise there is nothing of real interest. Certainly no big vistas of meaty content of the overworld. Hell not even shrines. At least proper dungeons are back. They might not have any interesting loot to plunder but the puzzles are good and not so gimmicky again. Do you like expermenting with funny mechanics in a huge sandbox you will like this 100%, I just wish it had more Zelda elements to it. And a real story instead of flashbacks. Expand
  44. May 15, 2023
    7
    Enjoying the building mechanic. Most likely a GOTY contender. However if any other game released with frame drops, artifact shimmer, and pop in etc., reviews wouldn’t be throwing out as many 10’s
  45. Jun 28, 2023
    7
    While the new concepts added are good, they aren’t fully capitalised on, as too much content in this game is recycled from its predecessor. They really should have made a new surface map from scratch because the wonder of exploration I got from the first game was completely erased here. Combat still sucks, temples are still simplistic and the new world is largely uninteresting, though theWhile the new concepts added are good, they aren’t fully capitalised on, as too much content in this game is recycled from its predecessor. They really should have made a new surface map from scratch because the wonder of exploration I got from the first game was completely erased here. Combat still sucks, temples are still simplistic and the new world is largely uninteresting, though the shrines have improved here. Expand
  46. May 16, 2023
    7
    Игра прикольная, но 70% мобов из предыдущей части как и текстур. Да механики новые и интересные, но нет такого вау эффекта как от предыдущей части.
  47. May 30, 2023
    7
    Nice experience, as good as the BOTW, but with certain drawbacks:
    Nice map, but I have seen it in BOTW; sky islands are great, but they are too small; dungeon map is large, but only filled with monsters and not very fun to explore.
    Too much material collections are needed for the battery upgrade, and again, most parts of the dungeon are boring to explore; the new mechanism drives higher
    Nice experience, as good as the BOTW, but with certain drawbacks:
    Nice map, but I have seen it in BOTW; sky islands are great, but they are too small; dungeon map is large, but only filled with monsters and not very fun to explore.
    Too much material collections are needed for the battery upgrade, and again, most parts of the dungeon are boring to explore; the new mechanism drives higher need for all types of resources which makes me feels bad worrying about spending resources, which is less fun than if I do not need to worry about those.
    The Y+B bug solved the problem, but the version update is forced without prior notice, which ruined this trick for me.
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  48. May 24, 2023
    7
    Es un juego bueno, el apartado artístico mola mucho pero la historia me parece que está desaprovechada y es muy flojita, al final se queda en una historia pasable, el juego es 95% explorar un enorme mapa, cosa que al final cansa.

    Lo recomiendo pero no es perfecto en absoluto y l he echado 60h o más
  49. Jul 4, 2023
    7
    Can't put a finger on it, but I got bored fast. The visual quality is good. The story felt boring compared with breath of the wild. If I should describe what this full price game feels like, like a collection of mods, including cheating mods.
    It does not feel balanced and I have to limit myself on which tools I am allowed to use, without robbing me myself of any challenge/fun. The sky
    Can't put a finger on it, but I got bored fast. The visual quality is good. The story felt boring compared with breath of the wild. If I should describe what this full price game feels like, like a collection of mods, including cheating mods.
    It does not feel balanced and I have to limit myself on which tools I am allowed to use, without robbing me myself of any challenge/fun. The sky islands feel like simple puzzles, while the underworld feels like unbalanced copy pasta. First Zelda game I probably will never finish.
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  50. May 13, 2023
    7
    The game is just not fully there. I know people hate to hear this, but it’s just a DLC. The underground is boring with nothing going on, and the sky is hard to traverse with nothing going on. Also, why are so many characters (hestu, etc) acting like they don’t know who Link is? This is a sequel. My biggest problem is that the Fuse system is so annoying. Just let me collect weapons insteadThe game is just not fully there. I know people hate to hear this, but it’s just a DLC. The underground is boring with nothing going on, and the sky is hard to traverse with nothing going on. Also, why are so many characters (hestu, etc) acting like they don’t know who Link is? This is a sequel. My biggest problem is that the Fuse system is so annoying. Just let me collect weapons instead of fusing them to EVERYTHING. Stop adding more and more. Sometimes more simple is better. Expand
  51. Jun 3, 2023
    7
    I dont get the immense praise for this game. Its great, sure, but its mostly just botw with a build-stuff minigame and very poor damage balancing.
  52. May 22, 2023
    7
    Es un buen juego que toma prestada muchas ideas de su predecesores, con atención en los detalles y exploración. Pero se enfoca más en ser una caja de arena para perder horas que en contar una historia. Una de las peores cosas es su apartado grafico culpa de una tecnología obsoleta 2023 como el switch Es un buen juego pero no creo que sea la obra maestra.
  53. May 13, 2023
    7
    Es el mismo juego qué el breath of the wild, agregaron un par de cosas que a mi gusto adornan el juego, pero a mi ver es un simple DLC
  54. May 17, 2023
    7
    More of the same. Lots more of it.

    Seems like the critics didn't play BoTW.
  55. Jun 12, 2023
    7
    Gameplay - 8.5/10
    Story - 5.5/10
    Visuals - 7/10
    Sound design/OST - 8.5/10
    Acting/cinematics - 6.5/10
    Fun - 8.5/10
    -----------------------------------------
    7.4
  56. Aug 29, 2023
    7
    Bread of the Wild me sorprendió, este, siento que es mas de lo mismo, movieron atalayas y santuarios de sitio, no se sabe que ocurrio con lo que ya existia, y el tema de la construcción que va a gustos ...
    Es bueno, pero nada que ver con el anterior
  57. Jun 19, 2023
    7
    This game just doesn't feel like a new entry in the series at all, just very large DLC. the concept and gameplay is virtually identical to Botw.

    You do really feel like you're playing the exact same game with a few twists and gimmicks: - you find korok seeds to enhance weapon slots - you start out at a tutorial area just like Botw - you complete 4 shrines at a time to either expand
    This game just doesn't feel like a new entry in the series at all, just very large DLC. the concept and gameplay is virtually identical to Botw.

    You do really feel like you're playing the exact same game with a few twists and gimmicks:

    - you find korok seeds to enhance weapon slots
    - you start out at a tutorial area just like Botw
    - you complete 4 shrines at a time to either expand stamina wheel or heart containers
    - the overworld is identical, apart from a few tweaks
    - the fighting mechanics are identical, weapon breakage is still present
    - the graphics are identcal
    - the story progression is almost identcal
    - the dialogue and some of the voice work is horrendous, and sounds like they've been out acted by a toddler sometimes
    - still no traditional dungeons, they almost feel exactly like the Botw ones.

    I can't comprehend how it took Nintendo 6 years to develop sometimes like this.. this is not a completely new game, it's just very large DLC.
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  58. Jul 24, 2023
    7
    As much as the world, the gameplay and everything is outstanding, the main narrative is simply boring and repetitive. It really took all my motivation to do all dungeons. You are force to follow characters that are locked into scripted sequence and interact 4-5 locks every time.

    But the pain is worth, the ending is satisfying.
  59. Jun 23, 2023
    7
    -Retour des donjons appréciable.

    Cependant l'histoire reste brouillon et relativement basique, et les personnages ne sont pas du tout attachant. Les sanctuaires ne sont pas plus élaborée que ceux de breath of the wild, et ils ne sont que des reskins en mode soneau . La map est relativement vide, même les sous-sol, c'est intéressant mais totalement vide et avec peu de point
    -Retour des donjons appréciable.

    Cependant l'histoire reste brouillon et relativement basique,
    et les personnages ne sont pas du tout attachant.

    Les sanctuaires ne sont pas plus élaborée que ceux de breath of the wild,
    et ils ne sont que des reskins en mode soneau .

    La map est relativement vide,
    même les sous-sol, c'est intéressant mais totalement vide
    et avec peu de point d'interet.

    La technique de la switch est une catastrophe sans nom,
    il est temps que Nintendo envisage en future console relativement plus puissante
    comme le steamdeck car la franchement ça commence à piquer les yeux,
    même si la DA est excellente .

    Nouveaux pouvoirs agréable cela dit,
    les fusions pour creer des armes sont sympathique également,
    les constructions etc c'est tres cool
    mais le jeu ne mérite pas plus que la moyenne,
    ok la DA est exceptionnelle, mais le jeu ressemble plus à un tres gros DLC
    qui aurait mis 6 ans pour arriver qu'a un vrai Zelda et la licence Zelda ne doit pas être immunisé
    aux critiques constructives, le jeu est correct sans être extraordinaire, mais ont à pas l'impression d'avoir un jeu qui fait peau neuve en main propre et certainement pas à la hauteur technique et visuelle de ce qu'ont pourrait un minimum s'attendre en 2023, graphiquement c'est un jeu daté de 10 ans .
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  60. May 13, 2023
    7
    My main concern prior to playing was that Tears would feel more like an expansion or DLC than a true sequel. The pre-existing overworld remained, and the visuals appeared mostly unaltered.

    These fears were (mostly) dispelled after a few hours of playtime. The game encourages you to think and improvise in a way that few others have done before, including BoTW. The world is truly vast,
    My main concern prior to playing was that Tears would feel more like an expansion or DLC than a true sequel. The pre-existing overworld remained, and the visuals appeared mostly unaltered.

    These fears were (mostly) dispelled after a few hours of playtime. The game encourages you to think and improvise in a way that few others have done before, including BoTW. The world is truly vast, probably twice the size of the original and the sense of freedom is intoxicating. You won’t get more than a few minutes into a task or journey before becoming distracted with something new, and yet somehow the game never feels overwhelming.

    The Sky Islands are beautiful and awe-inspiring, The Depths are vast, despite having a repetitive procedurally-generated feel about them.
    Some of the new concept mechanics are ingenious in a way that only Nintendo could conceive, and must be experienced first-hand to fully appreciate their brilliance.

    I would point out however that the game has failed in doing what all great sequels are in fact required to do: and that is to address its predecessor’s shortcomings:-

    The clunky and banal combat system, the tedious cooking routine, overly brittle weapons, feeble voice acting and occasional FPS issues are a few examples of drawbacks which remain unrectified.

    It’s a very fun and inventive game, easily a top 5 Zelda title without question, but in my opinion has failed to show sufficient separation from an already imperfect first title to be considered an all-time great.
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  61. Jul 11, 2023
    7
    For a game that lays it on heavy that Hyrule is in even more danger with the impending return of the *Demon King* and ruins falling from the sky, it sure does feel very undercut by the silly Zonai building gameplay and complete absence of any sort of pressure.

    And the big spoiler– TotK repeats one of BotW's biggest problems by not having a single crumb of post-game, instead leaving you
    For a game that lays it on heavy that Hyrule is in even more danger with the impending return of the *Demon King* and ruins falling from the sky, it sure does feel very undercut by the silly Zonai building gameplay and complete absence of any sort of pressure.

    And the big spoiler– TotK repeats one of BotW's biggest problems by not having a single crumb of post-game, instead leaving you with the same **** star on your save file as the previous game. Sure. It's still good and fun and there's new stuff to discover that is very interesting. But this time I'm not gonna come back to this **** game to 100% it.
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  62. Jul 17, 2023
    7
    Tears of the kingdom just like breath of the wild captivated me for 20-30 hrs, but soon after I started getting the same burn out as i did with BOTW. There is tons of new things to make the game feel fresh but the underlying systems and gameplay are the same. Go kill 4 bosses, do bunch of shrines, explore similar world as in BOTW but with few changes and once again collect something likeTears of the kingdom just like breath of the wild captivated me for 20-30 hrs, but soon after I started getting the same burn out as i did with BOTW. There is tons of new things to make the game feel fresh but the underlying systems and gameplay are the same. Go kill 4 bosses, do bunch of shrines, explore similar world as in BOTW but with few changes and once again collect something like 1000 korok seeds without ability to track them without using a third party app . The underground level is an copy pasted wasteland that is just annoying to explorer and there is so few sky islands that I do not get how they even made that a selling point. You will hear people saying the game is 2 or 3 times bigger then BOTW but in reality its maybe like 1.2 - 1.5 times bigger. If it was not for the whole construction mechanics this game would not be even consider to be innovative in any way. Its a shame that the same devs that have shaken up the gaming market with BOTW decided to go the same route as the rest (UBISOFT 2.0) and just create another copy pasted game. Expand
  63. Aug 14, 2023
    7
    Quick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rarer for me to get into a multiplayer game. Up to try any genre of games and sometimes I find somethingQuick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rarer for me to get into a multiplayer game. Up to try any genre of games and sometimes I find something new that I didn't think I'd like. I own a little bit of everything; PC (built by me), Xbox, Playstation, and a Switch. I prefer Playstation due to their focus on narrative games. For scoring, I’ll be using the Gameinformer review scale and of course influenced by my personal opinions.

    (7) Average.
    The game’s features may work, but are nothing that even casual players haven’t seen before. A decent game from beginning to end.

    It feels like I'm playing the god mode version of Breath of the Wild. They give a bunch of OP abilities at the start of the game that lets you cheese through the game. I would avoid the abilities to get a better experience. I loved the original but this one for some reason is not giving me the same feeling. Not sure why since everything is similar to the original. Maybe it's exactly that, too familiar, a place I feel like I already explored.

    I'll update the review once I've beat it. Maybe it'll get better.
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  64. May 14, 2023
    7
    Not the best thing since sliced bread. Started off great, then descended into the same old **** as the last game. Big open world, random shrines. Underwhelming bosses. and the biggest flaw of them all; HORRIBLE CONTROLS. Good game to pass the time. Greatest game of all time? Hell no.
  65. May 18, 2023
    7
    I played BotW years ago. I completed the story multiple times. I hit 100% completion once. I spent roughly 200 hours playing the first open world version of Zelda games.
    I got mixed feelings about TotK though. Is pretty much the same game, but I'm not the same person. It's simply waste of time to find 100+ shrines, hundreds of Koroks all over again. It's the same game, but yet I got
    I played BotW years ago. I completed the story multiple times. I hit 100% completion once. I spent roughly 200 hours playing the first open world version of Zelda games.
    I got mixed feelings about TotK though. Is pretty much the same game, but I'm not the same person. It's simply waste of time to find 100+ shrines, hundreds of Koroks all over again. It's the same game, but yet I got impression that is the same game but with so many cool features, it makes visuals worse. Playing in hand held after all these years just make you tired and irritated.
    I love the mechanics but I'm too old to play this game again. I spent around 10 hours so far and I know already I won't make 100%, im more likely not complete the storyline. All this sandbox idea does not impress me.
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  66. Jun 15, 2023
    7
    I have 30 hours into this game as of this review. I have a similar love hate relationship with this one as i did breath of the wild. I didn't think they could make the story worse, but somehow, they did. All 4 characters say the same thing when you help them. "Oh, it's my destiny to fight with you Link!?" If you don't know the interactions of the characters between the last game (i.eI have 30 hours into this game as of this review. I have a similar love hate relationship with this one as i did breath of the wild. I didn't think they could make the story worse, but somehow, they did. All 4 characters say the same thing when you help them. "Oh, it's my destiny to fight with you Link!?" If you don't know the interactions of the characters between the last game (i.e Prince Sidon), you won't really feel connected to the sequel story. Speaking of that, why was there no mention of anyone from the last game or the divine beasts? Urbosa, mipha?:(

    So in this sequel, you actually don't get the freeze or bomb skills anymore. Now you have... ultrahand where you can attach things to everything. Thus this game became a build 2 win game. The other power Ascend, i thought it would be amazing. The power to go through anything vertically above you whether it be, mountains, monster hideouts, or caves under the towers. Yet it feels hardly utilized in the game other than shrines. And some terrain ascend doesn't even work on.

    I have done all 4 temples. They were ok. The wind temple was pretty easy since you could use wind even from rooms that were locked behind gates.

    I think i am not the target audience for the building nature of this game.

    THE MOST ANNOYING THING of my 30hr playthrough- Pulling out your bow, scrolling through 100 of items you can attach to the arrow. This is not good UI design. It's like scrolling simulator in the middle of combat? Who said that was ok?

    Nintendo needs to make a linear zelda game which plays like red dead redemption 2 did. As much as a developmental feat the physics of this game are, I think more of the annoyances outweigh the better areas.
    You can still make an open world game with deeper exploration into the story and the ability to mess around with the environment as seen in RDR2..
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  67. May 13, 2023
    7
    Zelda Totk is definitly a Great Game, but it have hard Problems with the Performance. Sometimes it feels like 10 FPS when u fight or build. I also have sometimes soundbugs.
  68. Jun 26, 2023
    7
    The Legend of Zelda: Tears of the Kingdom takes the magic of Breath of the Wild and makes it bigger, sillier, and much more fun. It’s an excellent time, packed to the brim with beauty and joy, and there’s nothing like it on the Switch. Unfortunately, there is a deja vu feeling of you’ve already seen this, and done that. I don’t like how they re used the same map, as it can feel like you’reThe Legend of Zelda: Tears of the Kingdom takes the magic of Breath of the Wild and makes it bigger, sillier, and much more fun. It’s an excellent time, packed to the brim with beauty and joy, and there’s nothing like it on the Switch. Unfortunately, there is a deja vu feeling of you’ve already seen this, and done that. I don’t like how they re used the same map, as it can feel like you’re just playing breath of the wild with way more wild mechanics. That’s not a bad thing, it’s just I wish they didn’t put there entire focus on open world mechanics Expand
  69. Aug 13, 2023
    7
    It's a great game, but its standing on the shoulders of a giant. Its fun and great its just... too similar to breath of the wild, minus the new mechanics. I am talking specifically about the music, world, storytelling, art style ect, and especially the story, characters, and dungeons,and the foundation elements of gameplay like shrines koroks points of interest monsters, they differIt's a great game, but its standing on the shoulders of a giant. Its fun and great its just... too similar to breath of the wild, minus the new mechanics. I am talking specifically about the music, world, storytelling, art style ect, and especially the story, characters, and dungeons,and the foundation elements of gameplay like shrines koroks points of interest monsters, they differ remarkably little from the first game, REMARKABLY little. As in, they are exactly the same as the first game. When I was growing up new zelda games were extremely different from one another, they were avenues for creativity. The new gameplay features are extremely clever and awesome and based on those alone you cannot say this is anything less than a 10/10 experience... but why have they used the same music, exact same worldmap, same storyline, same method of story delivery, and same crappy dungeons. Why have they kept the same gameplay loop and the same empty feel of the world, the same mechanic for everything in the game. It just seems incredibly lazy or shortsighted for a team that is so obviously immensly talanted at game design. They remembered to design the game, but they forgot that games are art and need to be unique. This is Breath of the wild 2, but most of the game is just Breath of the wild still, I would say that a large part of what you will be doing in the game is the same old gameplay loop, which for an open world game that is as large as this, gets old pretty fast the second time around... on the same map... with the same music... and the same boiler plate story with cheesy voice acting and terrible story delivery. If the game hadnt settled on the same music, art, gameplay and story by simply adding new things on top of another game that has already existed for years it would have had a far greater impact, it would be a 10 without question, but this is not a new game, it is new stuff addition for Breath of the wild, so for that it is getting a slightly dissapointing 7. Its lazy, really it is. They have an immense wealth of incredible games to draw on for inspiration, they are standing on the shoulders of giants, but from a creative standpoint they have just chosen to put a new hat and trousers on breath of the wild. For first timers it must be incredible, but I am not a first timer so: 7
    - good game, great new mechanics, fun, original
    - unoriginal, minimal changes, simplistic for anyone who isnt new
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  70. Aug 1, 2023
    7
    Welp its certainly a BOTW remix. If you liked the previous game you will like this one, if not it does very little to improve on the problems of the original. This game has a lot of issues past the surface. The rewards form exploration are still poor, the UI is still not good and the game has basically no accessibility options not even brightness. Fusing stuff and menu navigation feelsWelp its certainly a BOTW remix. If you liked the previous game you will like this one, if not it does very little to improve on the problems of the original. This game has a lot of issues past the surface. The rewards form exploration are still poor, the UI is still not good and the game has basically no accessibility options not even brightness. Fusing stuff and menu navigation feels unintuitive and weapons are somehow worse durability they did not adress that common critique, fusion does little to fix it. Many of the ideas in this game wear out fast: depths is cool for a few minutes but its very much same textures and not much besides autobuild and batteries which are not really needed since game always pushes you to use same vechicles/ builds. Its pretty empty and meaningless past a point. Sky islands also have little to do minus spirit sage. There are more types of enemies but they still feel underwhelming comparatively, nor are they that interesting. and you beat them mostly wwith arrows. The story is plain poor, not only are memories scattered and poor way to teel it but it feels just same rehash like they threw in ideas from ocarina and any other zelda with little impact, and direction and can be pretty much skipped to light dragon. The dungeons while some are ok they really still feel like they fall short of this series potential and did not improve enough. Ultra hand while fun slows the pace and usually results in making same stuff that works i enjoy it for engineering brain but it tanks framerate and the game doesn't fully use its potential. The allies abilities work poorly when trying to activate and get in the way, botw had better ones like revali that helped how did that regress? Link and ganon especially ganon is underwhelming and barely characters at times. at times world feels large for the sake of it. It really feels like they used alot of botw again with same map but didn't fix its issues. i don't understand how it took 6 years at times and $70 is alot to ask for what feels like a game i already played 6 years ago. It also ignores events and stuff prom previous game like sheikah and just replaces it making it not really a good sequel in narrative or some aspects. TLDR its botw remix solidly made but underwhelming and frustrating. Expand
  71. May 14, 2023
    7
    Es un buen juego pero tiene lo que le paso a muchos juegos. Es un juego continuista con algunos extras pero eso no es malo al contrario en tan divertido como el anterior.
  72. Jul 2, 2023
    7
    I know, for some of you it's a ten out of ten but for me it's only seven. So let me explain, why i think Zelda tears of the kingdom isn't a masterpiece.
    First: I like this kind of games where doing side activities, but why the hell there are so many shrines!? I would more like a 70 shrines, and dont miss a piece of stamina because there is less shrines than i need!
    Second: Yeah, it is a
    I know, for some of you it's a ten out of ten but for me it's only seven. So let me explain, why i think Zelda tears of the kingdom isn't a masterpiece.
    First: I like this kind of games where doing side activities, but why the hell there are so many shrines!? I would more like a 70 shrines, and dont miss a piece of stamina because there is less shrines than i need!
    Second: Yeah, it is a good game but it has too many things that are just frustrating like the fighting system.
    Third: All the abilities like Ultrahand or recall aren't as good as other things. BOTW did it better with fighting abilities.
    Fourth: I hate zonai devices. Thats it.
    Fifth: Bosses are too hard in the beginning. I did whole dungeon in depths under death mountain and only thing that was stopping me from kicking his ass, was my sword dealing only ten damage. After getting the 35 sword it was easy as defeating normal enemy.
    Overall, looking what i wrote it sounds like i hate this game. No, i like it, but for 70$ starting getting bored doing sidequests and trying few mainquests, it's your decision is it worth it. If you played BOTW you could give it 10/10 but for me it's solid seven. But if you are a Assasins Creed fan you could say it's 6/10. So it's your choice.
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  73. May 13, 2023
    7
    I’m enjoying the game, but I feel like playing BOTW again, like somebody said here, is the same game from a different time line, the story is basically the same, you have to do the same you did before with the sanctuaries to improve link, visit the same 4 regions to solve something, the big dungeons are being solve as you already know, etc. The new mechanics make you think, that’s true.I’m enjoying the game, but I feel like playing BOTW again, like somebody said here, is the same game from a different time line, the story is basically the same, you have to do the same you did before with the sanctuaries to improve link, visit the same 4 regions to solve something, the big dungeons are being solve as you already know, etc. The new mechanics make you think, that’s true. The puzzles keep being great, it’s a fun game, but it’s like they forgot about the existence of BOTW and made the same game with news tricks so it can feel “different” Expand
  74. Aug 15, 2023
    7
    An incremental game compared to BotW, Nintendo listened to no feedback here and did their own thing.

    That's good and bad, but when it's bad it's really bad. Main plot is boring and poorly conveyed, quests are contrived and convoluted so often you think... But I already know what to do just let me do it... Weapons constantly break, everything is a grind. Occasional bugs nothing game
    An incremental game compared to BotW, Nintendo listened to no feedback here and did their own thing.

    That's good and bad, but when it's bad it's really bad.

    Main plot is boring and poorly conveyed, quests are contrived and convoluted so often you think... But I already know what to do just let me do it...

    Weapons constantly break, everything is a grind.

    Occasional bugs nothing game breaking and that is impressive.
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  75. May 15, 2023
    7
    Good enough. Far away frombeing a master piece.
    I am 10 hours in that game. Enough time for an assessment of what I played. Will change when I progess.
    In general adventure games are rare these days. I understand why BotW gained such a big fan base. I am a big Zelda fan since more than 20 years. Even played all the handheld titles. So Nintendo had even less power and created nice
    Good enough. Far away frombeing a master piece.
    I am 10 hours in that game. Enough time for an assessment of what I played. Will change when I progess.
    In general adventure games are rare these days. I understand why BotW gained such a big fan base. I am a big Zelda fan since more than 20 years. Even played all the handheld titles. So Nintendo had even less power and created nice adventures with that.
    TotK is a loveletter to all those hype fans from BotW. It totally misses you if you're not part of that fan base. Controls are a mess. Immersion gets destroyed by the ubiquitous use of this editor functions like ultra-hand and synthesis. Fiddly and with ugly UI elements. Then those elements like combining an individual arrow with each shot with an item you have come on top. That is useability hell.
    Well the graphics are good for people who are only used to playing on switch. I would say it is as beautiful as Pokemon Arceus. Anyone being used playing on current-gen consoles or PC might miss a lot that we are used these days.
    And I won't even start with reusing the world, textures, assets,... Fair enough doing that. But despite the new functions it feels too plain to me.

    Good things are... There still is enough good adventure inside. A lot of work went into breathing new live into the world. In my opinion this could easily be way better in 6 years. But hell... I played and loved Halo infinite and that game is far away from being perfect. Not mentioning the time it took for production.
    For me the right way of playing Zelda TotK is lowering my expecations a lot, not trying to get annoyed by the bad controls and trying to only look on the positive sides like a very big altered world I already know but can re-discover. The triangle-world-formula still works and it is fun letting my daughter play and see what happens when she tries to find solutions for the challenges the world throws at her.
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  76. May 19, 2023
    7
    I'm now totally convinced the reason Nintendo delayed the release of Tears of the Kingdom a full year was because they knew Elden Ring was a superior game in every way.

    Where Elden Ring shines in exploration, traversal, and rewards, TOFK misses the mark. Getting around this massive world feels extremely tedious and the rewards for discovering a new cave, defeating an enemy camp, or
    I'm now totally convinced the reason Nintendo delayed the release of Tears of the Kingdom a full year was because they knew Elden Ring was a superior game in every way.

    Where Elden Ring shines in exploration, traversal, and rewards, TOFK misses the mark. Getting around this massive world feels extremely tedious and the rewards for discovering a new cave, defeating an enemy camp, or unlocking a hidden chest in one of the many shrines just doesn't feel worth it. Players should feel rewarded for spending 15 minutes climbing a mountain or solving a puzzle and this game really fails at it.

    Resource management in this game is a chore. You'll find yourself constantly scrolling through the item menu to create space for new weapons or shields that are going to break ten minutes later. It was annoying in BOTW but for some reason Nintendo made it 10X worse in TOTK.

    The new abilities don't feel flushed out. Mechanics for the new "ultra hand" ability are clunky and at times infuriating. Lining up the parts of a vehicle you're trying to craft is extremely tedious and aggravating. The worst part about the new vehicle system is that you constantly have to manage energy supply levels or the thing you just spent a half hour making will break. It's basically like a more aggravating version of breakable weapons.

    I could look alot of these problems aside if the story was compelling, but 40 hours in, there just isn't enough here to make me care about what i'm doing. Nobody in this world seems to be too worried that their capital got blown up and all this crazy **** is happening. All the NPCs do is hammer you over the head with repetitive dialogue and silly side quests. It's like Nintendo completely overlooked giving context to the people of apocalyptic Hyrule while making this Frankenstein of a game.

    In summary, I think Nintendo would've been much better off creating an entirely new game based around the archipelago sky islands instead of making people pay $70 for a Breath of the Wild DLC, which is ultimately what Tears of the Kingdom is.
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  77. May 23, 2023
    7
    (No Spoilers) After 90% completion of the game, with mainstory finished. If you want constructive reviews, instead of "10/10 Masterpiece" or "0/10 awful" - here's a read for you:

    Definitely more than just a DLC, this game improves in almost every aspect in comparison to BotW. But its not without its flaws. The games open world is once again one of its biggest strengths. You can find
    (No Spoilers) After 90% completion of the game, with mainstory finished. If you want constructive reviews, instead of "10/10 Masterpiece" or "0/10 awful" - here's a read for you:

    Definitely more than just a DLC, this game improves in almost every aspect in comparison to BotW.
    But its not without its flaws.

    The games open world is once again one of its biggest strengths. You can find stuff everywhere, the game is full of interesting things to do.
    But in later stages of the game, I didnt even bother opening the chests in shrines anymore, as its just another weapon or other useless junk - the game is missing some collectibles aside from just korok seeds to give loot more variance, instead of just another diamond.

    Side Quests, Exploration, Music and the polish that this game delivers are top notch, one of the best in open world videogames. But the MainQuest is just really weak, with collecting 4-5 macguffins to open the path to progress further. And this gets very old, very quick.
    The temples are incredibly boring designed, the mechanics are incredibly repetetive, with most of the challenges being transporting an item to a destination point. Comparing to older titles, there is no engaging mechanic you need to use to solve the puzzles and riddles. It's Ultrahand, in every situation.

    Ultrahand is a quite clever mechanic, but so incredibly overused, its getting boring to solve every puzzle with it. The game's desperately missing more variety in this aspect.

    After 70+ hours with just another "find the 4 items"-mission, I really hate-finished the end, although a specific plot twist was really interesting and definitely one of the reasons that I still cared about the story.

    Game's definitely hold back by hardware limitation of the old switch system, nintendo really should have released a new hardware at this point, it looks so much better on emulation systems with 2k or higher resolution and 60+ fps than on switch. It's in every aspect the better experience to play this on PC with an Emulator, and that's completely nintendos fault, still not releasing a new hardware.

    Verdict: Very Repetetive, boring and lazy progression design. Beatiful and fun open world.
    Story is not bad, but the way it's presented to the player doing sidequests first doesn't make sense.
    Still no voice acting, still old hardware, and still breakable weapons.
    Its breathtaking to explore the world, but it gets very old, very fast.

    If you liked BotW you will also like this game.
    It's good, but by no means a masterpiece.
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  78. Jul 1, 2023
    7
    For sure, it is really impressive what an amazing job Nintendo did with the totally obsolete Switch Hardware. However, that is exactly the problem. The ambitions were too big and the possibilities too limited. What's left is a huge game with interesting mechanics, but much of it is just empty and boring. The world seems almost dead. Quests are repetitive and what you get for real effortFor sure, it is really impressive what an amazing job Nintendo did with the totally obsolete Switch Hardware. However, that is exactly the problem. The ambitions were too big and the possibilities too limited. What's left is a huge game with interesting mechanics, but much of it is just empty and boring. The world seems almost dead. Quests are repetitive and what you get for real effort isn't worth the effort in the end. A similar game from another manufacturer would have landed somewhere in the middle of the ratings. Nintendo gets perfect ratings. Expand
  79. Jul 5, 2023
    7
    当我在玩旷野之息的时候,那些未知的区域能够给我很大的探索欲望,看到一些瑰丽的景观(比如第一次看到在火山口上爬行的蜥蜴神兽)也都让我感到敬畏。到了王国之泪我就没有这种感觉了,因为我太熟悉海拉鲁大陆了,陆地上的东西变化不多,我感觉都很熟悉;而空岛的面积也比较小,且不是很连贯,就像是几个飘在空中的神庙;地下世界的设计很千篇一律,难以让人产生探索欲。当我在玩旷野之息的时候,那些未知的区域能够给我很大的探索欲望,看到一些瑰丽的景观(比如第一次看到在火山口上爬行的蜥蜴神兽)也都让我感到敬畏。到了王国之泪我就没有这种感觉了,因为我太熟悉海拉鲁大陆了,陆地上的东西变化不多,我感觉都很熟悉;而空岛的面积也比较小,且不是很连贯,就像是几个飘在空中的神庙;地下世界的设计很千篇一律,难以让人产生探索欲。
  80. May 19, 2023
    7
    Honnêtement, si vous n'avez pas fait BOTW, le jeu vaut le coup car il reprend 90% du génie du 1er jeu avec une surcouche de gameplay systémique assez géniale mais autrement...mes craintes se sont avérées justes pour ma part malheureusement..

    J'ai pourtant vraiment adoré l'ile céleste du prélude avec son ambiance, sa jolie DA et les pouvoirs vraiment gratifiant. Ayant lu les tests et
    Honnêtement, si vous n'avez pas fait BOTW, le jeu vaut le coup car il reprend 90% du génie du 1er jeu avec une surcouche de gameplay systémique assez géniale mais autrement...mes craintes se sont avérées justes pour ma part malheureusement..

    J'ai pourtant vraiment adoré l'ile céleste du prélude avec son ambiance, sa jolie DA et les pouvoirs vraiment gratifiant.

    Ayant lu les tests et vu le 96 metacritique, j'étais confiant que le coté 1.5 ne serait pas présent, je me disais qu'on allait passé 50% de notre temps dans des superbes et grandes iles célestes du niveau du prélude ou de grandes cités celestes comme Laputa des studio Ghibli par exemple, avec une verticalité complètement folle, des iles toujours plus hautes jusqu'à la stratosphère pourquoi pas.

    Je me disais que les souterrains seraient des gigantesques cités antiques avec un level design renversant
    ( coucou Elden Ring )
    Je pensais que le royaume d'Hyrule serait complètement transformé et "méconnaissable" des propres dires des journalistes ( Honnêtement à ce niveau c'est de la désinformation, c'est même plutôt grave je trouve )

    Les trailers laissaient entrevoir un scenario plus sombre et mature aussi avec des passages montrant des mécanismes dans les iles célestes qui semblaient modifier l'overworld ou du moins créer des énigmes environnementales gigantesques entre le ciel et la terre.
    Il y a de bonnes idées mais pas assez pour se démarquer de son ainé.

    et bah. Quelle déception..

    Reste un excellent gameplay systémique, oui mais cela ne suffit pas à renouveler le plaisir de la découverte de BOTW .

    Le parti pris de la suite directe était risqué mais sur le papier, il y avait quand même moyen de renouveler l'expérience en modifiant radicalement le royaume d'Hyrule et en travaillant la promesse des 3 strates verticales :cieux, terres transformées et souterrains.

    Sauf que l'exécution du concept relève d'un gigantesque jeu de la flemme, c'est osé quand même.

    Sans trop spoiler vous comprendrez que les iles sont plutôt anecdotiques. Un comble. Le plus gros point noir du jeu.
    Les souterrains sont pas très intéressants. Imaginez les souterrains d'Elden Ring mais vous enlevez tout le level design, toute l'architecture et le lore pour ne garder qu'une matrice vide de grotte dans le noir sur des kilomètres.
    Reste Les transformations du royaume d'Hyrule , bien sont trop minimes .
    Ce n'est pas une suite, c'est un copié collé, voilà le problème.

    Le scenario, je vais pas m'étendre mais BOTW avait le mérite d'être radicale dans son approche du scenario basique mais efficace et mis au service du gameplay et de la découverte.
    Totk est certainement trop enfantin contrairement à ce qui ressortait des trailers.

    Même GOD Ragnarök, que j'ai moyennement apprécié à cause du sentiment de déjà-vu, et bien là je le remettrai volontiers en perspective car la réutilisation/ transformation de l'univers du 1er opus est plus convaincante que dans Totk.

    Je n'ose même pas trop le comparer à Elden Ring, tant la différence de travail est flagrant.
    Je dirais juste que fromsoftware savent au moins " recycler" intelligemment des éléments de gameplay d'un titre à l'autre tout en proposant à chaque fois des expérience complètement renouvelées et singulières.

    Pour conclure, en effet TOTK demeure un bon jeu " grâce" à la reprise bien trop important d'éléments de son grand frère mais bien trop recyclé, avec un sentiment de déjà-vu difficile à digérer. Si vous n'avez pas fait BOTW, il devient de facto un chef-d'oeuvre puisque améliore le gameplay de ce dernier.
    Je lui donne une relative bonne note toutefois car ce n'est pas intrinsèquement mauvais, loin de là par rapport aux jeux du genre mais il demeure plutôt fainéant et manque d'ambition.
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  81. May 14, 2023
    7
    This review contains spoilers, click expand to view. The gameplay is a 10/10 but. the story have a huge flaw the game blatantly ignores botw , no champions mentioned , no divine beasts , no guardians , nothing , they disappeared and no one talks about it Expand
  82. May 14, 2023
    7
    J’ai bien aimé le jeu, l’histoire est intrigante pour une fois, mais les graphismes sans pas a la hauteur boucoup de beug les ralentissements la chute de framerate et inexcusable
  83. May 30, 2023
    7
    I really like the game. A big world to explore with a lot of things to do, but ...
    The Switch is pretty old now, Nintendo did a great job in getting this up and running, but the graphics are sometimes not as sharp as they should be.
    Breaking weapons are the worst feature ever, i hated it on BotW and it's even worse on TotK. Some story links to BotW are nice (like in Gerudo town), other
    I really like the game. A big world to explore with a lot of things to do, but ...
    The Switch is pretty old now, Nintendo did a great job in getting this up and running, but the graphics are sometimes not as sharp as they should be.
    Breaking weapons are the worst feature ever, i hated it on BotW and it's even worse on TotK. Some story links to BotW are nice (like in Gerudo town), other are completly missing. The story misses a lot of its potential. Trying to get money for armor sets is a lot of stupid farming and grinding.
    All in all a good, solid game which could be even better.
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  84. May 13, 2023
    7
    Great game worth playing if you have or haven't played Breath of the Wild

    Sanctuaries are a step up from BOTW, has some interesting new gameplay mechanics. Other than that the game is BOTW 2.0 Same map, mostly the same music, also mostly the same ennemies and the same boring secondary quests and storyline! It also runs really bad on the Switch, and when i say bad it is bad (mostly
    Great game worth playing if you have or haven't played Breath of the Wild

    Sanctuaries are a step up from BOTW, has some interesting new gameplay mechanics.
    Other than that the game is BOTW 2.0
    Same map, mostly the same music, also mostly the same ennemies and the same boring secondary quests and storyline!

    It also runs really bad on the Switch, and when i say bad it is bad (mostly 20fps but sometimes dips under)
    It is also not looking that great, thanks to the cell shading art direction kinda saving the look of it.

    It is not worth a 0/10 but definitely not a 10/10.
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  85. May 14, 2023
    7
    Tears of the Kingdom is very innovative and is a vast improvement from Breath of the Wild. However, the game still has some flaws. The writing is very lackluster and retcons many of the other games and while that is not necessarily a bad thing; the lore in this game just feels inferior to what the previous games had built. I specifically find Ganondorf to be much less compelling as aTears of the Kingdom is very innovative and is a vast improvement from Breath of the Wild. However, the game still has some flaws. The writing is very lackluster and retcons many of the other games and while that is not necessarily a bad thing; the lore in this game just feels inferior to what the previous games had built. I specifically find Ganondorf to be much less compelling as a character compared to his old interpretation that was fleshed out in Wind Waker. You can always count on Nintendo games to be outstanding mechanically, but in terms of writing and artistic direction, I feel like they have developed into something less interesting than how they were on the N64 and Gamecube. Expand
  86. May 14, 2023
    7
    Tears of the Kingdom is a wholesome, mostly enjoyable adventure game. But six years of development should've resulted in more innovation and refinement. TOTK feels like a sidegrade or reshuffle of its predecessor (BOTW), not a true sequel.

    TOTK carries most of BOTW's strengths but also some of its flaws. Korrok seeds instead of unique rewards, simplistic combat and story, usage of menus
    Tears of the Kingdom is a wholesome, mostly enjoyable adventure game. But six years of development should've resulted in more innovation and refinement. TOTK feels like a sidegrade or reshuffle of its predecessor (BOTW), not a true sequel.

    TOTK carries most of BOTW's strengths but also some of its flaws. Korrok seeds instead of unique rewards, simplistic combat and story, usage of menus interrupting the gameplay flow, breakable equipment that lacks progression, these issues still persist.

    As for new features, the sky islands are an afterthought aside from the tutorial area, fusing does not fix breakable weapons, and the Ultrahand feature absolutely wrecks the framerate. Manipulating the game through crafting contraptions is the best new addition, but it feels more like a cool novelty than something well slotted into the core gameplay.

    Disappointingly, these games continue to be held back by their hardware - playing TOTK would undoubtedly be a better experience on any of the outdated Switch's competitor machines, just like with the previous game.

    Despite these issues, Tears of the Kindgom is a good game that I would recommend to those who seek a mellow but magical adventure. (If you're someone who seeks a gritty or fast-paced experience, look elsewhere.)

    If you observe Tears of the Kingdom in total isolation, it's a good game. As someone who played BOTW and waited six years for a sequel, I cannot help but feel short-changed, as if Nintendo started resting on their laurels after BotW's universal acclaim.
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  87. May 13, 2023
    7
    The Negatives

    No post game, 4 glorified divine beasts with 4-5 terminal unlocks, The underground is mostly empty and is a literally inverted copy of the over world in which the devs add 120 light roots to specifically make it harder to realize it. Sky islands are very sparse and do not have much to do in them other than some main story stuff, same old **** shrines and the gacha ****
    The Negatives

    No post game, 4 glorified divine beasts with 4-5 terminal unlocks, The underground is mostly empty and is a literally inverted copy of the over world in which the devs add 120 light roots to specifically make it harder to realize it. Sky islands are very sparse and do not have much to do in them other than some main story stuff, same old **** shrines and the gacha **** Story is still told through garbage memory system rather than actually trying something different.

    The Positives

    Big open sandbox like botw, cool to build stuff, if you like puzzles then you will have a fun time. Its a solid 7/10 but im confused as to why its getting universal 10's this game does not do enough to justify it having nearly a PERFECT SCORE when it does nothing to evolve gaming like ocarina of time or other games of the past.
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  88. May 13, 2023
    7
    El juego es un BOTW 1.5, si no te gustó BOTW este juego tampoco te va a gustar.
    El mapa es el mismo, pero hasta la ubicación de los shrines es la misma en algunos casos. La historia te la siguen contando con memorias que vas por ahí encontrando, cómo si fuera juego indie.
    La mitad del tiempo que estás peleando te la pasas navegando menús, porque ya se rompió el arma y porque te la pasas
    El juego es un BOTW 1.5, si no te gustó BOTW este juego tampoco te va a gustar.
    El mapa es el mismo, pero hasta la ubicación de los shrines es la misma en algunos casos. La historia te la siguen contando con memorias que vas por ahí encontrando, cómo si fuera juego indie.
    La mitad del tiempo que estás peleando te la pasas navegando menús, porque ya se rompió el arma y porque te la pasas buscando hacer combinaciones de las armas, tienes que hacer flechas especiales cada vez que la vas a usar por ejemplo. La gran innovación es que puedes hacer carritos, pues que es un juego de construcción ahora? Los analistas de videojuegos son solo fanboys cegados por nostalgia, ni de coña este juego es Perfecto
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  89. May 13, 2023
    7
    M y score is a 7.5 . This is a Great game that is sadly deeply flawed like botw and doesnt quite live up to much of its potential.

    From a technical standpoint this game is very impressive with how everything looks and runs. The artstlye isnt my cup of Tee but its unique. This games brings back shrines and they are much like in botw. Most of them are great and fun but there is one
    M y score is a 7.5 . This is a Great game that is sadly deeply flawed like botw and doesnt quite live up to much of its potential.

    From a technical standpoint this game is very impressive with how everything looks and runs. The artstlye isnt my cup of Tee but its unique.

    This games brings back shrines and they are much like in botw. Most of them are great and fun but there is one gigantic flaw with them. They all look the same. Something as simple has giving us different shrine themes in different Regions would have really helped from them eventually feeling stale.

    Sadly this games biggest flaw is enemy veriety . They added maybe 4 new enemys and 3 new minibosses. Its baffling that for a game this gigantic it has so few enemys. Becouse of this flaw , combat get stale after a while when youre only fighting the same enemys over and over again. This is a gigantic flaw and makes me take away 1 and a half points.

    The caves in this game are really well designed and funt to play but yet again they suffer from little veriety. they all have the same enemys and goals. finding satori frogs and finding shrines. It would have been so much more exciting exploring the caves if there were unexpected minibosses or enemys or the shrines themselves had unique different themes.

    Overall the Overworld of hyrule just feels too samy to botw with exeptions of caves. Age of calamity showed the potential of how they could change the map like having rebuilt ruins or a rebuilt hyrule castle but much of the game just feels like they only aded sky dabree.

    Speaking of the sky , what a disapointment. The opening Skypllateu is amazing but otherwise there is very little to do in the sky. The skyislands feel like an afterthought that they mostly used for marketing. The underground in this game is just as big as the base botw map but is very empty. Its frustrating becouse it has an extremely cool astetic and atmosphere and the Idea of that you cant see anything and constantly need seeds and checkpoints too light up the map is really cool... but most of the time thats the only thing youre doing. There is a really cool lengthy side adventure in the underground but other then that most of the underground is just walking around and sometimes finde patents or costumes.

    The dungeons in this game are a big mixed bag. On the one hand they fixed botw biggest issue with the dungeons having destinct themes this time around. on the other the dungeons design itselft just isnt as good as in the old 3 zelda games. I think the five terminal sytem really limits the potential of these dungens and that you can solve the puzzles in any order you want. The puzzles are fun but easy. Now the gameplay segment leading up to these dungeons are fantastic and really fun. They give me my zelda dngeons fix but not they just dont reach the highs of the dungeons in twighlight princess , Skyward Sword , Oot. The bosses on the other hand are fantastic and this game has some of the best and most creative bosses in the franchise. And this game has arguably the best ending and final boss in the entire series so thats a humongus step up from botw.

    The story in this game is frustrating. This game has imo the best opening and ending to any zelda game however just like in botw the story is told through memorys and it just cuts any tention the story could have had because its not really relevant to what you are doing at the present moments. The cutscenes are fantastic and add alot to the zelda lore but it would have been so much more effective if it would have been told in the present and in a linear fassion.

    The new fuse mechanic is incredible but it feels like Nintendo spent much more development time on the new mechanics then everything else. I feel like the game would have felt alot better if it came out 3 or 4 years after botw but after 6 years it feels like this game has so much wasted potential. My biggest fear was that this game just eels like dlc and sadly atleast for me , it does just feel like really big dlc most of the time.
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  90. May 13, 2023
    7
    This is gonna be one of those games where the user score will go down as time goes on.

    As someone who loved Breath of the Wild, I can't help but feel disappointed with Tears of the Kingdom. This really does feel like a $70 expansion to a BotW, or rather a different version of BotW, which is lame as half of the fun of the game was experiencing the world for the first time with all new
    This is gonna be one of those games where the user score will go down as time goes on.

    As someone who loved Breath of the Wild, I can't help but feel disappointed with Tears of the Kingdom. This really does feel like a $70 expansion to a BotW, or rather a different version of BotW, which is lame as half of the fun of the game was experiencing the world for the first time with all new mechanics. I already feel like I've seen everything in TotK, the draw just isn't as strong. The gameplay is mostly unchanged, including all of its negatives. Cooking is still annoying, exploration can still feel pointless, durability is even more annoying, etc etc. Link does have new abilities this time around but I honestly think I prefer his old ones. TotK also has pretty bad performance issues, like way more than its predecessor. Dips, stutters, and moments of blurry picture quality are all too common.

    With all that being said, TotK is still a fun and (mechanically) polished experience, which is more than you can say for most AAA games being made these days. Just don't go in expecting something totally new and groundbreaking.
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  91. May 14, 2023
    7
    Tears of the Kingdom is very disappointing. My worst fear came true with this game. Nintendo played it too safe with Tears of the Kingdom and it feels almost exactly alike Breath of the Wild. This game is one of the least innovative Zelda games ever. Instead of a new Hyrule we're in almost the same exact one as Botw. Combat is the exact same with no new moves for Link to use in battle, theTears of the Kingdom is very disappointing. My worst fear came true with this game. Nintendo played it too safe with Tears of the Kingdom and it feels almost exactly alike Breath of the Wild. This game is one of the least innovative Zelda games ever. Instead of a new Hyrule we're in almost the same exact one as Botw. Combat is the exact same with no new moves for Link to use in battle, the food system is the same as BOTW, the shrines are the same where you get 4 orbs or as they're called here blessing of light and trade for stamina or heart upgrade. The bosses are better in this game though than BOTW. The new powers like the ultra hand and having to make raft devices suck cause the rafts go crashing sideways into a wall even when I set it up correctly and you're forced to do this at many point. Every Zelda prior to this introduced new mechanics like Majora's mask introduced the masks and the forms Link could transform into, wind waker introduced sailing and rolling during combat, skyward sword had motion controls and flying through the sky, ocarina introduced 3D zelda and horseback riding on Epona. In Tears of the Kingdom? Nothing. There is really no new gameplay mechanics, not much of a new world and the game is severely lacking innovation. Expand
  92. May 13, 2023
    7
    El Juego cuenta con buenas mecánicas de exploración, buena jugabilidad, pero en el apartado de rendimiento deja mucho que desear, 900p dinámicos no son justos en pleno 2023, que los FPS lleguen a caer hasta los 20 empeora las cosas, que hasta en modo portátil los 720p no sean estables es incómodo, entre otras cosas más.
  93. May 14, 2023
    7
    A good game, with lots of Zelda vibes. A game every Nintendo/Zelda fan would rate a 10.

    Leaving fanaticism aside, it's a good game, but with outdated technology, shallow storyline, and with no real breakthrough in mechanics.
  94. May 14, 2023
    7
    i had a weird feeling about this sequel. While the trailers at first teased interesting twists in the story, game structure/progression & some aspects of the world, I just wondered how they were gonna refresh a game with essentially the same map, enemies & combat, without entering in redundancy & shallowness.

    And after putting the hours on this game, I can confirm that this weird
    i had a weird feeling about this sequel. While the trailers at first teased interesting twists in the story, game structure/progression & some aspects of the world, I just wondered how they were gonna refresh a game with essentially the same map, enemies & combat, without entering in redundancy & shallowness.

    And after putting the hours on this game, I can confirm that this weird feeling developed to disappointment, as much as I wanted to love the game.

    For starters, if you didn't like BOTW, you probably won't like TOTK, and that's a huge let down for people who wanted something different, considering the years of development.

    Exploring the world hasn't changed that much, the feel is quite similar, & while the sky islands & the underground provide new areas for traveling, there isn't something really refreshing, & the reward for exploration feels unbalanced. You are just gonna find some shrines, some enemies (lots of recycling) or some weapon that you probably won't use, or be excited about. Nothing too transcendental.

    The story is there, but the open world shenanigans & the structure of the game progression makes it feel like it is far in the background in your gameplay experience, a problem that BOTW had.

    I had some hopes for the dungeons, & some leakers where claiming wild takes about them, but in reality, they are glorified divine beasts with little to zero difficulty. The lead ups where a bit more interesting though.

    The new abilities have their charm, but if you are not interested (like lots of people) in distracting yourself with infinite builds & fuses that don't provide any substance or meaning to your quest, you probably going to find it tedious & useless quickly. And there are TOO many options with various weapons anyway, so you won't find something really challenging that makes the difference in effectiveness.

    This is without even mentioning the graphics & performance issues that i think they are just unacceptable for any major franchise/major game development. Dips in fps & aged graphics.

    So here we are, with more questions than answers,

    Why is this game getting 10s almost everywhere, with no objective review in sight?
    Why is everyone assuming that an infinite sandbox & open world "experience" automatically gives a game a greatness status?
    What happened to the mystic & sense of transcendence that made past Zeldas so great?

    The thing is, this is a game that is perfect for streamers & people that make memes, because the potential of making jokes & crazy situations is very much there. But it seriously lacks the feel of something transcendental, of the experience of being a hero on a mission, a magical journey with high stakes & immersive places. The customization options are amazing, but they should not be the main point of the game, since i am not interested in minecraft zelda edition.

    Still, there are many moments of charm & there are many opportunities to express yourself & enjoy the ride. But in no way this is a perfect game.

    Reviewers & fans have to take a step back & really analyze this game better, because we are sending Nintendo the wrong message & there's a huge room for improvement.
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  95. May 14, 2023
    7
    It's not 10/10. If you like BOTW, you will like TOTK.

    The problem is BOTW was industry changing game. TOTK isn't. It wouldn't be so bad, if it came 2 years after BOTW, but 6 years? That's too long for amount of changes aplied to BOTW formula. If Elden Ring would come out this year, than Elden Ring would still be GOTY. Nintendo sells game without full voice acting and with horrible
    It's not 10/10. If you like BOTW, you will like TOTK.

    The problem is BOTW was industry changing game. TOTK isn't. It wouldn't be so bad, if it came 2 years after BOTW, but 6 years? That's too long for amount of changes aplied to BOTW formula. If Elden Ring would come out this year, than Elden Ring would still be GOTY.

    Nintendo sells game without full voice acting and with horrible performance (drops to 15-20fps in cutscenes!) for 70$. This is a joke. I am not planning buying next Nintendo console, if they still gonna treat customers like that.

    In summary, people saying that TOTK is 10/10 are just simply lying.
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  96. May 14, 2023
    7
    Em português: Extremamente datado, graficamente, mecanicamente. Sofre do velho e decepcionante CTRL C CTRL V do mundo comparado ao primeiro jogo, com algumas melhorias no quesito de densidade de coisas para se fazer. Não é um jogo decepcionante, ele é justamente aquilo que se você assistiu aos trailers e se você não hypou, você imaginou que seria. Definitivamente não é uma obra prima
  97. May 15, 2023
    7
    A great game as the previous BoTW with additional craft system. I would love to give this game a full mark. However, the performance of the Switch itself is a huge drawback. The graphics and the frame rate in handheld mode is unacceptable in 2023. Personally, I highly suggest everyone to dump your own copy of the game and play it on the emulator to enjoys the beauty of this game.
  98. May 16, 2023
    7
    One word, padding, padding the length with long walks, padding the difficulty with high damage, padding the fun with constructable solutions that break anyway. Its a good game, has good bosses, but u will struggle for hours to get to those exciting moments, i dont think its the best game ever created, so much 10 from official media just makes me wonder are this just from playing a demo,One word, padding, padding the length with long walks, padding the difficulty with high damage, padding the fun with constructable solutions that break anyway. Its a good game, has good bosses, but u will struggle for hours to get to those exciting moments, i dont think its the best game ever created, so much 10 from official media just makes me wonder are this just from playing a demo, havent they played alttp, didnt they see this is a rehash of everything else, in 97' shrines were called virtual missions in metal gear solid. Expand
  99. May 16, 2023
    7
    Un gros air de déjà vu.

    C'est un jeu qui plaira sans aucun doute à la nouvelle génération, mais pas tellement aux vieux croulants comme moi, qui sont nostalgiques d'une période aujourd'hui révolue. Avec ce titre, Nintendo confirme la direction que la licence a prises avec BoTW à mon grand désarroi, mais au grand bonheur de mon neveu. Commençons par les points objectivement mauvais :
    Un gros air de déjà vu.

    C'est un jeu qui plaira sans aucun doute à la nouvelle génération, mais pas tellement aux vieux croulants comme moi, qui sont nostalgiques d'une période aujourd'hui révolue. Avec ce titre, Nintendo confirme la direction que la licence a prises avec BoTW à mon grand désarroi, mais au grand bonheur de mon neveu.

    Commençons par les points objectivement mauvais :
    - le jeu est laid (textures pauvres et énormément d'alisaing) et il y a des gros problèmes de
    performances (stuttering et clipping assez présent).
    - Le jeu est trop similaire à BoTW. On a un un très gros air de déjà tellement que les jeux sont semblables. Le problème est que ToTK reprend les concepts de BoTW "tel quel" sans changer à les améliorer ou les rafraichir. je pense notamment à l'usure des armes et à utilisation des chevaux qui aurait pu gagner à être retravailler. On n'a vraiment pas l'impression que ce jeu à chercher à améliorer BoTW, ils ont juste fait un "copier-coller".

    Passons ensuite aux points plus subjectifs :

    - Les nouveaux pouvoir sont moins fun que dans BoTW, voire carrément frustrant par moment. Le pouvoir de combiner les armes par exemple est un système de crafting assez simplistic, et la fabrication des objets rend le titre très "bac-à-sable", ce qui est pas vraiment de mon gout.

    - Les puzzles ne sont pas intéressant. La plupart utilisent le système de fabrication d'objets, où on doit être très minutieux sur les angles des pièces, l'équilibre finale, etc pour que ça réussisse. Du coup, la difficulté est plus axé sur l"execution que sur la réflexion.

    - Les "donjons" sont assez similaires aux créatures divines. Aucune atmosphère, aucune tension, aucune joie d'exploration. ils se finissent assez vite, et on vous dit même dés le début ce que vous devez faire et où vous devez aller !

    - Le "loot" n'est pas super motivant. On peux parfois passer 2-3 minutes à construire un truc pour accéder à un coffre... pour au final se retrouver avec une arme que l'on a déjà en 3 exemplaire dans la sacoche....

    - Le monde est tout aussi vide que dans BoTW voir plus... D'accord, y a des nouvelles zones, mais le contenu est pas super intéressant et au final, très répétitif...

    Bref, pour faire simple, Si vous avez aimer BoTW, vous aller adorer celui-ci. Si BoTW vous a laisser un avis mitigé, celui vous frustrera encore plus !
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  100. May 17, 2023
    7
    Buen juego, muy mal zelda, de zelda solo tiene los personajes y algunas melodías. Es el mismo juego que botw pero con nuevos trucos que alejan aún más al juego de la esencia. Eso sí, el final es excelente e inigualable, por eso le subí la nota. La exploración es de lo más frustrante, pasas horas explorando y al fin logras encontrar el tesoro y oh sorpresa, te premian con flechas u ópalo,Buen juego, muy mal zelda, de zelda solo tiene los personajes y algunas melodías. Es el mismo juego que botw pero con nuevos trucos que alejan aún más al juego de la esencia. Eso sí, el final es excelente e inigualable, por eso le subí la nota. La exploración es de lo más frustrante, pasas horas explorando y al fin logras encontrar el tesoro y oh sorpresa, te premian con flechas u ópalo, quitando toda emoción a la exploración. Los personajes irritantes sin algun boton que te ayude a activar o desactivar la ayuda de ellos, lo hace frustrante. Que cada cosa tenga una misión secundaria lo hace aburrido. Los gráficos son un asco, no puedo creer que en pleno 2023 sigan trabajando con tan pésimas texturas, entiendo que la justificación son las mecánicas del juego y lo acepto, pues son excelentes, pero no quita la realidad . Lo peor de todo son los recuerdos, el trailers del juego fue un clickbait de nuevo, todo todo es recuerdo... Esté juego vive solo de su nombre, sin el, no tendría tanto 10 falso de la prensa. Expand
Metascore
96

Universal acclaim - based on 150 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 150
  1. Nintendo Force Magazine
    Mar 18, 2024
    100
    I wasn't sure how Nintendo would find a way to top their work in Breath of the Wild back when it came out, but I feel they have here – with years of more polish applied and refined exploration. [Issue #66 – July/August 2023, p. 71]
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    100
    The good thing is that, thanks to the limited possibilities, the creators couldn't go crazy and swing for hundreds of game miles. Instead, they created what could be called Elden Ring in a travel pack. [Issue#328]
  3. Dec 28, 2023
    100
    The Legend of Zelda: Tears of the Kingdom has lived up to the high expectations created by the success of Breath of the Wild with its exquisitely intertwined gameplay systems, outstanding music, and a legendary story culminating in a magnificent denouement. It's not every day that such a special video game like this comes around. Truly the stuff of legend.