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8.1

Generally favorable reviews- based on 9840 Ratings

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  1. Jun 24, 2023
    5
    Sorry but cant say i enjoy this like a new brand game, constructions at first stage feels new but when u play like 40h+ are just another secondary thing.
    The sidequest are awful with stupid rewards (100 rupee, mushrooms with rice etc), the combat system keeps being old and easy while you have food in the saddlebag you are unbeatable making all bosses a pile of trash including Ganon, the
    Sorry but cant say i enjoy this like a new brand game, constructions at first stage feels new but when u play like 40h+ are just another secondary thing.
    The sidequest are awful with stupid rewards (100 rupee, mushrooms with rice etc), the combat system keeps being old and easy while you have food in the saddlebag you are unbeatable making all bosses a pile of trash including Ganon, the poor Gerudo dies as fast as you press 1 button, his 3rd phase is like ... Ok QTE escene would be work better than this.
    The armors are just a collectible you wont use more than 3 or 4 and are from bow literaly the rest still there for nothing cause the bonus they give are another trash.
    Music is impressive, the rest is plenty of flaws.
    Feels strange that in the scenes link keeps being a mr bean and another characters asks and answers by themselves, even the master-sword talks more lol.
    Definitely not perfect, being fanboy dont make any favor to the franchise, needs a big update on the combat, side-quest, Link and even in the main history, and make sure the rewards are worth, not just a farm of masked collectibles
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  2. Sep 10, 2023
    7
    I completed the game last week after playing for 3 weeks nonstop, got all shrines and sidequests complete (but not seeds/armors upgrades/photos), just like I did with BOTW.

    I'm a huge Zelda fan and completed all games in the series, I had the same opinion as I often read about BOTW, it's an amazing open world game filled with content, but a very poor Zelda game. I hate how people praised
    I completed the game last week after playing for 3 weeks nonstop, got all shrines and sidequests complete (but not seeds/armors upgrades/photos), just like I did with BOTW.

    I'm a huge Zelda fan and completed all games in the series, I had the same opinion as I often read about BOTW, it's an amazing open world game filled with content, but a very poor Zelda game. I hate how people praised the "you can do anything in any order" part, that's exactly what makes it stray away from the formula. You are supposed to unlock unique items in a specific order to gain abilities and unlock harder sections of the map, that's what makes a Zelda game a Zelda game. I also hated like most the weapon destruction, and the stamina/climbing that while it helped with locomotion, it was painfully slow and long and padded the playtime with annoying moments doing nothing but waiting. Nevertheless, I enjoyed pretty much everything else.

    Come TOTK, I initially got a bad first impression when they showcased it with a construction aspect. I hate construction games, if I wanted to do so I would play Sim Cities or Minecraft or online survival games, not a single player Action RPG. But fortunately, it ended up being not bad at all. The fact that pieces are limited and break after a while restrict it to smaller sets and mostly to get past a simple puzzle, so I actually liked it.

    The new paragliding mechanic is great for faster locomotion too, but completely rendered the horses useless (never used one in the whole game except for quests). It also brings the same negative aspect as climbing that half of the gameplay time is spent teleporting to a tower, launching up and gliding toward the objective point, which get long and repetitively annoying with nothing happening.

    As far as the rest of gameplay elements go, there's absolutely nothing else, it's a complete copy/paste of the same game with no redeeming qualities that can explain the long development time, same engine, same graphics, same combats, same quest structure. I think they trolled us by making the weapons "decayed" and even easier to break. Instead of making longer more complex shrines, they just added even more!

    The depths seemed cool at first, and I loved the Yoga questline in there, but after it was done I realized it was just an empty mess. It's 10x bigger than it should have been and there's absolutely no reward for lighting it up, it seems like a big afterthought they didn't complete. "Just make the players run along in the dark for hours with no goal".

    But the part that disappointed me the most are the side quests. In every previous Zelda games, including BOTW, they were at least interesting to complete, always with some funny or clever aspects. In TOTK, they are just fillers, they are boring collectible or just going back and forth to places. I feel like they forced themselves to place references to every character of other games, even if it didn't fit in the story and the world, they put them there as an afterthought to fill in a checklist of references.

    That said, I still loved my time playing it, but I absolutely cannot agree with people saying it's the game of the year, it's just a downgrade to this marvelous series. I seriously hope Nintendo scraps the concept and reboots anew again for the next title.
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  3. Sep 9, 2023
    6
    I was extremely exited about TOTKD. And to be fair, I have avoided all trailers about the game. I knew Breath Of The Wild very well, so for me the first two weeks of playing were so frustrating, because everywhere i went, I dindt have this satisfying feeling of discovering something new. Everything felt recycled and in my personal experience, the game was average at best. But I understand,I was extremely exited about TOTKD. And to be fair, I have avoided all trailers about the game. I knew Breath Of The Wild very well, so for me the first two weeks of playing were so frustrating, because everywhere i went, I dindt have this satisfying feeling of discovering something new. Everything felt recycled and in my personal experience, the game was average at best. But I understand, that everyone who watched some trailers was aware what they were in for. Expand
  4. Sep 9, 2023
    5
    I had a pretty well thought out review prepared for TotK to justify giving it such a middling score, but through the power of the internet and Error 403, that review has, much like my hopes for this game, been cast into the pits of despair, consigned to endless oblivion.

    In short, as I've already wasted enough time talking about a game I can't seem to get myself to enjoy: -Ultrahand
    I had a pretty well thought out review prepared for TotK to justify giving it such a middling score, but through the power of the internet and Error 403, that review has, much like my hopes for this game, been cast into the pits of despair, consigned to endless oblivion.

    In short, as I've already wasted enough time talking about a game I can't seem to get myself to enjoy:

    -Ultrahand is a novelty that quickly becomes tedious and jerks me out of any immersion I may have felt regarding the exploration and story elements.

    -The same can be said for weapon durabilty and the new "feature" of using Link's power of "Gorilla Glue" to attach random bits and bobs to a stick, turning it into a new-and-improved stick. I didn't have a problem with this in BotW, though it was annoying at times; the new mechanic just means I'm forced to spend hours of my finite existence attaching things to other things; it's like I'm trapped in a nightmare where I'm forced to make children's crafts and then go out into the wide-open (and sort of boring, to be honest) world and beat something to death with them.

    -I can't comment on the story, as I haven't been able to force myself to endure the water-boarding that is the new "Super Zelda Maker" building mechanic long enough to get to anything approaching an interesting story hook. Notwithstanding this, I've received mixed signals on the story from other reviews: some swear it's the best thing since sliced bread; others say it's boring and full of contrivances and retconning of lore from other games. I sincerely hope the latter isn't true, but given i've already been spoiled on a few major plot points and was pretty unimpressed with them, I don't have high hopes.

    All in all, this game might be acceptable if it didn't have the Legend of Zelda or Breath of the Wild names attached to it, with all of the expectations that entails. But as a Zelda game, it's not at all what I expected, and sets a precedent for the series that I have no interest in. Here's hoping this is an anomaly and not a guidepost for how the games are going to be moving forward. The saying goes that a bad craftsman blames his tools. But I came here to go on an adventure and save a princess, not build 500 rafts and bridges.
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  5. Sep 9, 2023
    5
    Ótimo jogo mas péssima empresa (de games), uma vergonha um jogo AAA vim sem opção em português em pleno 2023, vergonha maior ainda saber que quem tem o console desbloqueado (pirata) tem acesso a tradução feita por fãs poucos meses depois do lançamento, enquanto uma super empresa igual a Nintendo vem com desculpinha que não consegue traduzir o jogo. Minha nota ruim vai por isso, fora oÓtimo jogo mas péssima empresa (de games), uma vergonha um jogo AAA vim sem opção em português em pleno 2023, vergonha maior ainda saber que quem tem o console desbloqueado (pirata) tem acesso a tradução feita por fãs poucos meses depois do lançamento, enquanto uma super empresa igual a Nintendo vem com desculpinha que não consegue traduzir o jogo. Minha nota ruim vai por isso, fora o preço super salgado do jogo, ridículo não ter nosso idioma. Expand
  6. Sep 8, 2023
    6
    Ok gameplay but no great story, more of a sandbox than story driven game
    +Graphics
    +Gameplay
    -Story
    -Quality of content
  7. Sep 8, 2023
    7
    It's not a bad game just didn't feel great. I ended up bored with the game after about 30 hours. I am unsure if I will finish it.
  8. Sep 8, 2023
    5
    From promo material we all expected islands in the sky would be main place, instead we got underground with rather empty and repeated world.

    Strong positives are incredible physics allowing you to experiment as much as you like with various gadgets and make various devices. Negatives are that game is based on heavy grind and is like poor mans minecraft at moments. For every cell for
    From promo material we all expected islands in the sky would be main place, instead we got underground with rather empty and repeated world.

    Strong positives are incredible physics allowing you to experiment as much as you like with various gadgets and make various devices. Negatives are that game is based on heavy grind and is like poor mans minecraft at moments. For every cell for energy there is grind, to use auto creation even more grind... Eventually I started calculating how much time I need to do some simple stuff and it was staggering. Also for me it seems too much creation for this type of game.

    Way too empty and repetitive, no incentive to continue once you finish last boss, every vehicle experimentation requires huge grind. Zelda plus minecraft basicaly.
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  9. Sep 8, 2023
    7
    The game's ability to immerse players is remarkable, making it difficult to put down once you've started playing. It excels in its world-building and attention to detail.
    Hyrule's expansion to the skies adds a new dimension to exploration and adds to the game's overall charm. I really like the game and it's a must-play for fans of the series in my opinion, offering an enchanting journey
    The game's ability to immerse players is remarkable, making it difficult to put down once you've started playing. It excels in its world-building and attention to detail.
    Hyrule's expansion to the skies adds a new dimension to exploration and adds to the game's overall charm. I really like the game and it's a must-play for fans of the series in my opinion, offering an enchanting journey filled with adventure.
    Hoever the overall story could be better.
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  10. Sep 7, 2023
    7
    The Legend of Zelda is my favorite game series. I played all games since Ocarina of Time and enjoyed all of them. This game is unbelievably big with a crazy amount of things to see and do, but that is also the reason i dont give it a higher score. Everything feels so overwhelming, and was very confused on why i had to do a lot of seemingly unrelated side quests in order to progress in theThe Legend of Zelda is my favorite game series. I played all games since Ocarina of Time and enjoyed all of them. This game is unbelievably big with a crazy amount of things to see and do, but that is also the reason i dont give it a higher score. Everything feels so overwhelming, and was very confused on why i had to do a lot of seemingly unrelated side quests in order to progress in the main story. I feel like they are called side quests for a reason, they shouldnt be mandatory to finish a game.
    For example: After i got beat by Ganon in my first fight with him i come to realize is was missing a sage (Mineru). Now i need to do a quests that you can find in Kakariko village in order to progress, if you dont get the hint like i did you will search the map for mutiple hours before you know you had to go to kakariko village and do this quest. Now after you do try doing this quests you need to do a lot of side quests in order to get some purah tablet functions (scanner+) so you can find the electric clothing pieces. After hours of tedious boring quests you can finally find the sixth sage and you are ready to fight Ganon.. But in order to know where Ganon is, you got to, you guessed it, do more side missions with the researcher girl in the lookout posts. These are some of the most boring missions ever, where you follow statues for hours in the underground, while you just want to finish the game and kill Ganon. After all these hours of doing boring side quests, you come to realize Ganon was just under hyrule castly.. Why all the sidetracking just to get this information?
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  11. Sep 7, 2023
    7
    People do not like to hear what I am about to say, but it felt like a DLC; downgraded abilities, sure the weapon fusing and Ultra-Hand was great but I would've loved to keep Revali's Gale. Story-wise the game is great. Breath of the Wild is just that much better..
  12. Sep 6, 2023
    6
    If you haven't played BOTW, then this game might be better for you. In my opinion, the fun of exploration is massively reduced by the ability to fly. I found myself shooting up from the towers and flying to any waypoint I needed to, because it was easier than running or horsing about.
    The bosses are also not great, especially the Water temple boss. It's so incredibly pathetic. The desert
    If you haven't played BOTW, then this game might be better for you. In my opinion, the fun of exploration is massively reduced by the ability to fly. I found myself shooting up from the towers and flying to any waypoint I needed to, because it was easier than running or horsing about.
    The bosses are also not great, especially the Water temple boss. It's so incredibly pathetic. The desert one is okay, and I really liked the Ice one. Got so bored after the water temple that I never got to the fire one.
    This game feels like an expansion for BOTW, that took 6 years. Yeah, some of the stuff they added is cool. But it's not as refined and polished as many diehard fans seem to imply. While this is far from a bad game, I cannot recommend it at full price.
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  13. Sep 5, 2023
    6
    This review contains spoilers, click expand to view. Nobody's here to engage with an extensive academic paper, so I'll swiftly address this matter in a straightforward manner, encompassing both positive and negative aspects (with the negatives referring to elements I personally didn't favor but that don't significantly impact the overall evaluation).

    The Positive:

    If you were a fan of "Breath of the Wild," you'll be pleased to learn that all its mechanics have essentially made a return.
    The fresh runes introduced are, for the most part, quite impressive and inject innovation into exploration.
    While the revamped overworld isn't flawless, I'm willing to acknowledge that the enhancements exceeded my initial expectations.
    The new areas introduced are captivating. Exploring caves and underground spaces is particularly enjoyable.
    The game's designated dungeons, often referred to as such, represent a notable enhancement over the Divine Beasts in the previous installment.
    The Negative:

    If there were elements of "Breath of the Wild" that didn't resonate with you, you might be disheartened to discover that every fundamental gameplay mechanic from the previous game has made a reappearance.
    Employing the Ultrahand for construction purposes (its other functions are acceptable) is frustrating. Straying from the intended construction projects often leads to inefficacy. Opting to construct bridges seems to be the most effective and amusing choice.
    Occasionally, it's evident that certain parts of the game world weren't designed with your expanded toolkit in mind. This is likely due to the fact that these areas were developed with the tools available in the original "Breath of the Wild."
    The narrative is notably subpar. While following the same minimalist narrative approach as its predecessor, it suffers from an even weaker script. Ganondorf's character deserved a more compelling treatment.
    The Less Favorable Aspects:

    Irrespective of the game's nomenclature for them, these "dungeons" don't conform to the traditional Zelda fan's expectations. The Divine Beasts weren't outright disappointing, yet they left me yearning for a more gratifying experience. The dungeons in this installment are essentially refined versions of the Divine Beasts, albeit lacking the unique control mechanics. Nonetheless, they do represent an overall improvement.
    The removal of whistle-sprinting is regrettable. Although it was an unintended glitch that needed addressing, it was undeniably practical for swift navigation. The absence of a replacement for this mechanic is a missed opportunity.
    To summarize, the game is undeniably enjoyable. However, considering the six-year development span and the $70 price point, it's a substantial request for what the final product ultimately delivers. It often feels more akin to an extensive DLC rather than a genuine sequel—not in terms of scale, as the game certainly boasts an expansive scope, but rather in terms of its fundamental essence.
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  14. Sep 5, 2023
    5
    It's neither really bad nor really good. The same map is used with added empty underground and sky. Graphics have not changed. Most of the time it's very foggy preventing long distance views. The making of your home is a nice touch but could use more customization. The swords and gear constantly breaking is a pain. It has some neat ideas but needs a lot of work. The majority speaks.
  15. Sep 4, 2023
    5
    Bro, this definitly it's the game of the year.
    More than 300 hours and I didn't finished it, it's not about the game, it's about how it feeling. There is something else that feeling special
  16. Sep 4, 2023
    7
    Un exelente juego y muy disfrutable, pero es cierto que se siente como estar jugando a su precuela pero supo bien implementar sus nuevas mecánicas sin duda un buen juego.
  17. May 22, 2023
    5
    After 6 years, the only thing this game has going for it is the original stuff from Breath of the Wild. This makes the game feel like a retread of the original, but with worse runes and one of the worst main stories of any Nintendo game I've ever played. Those temples are terribly designed. All in all, play the original. This one is skippable.
  18. Sep 2, 2023
    7
    HUGE Improvement over BOTW but still just feels like BOTW with DLC at an absorbent cost.
    Fun game, but it still looks like a wii u game.
  19. Sep 1, 2023
    5
    One of the BEST videogames I have played, Nintendo ever domingo well her videogames
  20. Aug 31, 2023
    7
    Good game, didn't have me hooked though, can't really say much, this game is fantastic, and has some amazing content but i didn't really feel like I wanted to play more after beating the 2nd dungeon. Ovarall this is a great game and would recommend
  21. Aug 29, 2023
    7
    Bread of the Wild me sorprendió, este, siento que es mas de lo mismo, movieron atalayas y santuarios de sitio, no se sabe que ocurrio con lo que ya existia, y el tema de la construcción que va a gustos ...
    Es bueno, pero nada que ver con el anterior
  22. Aug 28, 2023
    7
    Gameplaywise this is the best this franchise has to offer, I'm sure each title going forward will improve this even more.
    But the story, on the other hand, is weak and very unimaginative for a title like this, it's even worse than Breath Of the Wild. Every other aspect of this game is incredible, the music, the art direction... This game had everything to be a masterpiece. Sadly the
    Gameplaywise this is the best this franchise has to offer, I'm sure each title going forward will improve this even more.
    But the story, on the other hand, is weak and very unimaginative for a title like this, it's even worse than Breath Of the Wild. Every other aspect of this game is incredible, the music, the art direction... This game had everything to be a masterpiece. Sadly the lackluster story is a deal-breaker for me and I hope the developers put more effort into this department in future titles.
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  23. Aug 28, 2023
    5
    What most people see:
    -A fun crafting system that utilizes layers of exploration and fusing combinations.
    -Giant open world, filled to the brim with things to do, characters to talk to, and landmarks to see. -A calming atmosphere with great narrative moments that expand and explore Hyrule. What I see: -A monotonous, over complicated inventory full of **** you will never need. Making
    What most people see:
    -A fun crafting system that utilizes layers of exploration and fusing combinations.
    -Giant open world, filled to the brim with things to do, characters to talk to, and landmarks to see.
    -A calming atmosphere with great narrative moments that expand and explore Hyrule.

    What I see:
    -A monotonous, over complicated inventory full of **** you will never need. Making every single action in this game an absolute chore to execute. Fusing items not only looks ridiculous but just adds another unnecessary step to a combat system that was already pretty annoying to begin with.
    -I hate when games go "open world", because i know it's just going to be me looking at the back of my character just running around 60% of the time. No game has done it quite like Bethesda, and unfortunately Tears of the Kingdom falls into more of those "Open World" pitfalls, even more so than it's predecessor. Granted there is more "content" in this game, but it's mindless and unfulfilling busy work. The lack of NPC's and proper story telling really hold this game back for me.
    -Don't @ me but the soundtrack felt...lazy, not atmospheric. There is a difference. Windwaker is atmospheric, OoT is atmospheric. Probably a subjective opinion but mine nonetheless.

    I see people giving this game good scores and still pointing out these flaws about the game, IMO the score you give should reflect your full opinion. I think this game is a 7 in all honesty. It's the most "fine" I've ever felt about a Zelda game. I am a little bias in saying i hate this formula, but i at least enjoyed Breath of the Wild. There was something about the original that didn't feel overwhelming and encouraged me to collect cool items and talk to people. The world felt more alive, and featured a FAR MORE interesting cast.
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  24. Aug 28, 2023
    5
    Some random fish girl took sidon form me! I was happily playing the game, until i went to the Zoras Domain, i was going to see sidon my beloved but there was this random fish girl and took him from me.
    if it wasn't for this it would be a 10/10
  25. Aug 23, 2023
    6
    Why did I give 6?
    well, because Tears of the Kingodm is an 8 video game, however in the context of a the legend of zelda it is already a lot if it takes a 3, for this doing an average it comes out a six.
    the video game is fun, has immediate gameplay that does not tire and is capable of making you spend hundreds of hours of fun, since facing enemies and completing the various mini-games
    Why did I give 6?
    well, because Tears of the Kingodm is an 8 video game, however in the context of a the legend of zelda it is already a lot if it takes a 3, for this doing an average it comes out a six.
    the video game is fun, has immediate gameplay that does not tire and is capable of making you spend hundreds of hours of fun, since facing enemies and completing the various mini-games on the map is extremely fun due to the dynamism of the gameplay. thanks to the ultrahand it is possible to build incredible things and thanks to the compositor the crafting of weapons is fast and immediate. so what's wrong? well since building vehicles and completing minigames isn't the reason a person buys a Zelda game this game for me was a complete bust. Zelda as always is all about exploration and a sense of discovery, and when you fail this point you have failed the entire game. Let's start with recycling. The asset recycling in this game is disgraceful, and I honestly don't understand why people defend this, despite the fact that the game still cost 70 bucks. And stop comparing it to majora's mask which only recycled npc assets. Finding again enemies, weapons, fauna, flora and clothes from the previous game was a huge disappointment. especially when most of the enemies are bokobli, grublin, lizalfos, octorot and lynel again. also the Yigas appear in the exact same way. The map of the sky, so advertised by Nintendo, is nothing more than a group of tiny islands and copy pasted with the same puzzle. the exploration of the sky was disappointing because I find it extremely boring to explore to always find the same things. the underground may look cool at first but then it turns out to be nothing more than a wasteland with only one biome and with ridiculously repeated enemies. it has only 2 structures and it repeats them all over the map giving the feeling of exploring a procedural environment. Hyrule has remained the same, and no, I don't consider moving shrines and korooks to be a different map. I honestly found it extremely boring to explore a map on which I had already spent hundreds of hours botw. the only satisfaction was given by the caves, even if many of them are similar and a bit boring. Since Nintendo has decided that all the same rooms with a puzzle inside can very well replace the Dungeons, also in this game we have only 4 small dungeons (the castle of Hyrule has remained the same as that of botw). The temples in this game are none other than the divine beasts but dressed differently. Honestly I'm sick of this game being compared to the first zelda for NES, since the only thing they have in common is that they have an open map. in Zelda 1 dungeons were essential, just as it was essential to explore to get items without which you could not complete the game. in totk everything is made to be Optional, the really useful things are only given to you at the beginning, everything else is just finding useless things just for completion. if you don't care about Zelda or what it has been to date this game will be perfect for you, otherwise it was a complete disappointment.
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  26. Aug 22, 2023
    6
    Gameplay is great at first, but becomes somewhat repetitive closer to the end. The plot is probably the worst I've ever seen in a Zelda game and I probably would've enjoyed the game more if I skipped all the cutscenes.
  27. Aug 22, 2023
    5
    Let’s list what I liked about Breath if the wild first:
    1. I really enjoyed the unique story, it felt like it all fell into place and it having great effect on the world.
    2. The realistic nature. 3. The few “big” side quests were amazing and felt like it had impact (often small) on the world. 4. The living breathing realistic world. Now let’s see what I didn’t like about Tears of the
    Let’s list what I liked about Breath if the wild first:
    1. I really enjoyed the unique story, it felt like it all fell into place and it having great effect on the world.
    2. The realistic nature.
    3. The few “big” side quests were amazing and felt like it had impact (often small) on the world.
    4. The living breathing realistic world.

    Now let’s see what I didn’t like about Tears of the kingdom:
    1. The story felt like it tried to imitate that of Breath of the wild. And it failed miserably with the memory system feeling forced and it just isn’t interesting in general.
    2. The nature is now littered with ugly dark grey rocks in unnatural square shapes and ugly bright green pictures on the land which make no sense story wise when you think about it even a little bit.
    3. All side quests were meaningless with no impact on the world at all.
    4. The world feels very artificial, with people not talking about the freaking apocalypse that was the upheaval but instead they worry more about things like fashion and traveling across the world… to a scorching hot desert with a constant sandstorm. Nah, they don’t care. Almost as if it doesn’t exist and doesn’t mater. 5. All the regional phenomena stories suck except for maybe the Zora one, that just feels tedious at times.
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  28. Aug 21, 2023
    5
    This review contains spoilers, click expand to view. Grosse attente, énorme déception.
    J'ai adoré Botw, j'y ai passé des centaines d'heures, j'ai polishé ce jeu dans le moindre recoin, c'est pour dire que j'attendais ce nouvel opus avec beaucoup d'impatience.
    Dans l'ensemble Totk n'est pas un mauvais jeu, loin de là, mais Nintendo à reproduit les mêmes erreurs que dans Botw et en a commis de nouvelles.

    Points positifs :
    - Les îles dans le ciel sont vraiment sympa, c'est l'ajout le plus intéressant dans cet opus.
    - Le nouveau pouvoir d'amalgame pour les armes et les objets est top également, fini d'accumuler des milliers de ressources qui ne servent plus à rien.
    - Les grottes sont sympa
    - Les combat de fin sont plus intéressants
    - Les nouveaux costumes pour voler et grimper les murs humides
    - Les cornes des ennemis utilisables sur les armes
    - Les temples sont bien, mais trop faciles encore une fois
    - Le système de batteries pour les artefacts Soneau est intéressant

    Points négatifs :
    - Le jeu est bien trop facile dans l'ensemble, pas de sélection de niveau de difficulté
    - Une alternative aux gardiens archéoniques manque cruellement, on se promène dans un monde sans aucun dangers au coin de la rue.
    - Les "puzzles" sont d'une nullité affligeante, la solution est à 2 mètres....
    - Aucun challenge pour récupérer des morceaux de dragons
    - Le sous-sol beaucoup trop grand, vite marre de tout explorer pour trouver des coffres inutiles
    - Le sous-sol bien bien moche
    - Les récompenses bien pourries quand on collecte tous les korogus, active toutes les racines, etc...
    - Les sanctuaires sont nul dans l'ensemble, bien trop faciles, aucun challenge, et la moitié sont des bénédiction de Rauru.
    - Les coffres dans les sanctuaires nous donnent des trucs inutiles, des armes trop faibles, etc...
    - Les Yiga sont vraiment nuls, aucun intérêt.
    - Les tours sont bien trop faciles
    - Les armes qui se cassent toujours bien trop vite (toujours pas de forgeron, mais des combines abracadabrantes pour essayer de réparer les armes).
    - Aucune explications de ce qui c'est passé entre les deux opus
    - Les quêtes annexes sont pour la plupart totalement inintéressantes et trop faciles
    - On peu toujours pas aller sous l'eau
    - Défilement des objets fastidieux, bien chiant pour chaque flèche ou amalgame d'armes
    - Bien trop de tenues inutiles
    - Les doublages français sont assez médiocres (bon, au moins il y en a, pas comme sur les grosses productions PC), des erreurs de prononciation (sonAeau au lieu de soneau), voix pas adaptées aux personnages, etc... quelle idée de renommer Zonai en Soneau déjà....
    - Les chevaux sont toujours inutiles (incontrôlables), et on peu même pas les manger (tout comme les chiens et autres animaux invulnérables sans aucune raison).
    - Un peu trop de copier/coller du 1er, on sent bien la grosse flemme des développeurs.
    - Trop cher pour ce que c'est
    - 30fps en 720p en 2023, difficilement acceptable quand d'autres consoles sont à 120/144fps en 4K HDR.

    Et surtout, la fin est toujours aussi nulle que dans Botw, une fois Ganondorf vaincu on revient en arrière dans le jeu, cela ne fait aucun sens, c'est la même erreur que dans Botw, il aurait mieux fallu proposer de revenir en arrière pour terminer les quêtes qui doivent se faire avant, ou choisir de continuer le jeu en débarrassant toute la carte des monstres, plus de lune de sang, de nouvelles quêtes pour remettre le royaume en ordre, etc... Un tel DLC entre les deux opus aurait également pu faire le lien entre les deux. C'est vraiment une occasion manquée, ça gâche vraiment le jeu de ne pas avoir une vraie fin.
    Il ont eu plus de six ans pour développer ce jeu (avec pompage de 80% de Botw), on aurait du avoir un meilleur résultat.
    Il se sont aussi planté niveau date de sortie, ils auraient du sortir la nouvelle Switch en même temps (on était pas à un an près), ou au moins ajouter le jeu dans la version de la Switch version Totk.

    J'ai terminé le jeu en une quarantaine d'heures, et je n'ai plus aucune envie d'y jouer ni de terminer toutes les quêtes que je n'ai pas faites tellement ce jeu est ennuyeux.
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  29. Aug 20, 2023
    7
    Deja a BOTW como una demo, el juego incluye cosas nuevas, una historia muchísimo más interesante que la de su secuela, pero tampoco es algo que sorprenda. Lo que más me ha gustado es la libertad que tienes y las cinemáticas, pero no ofrece nada nuevo como videojuego, todo lo que está en el juego lo hemos visto en otros juegos implementado de distinta forma, ya sea parecida o no, por lo queDeja a BOTW como una demo, el juego incluye cosas nuevas, una historia muchísimo más interesante que la de su secuela, pero tampoco es algo que sorprenda. Lo que más me ha gustado es la libertad que tienes y las cinemáticas, pero no ofrece nada nuevo como videojuego, todo lo que está en el juego lo hemos visto en otros juegos implementado de distinta forma, ya sea parecida o no, por lo que no es nada novedoso. El mundo es más extenso ya que añade las islas del cielo (escasas a mi parecer), y el subsuelo, que es Hyrule pero invertido. Los enemigos nuevos son muy chulos, pero son enemigos vistos en otros juegos de Zelda. Eso de fusionar lo que pilles con armas o escudos me gustó bastante, pero como he dicho, es lo típico de recolectar materiales y fabricarte armas. No es un juego para todo el mundo, si no te gusta estar farmeando materiales, esperar a los dragones para conseguir sus materiales, que la historia principal dure poco pero tengas una cantidad de secundarias que amplían la experiencia como 50 horas, pues no es para tí, y no es el mejor mundo abierto, pero sigue siendo el mejor juego para Nintendo Switch. Es un juego que está ahí, si tienes switch es imprescindible, es bastante entretenido, pero no es lo mejor del año ni de lejos, ya que ofrece lo mismo que casi todos los mundos abiertos que estén bien hechos, infinidad de horas para explorar, ir a donde quieras, farmeo intenso y luego ya si quieres seguir con la historia, la sigues, porque no estás obligado a pasártela para hacer lo que te plazca, algo que siempre gusta porque no te limita Expand
  30. Aug 19, 2023
    6
    DISAPPOINTING AND OVERRATED.

    I was never excited for this game. Every time Nintendo showed off a new trailer, I yawned. Only reason I got this was because my nephew wanted it. Admittedly, I was HOOKED at first. Exploring to find whatever new equipment you can get your hands on was addicting. Then it got old. You're pretty much exploring the same landscape from Breath of the Wild so
    DISAPPOINTING AND OVERRATED.

    I was never excited for this game. Every time Nintendo showed off a new trailer, I yawned. Only reason I got this was because my nephew wanted it.

    Admittedly, I was HOOKED at first. Exploring to find whatever new equipment you can get your hands on was addicting. Then it got old. You're pretty much exploring the same landscape from Breath of the Wild so there's no REAL big surprises. Your weapons breaking makes a return and it becomes pointless fighting enemies if your weapons are just gonna break again. I end up not wanting to use my best weapons because I don't want them to break.

    People say it's great to have so much to do, but there's nothing FUN to do! Exploring the depths is just time consuming because you're just uncovering the map and grinding for materials to upgrade your batteries or collecting enough poes to get that Dark Link armor you probably want.

    The sky islands are just..... there.

    The side quests are mostly just pointless. Most of the time I run into a NPC asking me to clear out an area or gather some stuff. Side Quest initiated. Side Quested completed. No sense of accomplishment. That's what this game is. I never feel like I'm really accomplishing anything. Nothing to look forward to.

    In all honesty, I've only beaten ONE dungeon. But I know I've seen everything there is this game has to offer me. I'm actually shocked at this personal realization to what I'm about to say. I've loved the Zelda series, it means so much to me, didn't like Skyward Sword, but honestly, I don't think I can ever continue this journey to defeat Ganon in Tears of the Kingdom. I have no motivation to do it.

    While I hated Skyward Sword, I at least finished it. Tears of the Kingdom....... I'll never finish it. I'm angry that I was right. I'm even more angrier that I spent the $70 Nintendo thought this carbon copy was worth.
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  31. Aug 18, 2023
    6
    This review contains spoilers, click expand to view. I would have been significantly happier if this game was just a dlc to BOTW. But alas, it was it's successor and thus a disappointment. Nothing new. Abilities are inferior versions of the abilities in BOTW. Dungeons are disjointed and laughably easy. At least the ones in BOTW had a gimmick. Story is not cohesive. Fake Zelda went on for too long. I get that you can do the dungeons in any order, but COME ON. Link knows that Zelda is fake like after the first dungeon. WHY DOESN'T HE SAY ANYTHING. Expand
  32. Aug 17, 2023
    5
    Mostly the same we saw on the first, I mean Zelda BOTW, but with limitless high level engineering capabilities. I had enough of the same with BOTW and I didn't enjoy the new stuff.
  33. Aug 17, 2023
    6
    I think this game it's great but nothing more than a DLC of breath of the wild
  34. Aug 15, 2023
    6
    While the graphics partially improved (when the resolution is not tanked and you just see a blurry mess due to switch limitations), how the world and puzzles has been designed lead to a world that is always a different alternative to a cohesive one, so you will rarely be able to explore in a pragmatic way.
    You ends up bouncing around 3 or more different levels, and to be honest the lowest
    While the graphics partially improved (when the resolution is not tanked and you just see a blurry mess due to switch limitations), how the world and puzzles has been designed lead to a world that is always a different alternative to a cohesive one, so you will rarely be able to explore in a pragmatic way.
    You ends up bouncing around 3 or more different levels, and to be honest the lowest one is just ugly - yea the phasma comes from underground but when you play it seems they just added it because Elden Ring got one, no other reason up to the end.
    What happens is that the world is so uninteresting and the exploration so interrupted that I would continue playing again the first game for the 2nd time - as I was doing - then going on with this.
    Everything is an alternative of what was great, powers included. The only exception is "ascension", but I really would like bombs, glacius and the other set.
    The attempt of copyrighting physics and basic actions should deserve a 0 but it would not respect the game quality.
    Not Diablo 4 delusion level, but to me it is still a delusion
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  35. Aug 15, 2023
    6
    I'm very sad to say that I just lost interest about 50 hours in. BotW was and is a masterpiece, and likely playing through that game 3 times diminished the impact of TotK. That isn't to say that Tears doesn't do anything new -- it does -- but the fuse mechanic is a real *mileage may vary* addition to the game. Sometimes fusing stuff feels incredibly compelling and enjoyable, while at otherI'm very sad to say that I just lost interest about 50 hours in. BotW was and is a masterpiece, and likely playing through that game 3 times diminished the impact of TotK. That isn't to say that Tears doesn't do anything new -- it does -- but the fuse mechanic is a real *mileage may vary* addition to the game. Sometimes fusing stuff feels incredibly compelling and enjoyable, while at other times it's a real hindrance and annoyance. Half the time there are simpler solutions than spending 5-10 minutes constructing some sort of contraption, and I found myself skipping fuse activities altogether. A generation brought up on Minecraft will likely find a lot to love about this new facet of the game, but on balance it left me cold. The rest of the game is just...Breath of the Wild all over again. Same map (with some alterations), same combat mechanics, same...everything. Granted, being rocketed into the sky was never not a thrill, but I'm sad they didn't spend any of the 6-year interval between this and Breath updating anything. Riding a horse, for example, is still a chore, with unresponsive controls -- something that could have very easily been updated for this outing. I really really wanted to love this game, and there were certainly moments where the old thrill came back. Unfortunately, in the end, there just weren't enough of those moments to maintain my interest. Expand
  36. Aug 15, 2023
    6
    The new system makes the game more like a building game, not a RPG game. The balance between stories, battles and puzzles was better in the past. I cannot really understand why would they do that in the new title.
  37. Aug 15, 2023
    7
    Nada alem de uma dlc do breath of the wild, o jogo aimda é zelda mas nao sinto que trouxe algo novo que justificasse o preço de um jogo novo
  38. Aug 15, 2023
    7
    Fun game but copied most of things from BOTW and Switch hardware holds it back. It shouldn't be sold as $70 because it feels more like an expansion than a full game.
  39. Aug 15, 2023
    7
    An incremental game compared to BotW, Nintendo listened to no feedback here and did their own thing.

    That's good and bad, but when it's bad it's really bad. Main plot is boring and poorly conveyed, quests are contrived and convoluted so often you think... But I already know what to do just let me do it... Weapons constantly break, everything is a grind. Occasional bugs nothing game
    An incremental game compared to BotW, Nintendo listened to no feedback here and did their own thing.

    That's good and bad, but when it's bad it's really bad.

    Main plot is boring and poorly conveyed, quests are contrived and convoluted so often you think... But I already know what to do just let me do it...

    Weapons constantly break, everything is a grind.

    Occasional bugs nothing game breaking and that is impressive.
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  40. Aug 14, 2023
    7
    Quick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rarer for me to get into a multiplayer game. Up to try any genre of games and sometimes I find somethingQuick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rarer for me to get into a multiplayer game. Up to try any genre of games and sometimes I find something new that I didn't think I'd like. I own a little bit of everything; PC (built by me), Xbox, Playstation, and a Switch. I prefer Playstation due to their focus on narrative games. For scoring, I’ll be using the Gameinformer review scale and of course influenced by my personal opinions.

    (7) Average.
    The game’s features may work, but are nothing that even casual players haven’t seen before. A decent game from beginning to end.

    It feels like I'm playing the god mode version of Breath of the Wild. They give a bunch of OP abilities at the start of the game that lets you cheese through the game. I would avoid the abilities to get a better experience. I loved the original but this one for some reason is not giving me the same feeling. Not sure why since everything is similar to the original. Maybe it's exactly that, too familiar, a place I feel like I already explored.

    I'll update the review once I've beat it. Maybe it'll get better.
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  41. Aug 13, 2023
    7
    It's a great game, but its standing on the shoulders of a giant. Its fun and great its just... too similar to breath of the wild, minus the new mechanics. I am talking specifically about the music, world, storytelling, art style ect, and especially the story, characters, and dungeons,and the foundation elements of gameplay like shrines koroks points of interest monsters, they differIt's a great game, but its standing on the shoulders of a giant. Its fun and great its just... too similar to breath of the wild, minus the new mechanics. I am talking specifically about the music, world, storytelling, art style ect, and especially the story, characters, and dungeons,and the foundation elements of gameplay like shrines koroks points of interest monsters, they differ remarkably little from the first game, REMARKABLY little. As in, they are exactly the same as the first game. When I was growing up new zelda games were extremely different from one another, they were avenues for creativity. The new gameplay features are extremely clever and awesome and based on those alone you cannot say this is anything less than a 10/10 experience... but why have they used the same music, exact same worldmap, same storyline, same method of story delivery, and same crappy dungeons. Why have they kept the same gameplay loop and the same empty feel of the world, the same mechanic for everything in the game. It just seems incredibly lazy or shortsighted for a team that is so obviously immensly talanted at game design. They remembered to design the game, but they forgot that games are art and need to be unique. This is Breath of the wild 2, but most of the game is just Breath of the wild still, I would say that a large part of what you will be doing in the game is the same old gameplay loop, which for an open world game that is as large as this, gets old pretty fast the second time around... on the same map... with the same music... and the same boiler plate story with cheesy voice acting and terrible story delivery. If the game hadnt settled on the same music, art, gameplay and story by simply adding new things on top of another game that has already existed for years it would have had a far greater impact, it would be a 10 without question, but this is not a new game, it is new stuff addition for Breath of the wild, so for that it is getting a slightly dissapointing 7. Its lazy, really it is. They have an immense wealth of incredible games to draw on for inspiration, they are standing on the shoulders of giants, but from a creative standpoint they have just chosen to put a new hat and trousers on breath of the wild. For first timers it must be incredible, but I am not a first timer so: 7
    - good game, great new mechanics, fun, original
    - unoriginal, minimal changes, simplistic for anyone who isnt new
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  42. Aug 13, 2023
    5
    Meh, another Zelda game, few new mechanics but nothing game changing.

    The licence has run its course maybe.
  43. Aug 12, 2023
    5
    Le meilleur jeu de l’année, une aventure époustouflante et magique. Un plaisir et un bijou entre les mains. Le retour des dongons ça c’est un plaisir. Qu’elle jeu pourrait faire mieux.
  44. Aug 12, 2023
    7
    Its a good game. Not best,not great, just good. Better than BotW, but its like a DLC addon with a new story, with enhanced and reimagined gameplay from BotW.
    BotW was a very repetitive game with critical issues thats untolded by fanatics and paid critics... A good game because several innovation elements, but a very repetitive game with repetitive dungeons and enemies... ToTk is a bit
    Its a good game. Not best,not great, just good. Better than BotW, but its like a DLC addon with a new story, with enhanced and reimagined gameplay from BotW.
    BotW was a very repetitive game with critical issues thats untolded by fanatics and paid critics... A good game because several innovation elements, but a very repetitive game with repetitive dungeons and enemies... ToTk is a bit better with more innovation. Thats all.
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  45. Aug 10, 2023
    7
    Nice game, but it just like BOTW, nothing really new for 6 years waiting, usually drop fps.
  46. Aug 10, 2023
    6
    Beautiful game, evolving the mechanics of the previous title. Maybe this is the reason I feel unintrerested to keep on playing it? Maybe it emphasizes in the creations mechanics too much and that is not for me...?
  47. Aug 10, 2023
    5
    I guess only me excepting some good graphics from nintendo. Also i dont like puzzle so if u dont like puzzles definetely stay away from it :D
  48. Aug 10, 2023
    6
    Zelda BOTW 1.2
    Barely any improvements.
    Same worthless story + awful VA. Combat is absolutely boring. Mario requires more skill than this snoozefest. Depths are disgrace for game design in general - huge empty space with enemies fom BOTW and more resources to gather. Boss battles are absolutely rubbish. Lynel fights are better than every single boss encounter combined. Shrines are
    Zelda BOTW 1.2
    Barely any improvements.
    Same worthless story + awful VA.
    Combat is absolutely boring. Mario requires more skill than this snoozefest.
    Depths are disgrace for game design in general - huge empty space with enemies fom BOTW and more resources to gather.
    Boss battles are absolutely rubbish. Lynel fights are better than every single boss encounter combined.
    Shrines are great tho - only good thing about this overhyped mess.
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  49. Aug 9, 2023
    5
    Best title of TLOZ, la historia es impresionante, la exploración 10 de 10, la parte hardcore explorando las profundidades
  50. Aug 8, 2023
    7
    I like this game, but it pisses me off that Big N still disregards my country and has not translated the game into Polish. I manage it somehow, but my 12-YO daughter is just learning English and has a problem. No-Thank you very much N!!! :((( Due to the lack of language localization score -1
  51. Aug 6, 2023
    7
    I gotta be honest, the first 70 or so hours of this game were amazing. It was the first game in awhile where that's all I wanted to play with every free moment I had. But after the 70 hour mark it just became very repetitive, and I started to notice just how shallow the story and quests were, and even the dungeons bored me. The first two I did were brilliant (wind and water temples),I gotta be honest, the first 70 or so hours of this game were amazing. It was the first game in awhile where that's all I wanted to play with every free moment I had. But after the 70 hour mark it just became very repetitive, and I started to notice just how shallow the story and quests were, and even the dungeons bored me. The first two I did were brilliant (wind and water temples), while the other 2 were very dull and I just wanted to get to the end.

    Despite its brilliance, BotW also left me feeling unsatisfied once I beat it. The story was just not very good, and TotK is the exact same in this regard. Not only that but the game gives the player information that the characters don't know, and so you have to continue through the story knowing what's happening but being unable to inform others, which was frustrating.

    The more you play, the more you really get the feeling that the developers got tired. Rauru's blessing shrines, for instance. There are so many of these, where you find a shrine and there's no puzzle at all--you just simply collect your treasure and leave. At first it's a nice little reprieve, but then when you encounter them again and again you start to miss the puzzles. They also repeatedly have shrines where you just kill all the zonaite constructs using items in the environment, which are all a cakewalk. I guess those were easier to design than puzzles. Then there's the plethora of caves that are all essentially the same, and the koroks who can't walk and need your assistance to reach their friend, and the guys who need help holding their signs. You do so many of these that it becomes a grind.

    That you can also constantly cheese the game also speaks to the developers not caring as much as you think. Once I learned how to make a hoverbike out of 2 fans and a steering stick that's literally all I ever used to travel. There was no longer any reason to care about horses, gliding from sky islands, or land vehicles of any kind. The shrine puzzles can also be cheesed horribly using a variety of methods. Some will say this is intentional, but I fail to see how using the same technique on every shrine could be intentional. There were simply too many variables for the developers to keep track of.

    And then there are the depths: a massive, pointless underground that seems to only exist to surprise the player into thinking there's an overwhelming amount of content. There's really not much to be found down there, and everything that exists is repetitive. It just feels like they tried to make the game huge for the sake of being huge. I would have rather had them focus on underwater exploration instead of this entire underground that is a chore to navigate and offers nothing truly exciting.

    I think the biggest letdown though, for me, is just the fact that the game is a continuation of Breath of the Wild in every sense. It doesn't feel truly new. It feels like one massive expansion pack. And no matter how much you argue against that until you're blue in the face, that is exactly what it is. They took the world of BotW and edited the heck out of it. While it's amazing what they were able to accomplish on the Switch, it's also visually underwhelming because it still looks like a 6 year old game (which looked dated even back then)--and we've been there and done that.

    Overall, I think the game is a good way to waste 100-160 hours, but it's also overrated because it lacks in a number of key areas that left me feeling very unsatisfied once the credits rolled. I don't think I should feel that way from a game that's gotten 10/10 ratings across the board. I certainly shouldn't feel that from a game I dropped 100+ hours into. Just because a game has inventive ideas and loads of content doesn't make it a masterpiece. Pacing, story, consistency and quality of content are also important.
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  52. Aug 4, 2023
    7
    Good things first, the open world is just as great as breath of the wild. Zounath Lego system is fantastic. Can spend 100 hr+ easily on this game.

    On the other hand,the party system is garbage. You need to “talk” to a npc to use an ability. So in a chaotic fight, you need to locate NPCs runs around randomly and click to talk to it. It is irritating.
  53. Aug 4, 2023
    7
    I have to be fair, this is a well made game. It's main improvement over the last one was that I bounced off of it 5 hours later than the previous one. This game has a great sense of exploration but all of the content you find is STILL bland. Dungeons are bland in design and un-puzzling, boss fights are simple, shrines are all just tutorials. There is so much game here and yet very littleI have to be fair, this is a well made game. It's main improvement over the last one was that I bounced off of it 5 hours later than the previous one. This game has a great sense of exploration but all of the content you find is STILL bland. Dungeons are bland in design and un-puzzling, boss fights are simple, shrines are all just tutorials. There is so much game here and yet very little of it is compelling. The only reason I knock points down to 7 is because I feel this game doesn't respect the player's time well, and still suffers from the same payoff issues that Breath of the Wild did. That being said I still had a good time. Expand
  54. May 17, 2023
    6
    I find myself standing around a lot trying to figure out what the game wants me to do (primarily in dungeons). The rest of the time I'm reloading from past autosaves so I don't have to re-ascend a mountain or I'm moving a door and rewinding it to get across any gap or up to a higher level. Feels boring and like I'm cheating. I avoid combat at all costs and quickly lost any motivation toI find myself standing around a lot trying to figure out what the game wants me to do (primarily in dungeons). The rest of the time I'm reloading from past autosaves so I don't have to re-ascend a mountain or I'm moving a door and rewinding it to get across any gap or up to a higher level. Feels boring and like I'm cheating. I avoid combat at all costs and quickly lost any motivation to complete the game. Expand
  55. Aug 2, 2023
    7
    Existem muitas coisas boas em Zelda As Lágrimas do Reino.
    É um jogo Single-Player, sem online obrigatório, sem microtransações e nem modismos de New Game+, porque jogos bons não precisam apelar tanto.
    Você pode salvar o progresso na hora que quiser, e portanto não é aquele tipo de jogo que te prenre até o próximo checkpoint, e você só termina porque afinal comprou o negócio, ou nem
    Existem muitas coisas boas em Zelda As Lágrimas do Reino.
    É um jogo Single-Player, sem online obrigatório, sem microtransações e nem modismos de New Game+, porque jogos bons não precisam apelar tanto.
    Você pode salvar o progresso na hora que quiser, e portanto não é aquele tipo de jogo que te prenre até o próximo checkpoint, e você só termina porque afinal comprou o negócio, ou nem termina,. Este Zelda é um jogo bastante divertido e comum, simples. É exatamente aquilo que se espera de um jogo eletrônico. Não é um filme-interativo, tipo TLOU, Tomb Raider, God of War Ragnarok... é um jogo bastante mecânico e com uma cutscene aqui e outra ali. São cutscenes curtas, longe daquelas horas de Metal Gear Solid e Death Stranding. Você bate nos inimigos mecanicamente indo até eles e apertando o botão de bater, ao invés de simplesmente dizer para a inteligência artificial: bater. Ou defender. Etc. Isso seria um jogo de RPG. Zelda Lágrimas do Reino é tão rico que contém, também, elementos de RPG, mas continua sendo um jogo puramente mecânico, analógico. É difícil e desafiador em vários momentos. Os gráficos são feios, não tem como fugir disso. Tem muito serrilhado, textura borrada, o jogo roda lerdo (fps baixo, queda de frame rate), e também fica uma situação revoltante constatar que usando um computador mediano dá pra rodar TLZLR usando o Yuzu, de graça e com gráficos melhores. Bem Foda isso, Nintendo. Também não concordo em misturar ipads e bugigangas tecnológicas do tipo com o mundo de Zelda, que é orgânico, bucólico, alquímico, elemental... o Link é um Elfo da Floresta, e não Usuário de Rede Social.
    O Shigero Miyamoto (produtor de quase todos os títulos da Franchise Zelda) disse numa entrevista recente que prefiria os gráficos foto-realistas (mantendo a ambientação fictícia de Hyrule!), e concordo com ele. Acontece que o hardware do Switch é capenga desde que foi lançado em 2017, então imagina em agosto de 2023... os gráficos são estilo desenho-aquarelado porque não tem como ser de outro jeito. São limitações do próprio console da Nintendo. Não existe exploração sub-aquática, tal como em TLOZ Respirar do Selvagem. É notável que não é por preguiça dos programadores da Nintendo, muito menos falta de talento e criatividade, mas é porque o setor de planejamento de hardware está desvairado, ou então porque uma Equipa não se comunica com outra, algo que é um tanto extravagante e incompreensível. Tirando estes defeitos e decisões bizarras da própria Nintendo, gosto muito deste jogo, de sua atmosfera, suas músicas, controles, o paraglider e muitas, muitas outras coisas. Não é nota 10 porque os gráficos -Tecnicamente- são feios, muito mais feios do que deveriam, e outras coisas menores, altamente opinativas, como por exemplo as armas que quebram!!!, eu ainda preferia que fossem eternas! Apesar da ausência de Koji Kondo, as músicas estão bastante decentes (excepcionalmente acima da média, e não apenas em jogos de videogame) e, finalmente, fique tranquilo, o Link não fala. Resumindo, vai tranquilo que continua sendo um Jogão, por mais que seja triste ver algo tão bonito, ambicioso e bem feito ser ferozmente limitado por sua própria desenvolvedora, talvez o nome Tears of The Kingdom tenha vindo daí. Excelente jogo, caso não se importe com gráficos toscos.
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  56. Aug 1, 2023
    6
    AC:Valhalla + Dragon Quest Builders + Mononoke Movie

    A zelda game in the same sense as zelda 2. Everyone knows it doesnt belong, but its unique enough to respect, yet it still lacks fulfillment. Narratively: More story than botw, but definitely the same low quality. Like budget square enix bad. I get hylians have big ears, but making them furries was horrendous cringe. The voice acting
    AC:Valhalla + Dragon Quest Builders + Mononoke Movie

    A zelda game in the same sense as zelda 2. Everyone knows it doesnt belong, but its unique enough to respect, yet it still lacks fulfillment. Narratively: More story than botw, but definitely the same low quality. Like budget square enix bad. I get hylians have big ears, but making them furries was horrendous cringe. The voice acting was somehow worse the worst part. Every VA should quit their careers, no emotion, just "i am profound guy reading paper." Low low quality. Zelda looked like a cat and the blood moon lines sound like shes taking a dump while on the phone at night. The O N L Y good part narratively was the ending and Laurelin village. Otherwise the rest is a huge waste of time thats fun factually half the time. Like you really dont gain anything emotional, inspirational, educational, substantial, or genuinely anything of value.
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  57. Aug 1, 2023
    7
    Welp its certainly a BOTW remix. If you liked the previous game you will like this one, if not it does very little to improve on the problems of the original. This game has a lot of issues past the surface. The rewards form exploration are still poor, the UI is still not good and the game has basically no accessibility options not even brightness. Fusing stuff and menu navigation feelsWelp its certainly a BOTW remix. If you liked the previous game you will like this one, if not it does very little to improve on the problems of the original. This game has a lot of issues past the surface. The rewards form exploration are still poor, the UI is still not good and the game has basically no accessibility options not even brightness. Fusing stuff and menu navigation feels unintuitive and weapons are somehow worse durability they did not adress that common critique, fusion does little to fix it. Many of the ideas in this game wear out fast: depths is cool for a few minutes but its very much same textures and not much besides autobuild and batteries which are not really needed since game always pushes you to use same vechicles/ builds. Its pretty empty and meaningless past a point. Sky islands also have little to do minus spirit sage. There are more types of enemies but they still feel underwhelming comparatively, nor are they that interesting. and you beat them mostly wwith arrows. The story is plain poor, not only are memories scattered and poor way to teel it but it feels just same rehash like they threw in ideas from ocarina and any other zelda with little impact, and direction and can be pretty much skipped to light dragon. The dungeons while some are ok they really still feel like they fall short of this series potential and did not improve enough. Ultra hand while fun slows the pace and usually results in making same stuff that works i enjoy it for engineering brain but it tanks framerate and the game doesn't fully use its potential. The allies abilities work poorly when trying to activate and get in the way, botw had better ones like revali that helped how did that regress? Link and ganon especially ganon is underwhelming and barely characters at times. at times world feels large for the sake of it. It really feels like they used alot of botw again with same map but didn't fix its issues. i don't understand how it took 6 years at times and $70 is alot to ask for what feels like a game i already played 6 years ago. It also ignores events and stuff prom previous game like sheikah and just replaces it making it not really a good sequel in narrative or some aspects. TLDR its botw remix solidly made but underwhelming and frustrating. Expand
  58. Jul 31, 2023
    6
    Can you recall any soundtrack from this game? Music has always been a strong feature in every Zelda game (even in Botw there were memorable tunes), and this game has failed terribly on this point. Music here is ****

    The gameplay is RIDICULOUS. Link looks like a dork putting a library on a shield, or ruining a masterpiece of a legendary sword like the fierce deity’s sword with any garbage
    Can you recall any soundtrack from this game? Music has always been a strong feature in every Zelda game (even in Botw there were memorable tunes), and this game has failed terribly on this point. Music here is ****

    The gameplay is RIDICULOUS. Link looks like a dork putting a library on a shield, or ruining a masterpiece of a legendary sword like the fierce deity’s sword with any garbage you can think of to combine with. The fusing ability was just fan service and not something truly credible for the lore.

    Graphics and map are just exactly botw. No innovation at all. The skies are just some rocks over here and there and the depths are too repetitive and not so interesting. Atmosphere: do you remember the atmosphere that MM (or TP, SS, OoT) created? This game doesn’t get one inch close to that creation of atmosphere. It just feels like a Zelda for Fortnite junkies.

    Storytelling: this is the most compelling point to make a judgement of this game. Zelda games have always been memorable for the stories they tell and HOW they tell it. This game just RUSHES to tell a not so credible story. Nintendo just wanted to vaguely accomplish to tell a story as a side dish for a gameplay aimed at toddlers. A very good game. A delusion of a Zelda game.
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  59. Jul 29, 2023
    7
    It was really creative, but not very fun. I didn't continue to play after I left the Sky Island.
  60. Jul 28, 2023
    6
    Glorified DLC of BOTW. Clunky ultrahand controls. The ability to swim through surfaces is just a cheaply thought out addition. Zelda's voice acting is even more irritating and the rest of the game is just tedious repetition. The shrines actually look like potatoes and there are ideas on here clearly ripped directly from Super Mario Sunshine. Very disappointing although I'm sure the fanboysGlorified DLC of BOTW. Clunky ultrahand controls. The ability to swim through surfaces is just a cheaply thought out addition. Zelda's voice acting is even more irritating and the rest of the game is just tedious repetition. The shrines actually look like potatoes and there are ideas on here clearly ripped directly from Super Mario Sunshine. Very disappointing although I'm sure the fanboys from the cult of Nintendo will disagree and attempt to get any anyone who gives a slightly negative review tried for heresy. Expand
  61. Jul 27, 2023
    7
    Having never experienced the original Breath of the Wild, I approached Tears of the Kingdom with fresh eyes. The initial stages of the game were enjoyable, leading me to complete three Regional Phenomena quests and explore a considerable portion of the Depths. Yet, over time, my experience was marred by a growing sense of irritation.

    My most significant issue lies with the controls.
    Having never experienced the original Breath of the Wild, I approached Tears of the Kingdom with fresh eyes. The initial stages of the game were enjoyable, leading me to complete three Regional Phenomena quests and explore a considerable portion of the Depths. Yet, over time, my experience was marred by a growing sense of irritation.

    My most significant issue lies with the controls. Nintendo appears to be attempting to squeeze too much functionality into a single console controller. This results in a game experience where players find themselves spending an excessive amount of their playtime navigating through menus. Constant interruptions to select a new weapon, shield, or bow, or to consume food, become a prominent part of the game. For those seeking a more laid-back gaming session, this could become a source of annoyance due to the incessant need to switch to a menu to choose an option. The interruptions are relentless.

    When it comes to world design and the sheer variety of activities, the game scores a perfect '10'. While it's true that the graphics are bound by the system's limitations, they remain quite admirable. Though they occasionally appear pixelated, they are still beautiful within their constraints. No one expects PlayStation 5 level graphics, but what's presented here is not just acceptable, but artistically, very commendable.

    In conclusion, I rate the game a 7. While it offers a fantastic world to explore, the overall experience is significantly hindered by an overly complex and tedious control scheme.
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  62. Jul 27, 2023
    6
    This review contains spoilers, click expand to view. It's literally a Breath of the Wild clone with different abilities. I actually enjoyed it ok for the four regional phenomena temples and getting the sage's abilities stuff. Then it became a real nuisance as soon as I unlocked the find the fifth sage quest and had only the clue of "the ruins" and everything went downhill from there with the annoying gloom killing you mechanic, way too cryptic and "finding a needle in a haystack" b.s. with how big the overworld was, and needing so much stamina vessels/heart containers from shrines to get the master sword. The breakable weapons, lack of much of a soundtrack, food cooking, and deaths in 1-2-3 hits regardless of how many heart containers you have were also irritating elements carried over from Breath of the Wild into this game. I really hope they stop the Breath/Tears formula here and go back to Twilight Princess/Majora/Ocarina stuff or something new that's different from this formula. I can see how people would enjoy the Breath/Tears formula and it isn't necessarily bad, I just really don't care for it myself and much prefer traditional 3D Zelda formula. Expand
  63. Jul 24, 2023
    7
    As much as the world, the gameplay and everything is outstanding, the main narrative is simply boring and repetitive. It really took all my motivation to do all dungeons. You are force to follow characters that are locked into scripted sequence and interact 4-5 locks every time.

    But the pain is worth, the ending is satisfying.
  64. Jun 8, 2023
    6
    TL;Dr: A good game that is held back by many problems. Weak narrative, lack of cohesion, poor dialogues and cheap world building are the main offenders, but there are others. Assets are almost entirely recycled from BOTW, but the narrative does not acknowledge its events, so it's hard to avoid the feeling of a hard reset with minimal shuffle, especially given that this is shipped as theTL;Dr: A good game that is held back by many problems. Weak narrative, lack of cohesion, poor dialogues and cheap world building are the main offenders, but there are others. Assets are almost entirely recycled from BOTW, but the narrative does not acknowledge its events, so it's hard to avoid the feeling of a hard reset with minimal shuffle, especially given that this is shipped as the longest-in-development Zelda game full price and not as a large paid DLC/expansion pack.

    1) Gameplay
    Some gameplay choices and missed QA checks affect the game. The ultrahand mechanic is fun for a while, but you quickly realise how overpowered is it and how the wide majority of the puzzles are now solved with that alone. This in turns means that most puzzles are linear and predictable, making shrines an even bigger slog than before (after the first fun ~20).

    The champions abilities are incredibly hard to trigger, and make a mess during combat. One wonders why they didn't tie them to a shortcut...

    There are improvements to the menu system of BOTW but not nearly enough to remove the friction when cooking many recipes and in other situations.

    Most of the game is made by fetch quests which aim to make you explore the world, which is fund only when this means exploring the new areas and not the one copy pasted from BOTW. Almost all secondary missions are boring. There's only one good narrated and plot-justified secondary mission (master's sword) that however falls short of delivering the emotional potential it builds. 2) Plot
    Very poor dialogues and attention to details, to the point that it is hard to believe. Ganondorf deserves better: his characterisation and motives are laughably bad. There's a very good plot part around master's sword and Zelda but I found it failed to deliver its emotional potential.

    Many missed opportunities also on the music front: no memorable melody except the title track, every new music is very generic and forgettable, or entirely brought from the previous game.

    3) Graphics
    Everyone talks about how developers made a miracle of pulling this game out of a 2016 old tablet hardware. The reality is that they didn't achieve anything; the framerate simply drops dramatically down to 12-15 fps whenever it needs to, which fortunately is not too frequently. There are sectios where this gets in the way, however, and this has to be acknowledged. I had nausea during one of the major temples: the framerate drops were so frequent and inconsistent that I had to stop playing for a while, and I literally had to rush through the dungeon.

    The entire underworld section is poorly characterised also due to a poor lighting engine. There is a big issue with fog that impedes gameplay in many sections. For some reason, many areas of the game were given this foggy atmosphere that makes things very hard to see in an unpleasant and not justified way. It could be the result of further technical limitations.

    The rest of the world looks pretty as usual, especially the new sky sections.

    4) Music
    I really was expecting more on this front. Missed opportunity to build more atmosphere and great melodies as every Zelda title did before. Almost all music is pulled from BOTW. The only good new piece is the title track, which is in fact used profusely; the soundtrack in new areas/fights is bland and forgettable, even towards end game.
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  65. Jul 23, 2023
    5
    This review contains spoilers, click expand to view. This game is by far ine of the best games i have played. Even though the surface map is the same from botw, there is still so kuch more new stuff and so much to discover. Between the depths, the surface, and the sky, you never run out if things to do. The game also provides a very immersive experience and it makes you want to just walk around, explore, and learn more about the enviornment. In botw, i was more focused on how to get around quickly bc it seemed there wasnt much to do, except the occasional shrine and maybe a npc here and there. In totk, they really stepped it up and provided more side quest and the chance to change the enviornment around you. The story is also another thing that they did an immaculate job with, in botw the story was mostly just memories, but in totk there are still memories that provide an extra bit of content but, there are also main story quests that reveal more that happened in the past, between the individual storylines with each sage and the constant storyline about zelda and her adventures in the past, it all just blew me away, the story was so powerful at times that it had me on the edge of my seat wondering what else happened.

    I feel like i cant talk about totk without mentioning the new abilities that link possesses. Ultra hand provides the player with so much freedom and it creates a whole new level of puzzles. The ability gives the player so much freedom to go anywhere or do anything they want. Fuse is among one of the best abilities ive seen in any game, allowing the player to fuse anything to their weapons, shields, and arrows provides them with so much freedom to upgrade their weapons, i have never seen anything wuite like fuse, its a very creative solution to the problem presented in botw, having base weapons with no upgrades available, allowing the player to fuse almost anything to theor sword gives them the freedom to make some weird combinations and gives them the ability to make the weapon the want/need for certain situations. Ascend is the most useful feature i have used, it cuts out a significant amount of climbing and it presents a new types of puzzles, ive heard alot of people refer to it as the new cryinis but, i have to disagree and give that title to recall, recall is probably ny least favorite out of all of the abilities but, i still love it. Overall this game provides an amazing experience for the player, this game is very unique but, in a good way. This game gives you the chance to have a ton of freedom and creativity. You could play tgrough this game a million times and I guarantee that each play through would be different. Bith the story and the gameplay are among some of the best in the entire selda series, this game was worth $60 and i would gladly pay for it again.
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  66. Jul 22, 2023
    5
    Zelda Tears of the kingdom or

    Zelda breath of the wild Dlc It’s set on the same world map as BotW with very similar physics. They are still gonna find buttloads of shrines and Koroks, have durability, the physics engine, the same general areas of the surface, the mat farming. Basically you just buy Botw again but with few different fonction. Zelda's get high 90's because
    Zelda Tears of the kingdom or

    Zelda breath of the wild Dlc

    It’s set on the same world map as BotW with very similar physics.
    They are still gonna find buttloads of shrines and Koroks, have durability, the physics engine, the same general areas of the surface, the mat farming.

    Basically you just buy Botw again but with few different fonction.

    Zelda's get high 90's because they're Zeldas. Something about the game critics feel they cannot give a low score for some reason.

    Zelda games are NOT the greatest games ever made.
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  67. Jul 20, 2023
    5
    This review contains spoilers, click expand to view. It's a fantastic game, the principal story, the multiple combo with weapons, the fusion mechanic it's something from other world, the game physics and the capacity of combining new things to make a machine it's something awesome. The characters are so cute and have incredible stories. Zelda being a dragon it's something that no one would ever imagined and the way that Zelda traveled to the past and the way that ganondorf became the demon king it's so cool. I don't have more words to describe how fascinated I'm with the game I really hope that wins the goty because it's an amazing an fantastic game. Expand
  68. Jul 20, 2023
    5
    BotW version 1.1 It gets 1 point less due to it being the same game released again, and another point off for killing the Zelda series. Zelda is no longer its own entity: it is a generic open world gathery-crafty with a Legend of Zelda skin slapped on.

    Update: I finished the game, and have no desire to change the number. Still overrated mediocrity.
  69. Jul 20, 2023
    5
    To say that I'm disappointed would be a gross understatement.

    To clarify, The Legend of Zelda is my favourite series in gaming and has never failed to impress, move and floor me with every one of the games. This is the very first time I've felt let down. And it hurts. I so desperately want to agree with all of the rave reviews, but I just can't. To me, Tears of the Kingdom is
    To say that I'm disappointed would be a gross understatement.

    To clarify, The Legend of Zelda is my favourite series in gaming and has never failed to impress, move and floor me with every one of the games.

    This is the very first time I've felt let down. And it hurts. I so desperately want to agree with all of the rave reviews, but I just can't.

    To me, Tears of the Kingdom is effectively a repurposed Breath of the Wild.

    - There are no fundamental differences with the way this game looks plays or feels. The combat mechanics are untouched and play exactly as they did in BotW (flurry rush and bullet time galore). The fusion mechanic makes the weapons look cooler and adds more longevity to even the weakest of base weapons... but I struggle to care beyond aesthetics when the combat encounters are the exact same mechanically against opponents that are also largely the exact same ones from BotW.

    - The new mechanics are fun to muck around with, particularly "Ascend", however the whole "Ultrahand" vehicle building gimmick never really stuck for me. I only ever engaged with it as a matter of convenience in the overworld, and while the shrine puzzles were mostly well designed, it all felt a bit samey after a while. I understand that this is preference, but when this is the foundation of new mechanics that the game is built around in the stead of actual puzzles akin to the classic titles that made them as fun as they are... I don't see it as a worthy successor.

    - The dungeons themselves are an improvement over the Divine Beasts - however still follow that same formula of do the thing five times then fight the boss. Also, here are the five places you need to go to marked on your map from the get go. It's all so watered down. Half the fun of the old dungeons was navigating, now that's all done for you! At least we've got actual bosses now good god, the Ganon Blights were dismal in BotW.

    - The story is bad. It's a bad story. Not necessarily because of the content, but certainly because of the structure and how it's conveyed to the player. There is absolutely no agency whatsoever as soon as the intro to the game is over. They just do the memory thing again, except this time they aren't even Link's memories and he therefore has no role in the story whatsoever. It's a story that has already happened that the main character isn't involved in that barely affects the game's actual proceedings??? How are we supposed to care? It's so clear that NIntendo didn't want to sacrifice the freedom and wanted to have it both ways, which has resulted in one of the most poorly delivered stories I've ever seen with no weight whatsoever. This is helped in no part thanks to Link's complete lack of characterisation. He is as stiff as he ever was in BotW but at least in the game it was somewhat justifiable as he was a soldier with amnesia. They even had an in game explanation for it. You'd think after years of peace with Zelda he'd have dropped the act just a little. It makes it so embarrassing when scenes are supposed to have weight and he's just standing there looking like he's fresh out of a lobotomy procedure. Agonising to watch. I know he's always been somewhat of a blank slate but come on!

    - Ganondorf, as a result, is a total wasted opportunity. He is hardly in the game at all. Could they not have sacrificed just a smidge of the freedom to provide a sense of stakes, weight and agency to this game?! We already got boundless freedom in BotW, reign it in a bit!

    - The sky and depths definitely exist. They both harbour some great main story stuff, but the remainder of both is just lacklustre. Sky has a load of islands to discover but they all amount to the same thing of just super simple shrine puzzles and then a Rauru's Blessing. The dephs are even worse. A great big giant pit of the same biome strecthed across the enitre map with a whole ton of copy paste enemies and armour from the amiibos. On that note, there is barely any new armour, which is hugely dissapoiting.

    - I don't know some of the new bosses are cool, but there aren't nearly enough. The caves on the surface are cool for a while but most look and play the same. There are barely any new enemy types, hardly matters though because the mechanics are the exact same and aren't conducive to engaging combat. The Map is the same, they've revamped it with different enemy base layouts and way more of them but who cares when it's just the same assets from BotW but more abundant?

    I'm being harsh I know. This isn't a bad game, just one that's disappointed me greatly especially considering the development time. I have had enough of this formula, this franchise needs at least some amount of linearity to work!
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  70. Jul 20, 2023
    7
    This review contains spoilers, click expand to view. Le jeu est bien, pas une grosse claque comme BOTW, mais bon.

    J'ai eu tellement de bugs que je devrais devenir entomologue!

    Le pire arrivé au donjon où est Ganon.....je perd toutes, TOUTES mes flèches !

    Les tours, celle dans la neige pas moyen de la débloquer j'attends un patch sort et oh miracle la manip que je me tuai à faire fonctionne...

    Et il y en a plein d'autres...
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  71. Jul 17, 2023
    6
    I have spent about two hundred hours on this game and while I think it is decent, it is one of the weakest in the series.

    There is a lot to do, but most of it is just the same thing over and over again. This game is all about quantity over quality. Most quests and tasks just feel like busy work; it would probably take me another two hundred hours to try and 100% this game. I would
    I have spent about two hundred hours on this game and while I think it is decent, it is one of the weakest in the series.

    There is a lot to do, but most of it is just the same thing over and over again. This game is all about quantity over quality. Most quests and tasks just feel like busy work; it would probably take me another two hundred hours to try and 100% this game. I would rather have half the amount of stuff to do and instead have significant improvements to the quality of life functions and gameplay mechanics, along with a better story.

    There has been almost no improvements to the gameplay and quality of life from BotW. The game has better frame rate and only experienced slowdown minimally. Of course, most areas are pretty devoid of anything and the new large area feels empty and soulless. I hated that after spending what must have been 60+ hours completely exploring the new area I was given a lame participation trophy instead of something useful or interesting.

    Sure, they added some new land and areas to explore but it gets very repetitive quickly. They add some new clothing but you get so tired of having to change back and forth that you really start to wonder why there is no way to save a couple clothing sets and quick change between them. And while it is nice finding a unique weapon, knowing it will break is always depressing - and I sure wish the Master Sword was stronger in this game. I can barely kill two Moblins with it before it breaks. The only time it actually felt like the Master Sword is during the final battle where the sword can't break. After that fight, I never want to see items breaking in a Zelda game ever again.

    I did enjoy the boss battles but thought there was not enough variation as you end up fighting the same large bosses over and over. I enjoyed the new outfits but hated changing every five seconds. I also disliked how many items you needed to upgrade the clothing. I don’t want to spend hours farming the same thing over and over again.

    The game does have some cool battles, events, and scenery, and I really did enjoy the final boss fight, but that doesn't excuse the tediousness, repetition, and the lack of gameplay and quality of life Improvements. I also wish the story was more consistent with the first game.

    It is really frustrating how they seem to change parts of the lore around from BotW and almost never reference or have anyone try to connect what is happening in TotK to what happened in the Breath of the Wild. While there are interesting parts to the story, it is difficult to feel the same sense of emotion and connection as in the first game. The story does feel inferior and 90% of the interesting characters and stuff that is here, well they were already here from BotW.

    Tears of the Kingdom is not a bad game per-say, it’s ok and fine for a time sink if you have nothing better to do. I really think they should have had the sequel take place outside of Hyrule or have a Dark-World variation like in A Link to the Past to help break up the monotony. Don’t go in thinking you are getting some great improvement over Breath of the Wild. I actually think the game is a downgrade.
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  72. Jul 17, 2023
    7
    Tears of the kingdom just like breath of the wild captivated me for 20-30 hrs, but soon after I started getting the same burn out as i did with BOTW. There is tons of new things to make the game feel fresh but the underlying systems and gameplay are the same. Go kill 4 bosses, do bunch of shrines, explore similar world as in BOTW but with few changes and once again collect something likeTears of the kingdom just like breath of the wild captivated me for 20-30 hrs, but soon after I started getting the same burn out as i did with BOTW. There is tons of new things to make the game feel fresh but the underlying systems and gameplay are the same. Go kill 4 bosses, do bunch of shrines, explore similar world as in BOTW but with few changes and once again collect something like 1000 korok seeds without ability to track them without using a third party app . The underground level is an copy pasted wasteland that is just annoying to explorer and there is so few sky islands that I do not get how they even made that a selling point. You will hear people saying the game is 2 or 3 times bigger then BOTW but in reality its maybe like 1.2 - 1.5 times bigger. If it was not for the whole construction mechanics this game would not be even consider to be innovative in any way. Its a shame that the same devs that have shaken up the gaming market with BOTW decided to go the same route as the rest (UBISOFT 2.0) and just create another copy pasted game. Expand
  73. Jul 15, 2023
    5
    It feels like a DLC or a Mod for breath of the wild. The dungeons are just go here and activate this and makes them irrelevant when you have a flying bike.
    To be honest I prefer Breath of the wild.
    This game is just Breath of the wild Nuts and bolts. Also minus 1star for increasing the price for the same map. Heck Far cry primal did the same but it looks different at the same time. In this
    It feels like a DLC or a Mod for breath of the wild. The dungeons are just go here and activate this and makes them irrelevant when you have a flying bike.
    To be honest I prefer Breath of the wild.
    This game is just Breath of the wild Nuts and bolts. Also minus 1star for increasing the price for the same map. Heck Far cry primal did the same but it looks different at the same time. In this game only a few things changed.
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  74. Jul 7, 2023
    5
    BotWと同じゲームデザインで安心感があり新鮮さがなく従来のオープンワールドよりもパターン化されてるので遊びやすいが使い回されたマップとギミックが作業的で飽きてくる
    空島地上地底の縦の遊び方で自由度が増えたのはいい点
    悪い点はその空島地底の遊びは地上と大してかわららない トーレルーフはほかのゲームにもあったらいいなと思うほど便利 ブレスオブザワイルドのような意欲作ではなく前作を踏襲し拡張し保守的な方向へ走ったなと思う このゲームをメディアやファンが挙ってさも革新的というのは甚だ理解できないがハマりだすとやめ時が分からないそんな従来のパターン化されたオープンワールドと任天堂的な手触りのいいアクションと心地よさのあるゲーム
    BotWと同じゲームデザインで安心感があり新鮮さがなく従来のオープンワールドよりもパターン化されてるので遊びやすいが使い回されたマップとギミックが作業的で飽きてくる
    空島地上地底の縦の遊び方で自由度が増えたのはいい点
    悪い点はその空島地底の遊びは地上と大してかわららない
    トーレルーフはほかのゲームにもあったらいいなと思うほど便利
    ブレスオブザワイルドのような意欲作ではなく前作を踏襲し拡張し保守的な方向へ走ったなと思う
    このゲームをメディアやファンが挙ってさも革新的というのは甚だ理解できないがハマりだすとやめ時が分からないそんな従来のパターン化されたオープンワールドと任天堂的な手触りのいいアクションと心地よさのあるゲーム
  75. Jul 11, 2023
    7
    For a game that lays it on heavy that Hyrule is in even more danger with the impending return of the *Demon King* and ruins falling from the sky, it sure does feel very undercut by the silly Zonai building gameplay and complete absence of any sort of pressure.

    And the big spoiler– TotK repeats one of BotW's biggest problems by not having a single crumb of post-game, instead leaving you
    For a game that lays it on heavy that Hyrule is in even more danger with the impending return of the *Demon King* and ruins falling from the sky, it sure does feel very undercut by the silly Zonai building gameplay and complete absence of any sort of pressure.

    And the big spoiler– TotK repeats one of BotW's biggest problems by not having a single crumb of post-game, instead leaving you with the same **** star on your save file as the previous game. Sure. It's still good and fun and there's new stuff to discover that is very interesting. But this time I'm not gonna come back to this **** game to 100% it.
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  76. Jul 11, 2023
    6
    This review contains spoilers, click expand to view. TotK is a bit of a let down all things considered. As a complete package I find the game to be alright the pros and cons tend to even out for me. If you enjoyed BotW you'll likely enjoy TotK as its no secret the games are very similar.

    To get the biggest negative out of the way I feel that the combat is a real let down. I wasn't expecting a dramatic change from BotW but it feels like there was no adjustment to how quickly weapons break. The fusion mechanic is alright it just feels to me like an added step in getting weapons that can actually manage to hurt monsters. Both of these factors made me almost always avoid combat whenever possible. To finish off the subject of combat, by the end of the game having more HP felt like more of a problem than anything else. I'm unsure if this is how the game actually works so maybe I'm wrong but the more HP I had the stronger variants monsters were around Hyrule. I spent more than half the game at 5 hearts and it wasn't until I upgraded my HP that I started to encounter more powerful enemies. I always felt like I could die in 3-5 hits no matter how much HP I had.

    Another major problem I have is the story. Not so much as to what happens in the games story but that again all the good parts of the games story happen before the events the player gets to personally experience. While this happens a lot in the Zelda series I feel like almost every game has moments outside of the final battle where a pivotal event takes place. There really is no such event in this game. Outside of the final battle I would argue there is no story development that takes place in this game. You again find memories of the past and help the four races solve an issue with their home which awakens them as a sage to help you in the final battle. Those moments aren't bad and the problems the four races face in this game were interesting its just everything felt disjointed.

    The dungeons overall were better than BotW but in the end they were a bit of a letdown. The airship was the first I went to and I had a very good time with it I found it to be a great experience from getting to the dungeon until defeating the boss. The other three dungeons I cant say the same for once I found out they were all the same thing I tended to not enjoy them. That being said the pyramid was interesting to navigate in my opinion and the worst one by far is the Zora dungeon. You can basically skip doing anything in that dungeon if you try.

    So what would I say is positive about this game? The exploration obviously. Overall the world is fun to explore. It is fun to find shrines, while the shrines aren't amazing they're still fun to do. Overall the best shrines I would say are the ones that have an overworld puzzle to get into the shrine rather than a puzzle inside the shrine. Doing side quests, exploring the world, riding horses or building cards no matter how you choose to go through the overworld its fun. The sky islands are lacking in my opinion but still interesting. The underground unfortunately is a letdown. I did find all the light roots but there's really not much of anything else to do down there aside from the Master Koga questline and the fifth dungeon. There are no shrines in the depths and that's a little sad. You can go the whole game without ever going into the depths aside from the story dungeons. That realistically leaves 90% of the depths empty at least the sky is physically 90% empty and every bit of land you can go to in the sky has something to do. Regardless of that though exploration makes this game fun. Traveling through Hyrule finding shrines, quests, caves, and even the occasional Korok (I cant emphasize occasional enough as looking for more than that is insane.)

    To quickly address the new abilities replacing the old slate mechanics. I thought they were okay overall. Ultrahand is most used and I'm not gonna talk about performance its the switch if your not happy with the performance I don't know what to say we've known the switch is underpowered since 2017. Building things to solve puzzles or vehicles is neat. It wasn't for me though and I actively tried to solve puzzles without it or travel without it. Ascend is the best ability hands down. I already mentioned fusion and I never used blueprints really.

    Overall I'd say I enjoyed the game but it still deserves a six to me. Exploration alone can't save this game. I'm glad people enjoy it and say it's their favorite game but its just not mine. I hope that future Zelda games build from here as it feels like they didn't build from BotW. Adding more world and then not utilizing it. Adding another story you only get to watch rather than experience. It's a letdown. All that being said I enjoyed it and many others will hopefully more than I do.
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  77. Jul 10, 2023
    6
    great game with great remasters of the map, but flonting island and underground's content not exactly i expected
  78. Jul 7, 2023
    6
    This review contains spoilers, click expand to view. As an avid and long-time fan of The Legend of Zelda series, I have eagerly played nearly every title, which is why I find it disheartening to say that "The Legend of Zelda: Tears of the Kingdom" (TOTK) marks a significant downturn for the franchise. While its predecessor, "Breath of the Wild," introduced a departure from the established formula, TOTK continues down this path with even more gimmicks, diminished depth, and an underwhelming story.
    Nintendo's decision to take one of their most cherished series and turn it into a cash-grabbing scheme aimed at the lowest common denominator is truly appalling. TOTK entices players with superfluous physics mechanics, an abundance of lifeless non-playable characters, and a world that feels artificial and devoid of substance. In stark contrast, the 1998 release of "Ocarina of Time" on a modest 64 MB cartridge managed to deliver an unparalleled gaming experience despite the technological limitations of its time.
    For those of us fortunate enough to have experienced "Ocarina of Time" during its prime, we were introduced to a vibrant Hyrule brimming with life. It was an adventure that transcended mere gameplay; it felt like an immersive journey that captivated our senses and emotions. Regrettably, TOTK falls short in every aspect. It lacks depth, fails to introduce memorable characters, offers an underwhelming narrative, and possesses a soundtrack that fails to evoke any genuine praise.
    However, credit must be given where it is due. TOTK does replicate the visual design of "Breath of the Wild," a somewhat noteworthy achievement. Additionally, the introduction of new building mechanics adds a refreshing element to the gameplay, although these alone are insufficient to redeem the overall decline that the series has experienced. While the Lighting Temple holds some nostalgic value, it, along with the other temples, merely serves as replacements for the Divine Beasts from "Breath of the Wild."
    One of the significant grievances I have with TOTK is its complete departure from the fantasy realm into the realm of science fiction. The Legend of Zelda has always been a fantasy series of the highest caliber, with a few entries incorporating subtle sci-fi elements. However, TOTK abandons the series' fantasy roots entirely, transforming it into just another generic sci-fi game. This departure raises questions—why not equip Link with a spaceship and a blaster, completely disregarding the enchantment of Hyrule? After all, the vast galaxy beckons, and why confine ourselves to the barren sky islands and depths when we can expand the breadth of the game at the expense of its depth, venturing into outer space?
    My point is simple: everything that endeared The Legend of Zelda to us old-school gamers, has been stripped away. A captivating story? Nowhere to be found. Memorable characters? Sadly lacking. A musical score that enraptures players with its beauty, breathing life into every scene and landscape, fostering an emotional connection with the game world? Forget about it! The list of disappointments goes on and on.
    In the hopes that this downward spiral ceases with TOTK, I implore all those enthralled by the game's allure to reconsider their perspective. It is our responsibility as gamers to maintain the integrity and quality of games, collectively recognizing the importance of preserving the very essence of what made The Legend of Zelda series so cherished. Let us not succumb to drinking the Kool-Aid but instead seek to rekindle the magic that once enchanted our hearts.
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  79. Jul 7, 2023
    5
    Extremely mediocre and a disappointment, If i wanted to build **** all the time I'd go play minecraft, keep that **** out of my Zelda game, garbage building mechanics aside, the shrines here are worse and not nearly as fun as the ones in BotW. though i would have preferred just regular big dungeons instead of going to 4 shrines all time like in BotW.
    Runes suck here too, where is my
    Extremely mediocre and a disappointment, If i wanted to build **** all the time I'd go play minecraft, keep that **** out of my Zelda game, garbage building mechanics aside, the shrines here are worse and not nearly as fun as the ones in BotW. though i would have preferred just regular big dungeons instead of going to 4 shrines all time like in BotW.
    Runes suck here too, where is my stasis ability? the Recall is no replacement for it. The only ones i really liked was Ascend because it helps with getting to higher areas, as well as Fuse which lets me fuse objects like boulders/rocks/collapsed ruins to my weapons/shields for increased damage and defense. Ultrahand is basically just magnetism like in BotW, except that you can attach things together with it, which I always avoid doing whenever possible.
    The only times where I can somewhat enjoy this game is when I'm playing it like I would play BotW.
    This game should just have been a DLC, which would have been less terrible and wouldn't have somehow taken 6 whole years to make, and wouldn't have cost 70 bucks etiher.
    Do yourself a favor and just get BotW instead.
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  80. Jul 7, 2023
    6
    BEGINNING of the GAME: 10/10
    Interesting new characters, mystery, and novelty.
    MIDDLE OF THE GAME: 4/10 It is the same game as BOTW. Same places. The sky islands are not nearly as compelling as they seem at the beginning. The sounds effects, animations, music, and themes of each area are literally copy and pasted. The only really fun part of the game other than exploration was the
    BEGINNING of the GAME: 10/10
    Interesting new characters, mystery, and novelty.

    MIDDLE OF THE GAME: 4/10
    It is the same game as BOTW. Same places. The sky islands are not nearly as compelling as they seem at the beginning. The sounds effects, animations, music, and themes of each area are literally copy and pasted. The only really fun part of the game other than exploration was the leadup to the Wind Temple. The shrines get boring as hell. I was skipping them after I got the stamina wheel up a bit. It is the same game.

    MORE CONS: The vehicles in the depths sometimes don't even work (tire traction, too many hills for vehicles to roll, wing vehicles dont last long, etc... it felt like a CHORE.

    END: 9/10
    The ending sequences and boss fights are imaginative and emotional. Maybe one of the best endings of a zelda game. However, it does not compensate for the drab and dull midgame, which is essentially a DLC of BOTW.

    Conclusion: If you don't play this game, you won't really miss out on a ton, unless you like building and seeing which devices do what. I found the devices and builds served little utility throughout the game. You can survive with the same combat as BOTW... which, was already really basic. None of the bosses were that tough if you spent a decent amount of time in BOTW, which we all have.

    The dungeons were still clunky and no better than BOTW. Let's all move on. BOTW had a good run.

    The game is still fun, it just feels stale.
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  81. Jul 7, 2023
    7
    BEGINNING OF GAME: 10/10
    Everything get new, intriguing, exciting.
    MIDDLE OF THE GAME: 4/10 It was the same as BOTW. The same game essentially. Combat was stale, boring. It doesn’t require the use of builds/ devices. Those often felt like more of a hassle and the reward is not great enough for doing combat. Essentially NO new music. That’s half the reason to play Zelda. The sound effects
    BEGINNING OF GAME: 10/10
    Everything get new, intriguing, exciting.

    MIDDLE OF THE GAME:
    4/10
    It was the same as BOTW. The same game essentially. Combat was stale, boring. It doesn’t require the use of builds/ devices. Those often felt like more of a hassle and the reward is not great enough for doing combat. Essentially NO new music. That’s half the reason to play Zelda. The sound effects and animations? All the same. The shrine cutscenes are terribly boring after the first 2. END OF GAME:
    9/10
    Boss fights and closing cutscenes were amazing and unique.

    Overall, this isn’t the best Zelda game despite parts of it shining. If you don’t play this, you won’t miss out on much of you played BOTW. It is still fun, but it was a big DLC.
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  82. Jul 6, 2023
    7
    Good but... the difference with BOTW is not visible enough, and I didn't appreciate the new game system with the new powers. I had a hard time hanging on and nearly quit the game several times. Now I'm going to push until the end because I ended up having the desire, but this Zelda will not mark my memories.
  83. Jul 6, 2023
    7
    This game is breath of the wild but better which is the best and saddest part of it. I think it is a really good improvement but I did had the feeling that I was playing a really big expansion pack at some points.

    The world exploration is still very fun and good I certainly begin to only glide from place to place because I used the Towers to it, so I never really used my horse sadly. I
    This game is breath of the wild but better which is the best and saddest part of it. I think it is a really good improvement but I did had the feeling that I was playing a really big expansion pack at some points.

    The world exploration is still very fun and good I certainly begin to only glide from place to place because I used the Towers to it, so I never really used my horse sadly. I think I maybe used my horse a one hour and that was that in my entire playthrough.

    But here is the biggest improvement the boss fights and the temples , all the temples are so fun to get through and you can use whatever methods inside them to get through it and just flying through the sky in your glider in one of them is the best feeling I had.

    The game looks amazing it is weird. How good it looks it runs like s*** sometimes and it's stuttering and just the graphics you can see there were resolution gets turned down, but it is very pretty game and it's amazing this is from an old console.
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  84. Jul 5, 2023
    7
    当我在玩旷野之息的时候,那些未知的区域能够给我很大的探索欲望,看到一些瑰丽的景观(比如第一次看到在火山口上爬行的蜥蜴神兽)也都让我感到敬畏。到了王国之泪我就没有这种感觉了,因为我太熟悉海拉鲁大陆了,陆地上的东西变化不多,我感觉都很熟悉;而空岛的面积也比较小,且不是很连贯,就像是几个飘在空中的神庙;地下世界的设计很千篇一律,难以让人产生探索欲。当我在玩旷野之息的时候,那些未知的区域能够给我很大的探索欲望,看到一些瑰丽的景观(比如第一次看到在火山口上爬行的蜥蜴神兽)也都让我感到敬畏。到了王国之泪我就没有这种感觉了,因为我太熟悉海拉鲁大陆了,陆地上的东西变化不多,我感觉都很熟悉;而空岛的面积也比较小,且不是很连贯,就像是几个飘在空中的神庙;地下世界的设计很千篇一律,难以让人产生探索欲。
  85. Jul 5, 2023
    6
    To be honest, this game is great, but as for it's zelda, so I have to be more critical at the worst update: version1.2 from Nintendo.
    I cannot imagine that Nintendo would do such a disgusting thing that disallow players to find funny mechanisms/bugs to make game more happy, this update ruins the efforts from so many players who have much craze on this game and the blueprint gameplay, and I
    To be honest, this game is great, but as for it's zelda, so I have to be more critical at the worst update: version1.2 from Nintendo.
    I cannot imagine that Nintendo would do such a disgusting thing that disallow players to find funny mechanisms/bugs to make game more happy, this update ruins the efforts from so many players who have much craze on this game and the blueprint gameplay, and I just can not figure out why they do such a decision: even though you think such mechanisms are bugs, they will definetely not affect the players who play this game in normal way while they enhance the experience of builders and extends the ability of blueprint. But they still ban players from explore this game world. So for what? Why they decide to make such a bad update? This game is of score 9, but the update version 1.2 just got -3 points from me.
    The last company which do such things in my memory is Billizard, and it just publish series of worst games after that, and I do not want to see Nintendo goes on the same way, so if the employee of Nintendo can see it, just rethink your update, do not be over-confident, and bring the right of exploring in the fancy world back to the players.
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  86. Jul 4, 2023
    7
    A fun enough experience, but not worth the 6 year wait.

    The game uses the same gameplay mechanics, physics and chemistry engines, assets, and overworld as its predecessor, which makes things feel stale. The re-use of the overworld especially, after the longest wait for a new Zelda ever, makes this game impossible to rate too highly. However, it does also add a lot of new stuff. The
    A fun enough experience, but not worth the 6 year wait.

    The game uses the same gameplay mechanics, physics and chemistry engines, assets, and overworld as its predecessor, which makes things feel stale. The re-use of the overworld especially, after the longest wait for a new Zelda ever, makes this game impossible to rate too highly. However, it does also add a lot of new stuff.

    The best thing about this game are the Side Adventures. There's a huge amount of them and they have good variety. From a nice little contained story in Tarry Town, to the extensive adventures you get up to with the Lucky Clover Gazette; from a war between a fashionista and a traditional mayor, to infiltrating the Yiga Clan; from fighting with regular townspeople against monsters, to soloing an entire priate camp that has taken over Lurelin Village, and then rebuilding it. The Side Adventures are truly exceptional.

    The biggest weakness of the game is exploration rewards. They are almost always not worth the bother. The game is massively bloated with useless costumes, and if not that, rewards are one specific item you don't need, a bad sword/bow/shield. a map to something useless, or at best a Sage's Will. This heavily disincentivises exploration and makes the game feel empty and unrewarding.

    The Depths are a welcome addition, and can be good fun to explore. However, after a while they start to get slightly tedius and repetitive, with very little content in them beyond combat encounters and yiga camps.

    The dungeons are a vast improvement on Breath of the Wild's divine beasts, and were genuinely enjoyable to play, one of the highlights of the game. But unfortunately they are still quite far the standard set by Twilight Princess and Skyward Sword. However, the Water Temple is very underwhelming and worse than the divine beasts, and the Spirit Temple simply isn't a dungeon at all, although the leadup to it was great. The highlight of the temples has to go to the Lightning Temple, which comes closest to feeling like a traditional dungeon. The Fire Temple and Wind temple are also good.

    The memories are far better implemented and far more interesting than in Breath of the Wild, but ultimately I still find them to be a bad way of telling a story in an adventure game; I'm not engaged if the story isn't contemporaneous and related to the actions of the player. The main questline is shockingly repetitive between the different regions, with an extremely fomulaic and repetitive story structure, and using almost the exact same cutscene four times; it's unbelievably lazy at points. The final few hours of the game are good fun however, with a great final boss followed by an epic and cinematic setpiece.

    Despite the Sky Islands being the main marketing draw of the game, they are really quite underwhelming and there's not that many of them. The exact same islands are copy-pasted countless times, which is honestly shockingly lazy for something that is supposed to be the main marketing draw of the game. They're a decent addition but could have been much, much better.

    The Fuse and Ultrahand abilities are fun to play around with, and very impressive from a technical, design, and art perspective. They can transform how you play the game and allow for a lot of fun gameplay experiences. They both must have taken a significant amount of work. Ascend and Recall are also technically impressive, and fit well in to the game; they make you quite fundamentally rethink how you approach exploration and combat respectively.

    Unfortunately, although the home building feature is an amazing idea, is executed utterly abysmally. They honestly shouldn't have allowed this feature to be released in such an underdeveloped, awkward, and restrictive state.

    Graphically, the game is certainly showing the Switch's age, and the successor can't come soon enough. Despite the ancient hardware the game can still manage to look really nice in parts, and although performance issues are more common than in BoTW, they're still relatively rare. The draw distance can sometimes be very poor. But usually, the experience is a good one. This game definitely shows the Switch's age but it *just about* gets away with it.

    There is a lot to like about the game, but ultimately it's an underwhelming experience for me. It feels too similar to Breath of the Wild to justify waiting so incredibly long for it. The new abilities are very impressive from a technical perspective, and must have taken a lot of time, effort, and trial and error to work so well. The dungeons are a huge improvement to the Divine Beasts. And the side quests are by far the best in Zelda history. But this doesn't make up the lazy, repetitive, and underwhelming story, the terrible rewards for exploration, the dry soundtrack, and the extremely extensive re-use of content, especially in the context of the longest ever wait between 3D Zeldas and with no 2D entry to plug the ga
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  87. Jul 4, 2023
    7
    Can't put a finger on it, but I got bored fast. The visual quality is good. The story felt boring compared with breath of the wild. If I should describe what this full price game feels like, like a collection of mods, including cheating mods.
    It does not feel balanced and I have to limit myself on which tools I am allowed to use, without robbing me myself of any challenge/fun. The sky
    Can't put a finger on it, but I got bored fast. The visual quality is good. The story felt boring compared with breath of the wild. If I should describe what this full price game feels like, like a collection of mods, including cheating mods.
    It does not feel balanced and I have to limit myself on which tools I am allowed to use, without robbing me myself of any challenge/fun. The sky islands feel like simple puzzles, while the underworld feels like unbalanced copy pasta. First Zelda game I probably will never finish.
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  88. Jul 3, 2023
    6
    Muy aburrido
    No te obliga a usar las nuevas mecánicas, por lo tanto, mal diseño de niveles.
    Buen Zelda stranding.
    Mal Zelda Minecraft
  89. Jul 3, 2023
    7
    all this game is is a copy and paste of the last zelda and that game was not very good either. i've been a die hard fan of zelda since super nintendo and those games leading up to this game were much better and more interesting. these new zeldas don't even have dungeons anymore it's just a bunch of shrines that are made for elementary school kids to solve
  90. Jul 3, 2023
    7
    The story line is a bit dull, doesn't make you feel like wanting to know what happens next. Art style is a bit let-down too. Others than that, its good if you want a chilling and farming-focus game. 7/10.
  91. Jul 2, 2023
    6
    This review contains spoilers, click expand to view. Pour ma part, j'ai joué a BOTW avec des étoiles dans les yeux, je découvrais plein de chose, j'adorais explorer et l'histoire était géniale. En 70h de jeu, j'étais comblé.

    Dans TOTK, avec 130h de jeu a mon actif, malheureusement, on a l'aspect découverte au début avec les nouveaux pouvoirs. Ensuite, c'est tout comme BOTW, donc on se retrouve très vite sur sa faim. Je me suis mis a découvrir les nouvelles zones des que j'ai pu, les cieux, les profondeurs.. mais sur terre c'est BOTW... Je ne prends pas les grottes en compte car elles sont souvent peu utiles...

    Un bon Zelda pour moi, c'est une bonne histoire et un bon gameplay.
    Mais là trop de chose ne vont pas...
    Sans prendre en compte le prix et les lacunes niveau performance et graphique de la Switch...
    Le jeu vaut le coup d'oeil étant donné que c'est une suite de BOTW, mais il y a trop de chose qui ne mène à rien. Le joueur n'est pas assez récompensé. On a 16 cinématiques "Souvenirs" et pour moi il en manque vraiment beaucoup. J'aurais aimé que cet aspect soit améliorer, peut être en ayant toutes les cinématiques Accessibles et pas seulement des souvenirs.
    Mais il y a un manque cruelle de cinématiques, de récompenses, d'équilibre entre explorer et trouver des quêtes qui sont SUPER importantes.

    Par exemple, dans les profondeurs, c'est vide, même après avoir afficher la carte a 100%, on a une récompense équivalente à "Bravo" : "Wow merci je me suis embêté a faire tout ça pour ça ? J'ai même pas de cinématique ? D'explication ? De ah merci ça a servi à quelque chose ?" Non rien. Tu peux juste enfin regarder toute la carte c'est génial.
    Plein de quête dans des villes qui "ne servent à rien", exemple a elimith où on assiste à une meuf qui veut monter au pouvoir, au final on règle la situation, et wow, on peut baisser notre capuche, MERCI !

    Le meilleur des temples qui apportaient des choses "Nouvelles" c'est le temple Gerudo qui pour moi est de loin le meilleur des temples BOTW inclut, et je ne comprends pas pourquoi ils n'ont pas gardés les même directives sur les autres, ou pas exactement pareil mais histoire que ça change un peu quoi..

    Maintenant, au niveau de l'histoire...
    Ils ont voulus jouer avec le temps... Chose qu'ils avaient bien réussi à faire a l'époque avec les Ocarina of time etc... Mais là c'est un échec absolu, ou bien nous n'avons pas encore toutes les réponses mais c'est vraiment inexplicable, on ne peut être que dans des théories et ça c'est chiant ! Quand je finis un jeu, je veux que tout soit expliqué au moins ! Mais là il n'y a aucune cohérence.
    Par exemple, Zelda revient dans le temps et se transforme en dragon. Pourquoi on ne l'a pas vu dans BOTW ? Étant donné que cela fait 10 000 ans qu'elle est sous cette forme, on aurait pu le voir dans l'ancien jeu.
    Autre exemple avec la master sword, cela veut dire qu'il y en a deux dans une même époque dans BOTW, une sur Zelda dragon, et une a l'arbre mojo... Et pire encore comme exemple, elles sont où les technologies Sheikah? A l'école d'elimith, on apprend que les créatures divines ont bien existé, on a même des références à celle-ci, mais on apprend rien de plus ? Elles sont où ? On a que des questionnements sans déconner ? On peut pas nous donner une cinématiques au début du jeu qui nous montre les 7 ans qui se sont écoulés ? Peut être qu'ils ont supprimés les Tours, les sanctuaires, les gardiens, et les créatures divines, MAIS RIEN N'EST EXPLIQUÉ ?
    BAH NON, ça sera sûrement fait dans des DLC qui nous viendront 40€ l'unités, qui sait??

    Si je résume sans spoil :
    - Scénario avec trop de flou et d'incohérences - Trop peu de cinématiques
    - Gameplay ok mais qui rajoute des tonnes d'heures inutiles et répétitives - Des quêtes parfois trop longues qui n'apporte pas grand chose voir rien
    - On peut vite rater des quêtes importantes sans même sans rendre compte
    - Les korogu, il faut arrêter ça rajoute 70h de jeu juste a courir dans tous les sens
    - Les armes se cassent toujours, on aurait pu avoir un système de réparation de nos armes mais non on peut en fusionner...
    - Améliorer son niveau de batterie, c'est un enfer
    - Trop de farm a faire pour récupérer des choses importantes
    - Les sanctuaires on en peux plus, c'est long et pourtant super important, les anciens Zelda me manque car il n'y avait pas ce concept bidon de courir partout et résoudre 4 énigmes pour gagner un coeur/endurance... - Trop peu de vrai discussion avec des vrais voix et pas juste des onomatopées - Temps de jeu beaucoup trop long, a 120h de jeu je suis a 60%...
    - Graphisme peu important car égale à BOTW
    - Performance compliqué a cause de la Switch

    Pour terminer les aspects positifs pour moi :
    - Le peu de cinématiques qu'on a sont sympa voire incroyable pour certaines
    - L'histoire malgré ces lacunes est sympa a découvrir
    - Le gameplay malgré le temps qu'il prend est bien et amène a joué avec son esprit créatif
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  92. Jul 2, 2023
    5
    For sure, it is really impressive what an amazing job Nintendo did with the totally obsolete Switch Hardware. However, that is exactly the problem. The ambitions were too big and the possibilities too limited. What's left is a huge game with interesting mechanics, but much of it is just empty and boring
  93. Jul 2, 2023
    5
    Entretenido, pero aburridisimo, su mundo abierto es aburrido a morir, en lo personal, un juego que esta sobrevalorado.
  94. Jul 2, 2023
    7
    I know, for some of you it's a ten out of ten but for me it's only seven. So let me explain, why i think Zelda tears of the kingdom isn't a masterpiece.
    First: I like this kind of games where doing side activities, but why the hell there are so many shrines!? I would more like a 70 shrines, and dont miss a piece of stamina because there is less shrines than i need!
    Second: Yeah, it is a
    I know, for some of you it's a ten out of ten but for me it's only seven. So let me explain, why i think Zelda tears of the kingdom isn't a masterpiece.
    First: I like this kind of games where doing side activities, but why the hell there are so many shrines!? I would more like a 70 shrines, and dont miss a piece of stamina because there is less shrines than i need!
    Second: Yeah, it is a good game but it has too many things that are just frustrating like the fighting system.
    Third: All the abilities like Ultrahand or recall aren't as good as other things. BOTW did it better with fighting abilities.
    Fourth: I hate zonai devices. Thats it.
    Fifth: Bosses are too hard in the beginning. I did whole dungeon in depths under death mountain and only thing that was stopping me from kicking his ass, was my sword dealing only ten damage. After getting the 35 sword it was easy as defeating normal enemy.
    Overall, looking what i wrote it sounds like i hate this game. No, i like it, but for 70$ starting getting bored doing sidequests and trying few mainquests, it's your decision is it worth it. If you played BOTW you could give it 10/10 but for me it's solid seven. But if you are a Assasins Creed fan you could say it's 6/10. So it's your choice.
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  95. Jul 1, 2023
    6
    This is a DLC priced as a new triple A game. If any other publisher did this they would be rightfully crucified.
  96. Jul 1, 2023
    7
    For sure, it is really impressive what an amazing job Nintendo did with the totally obsolete Switch Hardware. However, that is exactly the problem. The ambitions were too big and the possibilities too limited. What's left is a huge game with interesting mechanics, but much of it is just empty and boring. The world seems almost dead. Quests are repetitive and what you get for real effortFor sure, it is really impressive what an amazing job Nintendo did with the totally obsolete Switch Hardware. However, that is exactly the problem. The ambitions were too big and the possibilities too limited. What's left is a huge game with interesting mechanics, but much of it is just empty and boring. The world seems almost dead. Quests are repetitive and what you get for real effort isn't worth the effort in the end. A similar game from another manufacturer would have landed somewhere in the middle of the ratings. Nintendo gets perfect ratings. Expand
  97. Jun 30, 2023
    6
    It's like transitioning from a vhs to a dvd. You get some nice extra features, improved controls and somewhat of a new coloring and rendering scheme, but in the end is the same film.

    It's pretty much the same game as Breath Of The Wild, now with side quests that involve some basic sandbox mechanics. - Main quest is super short, and super easy if you play the first one. - Same map,
    It's like transitioning from a vhs to a dvd. You get some nice extra features, improved controls and somewhat of a new coloring and rendering scheme, but in the end is the same film.

    It's pretty much the same game as Breath Of The Wild, now with side quests that involve some basic sandbox mechanics.

    - Main quest is super short, and super easy if you play the first one.
    - Same map, with more NPCs, and the same design flaws. One giant map that's still mostly empty. Narrow it down to the main shrine quests, and you'll get 5/15 regions worth of content. All the rest (including the new "maps") is just "exploring" and side quests.
    - The new physics engine doesn't really add anything new to the main quest, it just let's you move faster or build weapons with the same feature set as the previous game.
    - All shrines can be done in any order from the beginning, therefore, all shrines can be completed with relative ease without any experience level.
    - You get to explore new areas, only to collect items that make you explore more areas faster...
    - The "sequel" part only applies to the story, that in my opinion, are leftovers or uncompleted content from the first game that were not released due to time or development constraints. It's like the saying, SSDD.
    - Most new features are improved or patched versions of the previous game
    - After 50 hours of playtime, I'm officially done with any more Zelda games. Makes me feel like all my investment in the previous game (200 hours+) was for nothing.

    In summary, it's Botw with a green tint instead of a blue one.
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  98. Jun 29, 2023
    5
    (Only rating a 5 out of necessity for the post, I cannot decide what to rate it)

    As a long time fan of this franchise and lover of all the games, it makes me feel ill to say that I am deeply and wholly disappointed with Tears of the Kingdom. The additions here don’t justify the six year development period considering that all of the map, assets, and animations have effectively been
    (Only rating a 5 out of necessity for the post, I cannot decide what to rate it)

    As a long time fan of this franchise and lover of all the games, it makes me feel ill to say that I am deeply and wholly disappointed with Tears of the Kingdom.

    The additions here don’t justify the six year development period considering that all of the map, assets, and animations have effectively been reused from BotW. The game plays the same and is visually indistinguishable from its predecessor. The combat mechanics are untouched, they have made steps to optimise it by adding weapon fusion which is a great addition. But largely the fighting is identical which is a massive let down. The enemy variety is a scarce improvement, barely worth mentioning. It’s the structure of the game that really falls flat for me. It’s the same formula done almost exactly the same as it was in BotW. Visit 4 main locations, complete an arbitrary story episode with the sage, do the temple and watch the same cutscene 4 times. It is horribly disjointed and makes it impossible to become invested in any of it. The sages don’t interact with each other at all and only with Link who has the personality of a boulder. The memories are an even less welcome recurrence. They give us glimpses of a cool looking story - but one that is so far removed from proceedings, told out of order, only highlighting key events and above all completely nothing to do with Link outside of mention from Zelda. I cannot get invested in a story that I’m not involved in and one told in such a scattershot and incoherent manner. Ganondorf is a total waste and takes no active role as a villain outside of the beginning and end of the game. Not counting the memories because they are not active and are optional. The supposed compensation for this sub-optimal story is the vehicle building, sky and depths. I’m not 7 years old, so the vehicle building did nothing for me and was very jarring to watch them focus on such a random mechanic that no one asked for instead of addressing the glaring fundamental issues that plagued BotW. Very odd. As for the sky and depths, they’re a sight to behold at first and harbour some really cool main story content… but it becomes all too apparent that all of the optional stuff is horribly shallow, copy and pasted non-content. The breadth of an ocean with the depth of a puddle. The temples? I like the temples. They’re not on par with the series’ best, but they’re a drastic improvement over BotW’s measly offerings, that goes double for the bosses too. The other abilities are also fun to muck around with. I just feel that after 6 long years, we were going to be getting something a lot more refined that this. This simply is not Zelda, I appreciate them trying something new… but they already did that with BotW, it just all feels too experimental and sandbox-y for me to engage with. This is obviously very far from a bad game, but I would be willing to call it the worst 3D Zelda title which pains me to say.

    Each and every Zelda game that has come out before this one has its own unique story, structure, gameplay mechanics, combat, temples, characters and overall feel. They each have an IDENTITY. Something that TotK sorely lacks as the vast majority of what comprises this game, is owed in its entirety to BotW. It's little more than a repurposed version of that game with a boatload of gimmicks to distract us from that fact. That's not to say that every addition here is superfluous, that is obviously not the case, but that is all they are - additions to a game that already exists. True innovation is simply not here, or at least nothing like the originality and freshness that every other game in the series exhibits.

    Tears of the Kingdom is an expansive reimagining of Breath of the Wild, not a new Zelda game and while I had a lot of fun for a while, once I removed the rose-tinted glasses I can't help but feel incredibly let down.
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  99. Jun 28, 2023
    7
    While the new concepts added are good, they aren’t fully capitalised on, as too much content in this game is recycled from its predecessor. They really should have made a new surface map from scratch because the wonder of exploration I got from the first game was completely erased here. Combat still sucks, temples are still simplistic and the new world is largely uninteresting, though theWhile the new concepts added are good, they aren’t fully capitalised on, as too much content in this game is recycled from its predecessor. They really should have made a new surface map from scratch because the wonder of exploration I got from the first game was completely erased here. Combat still sucks, temples are still simplistic and the new world is largely uninteresting, though the shrines have improved here. Expand
  100. Jun 28, 2023
    5
    Story & Plot : 6
    Art Direction: 7
    Gameplay Experience: 7
    Level Design & Enviroment: 6
    Progression & System: 5
    Graphics (shadows, textures, light, etc) - 2
    Performance (framerate, bugs, resolution ) - 2
Metascore
96

Universal acclaim - based on 150 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 150
  1. Nintendo Force Magazine
    Mar 18, 2024
    100
    I wasn't sure how Nintendo would find a way to top their work in Breath of the Wild back when it came out, but I feel they have here – with years of more polish applied and refined exploration. [Issue #66 – July/August 2023, p. 71]
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    100
    The good thing is that, thanks to the limited possibilities, the creators couldn't go crazy and swing for hundreds of game miles. Instead, they created what could be called Elden Ring in a travel pack. [Issue#328]
  3. Dec 28, 2023
    100
    The Legend of Zelda: Tears of the Kingdom has lived up to the high expectations created by the success of Breath of the Wild with its exquisitely intertwined gameplay systems, outstanding music, and a legendary story culminating in a magnificent denouement. It's not every day that such a special video game like this comes around. Truly the stuff of legend.