User Score
8.7

Generally favorable reviews- based on 20981 Ratings

User score distribution:
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  1. Sep 7, 2023
    7
    Without question the most overrated game in existence. There are far better games out there with considerably lower scores.
  2. Sep 3, 2023
    7
    There are certain elements that made me drop this game: too much empty space and running around aimlessly, weapon breaking after swinging several times make me dislike this game's equipment progression (what is the point of getting the better sword if it breaks eventually and there is no way to fix it)
  3. Aug 30, 2023
    6
    The game I bought the Switch for.

    Bad stuff: - this game feels like playing World of Warcraft in Legion without a guild. Essentially the same cycle of activities, but with dramatically worse music. - there's no story here at all. I've gotten so used to AAA games being sweeping, emotional narratives, with engaging characters, wading into this quiet sandbox was disorienting. I havent
    The game I bought the Switch for.

    Bad stuff:
    - this game feels like playing World of Warcraft in Legion without a guild. Essentially the same cycle of activities, but with dramatically worse music.
    - there's no story here at all. I've gotten so used to AAA games being sweeping, emotional narratives, with engaging characters, wading into this quiet sandbox was disorienting. I havent played a Zelda game since Ocarina of Time, so it might have been a misunderstanding on my part of what I was getting into, but this story is shallow to the point of tedium.
    - Almost everything is extremely easy - and then some random things are so absurdly difficult as to seem like you've started playing a different game. Not my favorite phenomena.
    - Just make the frigging horse magic. Just let me summon the horse wherever. I shouldnt have to buy a DLC to have basic transportation be fun and easy when the game covers such impossible distances. Everything about the horses is cool, except the sheer impossibility of using them with any regularity. In a game that wants me to treat my horse like a trusted companion, I ended up swapping them out like cars in GTA. Dreadful design.
    - Cooking is extremely endearing until it is agonizing. Terrible interface for something you have to do so much of, and while the noise they came up with for it is very good, there are limits - if a method of bulk cooking had been included, I suspect I never would have tired of the cooking music. Dreadful design.
    - No fishing pole. What on earth possessed them to not include a fishing pole?
    - The DLCs are just stuff they left out of the game. Nothing new, it's all stuff that genuinely should have been in the game, that already cost 70 dollars. Nasty business.

    Good stuff:
    - The puzzles, and the tools and interface for those puzzles, are magical. I never, ever wanted the shrines to end. Dazzling, imaginative work, Im only sad they werent more difficult, and more plentiful. Not worth 70 dollars, bc there simply isnt enough of them, but definitely the thing that best recommends the game.
    - the slate abilities, even outside the puzzles, are wonderfully good fun, and feel fresh and engaging long after everything else has faded.
    - It's a very pretty place to spend time.
    - Some really terrific set-pieces; the four big 'dungeons' felt great.
    - A quality of wonder and scale that is hard to overstate.

    I think if I hadnt kept playing WoW after my core group of friends moved on, and thus suffered the resource grind cycle of that game for so many hours, this one wouldnt have bothered me so much. But I did. And some design choices feel, even now, however many hours through, completely inexplicable - made worse when they rectified a number of them, but wanted me to pay to get them. Terrible cost to joy ratio when considered against most big titles.
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  4. Aug 21, 2023
    5
    Estuvo bien pero se nota que la consola necesita un poco mas de potencia para poder disfrutarlo bien
  5. Aug 19, 2023
    7
    (2022) The Legend Of Zelda Breath Of The Wild Fue mi primer juego de nintendo Switch lo empece a jugar a inicios de 2022, tenia bastante tiempo sin jugar un zelda ya que mi ultimo zelda fue el twilight princess de nintendo Wii y la verdad mis primeras 70 horas de juego fueron increibles un mundo abierto gigante lleno de cosas por hacer el cual disfrute durante horas para ser exacto le(2022) The Legend Of Zelda Breath Of The Wild Fue mi primer juego de nintendo Switch lo empece a jugar a inicios de 2022, tenia bastante tiempo sin jugar un zelda ya que mi ultimo zelda fue el twilight princess de nintendo Wii y la verdad mis primeras 70 horas de juego fueron increibles un mundo abierto gigante lleno de cosas por hacer el cual disfrute durante horas para ser exacto le dedique unas 105 horas a este juego peero apesar de haber disfrutado bastante de este juego como fan de zelda pude sentir la ausencia de cosas que son muy importantes para mi en un zelda que de alguna manera son parte de su escencia como por ejemplo la historia que desde mi punto de vista en este juego pasa a ser algo segundario y deja mucho que desear, las mazmorras llenas de cosas por descubir cada una distinta de la otra cosa que en este juego realmente las mazmorras son bastante Cuadradas la verdad y todas con exactamente la misma mecanica, los jefes y subjefes o diooooos esto es una de las cosas que mas amo de los juegos de zelda los jefes cada uno con su escencia que te llevan a usar a fondo las mecanicas usadas en la mazmorra de dicho jefe pues tengo malas noticias en este juego los jefes son una absoluta basura la verdad creo que los peores jefes de toda la saga. Y por ultimo lo que me hizo practicamente acabar el juego obligado es que el mundo te da muchas cosas por hacer peeeero se termina volviendo repetitivo ya que en cada region haces exactamente lo mismo que en la anterior y la verdad me hace sentir sin ofender como en un juego ubisoft

    Al final lo unico que le viene quedando de escencia a este zelda es zelda , link , hyrule y el contexto en el que se desarrolla, la verdad no me molesta que probaran este nuevo enfoque la verdad esta genial peeeero no para un zelda ya que a los fan los deja con ganas de mas y nunca termina de llenarlos como los juegos anteriores tal vez pudieron haber creado una nueva Ip(Nuevo Juego) con este enfoque de mundo abierto en donde debes descubir todo por tu cuenta y no tendria nada que añadir peeeero lo hicieron con un zelda y verdad esto me dejo bastante incomodo , ahora mismo estoy jugando el The Legend Of Zelda Tears Of the kingdom y bueno eso sera una review para otra oportunidad

    si es tu primer zelda o realmente probaste uno que otro zelda peeero no eres fan de la saga este zelda te va a parecer increible y no vas a hechar nada en falta pero en mi caso bueno la verdad primer zelda que me deja incomodo.

    "
    ▪️Gráficos 10/10
    ▪️Jugabilidad 10/10
    ▪️Sonido 3/10(la musica de fondo simplemente es un piano desordenado y en momentos claves las verdad nada destacable)
    ▪️Innovación 7/10(Su Formula apesar de ser innovadora en los juegos de nintendo la verdad he jugado muchos mundo abiertos la verdad no parece tan innovador)
    ▪️Historia 5/10
    ▪️Diversión 8/10
    ▪️Total 7.2
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  6. Aug 13, 2023
    7
    I've always loved Zelda. It took me 6 years to finally play BOTW, because I didn't love the console catalog and was really worried about some criticism I heard about the game. I enjoyed the game, but most of that criticism isn't only right but also pretty bland.

    The four divine beasts are the only places in the game that resemble the classic dungeons, and aren't even good ones. The first
    I've always loved Zelda. It took me 6 years to finally play BOTW, because I didn't love the console catalog and was really worried about some criticism I heard about the game. I enjoyed the game, but most of that criticism isn't only right but also pretty bland.

    The four divine beasts are the only places in the game that resemble the classic dungeons, and aren't even good ones. The first two (Zoras' and Ritos') were annoyingly easy. I was kinda surprised because the shrines felt like very little bits of prepararion for the five big dungeons (beasts + the castle) but those also had pretty lazy designs. The two remaining were more interesting but also pretty lacking when compared to any previous 3D Zelda. But the worse part was the castle, which feels like an amusement park with a bunch of completely optional paths to get some cool gear but absolutely zero puzzles or challenges to reach the final boss.

    But what really me off are the shrines. A bunch of them are almost running in a straight line to the goal and the combat ones just put an enemy in front of you and that's it. I'm also enormously surprised about the so spammed guardians. They only stand in front of you and shoot you a laser you can parry with any shield. That's it.

    I'm really tired of "professional" reviews. Those reviewers have no guts. They just read the hype and unless the game is an absolute catastrophe or are strong leaks with bad news about a game, they just give the readers the news they want to hear.

    BotW is a good game. It's fun, it gives a lot of hours of content, and it kind of brings Zelda to the physics era of gaming, which bloomed around 2004, when Half Life 2 really instrumentalized physics into the gameplay, both in combat and puzzles. But it's not the masterpiece the press says. If you haven't played it yet, temper your expectations and enjoy this good mix of the modern sandbox and Zelda.
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  7. Aug 12, 2023
    6
    A seriously repetitive game with repetitive dungeons repetitive gameplay boring open world map.
    BUT it has a good story and innovative gameplay features.
  8. Aug 10, 2023
    5
    Good game but not as great as some say it is. The enemies such and the game is kind of childish. Main story isn't good and repetitive shrines get boring
  9. Aug 5, 2023
    5
    05/10
    .....................................................................
  10. Jul 26, 2023
    7
    this game was a disappointment for me. after everyone talked about how "excellent" and "revolutionary" this game was, i decided to pick it up in 2020 for the sweet sweet price of "it's still €60 3 years later", and after leaving the Great Plateau (where you start your adventure), the biggest issue of this game became obvious: the empty open world. as cool as it was to finally get an openthis game was a disappointment for me. after everyone talked about how "excellent" and "revolutionary" this game was, i decided to pick it up in 2020 for the sweet sweet price of "it's still €60 3 years later", and after leaving the Great Plateau (where you start your adventure), the biggest issue of this game became obvious: the empty open world. as cool as it was to finally get an open world in a Zelda game (albeit a throwback to the first game), the magic of it quickly wore off: there's nothing to do there besides beating the 100+ identical shrines in terms of design, attacking identical groups of enemies and finding Korok seeds (which there are over 900...). what's great in an open world like GTA isn't just the vastness of the world, but also the ability to go off the beaten track and create your own fun outside of the main story. Breath of the Wild severely lacks that. heck, even Ocarina of Time, a game from 1998, has more stuff to do outside of the main game, with more interesting fetch quests in my opinion (and OOT isn't even my favorite Zelda game).

    the controls aren't perfect, and they had to kind of grow on me. i absolutely hated them at first, but now i think they're fine. the weapon breaking mechanic, although criticized by many, is really interesting in my opinion, as it forces you to improvise and make the most out of the limited resources you get. same goes for cooking. and i don't mind the soundtrack (or mostly lack thereof), as it perfectly fits in with the atmosphere of the game

    anyway, if the open world was more fleshed out, i think this game would be deserving of its 97 average score, and in my opinion, user reviews of this game severely lack nuance by overlooking the pros or cons of this game to give it a 0 or a 10, the latter being the most common. i'm kind of tired of seeing everyone praise this game like it has no flaws and call it "perfect" (and spoiler alert: making a perfect game is literally impossible)
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  11. Jul 19, 2023
    5
    I think this game is just bland and boring. I enjoyed most of the other zelda games, but this one isn't my thing and the weapons are breakable.
  12. Jul 19, 2023
    7
    Zelda: BotW from 2023 perspective
    Just got myself a new Switch OLED Zelda TotK edition because of how beautiful it is. The last time I played Nintendo games was in prime of Nintendo DS.
    There were 3 reasons for buying Switch - BotW, Mario Odyssey and TotK. And now the 1st one is completed. I play only major GOTY-type games. No Assassins creeds-like sandboxes and other trash they publish
    Zelda: BotW from 2023 perspective
    Just got myself a new Switch OLED Zelda TotK edition because of how beautiful it is. The last time I played Nintendo games was in prime of Nintendo DS.
    There were 3 reasons for buying Switch - BotW, Mario Odyssey and TotK. And now the 1st one is completed.
    I play only major GOTY-type games. No Assassins creeds-like sandboxes and other trash they publish each and every year. Don’t have time for worst.
    I enjoy powerful stories. That’s why I like GoW and The Last of Us diologies. Both parts of Red Dead Redemption, Disco Elysium, Control, Guardians of the Galaxy, It Takes Two and so on. So I had my expectations high, considering this game is the best one on Switch.
    Yes, I’ve heard that story wise BotW is weak. Not that it’s weak - there’s just almost no story. Nothing interesting in both - the main story and side-quests. Graphics - I’ll be quick. It still has style, I’ve enjoyed it in handheld mode - never had an urge to play on TV. Had a glimpse once and never repeated that mistake - low res PS2 level textures and certain “squareness” is what you will get.
    Gameplay. I’ll call Zelda game an open world puzzle game. That’s what it is. Temples - puzzles, main 4 objectives in the whole game - puzzles. Battles are primitive and I’ve tried to avoid them mostly. Bosses are easier than some above the average enemies. Interaction with the world and temples - physics based puzzles. Fire, gravity, magnetism etc. And, listen up, the main and most important game feature is that…you can climb everything. Yeah - that’s satisfying. And lots of travelling. Unfortunately, after RDR2 most of games’ worlds feel dead and empty. The same with BotW. Yeah, there were some animals here and there, I’ve met a few NPCs. Still world felt mostly as a huge dead territory. Beautiful, colourful and dead.
    Conclusion. Do ability to climb everything (except in Temples) and lots of puzzles make Zelda one of the best games ever created? Certainly not. It was my impression that people, who still put this game on the pedestal, play mostly Nintendo games and/or missed all the major titles since 2017. However in 2017, I suppose, it was pretty above average. Right now the 60+ hours experience from BotW haven’t convinced me to play TotK and Mario Odyssey and just to sell the Switch. Maybe I could just check those later on Deck or…^^
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  13. Jul 1, 2023
    7
    It´s not the best Zelda but still a good game.
    Story and music is mediocre but gameplay is pretty good.
    Performance is a big nono in this game however.
    Overall pretty good game tho.
  14. Jun 28, 2023
    7
    Jeu qui a révolutionné l'industrie vidéoludique. Cependant, Hyrule est vide à bien des égards.
  15. Jun 26, 2023
    5
    Es magistral! Una joya de los videojuegos. Único. Los mundos abiertos, el sinfín de cosas que hacer. Es épico.
  16. Jun 13, 2023
    5
    This game has plenty of drawbacks. No voice for most dialogue, poor graphics, locked on Switch console. But the worst drawback of them all is that this game wastes player's time. This game is so good at wasting player's time. It goes out of its way to make you fail trivial tasks for arbitrary reasons. Most quests are rigged to be arbitrarily difficult. You're gonna fail a quest with noThis game has plenty of drawbacks. No voice for most dialogue, poor graphics, locked on Switch console. But the worst drawback of them all is that this game wastes player's time. This game is so good at wasting player's time. It goes out of its way to make you fail trivial tasks for arbitrary reasons. Most quests are rigged to be arbitrarily difficult. You're gonna fail a quest with no chance to guess why in advance. Too bad, now repeat. Search for people and items on a huge map. Missed a hint? Too bad. I would not recommend such a game to anyone in their right mind, unless they have 1000 hours in their life with nothing better to fill it with, and there are plenty of games that do their thing in 10 hours and provide more enjoyment without the endless waste of time

    I liked this game at first but after spending more and more time in it and realizing just how many uselessly repetitive activities there is to complete... now I literally hate this game
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  17. Jun 12, 2023
    7
    Gameplay - 8/10
    Story - 6/10
    Visuals - 7.5/10 Sound design/OST - 8/10 Acting/cinematics - 5.5/10 Fun - 8.5/10 -------------------------------------- 7.3 As far as open-world games go, this one is pretty unique, it has very innovative gameplay and fun exploration, what I think they didn't really do well is combat, with that awkward dodges and parries, unbalanced hit damage, and
    Gameplay - 8/10
    Story - 6/10
    Visuals - 7.5/10
    Sound design/OST - 8/10
    Acting/cinematics - 5.5/10
    Fun - 8.5/10
    --------------------------------------
    7.3

    As far as open-world games go, this one is pretty unique, it has very innovative gameplay and fun exploration, what I think they didn't really do well is combat, with that awkward dodges and parries, unbalanced hit damage, and some boss fights that were pretty lackluster. The story is for kids, that's everything that I'm going to say, I gave it a 6.5/10 just because of the world-building, but without that is a 5/10 story if you have over 12 years old, and think that this is a good story you are a very odd individual, plus every side quest I did in the game was super lame. Cinematics and acting in general is very cringe, lip sync is absent btw. Loved the art style, animations, and everything sound related. Good game overall.
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  18. Jun 10, 2023
    6
    Well technically made, few good ideas and nice graphical style, but the game is empy without contend and overall boring. There is proclaimed freedom but nothing to do with that freedom. No quests or interesting activities.
  19. Jun 9, 2023
    6
    BOTW is a game you play through gritted teeth.

    The game is incredibly mean-spirited and frustrating. The combat is basic and link has very few avoidance mechanics, leaving him standing there, dumbly unable to get out of the way of an instakill swipe from a early-game bokoblins. You are beset by mobs and then skeletons spawn from the ground to make it worst, you are then backed into a
    BOTW is a game you play through gritted teeth.

    The game is incredibly mean-spirited and frustrating. The combat is basic and link has very few avoidance mechanics, leaving him standing there, dumbly unable to get out of the way of an instakill swipe from a early-game bokoblins. You are beset by mobs and then skeletons spawn from the ground to make it worst, you are then backed into a corner as the camera is pushed, dark-souls-like, into the back of link's head as he auto attaches to the wall, leaving you wondering why you can't do anything as an enemy kills you in one strike. The starting stamina is atrocious and is too slow to come back. Link doesn't simply move to where you want him to, but he does a little semi-circle circuitous move that punts you off of cliffs and makes it impossible to get onto ladders. All of this stuff came from skyward sword - the worst Zelda game.

    I used to think that they could improve all of this for the next Zelda game. I now know different. Screw you, Nintendo!
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  20. Jun 4, 2023
    6
    I love Zelda games and I thought that this could be the best, it is not even close for me, fun but I don't see what everyone sees in this game, the story is empty and badly told. The side quests are all something like: give me 10 apples and I'll give you 50 rupees. Link seems like a lifeless being, no matter what happens he doesn't show any facial expression, something that happens inI love Zelda games and I thought that this could be the best, it is not even close for me, fun but I don't see what everyone sees in this game, the story is empty and badly told. The side quests are all something like: give me 10 apples and I'll give you 50 rupees. Link seems like a lifeless being, no matter what happens he doesn't show any facial expression, something that happens in Zeldas from dozens of years ago. and among many other things (The variety of enemies is ridiculous, the "dungeons" are very bad, the menus are clunky and stop the gameplay a lot, and more), people say that the exploration is the best thing about this game, but in My opinion feels very empty, I felt a loop where I said: Look what a beautiful place, let's see what there is, and there was a chest with a weapon worse than all the ones you already have or 1 kolog with the same puzzle that you have done 40 times. Morrowind feels much more alive and came out in 2001. Expand
  21. May 25, 2023
    7
    Weapon system is horrible and it feels really unrewarding to explore as the only thing you can really discover is shrines and koroks.
  22. May 21, 2023
    5
    Good gameplay and good bossfight, good history, and infinite possibility to finish this game.
  23. May 18, 2023
    7
    Masterpiece...mmmmmm for a child maybe?

    I have been playing for 20 hours in pc (60fps and FHD) and more than enough. Breath of Wild is okey as long as you like childish dialogues, childish story, childish game feeling, childish graphics, childish sound and that's all. I don't really understand why adult people is playind this and talking about a masterpiece, I guess it must be some
    Masterpiece...mmmmmm for a child maybe?

    I have been playing for 20 hours in pc (60fps and FHD) and more than enough.
    Breath of Wild is okey as long as you like childish dialogues, childish story, childish game feeling, childish graphics, childish sound and that's all.

    I don't really understand why adult people is playind this and talking about a masterpiece, I guess it must be some kind of nostalgia.
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  24. May 18, 2023
    6
    where the world is heading? Rating empty spaces with just puzzles and hidden objects 10/10....
  25. May 17, 2023
    7
    I like the open world , Its a different experience but I hate shrines and puzzles. Also "I hate broken swords". 7/10
  26. May 17, 2023
    7
    You can’t say it’s a bad game. And I know some will disagree. But "fade" is what describes that game. Lacked magic. Lacked a soul. The music play a big part in this. I understand the idea of light musical environnement to suit the concept of the "breath of the wild". But it just lacks personality. Music can make or break a game. Very few catchy themes. The only themes that gave me theYou can’t say it’s a bad game. And I know some will disagree. But "fade" is what describes that game. Lacked magic. Lacked a soul. The music play a big part in this. I understand the idea of light musical environnement to suit the concept of the "breath of the wild". But it just lacks personality. Music can make or break a game. Very few catchy themes. The only themes that gave me the original "Zelda vibe" were the Korok forest, Zoras royaume, Sidon theme. Were are all the classic Zelda themes ? I grew up with the SNES and N64. I rarely play video games anymore because I’m an adult and I don’t have so much time. But I do believe video game developers should quit trying making Hollywood soundtracks and go back to the good old melodies. It feels very bland and impersonal. There is something frustrating in this. Like "give me that vibe". But it’s not coming, except a few short instants.

    More enemy variety would have been better.
    Weapons breaking like glass, too fast.
    Climbing in the rain.
    Hyrule castle, so fade. As a conclusion, it was interesting. I respect the work. But just overall bland. Without relief and magic. Sorry.
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  27. May 16, 2023
    5
    Em minha opinião este game não é essa maravilha como dizem, porém ele consegue ser melhor que sua sequência... Os puzzles são melhores, gráficos são menos capados e parece rodar melhor no Nintendo Swich. Não é um game que eu jogo com frequência pois não gosto das mecânicas de armas, puzzles, ambiente vazio e desenvolvimento lento. Acredito se o jogo possuísse um sistema RPG de lvl eEm minha opinião este game não é essa maravilha como dizem, porém ele consegue ser melhor que sua sequência... Os puzzles são melhores, gráficos são menos capados e parece rodar melhor no Nintendo Swich. Não é um game que eu jogo com frequência pois não gosto das mecânicas de armas, puzzles, ambiente vazio e desenvolvimento lento. Acredito se o jogo possuísse um sistema RPG de lvl e aprimoramento e árvore de habilidades descente seria bem melhor e menos enjoativo. Expand
  28. May 14, 2023
    6
    Muy sobrevalorado. Inflaron algo que supone es revolucionario y ya estaba en wi u.
  29. May 14, 2023
    7
    This review contains spoilers, click expand to view. Mostly good way to spend idle hours. Annoying how some enemies could take you down to one heart, no matter how many hearts you have. Wished that reclaiming the towers meant that that territory was now free of enemies. It would make Link's role as hero have more meaning. Wished Link built up an army as he moved through territories, so he wasn't always fighting alone. Too many shrines. Guardians and Lynels too hard to kill. Rain was super annoying and lasted too long. Really enjoyed Beedle, most of the castle, and the five animal challenges. Link's hearts should automatically refill when he swims in a fairy's waters or visits a goddess statue (regardless if he has the spirit orbs). Why only monks? Why not nuns, too? And why don't these spirits teach Link more? And that ending? Why doesn't Link get to see Hyrule free? He should get to visit the villages and celebrate his world, along with Zelda. Expand
  30. May 12, 2023
    6
    This review contains spoilers, click expand to view. E um jogo bem divertido...mas está com péssimo desempenho no switch, chegado há rodar abaixo de 20fps (e chega ha atrapalhar em algumas partes do game), até onde eu joguei grande parte do mapa do game é o mesmo do zelda anterior, é os gráficos estão praticamente o mesmo do jogo anterior, evoluiu muito pouco neste aspecto!

    A Nintendo precisa com urgência de um console com um hardware atual, e o zelda mostra isso claramente!
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  31. May 12, 2023
    6
    This review contains spoilers, click expand to view. In a single sentence: the games feels tedious, repetitive and unfinished.

    Pros:
    1. The game's esthetic: beautiful open world, comic-like character design, lighting, as well as the esthetic of the remnants of an ancient technologically advanced civilisation
    2. Dungeons inside giant moving robots with 3D maps!
    3. The overall plot line is cool and credible
    4. The ability to glide is very satisfying
    5. The sound effects are pleasant

    Cons:
    1. The world might be beautiful, but it is completely empty. No big cities, just a handful of small settlements, practically no inhabitants. It feels ver strange.
    2. No monster variety. You find the same few monsters in pretty much all zones.
    3. Disappointing local story lines. The overall plot might be great (Calamity Ganon reappearing regularly throughout history, an ancient civilization building robots to help bring him down, Zelda keeping Ganon busy for 100 years), but the local storylines Link encounters when travelling are completely underwhelming (e.g. the elephant robot is making it rain too much in the Zora domain...)
    4. Shrines are too repetitive: there are too many shrines and the puzzles are too similar. I get it that shrines are an excuse to travel the world but it's just far too much.
    5. Too little dungeon variety. In previous games each dungeon had its own unique esthetic and music, but in BotW there are only 4 dungeons (excluding the shrines, which are also lacking in variety) and they are very similar.
    6. Weapons breaking: you don't create an attachment to your weapons because they will end up breaking, therefore no weapon feels valuable. This adds to the feeling of repetitiveness.
    7. The sheikah tablet: it's basically an all-can-do smartphone that takes away the medieval feel of Zelda games. Also, the fact that Link's powers are granted by the tablet is not credible and disappointing.
    8. Princess Zelda is incredibly annoying.
    9. There is too little esthetic emphasis on the triforce versus too much emphasis on the sheikah eye for a Zelda game.
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  32. May 12, 2023
    7
    I do not like the weapon degradation. Otherwise this is a beautiful game. This game brought me back to Zelda
  33. May 12, 2023
    7
    Decent enough game but I don't get the hype.
    Everyone tells me about how ground breaking it is but there wasn't anything there I hadn't seen before. I guess a slick coat of Nintendo is all it takes.
  34. May 12, 2023
    7
    This review contains spoilers, click expand to view. El juego se filtró hace casi dos semanas, le he dedicado bastantes horas como para decirl lo siguiente.

    Reciclado de animaciones, ropa, armas, misma historia de los buenos son muy buenos y los malos muy malos, historia y personajes muy planos que es obvio porque al final es para todos los públicos y solo cambian cuatro mecánicas, el resto es lo mismo que cualquier mundo abierto, atalayas, campamentos enemigos, tesoros, bosses por zona, vamos como si jugará un far cry, hace unos años sería un boom, hoy es un juego de mundo abierto más, pero como es Zelda y Nintendo pues...

    Igualmente está entretenido
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  35. May 11, 2023
    5
    This game has the best open world experience. The sensation of exploration and the physics of this game are marvelous
  36. May 11, 2023
    6
    Un mundo abierto algo vacío, a veces no sabes muy bien dónde hay que ir, las batallas no son gran cosa y a veces provoca una sensación de aburrimiento atravesando zonas, como ocurre con el death stranding de ps4
  37. Apr 30, 2023
    7
    Despues de 6 años que se puede escribir de este juego?
    Si bien no es excelente, se ha repetido tanto que es una joya, un caliz perdido, un cambiador de vidas que la mentira se convierte en verdad indiscutible, los compradores han hecho tan propia la IP que al decir que el juego no es perfecto lo defienden con uñas y dientes mas que su propia familia.
    la nula variedad de enemigo, la
    Despues de 6 años que se puede escribir de este juego?
    Si bien no es excelente, se ha repetido tanto que es una joya, un caliz perdido, un cambiador de vidas que la mentira se convierte en verdad indiscutible, los compradores han hecho tan propia la IP que al decir que el juego no es perfecto lo defienden con uñas y dientes mas que su propia familia.
    la nula variedad de enemigo, la falta de piezas memorables de koji kondo, armas de cristal, enemigos esponjas, espacios tan vacios, nulos calabozos son algo que no se pueden pasar por alto.
    sin embargo la experiencia de la exploracion es lo que es un punto de inflexion para la franquicia que atrajo a propios y extraños.
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  38. Apr 26, 2023
    5
    It's not a bad game, but it's far from perfect either. The gameplay is reminiscent of Ubisoft games: a large open world in which there is nothing interesting, except for enemies and a lot of fairly monotonous activities. Primitive combat system, for the most part consisting of calling enemies with one button. Yes, the game provides a lot of options that allow you to diversify the battles,It's not a bad game, but it's far from perfect either. The gameplay is reminiscent of Ubisoft games: a large open world in which there is nothing interesting, except for enemies and a lot of fairly monotonous activities. Primitive combat system, for the most part consisting of calling enemies with one button. Yes, the game provides a lot of options that allow you to diversify the battles, but there is no real need to use them, because. it will not make your fight faster and easier, it's just a way to somehow dilute boredom and monotony. I personally sorely lacked the spirit of exploration in the game, which I feel, for example, in the TES series or in The Witcher 3, when I study the map and constantly stumble upon something interesting: some quest character, notes, an interesting unique situation, etc. d. In Zelda, I only ran into enemies, enemies, enemies, enemies. And I didn't find anything interesting. Expand
  39. Apr 22, 2023
    5
    It's not bad, but it's boring. Very boring. And even more annoying then boring. It is not the Zelda game I like. To much running around for nothing. I don't think I will be completing it. Previous Zelda's where much more driven and to the point.
  40. Apr 4, 2023
    7
    Giving this thing anything less than a stellar rating is quite controversial but nevertheless, I need to be honest. 90% of the game is phenomenal. The other 10% is detrimental enough for my own enjoyment that it brings the entire game down in my book.

    First, the great. The open world aspect lends itself well to the franchise and was a fresh take on the formula. Starting off with all
    Giving this thing anything less than a stellar rating is quite controversial but nevertheless, I need to be honest. 90% of the game is phenomenal. The other 10% is detrimental enough for my own enjoyment that it brings the entire game down in my book.

    First, the great. The open world aspect lends itself well to the franchise and was a fresh take on the formula. Starting off with all your necessary tools and learning how to use them promotes creativity for problem solving unlike anything I've ever seen in a game. The exploration has scale and depth I truly wasn't expecting. The survival elements to the game were very interesting and was mostly executed well.

    Next, the negatives. This boils down to really just one: weapon durability. The constant and pervasive anxiety I had while fending off enemies, wondering if I'll be able to defend myself in any moment decentivized me from exploring further or engaging in combat. This was a huge detriment to me as a part of the combat is getting creative and problem solving. When I was constantly going into battles and burning through literally all of my weapons and still having enemies left, I ended up needing to run away with no weapons left and nothing to show for my efforts. If the game had provided some ways to repair some weapons or increase durability just by a bit, things could've been different.

    Exploring new locations, gaining new skills and equipment, meeting new people all lost its vigor when I simply just didn't want to explore anymore due to the stress this aspect brought. Even a game as brutal as Dark Souls manages to keep weapon durability reasonable and repair options accessible. BOTW did neither and created a rather stressful and frustrating experience. It's a shame too because besides that issue, the game is phenomenal in every possible way. I just wished they would've made that aspect more player-friendly so I could enjoy the experience more.

    While the game has deserved the praise it has received, I haven't returned to the game after about 20 hours. I just stopped and didn't want to return to the world that did not provide the tools I needed from the beginning.
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  41. Apr 4, 2023
    5
    The game has such awesome potential but is massively let down by an overly complicated and frustrating combat system, with most of the monsters being able to kill you with one hit. It's such a shame they couldn't learn from ocarina of time, where you could lock on and stay locked on to enemies. Also, pulling out your shield should override everything else, if the enemies are going to beThe game has such awesome potential but is massively let down by an overly complicated and frustrating combat system, with most of the monsters being able to kill you with one hit. It's such a shame they couldn't learn from ocarina of time, where you could lock on and stay locked on to enemies. Also, pulling out your shield should override everything else, if the enemies are going to be quick your blocking needs to be quick. Expand
  42. Mar 30, 2023
    7
    Open world way too huge and repetitive for hours... meh! Shrine after shrine... meh! Dungeons/titans were really boring. Weapon "system" good Idea but after many broken swords and shields... meh! Story(telling) was really good.
  43. Mar 21, 2023
    6
    walking simulator 2017 with a few things, havent really found the substance
  44. Mar 14, 2023
    5
    Some good bits and innovations, but It's painfully overrated at this point.

    There are a lot of clever bits, sure. Do the tutorial and go explore the map, getting to the top of those often pretty challenging in a good way towers, unlock the map. Initially the variety of the shrines is engaging. Interactivity like being able to make your own shelter and fire from flint you found, scale
    Some good bits and innovations, but It's painfully overrated at this point.

    There are a lot of clever bits, sure. Do the tutorial and go explore the map, getting to the top of those often pretty challenging in a good way towers, unlock the map. Initially the variety of the shrines is engaging. Interactivity like being able to make your own shelter and fire from flint you found, scale any mountain you can see and have stamina for, prepare your own dishes. This sets a new standard for open-world games.

    The problem I found is, after a while it just gets repetitive and the flaws start to become obvious while the initial novelties of the gameplay mechanics start to wear thin. I did 30-50 hours on the Switch, put the game away and then never felt compelled to play it again. I got to the elephant Divine Beast, Ruta or whatever it was called, and was bored.

    I think what gets me the most is that basically all weapons other than the Master Sword break. No, you can't repair them. They all shatter. The Master Sword, while it doesn't have that problem, constantly needs recharging. I suppose if you own an iPhone you're used to that in the real world, but it doesn't make it acceptable in a game.

    Even if the weapons weren't constantly exploding, forcing you to kill the momentum of a battle by scrolling through your inventory looking for a suitable substitute, there isn't exactly a huge variety of enemies to dispatch with them. You'll see palette-swapped Hobgoblins or Bokoblins or whatever they're called all day long. Same old Guardians everywhere; when you learn the trick to destroying them that gets monotonous too. Lot of the bosses and mini-bosses get reused. I get it, animation is expensive, but I would have chosen a smaller map and more enemy variety, personally, spend the game budget there instead.

    You can tell it was designed for the dual-screen Wii U; there's a lot of legacy references to it left in. Nintendo spent too much money developing it to let it die on the Wii U, clearly, so they ported it here. Might explain the pretty poor DRS and frame rate issues; it's easy for the engine to get overstressed and start dropping those frames.

    The shrines, too, get overdone. Sometimes the biggest obstacle and most fun part is getting to them, only to find it's a rehashed Mini Guardian boss fight or some ever-so-slightly-different iteration of some puzzle that was only vaguely challenging the first time. Never seems like they get more complex or force you to think much, or combine the unlockable powers in interesting ways.

    The story is a bit thin, too. There's not much in the way of character development, or indeed many story-relevant characters at all. Zelda is somewhere between a cardboard cutout and a fairly standard warrior princess cliché; not much going on there.

    I'd like to say the music is memorable, but beyond reusing the standard Zelda themes and musical cues from older games I preferred (Link's Awakening, while pretty linear, was more fun than this is to me) I can't remember a note.

    I think I might have given the game a six or seven but the amount of praise heaped on BotW, I just don't get it, when people say "there isn't a thing wrong with it" and I can list a few things right away. A lot of the open world "innovation" is just stuff I thought you should always be able to do in games, and some that came before it had elements of those anyway, so I wasn't "blown away". Even reading through the most recent reviews it just reads like simping for the game while not even being able to articulate specific things they like about it before they hand it another easy 10. I wish it were better to me, I wish I was playing the same game everyone else was, but honestly it's a bit meh; certainly not terrible as there is stuff here to praise, but not the wondrous all-encompassing masterpiece some people seem to think it is.

    I personally think as hugely-praised and sometimes criticised for it open-world RPGs go, Skyrim and The Witcher 3 are the greater achievement. The Witcher 3 is dripping with fascinating characters, multi-part arcs, a nice balance of linear storytelling versus explore and find yourself. Stumbling onto quests and things in that game feels more organic, and I can tell you more about Zoltan and Triss from that one than I can about the lumps of unshaped clay that are the "characters" here. There's more world building, more lore. Actually the same is true about Skyrim, to an extent, and even though that's got a creaky old game engine powering it, was a more fascinating world too. I can't remember a lot about the questing I did in BotW, but I certainly remember things like the vampire DLC storylines, the thousand steps (and yes there are way less than a thousand) and Ebony Warrior character pretty well in that game.

    And you know the great thing? Both Skyrim and The Witcher 3 are also available on the Switch
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  45. Feb 28, 2023
    5
    Not a Zelda game but still fun.

    Reasons why:

    1. No dungeons

    2.Bad story. Doesn't motivate you to want to progress

    3.lack of enemy verity

    4.weapon durability

    Other than that it's a pretty fun as a game by itself but as a Zelda game it's disappointing.
  46. Feb 18, 2023
    7
    Game is massive but empty. World is not alive, there is no characters that you like or care for. Zelda is helpless, Link is dumb. Lot of boring quests. Although graphics for Nintendo Switch is nice and game has a lot of interesting mechanics. I'm sure we will see them in other games soon. My verdict: this is fine but drastically overrated game.
  47. Jan 19, 2023
    7
    Although the story of Breath of the Wild is a lot more insipid than that of most previous entries, travelling through the game world is a joy thanks to the mix of tools at the player's disposal, allowing for wonderful levels of interactivity and rewarding freedom during both exploration and combat, and the sheer amount of content and situations to be experienced within the world itself.Although the story of Breath of the Wild is a lot more insipid than that of most previous entries, travelling through the game world is a joy thanks to the mix of tools at the player's disposal, allowing for wonderful levels of interactivity and rewarding freedom during both exploration and combat, and the sheer amount of content and situations to be experienced within the world itself. However, enemy variety isn't great, and combat suffers greatly from unbalanced mechanics and low weapon durability. Expand
  48. Jan 19, 2023
    7
    не 10 из десяти идеи мне понравились но петушки дрочат игре ровно за полумеханику а вот ебуччее бревно не видят, начну с того что да физические головоломки классно интересно но весь креатив изчезает из за того что пещер насрали на карте столько, что хуй вам а не разнообразие , игра про гринд ломающиеся оружие тупо для дроча , тут же вышки нахуй юбиговном че то пахнет не ?не 10 из десяти идеи мне понравились но петушки дрочат игре ровно за полумеханику а вот ебуччее бревно не видят, начну с того что да физические головоломки классно интересно но весь креатив изчезает из за того что пещер насрали на карте столько, что хуй вам а не разнообразие , игра про гринд ломающиеся оружие тупо для дроча , тут же вышки нахуй юбиговном че то пахнет не ? а нет это сосэнда щедевр сделала .
    при этом из 3д зельд самая лучшая, да боссы интересные, да по первой интересно ходить изучать все но потом все улетучиваться и надоедает но плюс что на свитче вышла считай мобильный гейминг можно отложить какашку
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  49. Dec 14, 2022
    7
    Лучшая игра на свитч. Да здесь большой открытый мир и довольно интересные загадки, хороший арт дизайн. Но постоянно ломающееся оружие плюс посредственная боевая система, абсолютно скучный сюжет, отсутствие крафта...
    Я уверяю вас все 10/10 связаны исключительно с эксклюзивностью игры. Выпустите ее на пк и вы получите 7/10 максимум.
    Лучшая игра на свитч. Да здесь большой открытый мир и довольно интересные загадки, хороший арт дизайн. Но постоянно ломающееся оружие плюс посредственная боевая система, абсолютно скучный сюжет, отсутствие крафта...
    Я уверяю вас все 10/10 связаны исключительно с эксклюзивностью игры. Выпустите ее на пк и вы получите 7/10 максимум.
  50. Dec 12, 2022
    7
    Never have I played a game that does so much right AND so much wrong. For instance:

    No game does overworld traversal quite as good as this one. The tutorial where you cut down a tree to create a bridge to a raft and then use a leaf to produce wind to go to the other side blew my mind. But the rewards for traversing the overworld, other than finding shrines, are largely meaningless.
    Never have I played a game that does so much right AND so much wrong. For instance:

    No game does overworld traversal quite as good as this one. The tutorial where you cut down a tree to create a bridge to a raft and then use a leaf to produce wind to go to the other side blew my mind.

    But the rewards for traversing the overworld, other than finding shrines, are largely meaningless.

    BOTW has such a wonderful physics engine, combined with such excellent array of abilities and weapons that combat is a real joy.

    On the other hand, since you can just PAUSE COMBAT AND HEAL TO FULL, there is no actual threat in this game other than being one shot. Which happens regularly and isnt remotely fun.

    And so on.

    Ultimately, Zelda was clearly influenced by other games to evolve in a positive way. But it abandoned some parts of old Zelda that it needed here, and it also didn't take as much from other game's design as it should have. This a very, very, mixed experience. Some of the highest highs for sure, but broken or outdated game design in other ways.
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  51. Dec 4, 2022
    5
    Ein gutes Adventure Game aber kein Zelda für mich. Mehr als die Hälfte der Zeit im Menü um seine kaputten Waffen durch zu switchen, große Welt mit wenig Inhalt und keine klassischen Dungeons. Lieber eine kleinere Open World, Dungeons und klassisches Schwert / Item System.
  52. Nov 9, 2022
    7
    Wow like wth is up with all these 10’s? I think everyone just WANTS this game to be the greatest of all time. They’ve decided this long before the game even came out. It’s ZELDA, after all…and Nintendo. They can do no wrong, right?
    So yeah, has anyone figured that maybe, just maybe those 0 reviews are just counterweight to all the mindless, brainless 10’s this game is receiving? Because to
    Wow like wth is up with all these 10’s? I think everyone just WANTS this game to be the greatest of all time. They’ve decided this long before the game even came out. It’s ZELDA, after all…and Nintendo. They can do no wrong, right?
    So yeah, has anyone figured that maybe, just maybe those 0 reviews are just counterweight to all the mindless, brainless 10’s this game is receiving? Because to me this is nowhere near as charming of a game as Ocarina of Time was. And that game I bought day one and even got the gold cartridge. I find BotW to be one of the most grossly overrated video games I have come across.
    There’s greatness in there, sure…but overall I find the games design to be bland and dull. The dungeons are a huge yawn fest compared to the masterfully designed areas of OoT and I found the entire soundtrack to be lazy and boring. Also I can’t stand the new design for Link.

    I don’t know….I just feel this game isn’t really the Zelda I once loved. OoT and TP are both vastly superior Zelda games to me.

    Lastly, the original Final Fantasy VII is still the greatest video game ever made and no one will ever change my mind.

    See? Opinions. Not everyone is going to be brainwashed into praising this game like it’s the second coming of Christ. Seriously based on all these 10’s that’s what I was assuming and came out absolutely disappointed. I ain’t gonna give it a 0 ad it’s a solid video game but I understand why some are gonna want to give it a 0.
    There are so many games that I find far more superior such as Shadow of the Colossus (ps4), God of War, A Plague Tale (both games), Resident Evil 2, The Last Guardian, etc.

    Honestly, I think I have very particular tastes and unique style and many games of this new generation don’t even really appeal to me anymore. Most of my other all time favs ever come from the past like Silent Hill 2, FFVII, FFVIII, FFX, Legacy of Kain Soul Reaver, ICO, Vagrant Story, Chrono Cross, Tekken 3, Prince of Persia Sands of Time, Contra, Streets of Rage, Ninja Gaiden I can go on and on…..

    Breath of the Wild isn’t my cup of tea but it is simply a good game. Nothing more, nothing less.
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  53. Oct 17, 2022
    7
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I appreciate a good depth story in the games I play.

    The gameplay is the best part of the game, the combat is awesome. The base is a "Souls Style of Combat" but it has some peculiarities that make it even more interesting. The weapons you use always will break there is nothing you can do to stop them to break so you need to change the weapons and each weapon has a different type of attack and some have special moves like light beams, that really incentive the player to try out different weapons and I really liked. It is cool you don't need to upgrade your weapon to use it, so you can pick up any weapon from the ground and you are ready to use it immediately.

    Another peculiarity is how intuitive is the combat, pretty much everything you think works out like you can make things fall over the enemies to kill them, you can throw them on the water, you can use stealth. It is really fun.

    The puzzles and the exploration are good, nothing at Mario Odyssey puzzles level but it is still better than the average puzzles you see in the games industry.
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  54. Oct 13, 2022
    6
    I don't hate this game, and I think it has solid enough core mechanics, I was just very bored while playing it. Most of the game consists of walking and climbing, which I didn't find fun. The enemies lack variety and are all just recolored versions of the same ten or so enemies. The combat is pretty good but the weapon durability makes it frustrating. The story is basically non-existent.I don't hate this game, and I think it has solid enough core mechanics, I was just very bored while playing it. Most of the game consists of walking and climbing, which I didn't find fun. The enemies lack variety and are all just recolored versions of the same ten or so enemies. The combat is pretty good but the weapon durability makes it frustrating. The story is basically non-existent. Again, I don't hate this game or anything, and I think a solid sequel could fix all of these problems, and I would recommend it if it looks interesting to you. Expand
  55. Sep 17, 2022
    6
    Forse prende voti così alti perchè si chiama Zelda.
    Mondo di gioco inutilmente grande, vuoto e dispersivo.
    Nemici poco vari nelle dinamiche. Armi che, seppur differenti nell'aspetto, sono molto simili tra loro nell'utilizzo. Trama piatta e personaggi poco ispirati. Missioni secondarie poco interessanti. Dungeon principali solo "discreti". Dinamiche di gioco e controlli poco
    Forse prende voti così alti perchè si chiama Zelda.
    Mondo di gioco inutilmente grande, vuoto e dispersivo.
    Nemici poco vari nelle dinamiche.
    Armi che, seppur differenti nell'aspetto, sono molto simili tra loro nell'utilizzo.
    Trama piatta e personaggi poco ispirati.
    Missioni secondarie poco interessanti.
    Dungeon principali solo "discreti".
    Dinamiche di gioco e controlli poco ispirati.
    Bellissimo invece lo stile grafico.
    Gioco non completato: dopo circa 10-12 ore ne ho avuto abbastanza.
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  56. Jul 24, 2022
    6
    This game is probably amazing if you are the kind of person who really loves Zelda, and love a big open sandbox game like Skyrim. Me, I tried this game due to the hype, and it was one of the first Switch games I bought. I played forty hours of it, so can't say I didn't get my money's worth, plus the game is beautiful. However, I did not finish it. Lack of a story, an empty open world, andThis game is probably amazing if you are the kind of person who really loves Zelda, and love a big open sandbox game like Skyrim. Me, I tried this game due to the hype, and it was one of the first Switch games I bought. I played forty hours of it, so can't say I didn't get my money's worth, plus the game is beautiful. However, I did not finish it. Lack of a story, an empty open world, and breakable weapons bugged me more than most people. So my experience was very mixed. Expand
  57. Jun 21, 2022
    7
    This review contains spoilers, click expand to view. C'est assez difficile de rédiger une critique pour ce jeu étant donné que j'ai adoré beaucoup d'aspects de celui-ci mais en même temps j'en ai détesté beaucoup d'autres....au point ou j'ai pris la décision de ne pas le terminer...

    Je tiens à préciser que cette critique représente avant tout mon opinion personnelle et il est possible qu'effectivement, le jeu soit très bon mais juste pas pour moi ou que je n'ai pas su comment l'apprécier à sa juste valeur. Toutefois, je tente de faire cette critique avec le plus d'objectivité possible.

    Plus jeune, j'avais joué à Wind Waker et Twilight Princess et j'avais adoré mes expériences avec ces jeux de l'ère Game Cube. En grandissant, j'ai préféré par la suite la Xbox 360 et ensuite la PS4. J'ai joué à vraiment beaucoup de jeux incluant plusieurs Open World. Si je compare Breath of the Wild aux autres jeux que j'ai joués, je ne vois pas comment je pourrais lui donner 9 ou 10 sur 10. J'hésitais entre 7 et 8 en fait....mais je n'ai pas eu le goût de terminer le jeu donc j'ai mis un 7.

    Qu'est-ce qui fait que je n'ai pas terminé ce jeu ? Je dirais que c'est surtout l'impression de ne pas progresser. J'ai trouvé la mécanique du jeu légèrement déficiente (ce n'est pas tant agréable d'explorer le monde, de grimper...et surtout de se battre avec des armes qui brisent si facilement). D'ailleurs, il y a très peu d'incitatifs pour combattre les ennemis ou ramasser des armes rares. Dans les jeux passés de Zelda, les donjons représentaient une très grande force à mon avis. Ici, j'ai été extrêmement déçu par les bêtes divines. Je n'ai pas du tout aimé les puzzles de celles-ci....Côté graphique, je n'ai pas trop aimé maintenant que je me suis habitué à des graphismes plus avancés...

    Sinon, le jeu a assez beaucoup de positif et se démarque de beaucoup de jeux Open World de cette génération. J'ai trouvé le monde très organique et je n'ai jamais eu l'impression de remplir un checklist de tâches à faire comme on peut voir dans certains jeux. J'ai aussi particulièrement aimé comment le fait d'aller dans un village devenait une mission en soi (le processus pour se rendre aux bêtes divines était plus intéressant que les bêtes divines comme telles). Le tutoriel de départ était aussi très bien fait (l'un des meilleurs que j'ai vus).

    Sur papier, le jeu semble avoir beaucoup de points forts et il est possible que mes attentes étaient trop fortes mais en y jouant, il y a plusieurs jours dans lesquels je me demandais: « Ai-je vraiment du plaisir ?». Le jeu est loin d'être mauvais mais pas assez bon pour que j'y investisse 100 heures (j'ai déjà mis un peu plus de 50 heures)

    Ceux qui disent que le jeu est mauvais, ne les croyez pas. Ceux qui disent que c'est extraordinaire, ils ont peut-être raison mais ça ne veut pas dire que le jeu est fait pour vous. Voici ce que je conseillerais aux gens pour davantage apprécier le jeu (en apprenant de mes erreurs):
    1. Prenez vraiment votre temps. Préparez vous mentalement à vous consacrer seulement à ce jeu. Ne pensez pas aux autres jeux qui attendent dans votre backlog
    2. Profitez au max de la flexibilité de la Switch (jouez parfois avec votre télévision et parfois en version portable)
    3. Ne voyez pas Breath of the Wild comme un jeu d'action mais davantage comme un jeu de survie. Gardez en tête que Link est assez faible et équipez vous le + possible en ingrédients, arcs, flèches et recettes avant d'explorer de nouveaux lieux.
    4. Apprenez à tolérer que vous n'arrivez pas à compléter certains sanctuaires. Essayez d'y revenir plus tard (parfois, je passais trop de temps à essayer de résoudre certains puzzles)
    5. Utilisez le cheval (j'ai perdu trop de temps à tout faire à pied)
    6. N'ayez pas trop d'attentes et ne comparez pas aux autres Zelda
    7. Il n'est pas nécessaire de tuer tous les ennemis. Si vous le faites, utiliser vos outils comme les bombes
    8. N'ayez pas peur d'être créatif. Amusez-vous ! (de mon côté, j'étais trop orienté vers des objectifs et par la nécessité d'accomplir)
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  58. Jun 16, 2022
    5
    This review contains spoilers, click expand to view. The story is very good and and the shrines are a good idea, the titans are a bit boring and small… but the graphic style is very nice, the big open world, the music, the big eyecatcher, riding on a horse, the amiibo support, everything fits great in the game! Expand
  59. Jun 14, 2022
    6
    This game could be much better. They did a good number of things right, combat is entertaining, exploring the world is great, there are numerous ways to travel at various speeds both intended and otherwise, the abilities and weapons have a lot of variety. The shrines have a number of unique puzzles.

    Unfortunately, they did a hell of a lot wrong too. They put weather that makes climbing
    This game could be much better. They did a good number of things right, combat is entertaining, exploring the world is great, there are numerous ways to travel at various speeds both intended and otherwise, the abilities and weapons have a lot of variety. The shrines have a number of unique puzzles.

    Unfortunately, they did a hell of a lot wrong too.

    They put weather that makes climbing impossible, that occasionally lasts for multiple straight days in game (two hours + real time where you're locked out of multiple game mechanics for literally no reason), in a game where 80% of your time early game is spent trying to climb things. Resting doesn't even always clear it, even if there was somewhere to reast nearby. Late game, you don't have to worry about it at all. This entire concept serves no legitimate purpose, it's an annoyance and a needless waste of time early game, and entirely pointless late game. Utter waste of time continuously fast traveling back and forth to rest repeatedly 2-10 times to clear rain so you can travel upward five feet.

    Durability. Makes. No. Sense.
    Seriously. The implementation is absolute garbage. "This weapon has low durability". So why is it in the game? To waste inventory space? Nobody is ever going to use it, partly because there's no indication of how much durability is left a la literally any game that's ever had a durability system, and partly because nobody is ever going to use anything with durability after they get the master sword because there's no durability indicators. "But muh weapon diversity". Congratulations. You made me use five different sticks to kill one enemy. "Diversity".

    Motion control shrines are a horrible idea horribly implemented that are mostly just cheesed because the intended implementation was a complete failure.

    It's a decent game. But it's not a good *Zelda* game.
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  60. May 31, 2022
    7
    Bought my Switch this year and decide to start my journey with Zelda.

    Well, it's a very great game to begin with. Kind of slow at start because the game set you free from the beginning which you need to learn some of the mechanics by yourself and how things work as well as variation with the combat strategy and how you can utilize your abilities. But, it's the charm of the game and its
    Bought my Switch this year and decide to start my journey with Zelda.

    Well, it's a very great game to begin with. Kind of slow at start because the game set you free from the beginning which you need to learn some of the mechanics by yourself and how things work as well as variation with the combat strategy and how you can utilize your abilities. But, it's the charm of the game and its amazing experience.

    Hyrule is big and I cannot say its filled with a lot of monster or collectibles but at the same time its not an empty open world, so it's still a pleasing experience to explore the world. Speaking of exploration, all features that necessary for exploring is absolutely well design. Paraglider, climbing mechanic, wind mechanic, mount horse or other animals in the world, etc is just feels right and great.

    Texture of the game kind of low but overall graphics still great, probably its due to the FPS concern as I've rarely experience frame rate drop but there's a consistent FPS drop on Korok Forest, don't know why (too many trees?)

    SInce its my first Zelda game I should say the story is good, linear and quite simple to understand the whole point of the game. Hope they can shake things up with the narrative on the upcoming Zelda BOTW.

    Here comes the point where I just can't stand these issue which I cannot rate this game 10/10. The first 1 point deduction is because:
    - Weapon Durability = Perfectly Great Feature but wish they add feature to fix the weapon or add smithing feature for us to enhance its durability. Going into Shrine "Test of Strength" is the best example how this feature ruins the experience. You are winning but your weapon cannot keep up with it so you end up losing because you broke all your weapon before defeating the guardian.

    - Rain = Understandable for weather features but somehow rain has become an obstacle or disaster in Hyrule. How come it got rain everyday? Luckily there's no rain in Goron

    - Healing = Can you add just one UI to accommodate a fast healing process? I don't mean it need to be a primary feature but just add it as an option because I do understand the advantage of pausing the game and heal yourself but at the same time I think its better to keep the flow of the combat keep flowing without any interruption from the healing process.

    The other 2 POINTS DEDUCTION is because the COMBAT MECHANICS!!
    - Lock-on Design = Nintendo, please fire whoever come up with this Lock-on Design. I know you don't want to ruin your fragile analog but what the hell you use "ZL" for lock on. And to complement that, the range to lock-on your enemy is way too short. Whenever I press "ZL" it keeps resetting my camera instead of locking on enemy. The fight with Naboris become a nightmare because of this.

    - Weapons Swap = The animation to swap your weapon is too long, I keep dying to Naboris because my weapons are broken and it takes way too much time to swap or take another weapon (not to mention if you use a heavy weapon, disaster). To fix this you can run towards the enemy and press the attack button to unsheathe your weapon right away without waiting for the animation.

    Well believe me, there's way too many features and things to talk about Zelda BOTW and overall its just a magnificent and amazing game. They just need to make the combat more fluid and fix that lock-on feature, please.
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  61. Mar 27, 2022
    6
    I missed out on BOTW when it first released, and I think that's where the real problem lies. It is not over 5 years later and the game has not aged well compared to what we have in 2022. I am hot off the heels of completing Elden Ring, so I should have expected this. Still, there are elements of BOTW that deserve criticism even in 2017.

    The graphics are a strange one. Simplistic and
    I missed out on BOTW when it first released, and I think that's where the real problem lies. It is not over 5 years later and the game has not aged well compared to what we have in 2022. I am hot off the heels of completing Elden Ring, so I should have expected this. Still, there are elements of BOTW that deserve criticism even in 2017.

    The graphics are a strange one. Simplistic and charming, they are also challenged by performance issues and when confronted by a huge landscape, simplistic graphics can backfire, which it does here.

    The gameplay of BOTW is unfortunately aged and superseded by many other games. It seems Nintendo have tried to capitalise on the open-world trend, but the end result is BOTW playing like a hastily-patched together mixture of games like Skyrim, Witcher and Horizon.

    One of the earliest missions involved marking four shrines on my map, however it was not made clear that the goal of the mission was to travel and complete the shrines - there was no prompt to move the mission along organically. I looked this up online and many others faced the same dilemma, which tells me it is very bad game design to have such ambiguity.

    The most frustrating aspect of this game is just how slow everything is. It takes forever to travel. I see a horse is added eventually but this is really needed from the beginning and fatigued me quickly. The stamina bar is a ludicrous design choice also, making Link the most physically unfit protagonist I've seen.

    BOTW loves to tout itself as open-world, but this is more like an empty world than an open world. It would have been much more enjoyable for me had it been compressed so that there was less banal running and backtracking.

    The story of BOTW plays a minor role and at this point needs a serious shake up. It's as lazy as Mario with the whole princess and bad guy concepts.

    Overall, this is not the masterpiece it's made out to be. I don't even find it to be a quality open-world game of its time when it was released the same year as Horizon Zero Dawn and two years after The Witcher 3. Avoid.
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  62. Mar 26, 2022
    7
    This was my first Zelda game and first nintendo game in years. I enjoyed it but it didnt blow me away the way I was expecting based on the hype. The lack of dialog made it hard for me to get into the story. Everything was "100 years ago.....". The world is mostly empty and filled with the same few enemy types. Combat is limited with basic swing sword, or shoot arrow. Enemy difficulty isThis was my first Zelda game and first nintendo game in years. I enjoyed it but it didnt blow me away the way I was expecting based on the hype. The lack of dialog made it hard for me to get into the story. Everything was "100 years ago.....". The world is mostly empty and filled with the same few enemy types. Combat is limited with basic swing sword, or shoot arrow. Enemy difficulty is weird. The lynel's are tougher than ganon. Every now and then you'll run into one of the basic goblins that can one hit quit you. The grind and treasure hunt to find weapons and armor wore thin at the end. Expand
  63. Mar 20, 2022
    6
    it was all right I enjoyed the gliding part i played on an emulator so the game looked better than usual
  64. Mar 10, 2022
    7
    Very nice game. Its quite empty sometimes and the bosses are meh. Also the shrines get pretty Boeing after a wile. I like the fighting System tho. I'd recommend it.
  65. Mar 4, 2022
    6
    Not bad if you haven't played Elden Ring. But if you have played Elden Ring then it doesn't feel that good.
  66. Feb 27, 2022
    6
    This game is ok, but it's not what i expect from a "Zelda game", the dungeons are awful, the story is weak, the shrines are repetitive, the games handles you the whole weapon arsenal which kills the sense of progression of past zelda games, the sidequest are bland. It's a revolutionary game for sure, but not by much, and this game doesn't give me what i wanted from a zelda game that isThis game is ok, but it's not what i expect from a "Zelda game", the dungeons are awful, the story is weak, the shrines are repetitive, the games handles you the whole weapon arsenal which kills the sense of progression of past zelda games, the sidequest are bland. It's a revolutionary game for sure, but not by much, and this game doesn't give me what i wanted from a zelda game that is supposed to be "The Best Game of All Time". Expand
  67. Feb 23, 2022
    7
    I have played many Zelda games and consider myself a fan so when I heard how it's now the standard of gaming from all the major gaming sites, I expected a masterpiece but found a fun game with truly annoying elements and a lack of dungeons. I get that the climbing mechanic is amazing but that's about it. It's basically the same story you see from every Zelda game but with 4 dungeons and aI have played many Zelda games and consider myself a fan so when I heard how it's now the standard of gaming from all the major gaming sites, I expected a masterpiece but found a fun game with truly annoying elements and a lack of dungeons. I get that the climbing mechanic is amazing but that's about it. It's basically the same story you see from every Zelda game but with 4 dungeons and a few dozen mini dungeons which get repetitive and feel like time wasters. Those 4 dungeons are fantastic but that's all their is. If that's not bad enough the weapons break after a few hits causing you to find another branch or club. The only thing in this game that's truly great is the traversal but with so few actual dungeons you basically doing the usual Nintendo trope of finding little collectibles in this case nuts. I dont think it's a bad game but absolutely don't think it's the best game ever made either. It's another game where Nintendo gets a free pass and stuff that gets points taken off from others games gets ignored in their games. My first console was Nintendo too but eventually they have to be told the truth which is that if you keep using the same story over and over that it gets boring and repetitive. I am sorry. I love Nintendo but it's true. Expand
  68. Feb 22, 2022
    5
    A great looking game with horrible controls. The game is getting boring very quickly. But for a Nintendo game it isn't that bad. We all know Nintendo must be holding back what they can for years.
  69. Feb 22, 2022
    6
    Very good gameplay mechanics and Shrines, but without of this nothing special. Its too poorly elements for game in my opinion. Need something more than this. Hope sequel is being give more than first part.
  70. Feb 14, 2022
    5
    No me impresionó lo más mínimo,un Zelda de mundo abierto divertido pero muy pobre en lo general las mecánicas se llegan a hacer pesadas.
  71. Feb 6, 2022
    6
    It seemed promising at first, but every aspect of this game has been outplayed by prior titles (except for graphics). This game is mostly proud of how big its open world is, but not what's actually in it, all you'll find is a barren wasteland that reminds you that the story you wish this game could have took place 100 years prior.
  72. Jan 31, 2022
    6
    The hype for this game is outrageous. Sure it's fun, but it's designed to discourage such paper mache' weapon durability, ultra thin stamina and health meters, quests that are structured to frustrate. This game will take more from you than it will give. Prepare for boredom, frustration, and the urge to just quit. After you can get past these initial feelings the game opens up and you beginThe hype for this game is outrageous. Sure it's fun, but it's designed to discourage such paper mache' weapon durability, ultra thin stamina and health meters, quests that are structured to frustrate. This game will take more from you than it will give. Prepare for boredom, frustration, and the urge to just quit. After you can get past these initial feelings the game opens up and you begin to understand its systems. After reaching this point countless hours will pass and you won't even realize you've been playing that long. A sense of accomplishment will come with each shrine puzzle completed or mini boss defeated. You'll become immersed. If only it were a more reciprocal relationship. Expand
  73. Jan 31, 2022
    7
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I appreciate a good depth story in the games I play.

    The gameplay is the best part of the game, the combat is awesome. The base is a "Souls Style of Combat" but it has some peculiarities that make it even more interesting. The weapons you use always will break there is nothing you can do to stop them to break so you need to change the weapons and each weapon has a different type of attack and some have special moves like light beams, that really incentive the player to try out different weapons and I really liked. It is cool you don't need to upgrade your weapon to use it, so you can pick up any weapon from the ground and you are ready to use it immediately.

    Another peculiarity is how intuitive is the combat, pretty much everything you think works out like you can make things fall over the enemies to kill them, you can throw them on the water, you can use stealth. It is really fun.

    The puzzles and the exploration are good, nothing at Mario Odyssey puzzles level but it is still better than the average puzzles you see in the games industry.
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  74. Jan 14, 2022
    5
    OK....What is the hype about? I finshed it and did almost all the side quests and i am still let down. Zelda games are my life and have been since 89 when i was 5. There is next to nothing for a story and Zelda Games always have a great story. The weapon system is a joke. Yes its Pretty and has a large open world but its boring. PLZ....with the next BOTW PLZ have a strory worthOK....What is the hype about? I finshed it and did almost all the side quests and i am still let down. Zelda games are my life and have been since 89 when i was 5. There is next to nothing for a story and Zelda Games always have a great story. The weapon system is a joke. Yes its Pretty and has a large open world but its boring. PLZ....with the next BOTW PLZ have a strory worth something and make it feel like a good Zelda game. So many better games then this. Expand
  75. Jan 12, 2022
    6
    This review contains spoilers, click expand to view. Considering this is an open world game and people highly praise it for being so. I felt encouraged to just go my own direction and not focus that much on the main quest related stuff for a while. The result of this bad choice was that I explored over 60% of the map, maybe even more. By not having the sword that seals the darkness nor any upgraded inventory space since I first encountered the kuko seed guy.
    How it affected my gameplay:
    While having quite a limited amount of breakable melee weapons.. you don't exactly wanna use up your best ones on trash mobs or worst of all, risk having almost no weapons before a proper battle. This made me feel somewhat forced to use the bombs with nearly all the enemies in the game, which played out like this: Drop bomb, kite, drop bomb, kite, repeat until victory. In some cases I could drop the round bomb and then the squared one and stagger the enemy which was quicker. But was it fun? Not particularly.
    Another consequence of this inventory space is that damn near every chest that provided me with a weapon was one I just had to pass on due to being full. Which doesn't exactly increase motivation to find chests.
    So in conclusion, it is open world with the emphasis on how you should go to one exact place on the map for an unbreakable sword and inventory upgrades in order to have a good experience. However this location isn't marked on the map and needs to be found. A rather idiotic design choice, why have markers on the beasts for instance? You could see them from across the other side of the map almost..
    So why did I not go into the forest to get the sword? Well after having cleared the third beast and seen 75% of the map or so. The area grabbed my attention. One thing thats actually really great about the game is the climbing and glide mechanics. You don't have to walk around a mountain, you can go over it if you want to. I often did such things. So I was in the lava area and decided to glide into that dark forest. As I got close to it I got teleported away. Why would that happen? Naturally I assume that this area is locked, off limits for the time being. That I must probably do something main quest related to make it available to me. So while being relatively sick of my weapons and inventory space I proceeded to get the 4th beast and I actually just went straight to ganon afterwards. I have had enough at that point.
    It was a pretty tedious experience towards the end and I really missed a more propper rpg feeling, it wasn't very engaging to focus on armor or weapons or the character progression. It was in fact very limited and underwhelming.

    I do understand that if one isn't as unlucky as me and goes to the forest early, the experience would be better. Most likely a 7/10 experience, maybe even a 8/10 experience. But that this game is considered the holy grail and a 10/10 from so many is just absurd. But maybe most Nintendo players aren't PC gamers as well? If this is about all you know or have tried in your life then I can understand it to be an overwhelmingly good experience. If I were to rate it on my experience alone instead of considering the technical elements of the game then I would go as low as 4/10. But since I understand the potential of the game and its many good aspects, I landed on 6/10.

    Considering how its such a perfect game you'd probably expected me to be done with the negatives, in fact how could I even write this much? Oh I am not done yet.
    Let me introduce the lightning effect. The first time it took place was when I had ventured a bit far north and was about to rescue an npc. The lightning begun and struck me twice until I died. I thought it was rather strange and wonder why it happened, concluded maybe I needed some special lightning gear or that I wasn't really supposed to be that far north so early.
    Eventually it happened in other places and I didn't understand why it was so aggressively targeting me. Eventually I noticed the dragon and concluded it must be his fault and that I must kill him. I tried once but my attacks didn't land.. Ever since then I felt like I had no choice but to teleport away from my area if the lightning arrived, very fun! After my playthrough I learned that it happened because of the metal sword/shield I was carrying. Is that a connection everybody but me just knows just like that? There's plenty of metal in most umbrellas that people carry around in rain and thunderstorms, you don't see them getting struck every second. I can take some self criticism on this part, but I felt like at least some in-game characters could have warned me.
    Coincidentally I learnt about the thunder crown in the desert not long afterwards and thought it was the solution! However I had to do all the quests in the desert and instructions like "go directly south of the village" to find someone etc wasn't sufficient. I didn't find what I was supposed to and gave up.
    I think I'll get my N64 out now and have a proper Zelda experience.
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  76. Jan 6, 2022
    7
    Breath of The Wild is on-par with many celebrated open-world experiences and creates a powerful and intriguing immersion between you and the world it creates. Zelda has always been prominent on the market and is one of the most critically acclaimed games in recent memory. Rather than creating waypoints and forcing players to trek the barren world with nothing inside, it spreads the contentBreath of The Wild is on-par with many celebrated open-world experiences and creates a powerful and intriguing immersion between you and the world it creates. Zelda has always been prominent on the market and is one of the most critically acclaimed games in recent memory. Rather than creating waypoints and forcing players to trek the barren world with nothing inside, it spreads the content throughout the map facilitating getting lost and creating one's own experiences. However, it would be a surface level observation to classify the game as perfect and as time has progressed the game has aged poorly. My first complaint lies in the shrines, having many mini-dungeons instead of half a dozen big ones is a new direction for the series and while some are fun, short challenges, others feel boring, monotonous or easily cheesed. Divine beasts are nice reliefs but if they are actually on par with previous areas is debatable and I'd argue against it. My next issue is the story and dialogue, with LoZ being Nintendo's 'story game' it's disappointing seeing it being as average as it always has been and cutscenes which look visually stunning are off-put by Link yet again being a grunting, emotional wall per usual. It's definitely time to give Link a voice and is what I'm hoping for most in the remake actually being achieved well. Enemy variety is small but only a minor complaint due to the versatility of the minimal monsters available as well as their hilarious interactions. All of these are only minor in comparison to the next issue: replayability. The Great Plateau is an hour-long tutorial if you want to make sure to pick up all the items around the place and can never be skipped and if you're not trying to speedrun the game, most runs continue similarly (go to kakariko and see impa, run all the way to hateno, go back and then take on your divine beast of choice after maybe tackling a couple of shrines) and pulls you out of the experience for the first couple hours. However, once you leave the early game, it presents you with a magical adventure coupled with the childlike whimsicality contrasted by the edge that makes Zelda so entertaining.

    High 7 to a low 8/10
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  77. Jan 3, 2022
    5
    This game is massive, wide as an ocean and deep as a puddle. The open world is the biggest flaw of the game, as it is empty, unrewarding, repetitive and boring. Aside from a few nice moments the game lacks serious motivation as to why someone should wander around this massive, yet empty open world.

    They threw away all the traditional things that made Zelda games what they are in order
    This game is massive, wide as an ocean and deep as a puddle. The open world is the biggest flaw of the game, as it is empty, unrewarding, repetitive and boring. Aside from a few nice moments the game lacks serious motivation as to why someone should wander around this massive, yet empty open world.

    They threw away all the traditional things that made Zelda games what they are in order to create this massive open world that has anything but depth. Even Assasin Creed games have more interesting open worlds than this. Korok seed after korok seed after korok seed after shrine after shrine after shrine and oh, a chest with yet another breakable item. Copy and paste and repeat.

    I can only look back to Ocarina of Time. A masterpiece. Timetravel, young Link, adult Link. THE MUSIC!!!, caves to find and discover, Witches and Witchshops, Fishing, Diving under water, Hookshot, interesting characters and towns full of people. valuable items, the feeling of being a hero on a journey. ALL things that Breath of the WIld misses completely.
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  78. Dec 31, 2021
    5
    Cooking and crafting. Once I'm required to do these in my rpg, I lose interest. Bummer.
  79. Dec 5, 2021
    6
    I can absolutely see, why people love this game:
    The world is beautiful and huge, full of surprises and life, and there is always something to do and to discover, which fits great into the Zelda series.
    Personally, i do not enjoy the game, however: There is so much empathy on puzzles and difficult passages, the controls are overloaded, weapons break all the time, and running, swimming
    I can absolutely see, why people love this game:
    The world is beautiful and huge, full of surprises and life, and there is always something to do and to discover, which fits great into the Zelda series.

    Personally, i do not enjoy the game, however:
    There is so much empathy on puzzles and difficult passages, the controls are overloaded, weapons break all the time, and running, swimming and climbing requires stamina.

    Its like the developers intended to hinder the player's progress as much as possible, which results in a stressful and non-enjoyable experience for me.
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  80. Nov 28, 2021
    6
    Maybe it was the wrong time for me, but I do not get the love for this game. Terrible dungeons and lack of purpose counteract all the positives around the game. The game being designed around an in-game "Wii U gamepad" irritated me no end as well.
  81. Nov 26, 2021
    6
    Probably the most overrated game of the last 10 years. It has many solid aspects, as art direction, animations, and in my opinion, combat, but the repetition and design problems in this game go much deeper than the good aspects. There are pretty much two types of enemies in the open-world of Breath of the Wild, Bokoblins and Lizalfos. And that's such a weird decision for me, because thereProbably the most overrated game of the last 10 years. It has many solid aspects, as art direction, animations, and in my opinion, combat, but the repetition and design problems in this game go much deeper than the good aspects. There are pretty much two types of enemies in the open-world of Breath of the Wild, Bokoblins and Lizalfos. And that's such a weird decision for me, because there are many types of enemies in the game, but 99% of the population of the game is these two. Of course, there are various variations of these enemies in each region of the game, depending on the climate, but still, they have the same A.I. pretty much. It's fun for the first couple of hours, and considering how much variety the combat can have with sheikah state habilities, even more than that, but it eventually drains out. Doesn't matter how beautiful and interesting an open-world is, if there is the same type of enemy everywhere. Another overrated aspect of this game is exploration. I remember having really high expectations for the exploration of this game at the start, until I realized the only new thing you find is loot that will break in 3 hits, and...shrines. Some shrines work very well and are fun, especially considering how dynamic and flexible some of them can be, but those that are less flexible and depend on controller movement are just boring. And in general, they could be way more difficult.
    The weapons are also too fragile, and, the game uses that as an excuse for everyone to try new and different weapons, which is pretty valid by itself, but every weapon feel like it's made out of wood. There's no reward hunting new and better weapons, because all of them break in a feel hits. They could get rid of this system entirely, which would already make it more fun, because as much as it was made thinking about variation, in the end, everyone keeps some good weapons in the inventory and uses only the bad ones, because we don't want it to break. Another option would be making the bad weapons very fragile, and the good ones resist hundreds of hits. Or just make the better weapons unbreakable. That way you would try various weapons at the start of the game and then keep using the ones you know are good and more fun.

    Another problem related to design is the divine beasts. They look very interesting, I like their start, but the puzzles are just...awful. Badly designed, not making clear what your goal is. They are basically giant shrines, but, worse. And the boss battles are interesting until you realize all four are the same. It also serves as a base to the history, but, there's pretty much no history in BOTW. Everything is lore, there's pretty much nothing envolving the modern link and how he is adapting to the loss of memory, it's all about the stuff that happened with him 100 years ago, which makes the player disconnected with the world.

    The world is also way too bloated in relation to the content. You will expend most of the time of the game floating through air or riding a horse. It's just too little content spread out, unlike a game like The Witcher 3 for example, the density of the game just doesn't compensate the content.

    I could go on and on about how they could improve the systems and make the history, characters, boss battles, and weapons more interesting, but this is already a good enough summary of what I think. I hope Nintendo learns lessons with this game.
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  82. Nov 25, 2021
    5
    Is is the perfect game.Is is the perfect game.Is is the perfect game.Is is the perfect game.Is is the perfect game.Is is the perfect game.
  83. Nov 22, 2021
    7
    Good game, Innovates but technically a failure. The art style will be eternal and will scale well in future but clearly the game is not being done justice. This 30fps 1080p nonsense is just that. This is a masterpeice of art constrained to an underpowered platform. I would give this game 9/10 if it were on a better gaming platform that could enable 4k/60. Byt Nintendo are so jealous andGood game, Innovates but technically a failure. The art style will be eternal and will scale well in future but clearly the game is not being done justice. This 30fps 1080p nonsense is just that. This is a masterpeice of art constrained to an underpowered platform. I would give this game 9/10 if it were on a better gaming platform that could enable 4k/60. Byt Nintendo are so jealous and greedy they continue to persist on only allowing you to see the true art of a game many years later. The HD Skyward Sword release is a perfect example of this crime! Expand
  84. Nov 5, 2021
    6
    The game is a 6/10 and once you take off the fanboy goggles the game isn't the 10 it deserves, okay maybe I should add more to that. The game is 6/10 IF you played other zelda games and other and better open world games and I've done both while not fanboying over this game. So you might be thinking "why would I give this a 6/10" and you're more and likely quick to get fanboy elitist likeThe game is a 6/10 and once you take off the fanboy goggles the game isn't the 10 it deserves, okay maybe I should add more to that. The game is 6/10 IF you played other zelda games and other and better open world games and I've done both while not fanboying over this game. So you might be thinking "why would I give this a 6/10" and you're more and likely quick to get fanboy elitist like fanboys do nowadays thinking I'm some troll but no, compare this game to other zelda games and the only thing it does right is the open world AND THAT'S IT.

    It does story in the WORST WAY POSSIBLE not just for legend of zelda standards but for gaming standards in general. The story is optional, let me repeat that, the story is optional. Now I understand zelda isn't really about story that much but again compare this to other zelda games like ocarina, majora's mask, wind waker, and twilight princess and it makes no sense why the story is something that can be ignored.

    The game play is decent that's it, I'm not gonna go to far into it but it just does things that are basic like wall climbing, sprinting, and freedom to do fight however you want.

    The game is way to easy to the point you're not punished for anything and don't sit there telling me about how you died because that tells me you didn't use (abuse) the cooking system and the stupidly endless amount of ways to help yourself out in a fight. In past zelda games if you died it's because of a certain curveball that was thrown your way unexpectedly but here it's mostly because "I thought the healing/defensive/offensive items I had were enough" which I found that I never ran out of. Again I understand games have to be casual to attract a certain crowd but BoTW is so casual that people go in as their first zelda game and walk out thinking the games have always been this childish of a baby's first open world game that makes even star fox adventures look like ninja gaiden.

    The shrines are dumb, stupidly easy, pointless unless you REALLY want the master sword, and not worth it at all since you can still increase your health (temporarily) with potions and food. Now what does shrines have to do with health? When you complete a shrine you get a spirit orb, collect four and you can either increase health or stamina, both of which aren't really needed for the completion of the game since you can just use potions and food to do that for you.

    The dumbest one of all that gets defended the most by fanboys, the weapon durability. Compare the weapon durability to something like elder scrolls and if you still defend how quick the weapons break then you're a deluded pathetic fanboy. There is no reason a sword should break by swinging at the air (I'm not even kidding) and by all means please go and explain that I'll grab a chair and listen to whatever pathetic excuse you have for that. And shockingly, the master sword doesn't break but has to "recharge" which wouldn't be so bad if you still could use the sword just as a weaker variant but you can't. It just becomes unusable for 20 minutes and by the time you get it if you decide to go after it the thing does pathetic damage, all that hard work for a sword that does as much damage as a basic hyrule sword and less than the other more powerful weapons.

    Overall the game isn't even that good it's just beautiful to look at, enemy variety is basic, like PS1 basic. Have you seen grandma's boy? You know that part where the asian guy tells JP about re-coloring the enemies to save time and not have to re-design them? Yeah that's what it is here like they took a page out of a typical mario game and slapped it on here and before you go "well this is nintendo they always do this" then it means you haven't played any nintendo game outside mario, pokemon, and zelda. At the time of this games release sure it MIGHT've been something worth playing on switch because there wasn't much worth playing till splatoon 2 or Xenoblade 2 dropped but now? Amongst the entire library available? I can think of five better open world games and that was just a 2 second quick thought process, also keep in mind this is a wii u game and even for wii u Xenoblade Chronicles X is FAR more interesting than this and offers a BETTER open world experience with a BETTER VARIETY OF ENEMIES native to each new location.

    For that true legend of zelda experience this ain't it chief unless you just want to experience the open world of hyrule that this game offers which is the ONLY highlight of the game, everything else is just mediocre and doesn't compare to other open world games.
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  85. Oct 28, 2021
    6
    The second worst Zelda game I’ve played. Story is not great. Glitchy. Controls are not reliable. 20% actual game. 80% hide and seek. This game should be called hide and seek Zelda. Needs more focus on the story and main quests. There is a reason why they are called side quests. You can beat the actual game at 25% completion. The rest is just a hide and seek map game. Not Zelda. HopefullyThe second worst Zelda game I’ve played. Story is not great. Glitchy. Controls are not reliable. 20% actual game. 80% hide and seek. This game should be called hide and seek Zelda. Needs more focus on the story and main quests. There is a reason why they are called side quests. You can beat the actual game at 25% completion. The rest is just a hide and seek map game. Not Zelda. Hopefully they change that in the next Zelda which I hope is not Breath of the wild 2. Still my favorite game series but they had the wrong ideas on this one. Lazy developers. Shame. Also the game literally floats around you having to buy amiibos. Unreal. Expand
  86. Oct 25, 2021
    7
    Breath Of Wild is a great game, no doubt about it. However the game feels way too different from other Zelda games and feels worse because of it. The combat in Zelda hasn't been amazing but it worked in this game it's very difficult since the game wants have good reaction time to pull off attacks that do a lot damage. That's okay but having to do this a lot since your weapons in this gameBreath Of Wild is a great game, no doubt about it. However the game feels way too different from other Zelda games and feels worse because of it. The combat in Zelda hasn't been amazing but it worked in this game it's very difficult since the game wants have good reaction time to pull off attacks that do a lot damage. That's okay but having to do this a lot since your weapons in this game don't do too much damage. There is also no way to upgrade your weapons to make them do more damage. One issue in this game that is almost a dealbreaker at times is your durability of your weapons they feel like sticks and break very easily. There is also no way to upgrade your weapons making for a lot of weapon hunting and inventory management which is very slow and boring.
    The story is pretty good but not amazing like in Skyward Sword, The graphics look amazing and I love the way Nintendo made the visuals in this game. Another thing I do like the use of voice acting in the game and it's a welcome edition to the Zelda series. Overall Breath Of The Wild is good blueprint for BOTW 2 that I believe can be an amazing game if they improve on it's flaws.
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  87. Oct 22, 2021
    6
    El mundo del juego está prácticamente sin vida, este título está sobrevalorado y es un insulto con un escupitajo en los zapatos de los anteriores.

    La fórmula ha cambiado y no le ha sentado bien, no compraré más juegos de Zelda hasta que vuelvan al estilo de los anteriores.
  88. Sep 24, 2021
    6
    One of the most beautiful Zelda's to date. Lots of fun mechanics and great additions to this game including some great gliding and shield surfing. There's tons of classic Zelda gameplay as well and fun puzzles with multiple ways to solve them creatively.

    I'd argue it's one of the best games ever... except the inventory system is so infuriating that I consistently log off the game. I
    One of the most beautiful Zelda's to date. Lots of fun mechanics and great additions to this game including some great gliding and shield surfing. There's tons of classic Zelda gameplay as well and fun puzzles with multiple ways to solve them creatively.

    I'd argue it's one of the best games ever... except the inventory system is so infuriating that I consistently log off the game. I can't play it long. I havn't beaten it and I walk away from it for weeks or months because of the inventory and weapons breaking system. I hate it so much and is one of the biggest misses in the history of video games.

    I felt this way with skyward sword and it's controller mechanics. To this day that's only other Zelda game that I have not beaten (besides the weird 3d0 PC games that came out woof).

    A huge swing for Nintendo and a huge miss with the weapons and inventory. Disappointing.
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  89. Dec 25, 2020
    6
    Zelda BOTW is probably the most overrated game on the Switch. Don‘t understand me wrong, the game is not bad at all, but it has some weaks, like: broke items a way too fast, repetitive world with less attractions, less towns and less NPC‘s, less diversity at all. The rare story elements did not catch me. The color tone of the game is a bit muddy and needs some more vibrant colors. I‘m alsoZelda BOTW is probably the most overrated game on the Switch. Don‘t understand me wrong, the game is not bad at all, but it has some weaks, like: broke items a way too fast, repetitive world with less attractions, less towns and less NPC‘s, less diversity at all. The rare story elements did not catch me. The color tone of the game is a bit muddy and needs some more vibrant colors. I‘m also pretty sure that the game world isn‘t rendered at 1080p in dock mode, the antialiasing looks terrible. It has no option for „new game +“. The game and its extensions are too pricy 3 years after release. Expand
  90. Sep 4, 2021
    6
    This game is OK, but highly over rated. As far as Zelda games go, the puzzles are either super easy or super frustrating, but most are not fun and are surrounded in these bland boring looking shrines. The music is almost NON EXISTENT which is an absolute crime in a Zelda game. Besides the divine beasts and ganon, there are about 5 different enemy models. Hang gliding is fun, but climbingThis game is OK, but highly over rated. As far as Zelda games go, the puzzles are either super easy or super frustrating, but most are not fun and are surrounded in these bland boring looking shrines. The music is almost NON EXISTENT which is an absolute crime in a Zelda game. Besides the divine beasts and ganon, there are about 5 different enemy models. Hang gliding is fun, but climbing mountains is not. Weapons constantly break. The open world is barren, empty and uninspiring. I've tried so hard to love this game, I've put many many hours into it and overall I just think it's a decent action rpg without any REAL Zelda charm. Expand
  91. Aug 25, 2021
    7
    I really wanted to love it, it looks lovely and all but there are some fundamental issues with it that makes it not feel like a Zelda game. 1) weapons degrade - the master sword should not break!, 2) only 4 dungeons and while they are a cool idea, they are very short. 3) empty world, looks pretty but there's nothing much to do bar the very small amount of side missions
  92. Aug 21, 2021
    7
    great game but it gets boring after a few hours. the open world is just empty.
  93. Aug 19, 2021
    7
    Breath of the wild is a game with a lot of ups and downs. the ideas of open air exploration and the way the game uses that for atmosphere is incredible, but the puzzle design is flawed and annoying, especially in the gyro shriens. some areas of the game feel empty with not a lot of value in them.
    with every positive about the game theres a negative around the corner but alot of those
    Breath of the wild is a game with a lot of ups and downs. the ideas of open air exploration and the way the game uses that for atmosphere is incredible, but the puzzle design is flawed and annoying, especially in the gyro shriens. some areas of the game feel empty with not a lot of value in them.
    with every positive about the game theres a negative around the corner but alot of those problems are small, (expect for the weather. the weather is a terrible idea no matter how you slice it). which makes the score for this game to be: fine. its not amazing but not terrible. defenetly try it out if you find it on sale.
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  94. Aug 18, 2021
    7
    The Legend of Zelda: Breath of the Wild это первая Зельда в которую я играл. Так что буду судить не как фанатик серии, а с точки зрения итереса, погружения и общего удобства геймплея.
    Да игра очень масштабная, можно пробежать за десяток часов, а можно и все 60 убить. Мир очень большой и не пустой, в нем всегда есть что делать.
    Выглядит игра не плохо, картинка очень приятная, конечно о
    The Legend of Zelda: Breath of the Wild это первая Зельда в которую я играл. Так что буду судить не как фанатик серии, а с точки зрения итереса, погружения и общего удобства геймплея.
    Да игра очень масштабная, можно пробежать за десяток часов, а можно и все 60 убить. Мир очень большой и не пустой, в нем всегда есть что делать.
    Выглядит игра не плохо, картинка очень приятная, конечно о какой либо супер детализации говорить не приходится это же Swich. Очень интересные загадки в святилищах и чудищах, но с оговоркой о которой написал ниже. История в принципе понравилась, но подаётся она очень странно, в редких кат-сценах. Во всё остальное время это только текст и что то пищащие и угукающие нпс.
    Теперь о том, что мне не понравилось.
    Это боевая система она какая то не отзывчивая, нет перекатов, уворотов, а очень хочется.
    Оружие тоже так себе, оно всё за редким исключением очень хрупкое, по сильным врагам достаточно 10 ударов и оно разлетается. Может это фишка, но мне она не понравилась.
    Конечно же меню вещмешка, на мой взгляд самое неудобное какое мне только встречалось. В нем разные вещи разделены по типам, но ощущение такое, что всё свалено в одну кучу и иногда приходится перелистывать все мечи, луки, стрелы, костюмы, ингредиенты, что бы добраться до какой нибудь лечилки. Очень не удобно.
    Теперь про святилища. Уровень сложности в них скачет от очень легких до жопораздирающих, на прохождение которых уходит более часа времени, при том и за первые, и за вторые награда одинаковая.
    Так же мне не понравились враги. Их очень мало разновидностей. В разных областях карты встречаются одни и те же монстры но в разной одежде, разного цвета и с разной шкалой здоровья.
    Наконец прокачка. Она какая то очень простенькая для рпг.
    А ещё у меня Ва-Рудания зависла на горе смерти, да так, что пройти это чудище стало невозможно, так как в игре всего десять или меньше сейвов (которые обновляются сами по себе стирая более старые). Пришлось проходить игру сначала.
    Ещё крайне бесили "кроволуния", на мой взгляд явлениние через чур частое. При этом в игре нет никакого гринда уровней.
    И так резюмирую.
    Игра далеко не идеальна, я не понимаю оценок в 10 из 10 и термина "идеал". Игре есть куда расти, в ней много недостатков, которые многие критики приписывают к фишкам. Что ж, это плохие фишки. Но у игры есть два абсолютно непререкаемых достоинства. Это атмосфера, она здесь на высоте и мобильность. Swich дарит возможность пройти игру где угодно, и это будет не вынос мозга и не вывих пальцев, а достаточно приятное времяпрепровождение.
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  95. Jul 22, 2021
    5
    + :
    Un monde ouvert très permissif, une grande liberté au bout de plusieurs heures de jeu
    Certaines quêtes plutôt plaisantes La DA est sympa - : Très long à démarrer Les sanctuaires (à farmer pour pouvoir accéder à cette fameuse liberté) trèèèès répétitifs Où est la musique ? Monde assez vide, peu vivant Bestiaire répétitif Frustration sur les armes qui se cassent Le scénario
    + :
    Un monde ouvert très permissif, une grande liberté au bout de plusieurs heures de jeu
    Certaines quêtes plutôt plaisantes
    La DA est sympa

    - :
    Très long à démarrer
    Les sanctuaires (à farmer pour pouvoir accéder à cette fameuse liberté) trèèèès répétitifs
    Où est la musique ?
    Monde assez vide, peu vivant
    Bestiaire répétitif
    Frustration sur les armes qui se cassent
    Le scénario qui tient sur un timbre poste
    La pluie qui empêche de grimper, quel enfer !
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  96. Jul 20, 2021
    7
    Good Game!!!!!!!!!!!!!!!
    The Best Game of the Nintendo Switch!!!!!!!!!!!!!!!
  97. Jul 10, 2021
    7
    Finally after all the good reviews I played this game and maybe because my expectation were high I felt a bit disappointed. I didn't really appreciate some game mechanics like the absence of a weapons status (since them can be destroyed you don't really know which one is worth to kept), some special moves have the same buttons of others attack (ZL is used both to guard and for Daruk’sFinally after all the good reviews I played this game and maybe because my expectation were high I felt a bit disappointed. I didn't really appreciate some game mechanics like the absence of a weapons status (since them can be destroyed you don't really know which one is worth to kept), some special moves have the same buttons of others attack (ZL is used both to guard and for Daruk’s Protection, and long Y press for strong attack and for Urbosa’s Fury) and more in general the combat sistem could be improved. Some other thigs didn't get a proper tutorial so on early fase was vary hard to manage (horse mount and the mechanism to create potion and food). The game doesn't give a proper count of all the sub activities like shrine, you don't really know how many of them are missing unless you walk without a real dastination, in an area you could have done everything but the game didn't inform you. That's sad because the shrine puzzles were the funniest part of the game. From an aestetic and graphic point of view I've nothing to say, just awsome some times a slightery frame rate drop but nothing to impossible to face. The story is maybe to weak, I would have preferred more dept and diversify main missions, in the end you just need to do the same thing 4 times before facing the boss. Expand
  98. Jun 26, 2021
    7
    Its a good game but i kinda hate the system with weapons/shields brakes and shatters. Realy takes the joy out of the game.
  99. Jun 9, 2021
    6
    The spoiler alert is that there is zero plot to spoil!!!!!

    Distinctly average. Lacks any kind of strong plot, characters have little to no development, and therefor no reason to care about them. The main antagonist has no reason, and really, gives no grief to the worlds inhabitants who live a cushty life style in their unharmed cities/towns/villages (of which there are very few) The
    The spoiler alert is that there is zero plot to spoil!!!!!

    Distinctly average. Lacks any kind of strong plot, characters have little to no development, and therefor no reason to care about them. The main antagonist has no reason, and really, gives no grief to the worlds inhabitants who live a cushty life style in their unharmed cities/towns/villages (of which there are very few) The expansive open world is boring to traverse with very little to really see. Non of the extra grind for heart containers, weapons, shields etc feels compulsively like a must do! Having heard so much good about it, I’m struggling to find what game people were playing. It had a little charm, the animation and cell shaded look was, well, ok, but nothing mind blowing. In summary, a great concept that could have been stunning if the story wasn’t written by someone who quite obviously doesn’t know how to grab an audience
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  100. May 25, 2021
    7
    Is a great game because link is a fantastic character but the game is not better than the calculator
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]