User Score
8.7

Generally favorable reviews- based on 20981 Ratings

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  1. Jun 27, 2022
    0
    This review contains spoilers, click expand to view. This is d 3rd worst Zelda "game"
    Yo d weapons always brake d stanima is no good either combats not that good it's a must not play "game" of d Zelda series
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  2. Apr 1, 2017
    4
    This review contains spoilers, click expand to view. Let's get the good points out of the way. The game is visually stunning. Throw around "900p" and "cartoony graphics" all you like but artistically styled games always outshine realism, especially in the long run. Next is the open world. It's big... impressively big. So big that whenever I try to describe it I always fail to do it justice. This for me is easily the best thing about the game and should be held as the new standard for open world games in the future. However an open world experience is only as good as the content that brings the world to life, and in the case of Breath of the Wild we find that Hyrule is as good as empty. There's no fun in exploring if there's nothing to discover now is there?

    Stumbling across and getting into scuffles with new enemies is fun for a while but ends abruptly when you realise the handful of early game encounters are copy and pasted throughout the entire world (albeit with a few recolourings to establish a power increase). Then there's the shrines. Gone are the staple Zelda dungeons and in exchange we are given 120 shrines, each containing a single puzzle. None of them take any longer than 5 minutes and using the word puzzle is giving them far too much credit. In fact, several don't even contain any puzzle because climbing the small hill to the entrance was "challenge enough." The most difficult shrine I encountered involved using motion controls along with an awful camera angle to solve a ball and maze puzzle, and even this could be cheesed by flipping your controller upside to get rid of the maze aspect. The challenge comes clunky controls rather than good game design. If it weren't for the eventual reward of either an extra Heart Container or Stamina Vessel then I wouldn't have even bothered to complete them. There are quite a few side quests to pick up along your journey but they are never anything more than errand boy tasks, most of which go completely unrewarded, so collecting 55 of a certain kind of mushroom or dispatching a group of enemies was nothing but a waste of time. It would've been nice to have some story arcs delivered across multiple side quests but with the exception of one quest in which you help a man to build a town, all side quests are completely independent of each other. Another tiny complaint would be with the performance issues. The game tries to run at 30fps but right from the get go sees regular dips to as low as 15fps. This starts out as very annoying but as the game goes on I found myself noticing it less frequently. Maybe the starting area is just a little more demanding or maybe I just got used to it as time went on.

    I've not got a lot to say about the main quests. There are only 15 of them and most of them are dished out in your first few hours. Essentially your objective is simply to defeat Ganon. There are the four Divine Beasts that can be reclaimed along the way but there's nothing too exciting about any of them. They're not even a requirement and if anything make your inevitable final fight too easy. In order to gain access to them you need to complete your usual errand boy tasks for the local residents and participate in what is best described as a mini game. Once inside, each Divine Beast houses it's own gimmick to help you access a number of terminals allowing you to regain control and is then finished up with a very easy boss battle. It's certainly a way to kill time and gives a little insight into Link's past with the associated cut-scenes but they're nothing to get excited by.

    What disappoints me most with Breath of the Wild is the wasted potential. I can't help but feel this amazing world could be put to much better use. The game doesn't feel like a Zelda game anymore. Why couldn't Nintendo have just given us a brand new IP? An open world of this standard would be far better suited to an RPG. It just feels like the Zelda name has been slapped on to secure some extra sales, severely limiting the games boundaries as a result.
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  3. May 15, 2018
    0
    Jesus Christ, where to start. So I’m not a big fan of this game, which you probably can tell by my review. Zelda breath of the wild has some of the worst story I’ve ever seen. I did quite enjoy the old ones, but for some reason, it’s not the case with this one. And why is it always the same story over and over again Nintendo? Where’s the innovation. This game has a lot of issues, and IJesus Christ, where to start. So I’m not a big fan of this game, which you probably can tell by my review. Zelda breath of the wild has some of the worst story I’ve ever seen. I did quite enjoy the old ones, but for some reason, it’s not the case with this one. And why is it always the same story over and over again Nintendo? Where’s the innovation. This game has a lot of issues, and I truly hope the next Zelda will surprise me in a better way. What I like about Nintendo is that they take their time with their exclusive. But they really took some poorly choices, how to make this game Expand
  4. Jan 2, 2018
    1
    Awful Story, lack of difficulty, no satisfaction when totally annihilating all the bosses, at some moments frame rates drop, and along with too easy shrines. Also for the shrines and bosses, WTF is this????
  5. May 18, 2018
    0
    So i recently bought a switch, and I am a Zelda fan. And after I've seen the critic reviews, I thought, it must be good then. I'm sure some zelda fans probably loves this reboot, but to me it just isn't that good. To me, they changed it for the worse. I mean, at least they try to innovate, but i guess they can't please everybody. I don't know if most of the red scores are trolls, or peopleSo i recently bought a switch, and I am a Zelda fan. And after I've seen the critic reviews, I thought, it must be good then. I'm sure some zelda fans probably loves this reboot, but to me it just isn't that good. To me, they changed it for the worse. I mean, at least they try to innovate, but i guess they can't please everybody. I don't know if most of the red scores are trolls, or people who feel the same way as me. I really hoped I would love this new Zelda, but it is what it is. at least, I'm looking quite forward to Mario Tennis Expand
  6. Apr 16, 2020
    0
    The game is boring, the soundtrack is boring not a typical Zelda music just a slow anime sounds, there is to much little side quest and the main quest its just defeat ganon. And just shrines not a single dungeon. Link has not even his Green tunic. I buy this game and i dont want to finish it. nintendo want promote there games with bigger and a lot mini sidequest. Skyrim has a better mainquest.
  7. Dec 23, 2020
    0
    The game lacks deepness. The main character is poorly customizable. Action poorly evolved since Ocarina of Time.
  8. Jun 14, 2022
    1
    i hate this game it sucks it not fun and hard to learn and most of the time you dont know where you are
  9. Jul 17, 2020
    1
    Отвратительная игра. Оценки журнализтов это тщательное вылизывание большой Н. Не смог играть долбше 2-х часов. Просто вымораживает.
  10. Apr 11, 2023
    0
    Don't get how people play switch, friend of mine gave me for some days a switch because I wanted to test out this game, I was so giant fan of Nintendo until Wii which was the end of Nintendo for me, don't understand how people can look at so bad screen and giant pixels in 2022or even now 2023, my phone haves like triple the pixels, just can't look at this screen, this game looks so badDon't get how people play switch, friend of mine gave me for some days a switch because I wanted to test out this game, I was so giant fan of Nintendo until Wii which was the end of Nintendo for me, don't understand how people can look at so bad screen and giant pixels in 2022or even now 2023, my phone haves like triple the pixels, just can't look at this screen, this game looks so bad felt like it looks worst Zelda ocarina of time, which was a masterpiece back in the day, crazy how Nintendo can get so much sales in 2023 with this hardware and games. Expand
  11. Mar 24, 2022
    3
    Overrated game, mostly high rated by it's fans. It's a game with lots of grinding and no scenario at all! I'm all about the scenario, so this would be enough to give a zero there. The battle mechanics are obsolete and I try to understand what it really offered. The final boss, is harder not at his strongest form. The game is literally not guiding you, you can do whatever you like, even goOverrated game, mostly high rated by it's fans. It's a game with lots of grinding and no scenario at all! I'm all about the scenario, so this would be enough to give a zero there. The battle mechanics are obsolete and I try to understand what it really offered. The final boss, is harder not at his strongest form. The game is literally not guiding you, you can do whatever you like, even go directly to the final boss! It literally had no special meaning. If the name would not be Zelda, it would just be forgotten! Expand
  12. May 10, 2021
    1
    Overzealous Swine-flus known as fanboys ruin every experience of every Zelda game I've played. That's right! FANBOYS ruined the Zelda series!
  13. May 27, 2021
    0
    tarzım değil beğeneni anlarım ama 8,7 yi hak etmiyor..........................................................................................................................................................................
  14. Jan 31, 2022
    2
    It's a bad game because it's boring, people are centered only in the graphics which are good and surprising at that time for a nintendo switch. But graphics don't make a game. It's boring how you have to go again and again to have the same **** of sword that gets broken after 4 kicks. It's boring to teleport and lose your horse. The playability of this game consists on the ruins which areIt's a bad game because it's boring, people are centered only in the graphics which are good and surprising at that time for a nintendo switch. But graphics don't make a game. It's boring how you have to go again and again to have the same **** of sword that gets broken after 4 kicks. It's boring to teleport and lose your horse. The playability of this game consists on the ruins which are basic and boring. Then the battles which are easy or you have to go back for a sword as you kick and it gets broken. No playability, I stopped after more than 20 hours , no woth it. Expand
  15. Sep 6, 2022
    1
    as a lifelong zelda fan i hated this, first off there only 4 very bland and easy :dungeons" (shrines don't count) this is just skyrim with zelda characters which if i want to play then ill play skyrim, but if i want to play zelda i want it to be good i really hope botw stops with the sequel in the same way mario galaxy did. the story is nonexstint btw
  16. Sep 14, 2022
    3
    As a casual gamer (5-8 hours/week), BotW was a game experience with one of the worst expectations-to-actual-experience ratio I have ever endured. I won't go into all that's already been said about the breathtaking natural æsthetics or the absolutely annoying weapon breakage system.

    To me the main argument against this game is its inflection of the licence. Zelda games were always a
    As a casual gamer (5-8 hours/week), BotW was a game experience with one of the worst expectations-to-actual-experience ratio I have ever endured. I won't go into all that's already been said about the breathtaking natural æsthetics or the absolutely annoying weapon breakage system.

    To me the main argument against this game is its inflection of the licence. Zelda games were always a tale-like experience. With fairies, monsters, narratives, æsthetics. BotW isn't a tale. It has tales in it, but it is meant as a far too serious and realistic game, with its hazardous open-world, motorbike, Seikah slate (= smartphone, even taking pictures), etc.

    The irruption of technology and too realistic problematics makes it swing into something totally different.

    When playing, I don't wanna spend hours walking in a vast empty world looking for wood, food & goods that ultimately break, etc.

    I also don't need hyper-casual instant fun. I love long stories. But somehow BotW is absolutely not rewarding under several tens of hours; which means weeks and weeks to me.

    What remains: the OST, which as a composer I'll describe as a true contemporary masterpiece. I bought the 5-CDs and grinded every little corner of them 1 year before buying the game.
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  17. Nov 20, 2022
    0
    The game is totally boring and lonely, no companion, no random side quest. there is nothing special. the one thing that it presented is vast open world. Imaging that u play this game in the lonely night and u feel more lonely walking around in game, fighting some repetitive monster. The weapon break system hinder me from using strong weapon. there is no meaning of finding weapon, justThe game is totally boring and lonely, no companion, no random side quest. there is nothing special. the one thing that it presented is vast open world. Imaging that u play this game in the lonely night and u feel more lonely walking around in game, fighting some repetitive monster. The weapon break system hinder me from using strong weapon. there is no meaning of finding weapon, just pick up some easy to find weapon and the game can progress.
    the design mechanic of the game is totally a trash. There are a lot of youtube videos talking about this . https://www.youtube.com/@orionc- one of the best analysis for Zelda BOTW
    Game of the year just because it is a Zelda game, with big company financing all the advertisement and of course those empty-headed admirers.
    there is so many bug in the so call good game physics.
    Playing this game like playing some cheap sandbox game, where u walking around setting own goal, building own achievement.
    Really not worth the money to buy this game. Totally regret owning this game.
    Sorry Zelda BOTW fanboy, I don't think I will buy any Zelda series anymore, as I didn't have high expectation for Zelda kingdom of Tear.
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  18. Nov 28, 2022
    0
    The game is bad in so many ways like it might be fun if it did not crash and freeze all the time
  19. Jan 23, 2023
    2
    Legend of Zelda: Breath of the Wild is a big open shallow world with no depth. It was a game where I have finished it once, and won't replay it, unlike Ocarina of Time, Twilight Princess, Majora's Mask, A Link To The Past, A Link Between Worlds, Zelda II: Adventures of Link.

    - Weapons break too quickly. The fact that weapons break makes me not want to use fancier weapons unless it is
    Legend of Zelda: Breath of the Wild is a big open shallow world with no depth. It was a game where I have finished it once, and won't replay it, unlike Ocarina of Time, Twilight Princess, Majora's Mask, A Link To The Past, A Link Between Worlds, Zelda II: Adventures of Link.

    - Weapons break too quickly. The fact that weapons break makes me not want to use fancier weapons unless it is for a big fight, which does not make the game fun.

    - While the graphics are good, I'm not a huge fan of the Wind Waker style art design.

    - Terrible story.

    - Terrible voice acting during cutscenes.

    - I don't like the "wink wink" humor, where they make references to previous Zelda games.

    - Link looks feminine and he swings a sword like a girl with palsy.

    - The "snappy" dialogue was annoying.

    - I got 1/4 of the way through the game and realized the whole game is just going to be more of the same shallow boring stuff that I did to that point. I wanted lots of mega-dungeons with special items in each that would unlock parts of the map that I couldn't travel in prior to those items.

    - There is no incentive to complete side quests since the reward tends to be more rupees rather than a bottle, or a piece of heart, or some item that would help in adventures.

    - The Yiga story started out serious, then evolved into a clown show. The fat Yiga leader made me cringe so hard. It made me pause to soak in how the makers of Zelda stooped this low in making such a corny scene out of something that was meant to be a bit more serious.

    The feeling I have is that people are blindly praising this game, blindly going along with the band-wagon of everyone else riding the hype. Maybe it would have been a good game without the Zelda name, but this is definitely not a Zelda game.

    Nintendo, please stop making Zelda games like this.
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  20. Apr 4, 2023
    0
    My name is Anonytatoplayz and this is my first review...

    I have always hated this game. Every since it came out I played it and never enjoyed the game. THIS GAME IS LIKE IF BART SIMPSON GOT A BAT and you were cooking a cake and every time you use the oven too long Bart Simpson goes over to you and whacks the oven with the bat... destroying the oven I've always hated ovens.
    My name is Anonytatoplayz and this is my first review...

    I have always hated this game. Every since it came out I played it and never enjoyed the game.

    THIS GAME IS LIKE IF BART SIMPSON GOT A BAT

    and you were cooking a cake

    and every time you use the oven too long Bart Simpson goes over to you and whacks the oven with the bat... destroying the oven

    I've always hated ovens. Every since they came out I used it and never enjoyed it
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  21. Apr 17, 2023
    0
    This review contains spoilers, click expand to view. This Game is terrible please don't buy it.
    Very overpriced and literally zero fun.
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  22. May 14, 2023
    3
    Boring open world. The game has only 4 dungeons that are really short and reuse the same boss 4 times. Last boss is a joke. ugly character design. the durability has be one of the worst I have ever seen in a game. God awful voice acting with the English voice acting. Some of the shrines are really badly design. Fighting the same enemys over and over get really boring. Too many korokBoring open world. The game has only 4 dungeons that are really short and reuse the same boss 4 times. Last boss is a joke. ugly character design. the durability has be one of the worst I have ever seen in a game. God awful voice acting with the English voice acting. Some of the shrines are really badly design. Fighting the same enemys over and over get really boring. Too many korok seeds. Done not play this game go play a real Zelda game instead. Expand
  23. Apr 3, 2017
    2
    This review contains spoilers, click expand to view. This Legend of Zelda game is a great game if you have never played any other Zelda game before it. As a veteran Zelda player the game is very weak and is the most unZelda like game in the series, but we will get into that.

    First lets start with what the game does very well.

    1) Environment - It is beautiful and expansive. There is literally no where you cant go. You can climb up strait walls and across great valleys. There are no invisible walls (except map borders). There are secrets around almost every corner.

    2)Combat - Beautiful flow between swings and dodges. Lock on works wonders. Bow and arrows are a tough but rewarding weapon to master.

    3)Citizens - The people of the world are the most colorful of the series. They have so much to say and they bring the world to life. There are countless numbers of them. Its great.

    From here on are the negatives. Most of which are Zelda title inconsistencies and annoyances.

    1)The Master Sword and Hyrule Shield - They have to be found and earned, which is fine, but they BREAK?! Why does a sword and shield that has lasted a millennia, designed to strike down pure evil, and magical break?

    2)Tunics - There is ONE. and its blue! and you can only get it after completing every single shrine. To little to late. The only other tunics you can get are amiibo collectibles. Which are basically in game cheats.

    3)Ganon - why does it have to be some strange bull mist. Cant we have another original bad guy. So many other Zelda titles dont have Ganon at all.

    4) Dungeons - There are NONE.....the things they call dungeons in this game are shrines. They are five minute challenges. You can figure out almost every one of them as soon as you come down the elevator. These are a cheap cop out to the notoriously difficult dungeons typically found in the series.

    5)Sheikah Slate - apparently Link has a cell phone now. You have gps, camera, photo gallery, way points, apps, and firmware updates. This set of features should be stripped from the game entirely.

    - The apps (i call them superpowers) are infinite. There is no magic bar to restrict over use. There is no logical reason as to why link has any of them. There is no backstory to the individual powers. The power to lift any size metal object with ease used to be confined to an object called the power bracelet. Which no longer exists. The ability to stop time feels forced. In any other title you would have unlocked such a power after ten plus hours. not one or less hours. Bombs used to grow in the ground. and Ice blocks are unnecessary. They all feel like they were late game development tack ons to make the player feel more powerful.
    - The camera - This is another feature that is handed to you, not earned. Its mostly used for dinky side missions that require more than one photo from multiple angles to be able to complete it. It also has an enormous photo album. No more getting your photos processed, no more limited album sizes, no more upgrades, and once again no more backstory.
    -GPS - the map is grand and expansive. Yet it is littered with way points and points of interest. Why cant we have just a town teleport and nothing else on the map. Instead everything is given to you and i feel no real challenge navigating the great supposedly wild terrain.
    -Shiekah Shrine Indicator - easily the most annoying thing in the game. The thing constantly beeps in your face like crying navi. All there needs to be is a mute option for the thing. Instead when im shrine hunting i end up muting the whole game. Simply because a few shrines are on cliff sides and it will beep beep your mind away for the twenty minutes your climbing from cliff to cliff.

    6) Enemies - Some are a good homage to the series, but others feel unnatural. Since when are there robot octopus turrets? or centaurs? and instead of making more bad looking baddies they just change the color to determine the difficulty. LAME. Even their outposts are the same skull in the ground from one side of the map to the other.

    7)The Korok seeds - another example of a tacked on feature. You can often find them in obvious places, They are very simple to complete, and pose almost no real value to the game except the characters themselves.

    8)Timeline - This game is probably on a new time stream all by itself. Making connections to several parallel Hyrules at once. Good luck trying to figure out where it goes.

    9) Sheikah Tech - Has never existed before. It feels very alien with all the ugly glowing towers, bland environments, squiggly symbols, and steampunk armor. Its unnatural to the series.

    10) Wild - I have never felt like i was trying to survive. Nor does the environment make you scream help im lost. So why have it in the title?

    In the end this is a fun game to play. But its downfalls put it at the bottom of my list of favorite Zelda games. Which is unfortunate.
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  24. Dec 17, 2017
    3
    Mostly boring. No story, no characters, no zelda items, just one big boring world with either a chest, a korok seed or a shrine to find. Nothing else. A few boring sidequests maybe.
  25. May 24, 2017
    4
    I am going to start by saying I love Zelda games! LTTP is my fav. I completed LBW as well and loved that game. I enjoyed Wind Waker as well. This game was a huge let down though. I was so looking forward to it that we even drove around the city trying to find a copy of it.
    This game does not deserve any praise, it is below average and unmemorable. It is a mash up of other games and
    I am going to start by saying I love Zelda games! LTTP is my fav. I completed LBW as well and loved that game. I enjoyed Wind Waker as well. This game was a huge let down though. I was so looking forward to it that we even drove around the city trying to find a copy of it.
    This game does not deserve any praise, it is below average and unmemorable. It is a mash up of other games and does not do anything amazing that we have not seen before.

    Graphics:
    As this is a port from a next gen console the graphics look terrible. The frame rate sucks. Often freezing during the combat and in towns . The animation style is down to opinion but i didn't like it. A Black horse for example is just one shade of Black so makes it look extremely 2D.

    Sound:
    There is barely any music. The music they did use is okay but just makes the empty world feel truly empty.
    The voice acting just seems added in as a last thought as it is only used sparingly. It is terrible so maybe that was a good thing. Every time i heard Zelda speak (or should I say whine) i cringed.

    Story:
    What story? There are just a ton of cringe worthy flashbacks. A good game has a strong story that dictates the game. The game developers tried to pass this game off as "hey do what you want" as if that was a good thing but I think that was just them running out of time and hence the reason there is a new story coming in DLC. It is really another money grab. The game should have come with a story.

    Game play:
    Key word here is repetitive. If you love repetitive open world games with easy combat like Minecreaft you will love this.
    The over world is empty unless you like repeating the same things over and over for no reward.
    The side quests are total crap. Just run and fetch quests again for rewards that are just generic rubbish you can normally find anywhere.
    We completed all 120 shrines in this game, never got stuck and there is nothing memorable about any of them. They are all largely the same thing with the same skills you earn straight away in the game. It is extremely boring and repetitive to find and complete them all although some of them are hidden quite well. By the end I realized the chests weren't worth getting in the shrines (oh look a piece of topaz you can get by just hitting a rock on the mountain) and that we were just wasting our time.
    I played with my daughter who is 14 and by her own admission she sucks at videos games. She completed all the bosses by herself, no issues. The bosses are cookie cutter, nothing memorable about any of them. I wonder if they purposely dumbed these down for the minecraft generation it looks like they were looking to attract? There are no dungeons. The beasts are just bigger versions of the shrines.
    Ganon barely features. You can go fight him whenever you want but apart from that he is not seen anywhere else. He was incredibly easy for my daughter to beat. She didn't die once.
    The supposed strongest monsters, Lynels and Guardians, are easy to defeat. There is a hard mode you can purchase but who wants to waste more money?
    There are barely any monsters in this huge open world, just palette swaps of the same creatures. The chests aren't worth bothering with as there is nothing interesting to find that you can't find elsewhere. The koroks seeds again just the same repetitive puzzles. The towns are small and sell exactly the same items. You really do not care about any of the characters either as they have no depth.
    The climbing is cool apart from when it is raining. There just is no point to the rain apart to frustrate you. The glider can be fun at first as well but soon becomes tiresome.
    The need to survive the elements is also quite annoying as you have to keep switching out your armour. Just seems pointless as you break game play each time to switch out your armour.
    Same goes for weapons breaking. We ended up just using the Master Sword the majority of the time and even that has a cool down period. Part of the excitement about an RPG type game where you find loot is collecting the games best weapons. This makes them into consumables and in the end you stop bothering to even open chests as its usually only rubbish anyway. As mentioned earlier the same goes for the chests in the Shrines. The Shines are just to get an extra heart piece that you do not really even need.

    Verdict:
    This game is like Minecraft with Zelda branding. I believe it was rushed out as well to make the release date for the Switch. The over world is empty unless you want to mine rocks and find food ala Minecraft. The base camps are exactly the same thing. Slash at the same creatures, get a crummy chest, rinse and repeat.
    This game is not fit to lace Link to the Past or Ocarina of times boots. This is just a crummy kids open world game that has had a Zelda face over to help it sell. This game isn't even close to being a classic and should not be mentioned in the same breath as those games.
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  26. Jan 3, 2018
    2
    its more or less a new rpg whit zelda slapped on to it. dont see the big deal this game have become. it got decent gameplay. not that much lore as all ran an say. it got alot of slow down during gameplay. breaks immerse.
  27. Oct 30, 2017
    2
    It's hard to find anything positive to say about this game. If the horrific frame rate and frame dips (I've had 5-10 fps in some cases) and eye ripping aliasing aren't enough to put you off, then the rest of the game's flaws certainly will.

    The gameplay is incredibly stale and unchallenging. Most of your time is spent awkwardly travelling between different shrines to complete "puzzles".
    It's hard to find anything positive to say about this game. If the horrific frame rate and frame dips (I've had 5-10 fps in some cases) and eye ripping aliasing aren't enough to put you off, then the rest of the game's flaws certainly will.

    The gameplay is incredibly stale and unchallenging. Most of your time is spent awkwardly travelling between different shrines to complete "puzzles". I put puzzles in quotations because if you managed to get past kindergarten then you will have no problem "solving" these. One of the most difficult things in the game is trying to manage and guide a ball to a socket with frustrating and poorly designed motion controls. Due to how easy the game is, you don't feel any sense of accomplishment (unless you are rather stupid and easily pleased, which is fine, we all have our opinions) and this is the game's biggest downfall. A fair reviewer will weight this into their overall rating. A paid reviewer, a reviewer too scared to give the game a rating below a 9.9 because of peer pressure and expectation or a reviewer giving the game a 10/10 to justify their purchase will not weight this huge negative into their review score.

    Music is one of the biggest and most underrated parts of a video game. Sometimes people like a game and don’t even realise that the music is a big reason why. I’m sad to say that the music in Breath of The Wild is incredibly disappointing, unforgettable and pales in comparison to the music from games like Ocarina of Time. A fair reviewer will weight this into their overall rating.

    The main storyline is nothing special and struggles to excite. This is partly due to most of the game being about visiting silly shrine “puzzles”, taking the focus and immersion of the main story away from the gamer. A fair reviewer will weight this into their overall rating.

    The controls can, at times, feel unsmooth and a chore to pilot. For example, riding a horse can be frustrating when your horse takes 5 seconds to recover every time it hits an invisible or non-obvious barrier. Getting around the map also becomes tiresome and boring due to the emptiness between objectives. The game tries to fill in these empty gaps by providing filler content like allowing players to make food such as a fragrant mushroom sauté. Sounds awesome right? Maybe, but it isn’t awesome. There is very little difference between certain foods and the game would have been better off having fewer options when it comes to making recipes. The abundance of options is merely a way to create an illusion of content and only serves to add an unnecessary amount of confusion to the game. A fair reviewer will weight this into their overall rating.

    As I said, it’s hard to find anything positive to say about this game. The art of the game is fantastic, but is unfortunately spoiled by the poor frame rate and aliasing. The opening is fairly captivating, but the story soon becomes uninteresting and is pushed aside by boring shrine puzzle gameplay. The only thing that kept me engaged in the game was the hope that it would become exciting, but it never did.

    Overall I found the game to be extremely disappointing. I am usually very careful of positive reviews, but given that this game had such a high critic rating I decided to try it. It only showed me how bad and unreliable reviews are nowadays. Given that the game is below average, I'm giving it a below average rating. Don't fall into the trap of trusting these 10/10 reviews. They are blinded by hype and peer pressure, are too scared to give it an honest rating and aren’t taking into consideration any of the game’s flaws, and believe me, it has many.
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  28. Jun 15, 2022
    0
    I lasted an hour, I don't know how to play such bad looking games nowadays.
  29. Nov 29, 2017
    4
    the game is just tedious open world busy work with a lack luster story; exciting combat punctuated by pausing every 3 minutes to change weapons, It had allot of potential but they blew it. I am disappointed in this installment in the franchise.
  30. Apr 13, 2018
    0
    Absolute garbage, a huge open world with nothing to do, boring game play, bad graphics and bad story thats been told a 100 times before, games released over ten years like morrowind has more to do in the world than this.
  31. Mar 6, 2017
    0
    Really look uninspired and rushed to hit the stores. Another average title from a classic franchise which has been milked till last drop of milk. Is easy for a normal videogame fan who has been follow this for the last 30 years to understand that. Same way nintendo helped revigorate a stuck industry with innovated ideias on their games, they are know doing kinda the same the old 70sReally look uninspired and rushed to hit the stores. Another average title from a classic franchise which has been milked till last drop of milk. Is easy for a normal videogame fan who has been follow this for the last 30 years to understand that. Same way nintendo helped revigorate a stuck industry with innovated ideias on their games, they are know doing kinda the same the old 70s companies were back then: being stuck on their comfort zone. Expand
  32. Feb 27, 2019
    4
    I’ve loved Zelda since I was a kid and I was very eager to try out this new title.
    It REALLY pains me to write the following, it’s like being heart broken. I have no hope Nintendo will listen and I know I’d be downvoted into oblivion but I’ll write anyway.
    If I had to find a word to denote this game, that would be “tedious”. How can we accomplish the goal of making this game as tedious
    I’ve loved Zelda since I was a kid and I was very eager to try out this new title.
    It REALLY pains me to write the following, it’s like being heart broken. I have no hope Nintendo will listen and I know I’d be downvoted into oblivion but I’ll write anyway.

    If I had to find a word to denote this game, that would be “tedious”. How can we accomplish the goal of making this game as tedious as possible?

    First we can make a massive empty slow-paced open world. It takes an endless amount of time to traverse this, walking, running, on horse doesn’t matter. Then of course swimming, climbing etc all have to be tedious, with that stamina bar, which in Skyward Sword was almost bearable because the world was smaller but here it is not.

    Then we can make everything dependent on cooking and selling, so you are forced to collect stuff and always stop to cook (long gone is the beautiful grass with rupees and hearts...).

    Then (at least at the beginning) enemies, even low tier ones are very very dangerous and can one hit kill you. So you’ll see the game over screen again and again, and you’ll have to start over. More tediousness.

    Don’t get me started on the rain which forces you to put down the controller and wait until it goes away.

    Then we have no dungeons. Yes I know that this is not a major gripe but still, dungeons were unique and challenging places which were part of any great Zelda game, it really makes no sense they were removed completely.

    Then there’s the story...well, I get that Zelda should not be a literary masterpiece but after so many years perhaps we can get something more elaborate than what we see here. Past games like Twilight Princess or Majora’s Mask did it so why can’t this one?

    The music? Well, do you remember all those memorable songs from Ocarina of Time, Link's Awakening etc? None of that is here.

    All of this, maybe just maybe, I might have been able to forgive. But of course it couldn’t stop there.
    We have to make all weapons and gear breakable after a few swings.
    This completely kills for me any sense of progression and it makes fighting a chore to the point that I would rather avoid altogether.

    It seems this game was designed for people who have hundreds of free hours to play a game and like to stare at digital landscapes. Unfortunately that person is not me and if the next Zelda game follows this template I will sadly have to skip it.
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  33. Aug 8, 2018
    1
    Highly disappointing. Puzzles are way too simple, enemy variety is non existent, no one asked for weapons breaking, story was made out to be a huge thing in trailers etc and then was just totally non existent when you play the game. By having all runes available from start it barely feels like you're making any meaningful progress - the only things are shrines and korok seeds. Once you getHighly disappointing. Puzzles are way too simple, enemy variety is non existent, no one asked for weapons breaking, story was made out to be a huge thing in trailers etc and then was just totally non existent when you play the game. By having all runes available from start it barely feels like you're making any meaningful progress - the only things are shrines and korok seeds. Once you get a few decent weapons/shields/bows and the master sword both of these things are irrelevant as the cooking system is incredibly unbalanced making having more hearts mean nothing other than them being a requirement to get the master sword, and more inventory space, while nice, isn't worth looking for 900 seeds only to get nothing worthwhile at the end. Bosses are easily the worst in the entire series, especially the final boss which barely even makes any attempt at attacking you. It just sits there taking a beating, occasionally shooting a laser in front of itself, not even a laser aimed at you. Characters were boring or annoying, dungeons (divine beasts) were boring and all recycled the same theme as the shrines and the same puzzles as the other divine beasts. World is totally unrealistic, can go from stormy mountains to rainforest with no attempts at blending anything - it just feels like everything was thrown wherever it could fit. To its credit though, the combat system itself is quite easily the best in any 3d zelda game; its just a shame there's nothing worth using this combat system against. Expand
  34. Mar 14, 2017
    2
    Surprisingly mediocre, have you played any Zelda game? congrats you have played BoTW. Did you hate the item buying aspect from the link between world's 3ds game? Congrats have that in spares along with other annoyances that make the game a slog to go through. Outside of nostalgia this game has little to offer besides showing off the Switch's capabilities, might as well buy switch off forSurprisingly mediocre, have you played any Zelda game? congrats you have played BoTW. Did you hate the item buying aspect from the link between world's 3ds game? Congrats have that in spares along with other annoyances that make the game a slog to go through. Outside of nostalgia this game has little to offer besides showing off the Switch's capabilities, might as well buy switch off for as much enjoyment as this game gives. Only thing that saves this game is honestly the music as the graphics are a tad sub par for a new console. Expand
  35. May 26, 2017
    1
    Boring open world, bad controls, bad combat, hardly any story telling, hardly any voice acting and awful mini dungeons. The game doesnt care about your time. You run around in a boring and to find mini dungeons, which arent rewarding at all. Do not buy a switch for this.
  36. May 12, 2018
    1
    Zelda, by way of Ubisoft.

    This feels like Farcry tried to be Zelda. It has a lot of the quirky Zelda things, it has the art design, it has the characters, but there's things that are deeply wrong. For starters, there's no dungeons. They've removed them, as far as I can tell and I'm like four hours in. No dungeon, in a Zelda game. Instead, what they've done is cut everything away from
    Zelda, by way of Ubisoft.

    This feels like Farcry tried to be Zelda. It has a lot of the quirky Zelda things, it has the art design, it has the characters, but there's things that are deeply wrong.

    For starters, there's no dungeons. They've removed them, as far as I can tell and I'm like four hours in. No dungeon, in a Zelda game. Instead, what they've done is cut everything away from them, except puzzle room, and turn them into shrines.

    No bossfights, no thematic change to them, no new opportunities from finding new items or completing them. Every shrine is essentially the same and there's 42 of them, so far they have all ended the same way and only two have had me do anything more complex than a physics puzzle and that was just memorize their floors and teleport back to sort them. Also these two are on the way before you unlock the camera, so I had to go online and cheat the floor pattern, because I messed one of them up. Greaaat game design.

    Speaking of the slate, now instead of new items and abilities and everything that was to the Zelda experience, you are off the bat, within the first 20 to 40 minutes given: bombs, ice power, magnet power, stasis power and a hangglider. Five dungeons worth of equipment, hours of play, are given to you in the starting area. These are the last real utilities you will get.

    Instead now, you manage weapons, shields and bows, and food. They break, all the time. You will swing the early weapons, 3-4 times and they break. This is pretty irritating. You upgrade slots and HP by randomly finding leaf guys or following beeps to a shrine.

    Honestly I don't feel like going on and i feel I've made my point. This is the least Zelda-esque of all Zelda games, maybe even Spirit Tracks. This game is so beyond anemic. I will just drop some unsorted comments here.

    There's 120 to collect, but they just give you more stamina or health, what was always quite dramatically given to you after a boss fight, traditionally in Zelda. (I guess there's armor unlocked at the end, but who really cares.)
    There's NINE HUNDRED korok seeds, which just upgrade your inventory slots, which is useful since you'll go through a ton of weapons, greaaat. I've found about 4, randomly in the wilderness. And that's what this game is, everything just barfed out in one big world zone. The closest thing to this would be the gold skulltula's from Ocarina, but even those were often found together, along the way and later versions reduced the number of those considerably.
    It is pretty telling too, that all the story goes on in the past. The current world is open and generic, it feels brain dead and lacking. You'll fight the same enemies over and over for really no reward besides parts or their crummy weapons. It wants me to find 11 places from pictures Zelda left on her iPhone and after the first one, there's no hint as to where. I don't want to travel around and find them. That sounds like busy work, like most of the game.

    I don't want to go on, in this rant of a review or the game. This is a Zelda in the way Hyrule Warriors is, brand only. What this should have been is another big concept change, like Wind Waker. Or something as dense and foreboding as Majora's Mask, this time with a larger budget and not rushed. I haven't even mentioned the farce that is Amiibos in this game, and if I was to type it out, I'd probably want to sell my Nintendo Switch. It is that much of a joke. It is not only ineptly handled and impossible to find (people are making fake ones out of circuit stickers!), but DLC at the absolute, ABSOLUTE worst.

    This series used to be about completing dungeons and heroic tasks, and being rewarded with new tools in the world. Now you just upgrade your health or inventory space. It was based of the childish play Shigeru Miyamoto, wandering and pretending to be a hero. I think it is pretty clear he wasn't in charge of this, or involved at all.

    What we have here, is Zelda pretending to be Farcry.

    My Disappointment Is Immeasurable.jpg
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  37. j-s
    Mar 15, 2017
    4
    Be wary of people giving this game a high score. They just might be trying to sell you on something.

    Things it did right: + Huge world with lots of little details, probably where Nintendo spent most of their time in development + The go-anywhere-and-possibly-be-undergeared motif of LoZ1 was translated to a 3D game alright enough + Made the mastersword rely on heart containers to
    Be wary of people giving this game a high score. They just might be trying to sell you on something.

    Things it did right:
    + Huge world with lots of little details, probably where Nintendo spent most of their time in development
    + The go-anywhere-and-possibly-be-undergeared motif of LoZ1 was translated to a 3D game alright enough
    + Made the mastersword rely on heart containers to acquire it, much like the White Sword or Magical Sword from LoZ1. Probably the only specific callback to LoZ1 that translated "perfectly".

    Things it tried:
    • Redesigned many characters, going as far as never giving Link a hat in promotional art and changing his iconic color from green to blue, or Ganon who is now a demon spider instead of a pig, only a pig in spirit. Moblins were turned into weird long snouted lanky unicorn pigmonsters, Hinox were turned into somewhat-more-generic Giants losing their iconic(?) Bomb-throwing attacks.
    • Tried voice acting but traded player-freedom of naming their character so spoken lines could needlessly refer to you as "Link".
    • The go-anywhere-model of LoZ1 lost almost all likeness to most other Zelda games because of the way it was implemented. In order to go anywhere and do anything from the start of the game, the player unfortunately gets all their tools at the start of the game so no proper dungeons with proper treasures or item equipment that would otherwise lock one player from accessing things another player could gated via game progress- which also isn't necessarily even "true" to how LoZ1 accomplished it.

    Things it did wrong:
    - Traded the sweeping and catchy good music of traditional Zelda design even going as far back as the original LoZ1 for lighter, emptier, less-frequent ambient sounds to adapt to the world's environment of "musical" cues and reliance on things like stealth. As an original game this might have worked, but the tradeoff meaning no great "Zelda music" as many expect from the franchise doesn't work to a benefit. The weaker audio design fits their game design, but the weaker audio design of their game design doesn't fit "Zelda".
    - From a series known for streamlined access to health replenishment via bottles full of potions and frequent floating hearts, placing all healing behind food collection and menu access gets in the way of player intention within the world and only serves to distract the player or otherwise pad the adventure with unnecessary filler. Trivial for a series that virtually invented the concept behind the Estus Flask from the Souls games. Such an estus-flask-like method of healing would have more accurately emulated the streamlined healing of past Zelda games while still allowing them to get away from hearts in bushes and pots.
    - Related to food collection, the game design around killing simple non-zelda scenery animals unrelated to the variety of Zelda enemies for various Raw Meat items is woefully unnecessary and out-of-place for any Zelda game much less any Nintendo game. This concept was so poorly implemented to even include killing foxes and wolves for meat, in our modern society where both have been domesticated as pets or otherwise crossbred with domestic dogs to produce canines that look identical to their wild counterparts. Whether the player has the intent or not to harm them, they can be killed by enemies anyway. "Eating dog meat" is a gut-wrenching phrase I never imagined would describe an action in any videogame much less one from Nintendo, and has forever irreparably damaged my otherwise flawless opinion of the franchise and its creators.
    - No actual sprawling dungeons from a series known for it's sprawling dungeons is a weakpoint. The shrines, although numerous and fairly uniquely designed in terms of their puzzles, unfortunately still manage to all look identical and don't offer the same expected gameplay layout or scenic/regional design as cohesive interconnected hallways and rooms from traditional dungeons in other Zelda games. Even the four Divine Beasts operate more like "slightly larger shrines" than something remotely close to being considered a true "dungeon", with Hyrule Castle being the only "true" dungeon.
    - Enemy variety compared to past Zelda games and even many modern games is staggeringly low. All enemies and bosses counted, there are only 23 different monsters that are copied-pasted-and-recolored or given a slightly different weapon or elemental attribute to create the majority of Breath of the Wild's "variety". Even going back to Ocarina of Time, there were 46 unique enemies and bosses counted together, not including recolored or reskinned variations; and of course each mainline Zelda game since Ocarina and before Breath of the Wild has had virtually the same variety if not more. There are actually more background scenery animal species in this game than unique enemies, meaning the only true visual variety that exists is in the scenery itself - a negative only because enemy combat is a necessity
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  38. Nov 15, 2017
    4
    This review contains spoilers, click expand to view. I played this game and am honestly disappointed I expect great things of Links adventure and thought this would be no different I hated this game. The story is sooooo bad that I actually gave up on it. The characters are as remembered as destiny 2 characters and let's be honest most of them we don't even remember. The gameplay is good until u use ur sheika slate. Shrines are boring with easy puzzle there was only 1 where it puzzled me. The gameplay is the only part I liked but for 80 bucks no. The enemies are reppetitive. To top it all of the final bossfight was probabley the most unstasisfying thing I've done in the game. The boss was way 2 easy considering That I spent 50 hours honing my skills. If you're looking for a game with fun gameplay. This is it. But as a critic on everything I love including destiny 2 that I literally think was bad if it wasn't for it's gameplay and the repetition for friends. I think it isn't worth it play Horizon Zero Dawn if you want a good adventure with a hard battle Expand
  39. Sep 5, 2017
    3
    As said in my Horizon Zero Dawn review, this is a game you've already played, with the added bonus of no story. There is not much to do in this game. Most of your time is spent running from place to place doing things, breaking weapons and having to cook. This game could be nicknamed Legend of Zelda: Artificial Time Lengthener. I have beaten the game and will say that I had fun with it, ItAs said in my Horizon Zero Dawn review, this is a game you've already played, with the added bonus of no story. There is not much to do in this game. Most of your time is spent running from place to place doing things, breaking weapons and having to cook. This game could be nicknamed Legend of Zelda: Artificial Time Lengthener. I have beaten the game and will say that I had fun with it, It just isn't the best game ever made by any stretch of the imagination. This is by far the biggest let down in hype. So many 3rd person mediocre standard open world game's. On the bright side shield surfing is fun Expand
  40. Mar 20, 2017
    1
    This review contains spoilers, click expand to view. The game has several major flaws. The final boss is too easy to defeat and can be reached without defeating the 4 main bosses. The number of bosses is half of the amount in previous Zelda games-- 4 beast bosses in the current game compared to 7-8 bosses of older Zelda games. The frame rate drops to staggering levels very often. The overall color of the game and environment is pale and there is lots of glare.

    The final boss and ending were disappointing. There was no dialogue-- both Link and Gannon were mute. The final form of Gannon, when defeated, did not explode after an animation build up . Symbolic to an anticlimactic ending, the defeated Gannon merely vanished and faded. This felt conflicting and inadequate.
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  41. Mar 21, 2017
    4
    Maybe that would be "the" game for me in my childhood .. but today, i feel disappointed.
    Note, that is not a bad game - far from it! But .. it is not made for the me that is right now.
    Hell, what am I writing? Well, basically: Zelda doesn't shine nowhere besides scope, sheer size and possibilities. Not that this is a bad thing, quiet the opposite, however: scope and possibilities
    Maybe that would be "the" game for me in my childhood .. but today, i feel disappointed.
    Note, that is not a bad game - far from it! But .. it is not made for the me that is right now.
    Hell, what am I writing?

    Well, basically: Zelda doesn't shine nowhere besides scope, sheer size and possibilities. Not that this is a bad thing, quiet the opposite, however: scope and possibilities consume time. So it should mean the most possible enjoyment during consuming aforementioned time.

    And though i can enjoy it .. i don't enjoy the way I enjoyed the Witcher with his gritty evil dark fantasy world. Less then Uncharted, with it's awesome visuals and cinematic action. Less then Nier with it's incredible story. Less then Nioh with it's unique and incredible swordplay. Less then Horizon with it's fresh concept and even more incredible visuals.

    So ..do i just dislike the look of the game?
    Na, that's not it.
    I enjoyed games like root letter because i wanted to play a visual novel. I enjoyed some shooters because at times i enjoy shooters.

    Breath of the Wild though, well, it doesn't live up to my expectations. Melee combat feels bad. The grind feels too long and not really rewarding. The world at a larger scale feels generic. I miss the details. Something that sets it apart for me. Though there were a few things i loved (visually too) - like navigating through the labyrinthine forest until i figured out to follow the wind - the game rarely touched me.

    Maybe, i just grew out of the franchise. Maybe i just don't like the look. Maybe i just expected more.
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  42. May 16, 2018
    0
    I don’t know exactly why my review got deleted, since it was legit enough, and I was just being honest.
    As a big fan of the former the legend of zelda ocarina of time, this game disappointed me a lot.
    I really tried to like it, since I love zelda a lot. But I just couldn’t force myself to do it. I can’t be asked writing too much, Incase my review gets deleted again, for whatever reason.
    I don’t know exactly why my review got deleted, since it was legit enough, and I was just being honest.
    As a big fan of the former the legend of zelda ocarina of time, this game disappointed me a lot.
    I really tried to like it, since I love zelda a lot. But I just couldn’t force myself to do it. I can’t be asked writing too much, Incase my review gets deleted again, for whatever reason. And I really disliked the ending of the game. Probably the weirdest ending I’ve ever seen
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  43. Aug 24, 2017
    1
    Well to start off with the good. I enjoy the games open world it truly seems endless and I get lost in the vast beauty that this game has to offer. the character voice acting in some parts was pretty awsome honestly surprised me a little because I was not expecting that. On to the terrible. First off limited inventory is insanely annoying but I could live with. Battle mechanics WhereWell to start off with the good. I enjoy the games open world it truly seems endless and I get lost in the vast beauty that this game has to offer. the character voice acting in some parts was pretty awsome honestly surprised me a little because I was not expecting that. On to the terrible. First off limited inventory is insanely annoying but I could live with. Battle mechanics Where mostly terrible because the controls where something different and it got annoying. Example, lock on to an enemy with your weapon out with shield raised, if you accidentally push too hard on the left move wheel on the controller you will crouch and lose guard I have died several times cause of that. alot of times when I go and find enemies I fight them then theres always one that hits me one time and I am dead. Then another terrible aspect is the weapon and shield breaking. heck fire I swing my sword 5 times and it breaks during battle. I spend more time switching weapons and shields out then I do exploring the game. and its very annoying when you are fighting a hard enemy then your sword randomly breaks and you are too focused on the battle to notice the message pop up saying your sword broke then you try to strike well tough luck that enemy hits you one time, you just died. and love it when my shield breaks(Sarcasm). I would be blocking an enemies attack then my shield breaks. good lord this game has way to many weapon and shield breaks. it it lasted a lot longer I would enjoy the game more. til then I am debating on returning this to the Game stop and telling them my horror story Expand
  44. Oct 22, 2018
    0
    Breath of the Wild is an incredibly boring game with no incentive to keep you playing. The weapons break too easily, climbing is a pain in the ass, and link gets out of breath faster than an obese 90 year old.
  45. May 29, 2019
    0
    Game graphic was very poor and it is like a ghost world, no npc anywhere. Sometimes just 3-4 Bocos seen moved on the field... That was all. I have played for 2 hours and felt despair. The next day I have sold switch and zelda. Waste of money.
  46. May 4, 2018
    4
    Breath of the Wild was not that great. I've been a huge Zelda fan for a long time, and this one managed to disappoint me. It is easily one of the most flawed titles in the series. The essence of Zelda is largely missing because it is so diluted in Botw. The game feels like a generic open world with a Zelda skin slapped on it far moreso than like a Zelda game.

    It's missing proper, unique
    Breath of the Wild was not that great. I've been a huge Zelda fan for a long time, and this one managed to disappoint me. It is easily one of the most flawed titles in the series. The essence of Zelda is largely missing because it is so diluted in Botw. The game feels like a generic open world with a Zelda skin slapped on it far moreso than like a Zelda game.

    It's missing proper, unique dungeons with keys and unique bosses. Some have said Hyrule Castle is a dungeon too, but I disagree. Unlike the divine beasts, it is very hard to call Hyrule Castle a dungeon. Why? Because there is virtually nothing dungeon-like about it by Zelda standards. It's just a large area to explore, though its music is awesome. Overall, Botw's music is sadly the most lacking soundtrack of any Zelda game, though.

    The world is huge and beautiful, but vast chunks of it feel like they only exist to expand the world size. For some bizarre reason, there are virtually no caves (which is dumb). It's an open world that is also quite empty. Exploration falls flat, as there isn't much to find aside from korok seeds, shrines, enemy camps, and chests that generally contain useless early game weapons that are too weak to use anymore (or rarely they contain some rupees). Rupees are too rare and under-utilized. They brought back stamina, but it’s designed much better than in Zelda: Skyward Sword. The enemy variety in Botw's world is quite lacking, being far outdone by past games with far smaller worlds.

    Most of the story is in the past, making it feel distant and separated from the player's current actions.

    The early game experience was one of the worst in the series. It's far more unforgiving than it should be, especially in its normal mode. This resulted in Link feeling like a complete weakling compared to most of his other incarnations. Botw has more tedium and annoyance than all other 3D Zelda games combined and more than most 2D ones too. The atrociously balanced weapon system is very tedious in the early game and not fun. Climbing is also very tedious, especially with how it rains every 5 seconds or any time you step within 5ft of a cliff. It gets better as you increase your max stamina, but is still tedious on huge mountains.

    The game's cooking system is cool, but it has a huge flaw. There is no screen that lets you view the recipes you've already discovered. This is an incredibly dumb design flaw given how many recipes there are in Botw.

    Even the Master Sword and Hylian Shield have durability in Botw, which is one of the dumbest design choices in series history. It literally makes no sense in the context of Zelda history.

    Nintendo also milked this game like never before at launch and after. Some costumes had no business being behind amiibo, like Fierce Diety. It may be equivalent to another armor, but there was one and only one reason they locked it behind an amiibo. That was because they knew lots of players would want that one. In other words, it was a cash grab. Some materials were grossly overused in the armor upgrade system, causing another source of tedium. Star fragments are the worst, but lynel materials are also a stupid chore to farm. The way amiibo scanning works is dumb, too. This is because of how many times you have to try to get costume pieces sometimes. It's stupid and pointless.

    Overall, Botw is sadly a bit of a lackluster experience compared to most past Zelda games. This game just doesn’t stand up to most other Zelda adventures. It tried to sell its soul and be something it is not.
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  47. May 8, 2018
    4
    Overhyped. Was fun for a couple hours but then became stale. People love to eat up anything from Nintendo I suppose..
  48. Jun 5, 2019
    3
    I really wanted to like this game, and I do have to say that it is an okay open-world game. Had Nintendo called it anything else, I doubt it would have received the praise it has. The Legend of Zelda name is attached to it, but it doesn't feel like one. They changed absolutely everything, except for the heart containers; the one thing that honestly could've been done away w/ in favour ofI really wanted to like this game, and I do have to say that it is an okay open-world game. Had Nintendo called it anything else, I doubt it would have received the praise it has. The Legend of Zelda name is attached to it, but it doesn't feel like one. They changed absolutely everything, except for the heart containers; the one thing that honestly could've been done away w/ in favour of an exp/leveling system. Instead, you're forced to complete shrines that are short, uninspired, boring, and when forced to use motion controls in them, they're downright miserable. And you need to complete four in order to have enough spirit orbs to either upgrade your hearts or stamina meter. Speaking of which, when you upgrade the stamina meter, they truly cheat you on how much is added. I know of the biggest bragging points this boasts is how you can climb everything and everywhere. Which is true... Unless it's raining... Which happens 95% of the time. I literally watched two episodes of a show (22mins a piece) waiting out the ridiculous rain just so I could finally climb a piece of wood that allowed me to get to a tower. To me, this is one of the absolute worst Legend of Zelda games ever made. I cannot wait for Link's Awakening to drop so I can rid my memory of this hot garbage. Expand
  49. Apr 2, 2022
    0
    overrated oyun
    nintendonun en iyi oyunu olarak kabul ediliyor ama bir bayonetta değil benim için
  50. Dec 20, 2020
    3
    Boring and empty world. Lack of motivation and revard, generic quests and awful plot.
  51. Sep 13, 2020
    0
    one of the best games that I have played, graphics are unique, the story is very good, side missions even better, has most amount of mechanics I have seen in a game and I still learn stuff with 75h and still havent finished main story line because everything else is just as good as it, that were pros there are more but they dont stand out, and what I dont like about the game is that linkone of the best games that I have played, graphics are unique, the story is very good, side missions even better, has most amount of mechanics I have seen in a game and I still learn stuff with 75h and still havent finished main story line because everything else is just as good as it, that were pros there are more but they dont stand out, and what I dont like about the game is that link looks very femish, I get that you are trying to make him be relatable for both man and woman but dressing like a woman (gerudo town) is kinda bit too much if you ask me, game isnt too difficult enemy patterns are easy to predict but some like gurdian beams are very hard and havent played master mode so I give it a pass and you have to spend like 4-5 weapons on strong enemys like linels which is really stupid if you ask me and other than that good game would recommend 93/100 Expand
  52. Jun 19, 2020
    0
    trash trash trash trash trash trash trash trash trash trash trash trash trash trash trash trash trash
  53. Jun 20, 2020
    0
    SE me hace una aberración de mundo abierto hay muchas cosas por hacer, que en si no suena mal pero es exagerado y lo peor es que se repiten muchos las mismas actividades es cómo assassins creed rogué o quizás peor y peor aún son los coleccionables que no son nadas satisfactorios encontrarlos solo es una pérdida de tiempo.
  54. Aug 3, 2021
    1
    This review contains spoilers, click expand to view. always the same story, the same opponents everywhere. a beautiful open world that is simply empty and inanimate. great epic weapons that just break. a nice but boring Game. Expand
  55. Jun 21, 2021
    1
    Its an incomplete game, with a tedious combat system that is all about dodge and flurry, all the exploration that you do will only give you korok seed or a generic temple that is in its overwelming majority is generic and boring to solve, the main story is awful, the sidequests are nonexistant and blatantly bad, there are 10 types of monsters in this gigantic game, that make the combatIts an incomplete game, with a tedious combat system that is all about dodge and flurry, all the exploration that you do will only give you korok seed or a generic temple that is in its overwelming majority is generic and boring to solve, the main story is awful, the sidequests are nonexistant and blatantly bad, there are 10 types of monsters in this gigantic game, that make the combat even more boring and the map filled with the same kind of monster camp all over it. The only good part of the game is the exploration for the sake of exploration, some puzzles of the exploration are cool, and some are not. The 4 main-temple are short but well made and fun, show what the generic temples could be... the Master sword dlc is faaaaaar better than the entire game. I'm not trolling here, Nintendo gave an incomplete game and people were all "wow, so different"... I was with really high hopes for the game being a zelda fan and the reviews, and got an meh experience... If you forget all about game and just go relax for the view and the sake of exploration you'll like this game, but the lack of variety of monsters and real rewards makes exploring nonrewarding, so its just exploration for the sake of exploration ... The game don't deserve the 1 note that I gave, it could be a 5 because the exploration for the sake of exploration, but I really feel strange knowing that this is a opinion of a minority and almost no one sees that way.... I wonder if the game was made by EA or other company if the reviews would be the same..... Expand
  56. Mar 6, 2021
    0
    Masterpiece Masterpiece Masterpiece Masterpiece Masterpiece Masterpiece Masterpiece
  57. May 17, 2021
    0
    This one of this games for which you wish to have amnesia to experience it all over again. I have put over 250h into it. Playing it twice with both DLCs (first and only one's I have bought so far).
    I know it's not perfect. I know there are quite a bit of things I would think of could be a lot better but for me it still is.
    So many things I love about this game. The feeling of entering
    This one of this games for which you wish to have amnesia to experience it all over again. I have put over 250h into it. Playing it twice with both DLCs (first and only one's I have bought so far).
    I know it's not perfect. I know there are quite a bit of things I would think of could be a lot better but for me it still is.

    So many things I love about this game.
    The feeling of entering the stables at a rainy day talking to the NPCs for a side quest and checking Terry's stock . This beautiful Japanese styled village that's got this wonderful music. Don't even get me started on the beauty of Rito Village or Gerudo town...
    Although the story is the same as always in a zelda game, it is uniquily interesting. I always found myself chasing the cutscenes to get to know more about Link, Zelda or the others.
    The game has an interesting sense of progress since your not grinding your levels to increase the numbers on the screen. A welcome change.
    Instead you gain new abilities, more stamina or hearts. You might wanna build your house or a even a town.
    This game is the very definition of freedom in a videogame...
    Have a really stupid and weird idea in mind to kill the monsters? Do it, it will work. Want to go to Goron city and to the story there first? Do it. Want to go some shield/snowboarding? Do it. Want to enjoy the view and music somewhere and chill? Yes. Or just straight to the main boss?

    "It has a little something for everyone. 2/10" videogamedunkey - probably
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  58. Feb 24, 2022
    4
    I really wanted to like this game. I don't understand the hype though. Everything about it is just tedious. The climbing, not being able to swim hardly at all, running into overpowered enemies and dying whenever you try to explore, not knowing where to go, etc. People laud the exploration aspect but that's maybe my least favorite part. And the game looks cartoony and the characters don'tI really wanted to like this game. I don't understand the hype though. Everything about it is just tedious. The climbing, not being able to swim hardly at all, running into overpowered enemies and dying whenever you try to explore, not knowing where to go, etc. People laud the exploration aspect but that's maybe my least favorite part. And the game looks cartoony and the characters don't even talk! They just make annoying chirping noises. Plus your weapons constantly break, cooking is tedious and annoying, etc. I put in 35 hours and decided to put it down. Maybe I just didn't like it because I've never played a Zelda game before and am missing the nostalgic aspect. Expand
  59. Apr 6, 2022
    4
    The shrines that play a big part are extremely repetetive and booring. I would much rather take 10 quality dungeons to get lost in than this grind. The main dungeons are really short as well. There are no real rewards for your efforts which partly kills motivation to explore and do side quests.
  60. Apr 8, 2022
    4
    This game is bad, the paraglider is fun but the game Is just moving across an empty map with stupid shrines so you can grind enough to get master sword because that one won't break, the artstyle is good but the combat is **** elden ring has a better open world and better combat just buy elden ring but this game is quite bad
  61. Apr 20, 2022
    1
    Putting myself through all it's filler puzzles dungeons just to get enough hearts to survive and play was a pain. Sometimes the filler puzzle dungeon would have a hammer or item I'd loot from a chest in the dungeons that would be needed to fulfill the puzzle. Often I would not be able to complete the puzzle before the item broke. I saved in the dungeon halfway since I was struggling withPutting myself through all it's filler puzzles dungeons just to get enough hearts to survive and play was a pain. Sometimes the filler puzzle dungeon would have a hammer or item I'd loot from a chest in the dungeons that would be needed to fulfill the puzzle. Often I would not be able to complete the puzzle before the item broke. I saved in the dungeon halfway since I was struggling with the puzzle and when I went to reload I could not loot a new weapon to try again.. I rate this game low for it's filler dungeons and even lower for making trying to save within them screw you over more! I paid full price for a very old game and I really don't like it. Expand
  62. Nov 14, 2022
    0
    Can't say I was a fan. Played and found it too easy and quite boring. I really don't see the fuss about these games. Bright garbage for children.
  63. Feb 1, 2023
    0
    trash all im do is killl boringg shrinns r to hard I Cant PET DOGG This is OuTrage
  64. Apr 12, 2023
    0
    No dungeons and no items to unlock. Enough said. It's barely even a game. More of a Hyrule simulator or something.
  65. Dec 30, 2017
    0
    terrible story, boring gameplay, bad lore, boring characters... oh and nintendobots are bunch of fanatics who attack anyone who dont like this game... but quality doesnt matter as long as theres nintendo logo on the product
  66. Apr 13, 2017
    1
    A lot of what needs to be said has already been said but wanted to reinforce some of the faults (mainly so that we don't see a game like this again in Zelda series).

    Pros: • Combat, for those that enjoy twitchy dodge and parry soulsborne mechanics (like me) you can basically dominate this game and it feels very rewarding. • Graphics are beautiful. Normally don't like this sort of art
    A lot of what needs to be said has already been said but wanted to reinforce some of the faults (mainly so that we don't see a game like this again in Zelda series).

    Pros:
    • Combat, for those that enjoy twitchy dodge and parry soulsborne mechanics (like me) you can basically dominate this game and it feels very rewarding.
    • Graphics are beautiful. Normally don't like this sort of art style but its very suiting to the game.
    • Exploration. You can climb/traverse practically anything in the game. Perilous path on your way to that tower? Stock up on stam pots and climb the mountain up instead.

    Cons:
    • Story and characters feel very shallow. Main story characters are very underdeveloped which leaves you wanting for more. How can you expect players to like any of the characters when you give them only 10 lines.
    • Music is very underwhelming for a Zelda game
    • Waiting times are ridiculous. Upgrading a piece of armor? watch cutscene. Discover shrine? Cutscene. Cooking food? cutscene. Korok seed? Cutscene. Wouldn't be complaining except you have to do it so many times it gets obnoxious.
    • Everything just seem so repetitive. The 4 main dungeons are basically giant puzzles. The bosses are practically the same, shoot the eye, get in for damage, repeat with 1 or 2 minor new gimmicks. The champion stories are practically identical, there's an king and an underling, somehow related to the champions of old. It just seems lazy. Majority of side quests are your run of the mill "fetch my sister a baked apple" or help us kill these boars. Monsters are basically copy pasta with new skins.
    • Performance. Not that we didn't already expect this given the specs on both the Switch and Wii U. It's frequent enough to actually ruin immersion (straight up freezes at certain parts).
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  67. Auf
    Mar 24, 2017
    2
    An okay game, but suffers a few fatal flaws.

    1. The frame-rate in towns drops to 10fps. It's bad enough to be distracting and nauseating. 2. The game is so long you'll be more than bored of it before you manage to finish. 3. A lot of the "content" they used to fill out the open world is low quality. Ie: pick up a rock to find a seed guy, DA NA NA NA! There are 900 seed guys. So sick
    An okay game, but suffers a few fatal flaws.

    1. The frame-rate in towns drops to 10fps. It's bad enough to be distracting and nauseating.
    2. The game is so long you'll be more than bored of it before you manage to finish.
    3. A lot of the "content" they used to fill out the open world is low quality. Ie: pick up a rock to find a seed guy, DA NA NA NA! There are 900 seed guys. So sick of seed guys.
    4. Abilities that used to be granted passively are now tied to equipment, so you must continually swap gear to navigate the world. For example, the Zora armor allows you to swim up waterfalls. Have fun navigating a clunky menu to locate the armor, equip it, swim the waterfall, then swap back to your normal armor at the top of the waterfall.
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  68. Jan 24, 2018
    0
    This review contains spoilers, click expand to view. Honestly as a hardcore Zelda fan who waited 4 years for Breath of the WIld, I was hugely disappointed by this game. I feel the game reaches the average players and not the zelda fans. Here are some things that I didn't like:

    Characters: LINK DOESN'T HAVE A SIDEKICK! I mean Zelda speaks to him for the first few seconds but she's not that present. The champions really seem like interesting characters but we only get to see them for a short moment. No other memorable character is present. I play video games to feel less lonely but BoTW made me feel even more lonely.

    Music: not good enough I played the game on mute. It didn't give me the zelda feeling I used to get when I heard midna's lament, dragon roost island theme, etc.

    Main Story: EXTREMELY short and doesnt make me want to progress. The game is focused on painfully boring sidequests. (after completing 20 shrines, it isnt fun anymore)

    Ennemies: same ennemies over and over and over again=annoying

    The end of the story isn't fulfilling at all. I had to lay down my controller in shock when I saw the lazy ending.I couldn't believe it.

    Weapons: "Cool, another weapon that'll break in two minutes yay!"

    Puzzles and dungeons: the puzzles in the dungeons were nice and innovative but then again it takes 5 minutes to complete every dungeon. the bosses are all the same.

    Freedom: there is so many ways to do things that at the end anything works and this is quite dull.

    95% of the time spent in the game was assigned to meaningless tasks.

    NO OBJECTS!!!!!! Where is my boomerang? Where is my the special object that makes me feel cool? not here.

    There is no purpose to this game. You just run around without any goals until you can defeat Ganon (which was not fun).

    Riding a horse is aggravating so you have to take the long way(walking). The loading screen takes forever.

    Hyrule felt emptier than ever to me. They basically placed a bunch of koroks and shrines everywhere.

    I'm ashamed of this expensive game. I will now play ocarina of time until Nintendo comes with a good Zelda game (they haven't since Skyward Sword).

    P.S.: I only rated 10/10 so my comment would be on top :p
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  69. Nov 4, 2017
    3
    One of the most frustrating experiences I’ve ever had. The game is harder as hell, and eventually get tedious with time. The exploration and combat system is punitive. There are large areas filled with nothing, the villages are few and simple. If you consider difficulty in games, avoid this title.
  70. May 14, 2018
    0
    Yeah uhm, so I bought this game recently. Yeah I know, a little late. And I wanted to wait reviewing it until I finished it. Sadly I didn’t like this game at all. No story really, constantly have to change weapons, cause they breaks so fast etc. the combat is slow and repetitive. The climbing looks kinda stupid and goes slowly. Stealth missions are so annoying. Bosses are boring. Idk, theYeah uhm, so I bought this game recently. Yeah I know, a little late. And I wanted to wait reviewing it until I finished it. Sadly I didn’t like this game at all. No story really, constantly have to change weapons, cause they breaks so fast etc. the combat is slow and repetitive. The climbing looks kinda stupid and goes slowly. Stealth missions are so annoying. Bosses are boring. Idk, the game just wasn’t that good Expand
  71. Apr 15, 2019
    4
    Likely blinded by nostalgia, this game is not deserving of such a high rating, So much Zelda content that makes a Zelda game a Zelda game is missing here, and while the first couple hours were enjoyable, it later became a repetitive bore and an ultimately unrewarding game to play.
  72. Jun 7, 2017
    1
    There's a 150 character minimum requirement to write this review. I can assure you that there aren't even that many different weapons/tools/monsters in the game-- take what we all know about open world games-- and you're left with repetitive monsters, the same dozen weapons more often than not.. There are only 120 shrines, all of which I've done. Trust me, if I saw a masterpiece in thisThere's a 150 character minimum requirement to write this review. I can assure you that there aren't even that many different weapons/tools/monsters in the game-- take what we all know about open world games-- and you're left with repetitive monsters, the same dozen weapons more often than not.. There are only 120 shrines, all of which I've done. Trust me, if I saw a masterpiece in this game, i'd have seen it by now.

    I'm going to write a 5,000 character review as to why this game is such a complete and utter disappointment-- perhaps it'll wake you all up as to how much of a let down this game really is when cross-compared to prior titles, AND no, this isn't nostalgia kicking in. Literally the only thing that carries you from start to finish in this game is the beautiful graphics, and that's not really all that impressive when we have other games out there that do it better.

    What would make this game a masterpiece to me? How about a real puzzle or challenge that requires tools other than a korok leaf or a torch? How about a real dungeon? How about the need to use anything other than your primary weapon to beat a normal monster? How about a bigger bestiary canon to the series? Where are Like-Likes, Stalfos Knights, Vires, Leevers, Terrorpins, Wallmasters, Floormasters, Poes, Invisible monsters, Zombies, Flying Tiles, Electric Jellyfish (Biri), Pengators, Tektites, Armos, Dark Link (not the costume), mini-bosses in general... Why are we stuck with this flat, yet gorgeous-- open world experience with flat tideless oceans with no sharks... decorated with awesome NPCs?

    More often than not you go about this big open world only running into color swaps of Lizalfos, Moblins, and Bokoblins. You know it's true when the monster shop only sells those THREE disguise masks. Having to fight the same three enemies over and over and over again is NOT fun.

    NOTHING. Not a single thing about this game is challenging. There are no Helmasaurs with masks to remove, there are no Stalfos Knights that you can only kill with bombs. You can kill everything with the same crappy weapon and shields aren't even needed. So I cannot comprehend this hype summary that metacritic has put on the front page of this game. You do NOT need strategy for anything in this game. This is the most casual Zelda game, and it will never surpass Windwaker or Ocarina of Time in terms of how fun those games were. This is not Nintendo's best effort. How can you claim this game requires any strategy? It's a big DPS race. That's all it is!!! Nothing forces me to use the tool belt to kill it. Nothing forces me to use the knock down power of a korok leaf to make it vulnerable. Nothing requires specific elemental arrows to kill it either. If you think there's strategy involved just because Link is missing his dodge roll this time around, then perhaps you just need to git gud.

    Where is the immersion? Where are the mini-bosses? Why is Molduga the only one aside from those Hinox mini-boss pretenders... Perhaps the most puzzling question of all... Why doesn't Lynel have a mini-boss health bar? When people compare this to much more immersive games like Skyrim, Witcher, or Dark Souls... I have to wonder if they're out of their minds, OR if we've played the same game? This barely scratches the surface as to what I expect from a 10/10 hyped up open-world game. Dare I even say, No Man's Sky does open world better. (There goes this review's credibility, but who cares, it's a fun review..)

    Why is Amiibo on his Tool belt! Seriously? Get that dlc crap off of there and make a useful tool that utilizes the Joycon's HD Rumble feature. C'mon ffs. Why even put the feature in the controller if you aren't going to showcase it?! Selling this off for Arms soon.

    It's almost like Nintendo went from being way innovative to being basic. What's with the repeated mural story cutscene with different text and different music depicting Ganon being sealed away? For real?! That's how we tell stories now? Pushing the same freaking cutscene ten different times with a different narrative? They couldn't be bothered making any other historical cutscenes outside of the mural one, could they? Instead we had to find memories, half of which are of Zelda whining.

    Lastly, there is no meaningful mention of the Triforce. If this is a reboot of the series and a culmination of all the timelines, then they left a ton of story out and a ton of monsters. And does anyone else think its bizarre that after a hundred years and a bunch of dead hylians there are no graves around the villages? I guess dead people don't get gravestones.

    Nintendo, please remaster Ocarina of Time WITH rumble support. We want to play it like we used to with the Stone of Agony all revamped to work with the HD Rumble joycon feature.
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  73. Dec 23, 2018
    1
    This review contains spoilers, click expand to view. absolute trash game , gameplay is repetetive and boring , dungeons dont really exist , instead theres only short shrines you beat in a minute , most of the game is filled with hills you cant climb if the rng decides to make it rain after it just snowed , or was sunny , or whatever other weather effect, once it rains you are screwed , no matter if you have a climbing outfit , lots of stamina , you have to sit down for 10-20 minutes , play something else , and then come back and see if the game decided to let you continue

    weapons break after a few swings , even bows , making most weapons just throw away things you collect all the time because you keep running out of them , arrows cant be farmed as much as you want , arrows enemies shoot arent obtainable after a set amount , shops dont restock once you are over a certain amount

    the base game is so short it can be beaten in a few hours , theres only 4 areas , which are short , instantly throw a boss in your face and then rinse and repeat until you beat them all , or you just realize you can go straight to the final boss and it wont make a difference, as you just have to fight the weak bosses there instead , but are able to skip the annoying stuff before them , the final boss himself is a joke as well , i had like 5 hearts and no good equipment when i first beat him
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  74. Oct 11, 2018
    4
    Absolutely boring, uninteresting game. Everything is terrible in this game. There is no graphics, plot or variation. The only thing that fascinates is the sandbox in the game. And this game costs 60 dollars, not 30, but 60 *****. My score is 4/10.
  75. Mar 11, 2017
    3
    I gave this game a 3/10 for many reasons, this game has many many issues. Such as the weapon system is extremely horrible where your weapons breaks every few hits, which in turn is a bad design that could be fixed through a patch by making weapons have durability points that you can gain or lose based on how and where you could hit the enemies. Another issue I have is the very ugly 160%I gave this game a 3/10 for many reasons, this game has many many issues. Such as the weapon system is extremely horrible where your weapons breaks every few hits, which in turn is a bad design that could be fixed through a patch by making weapons have durability points that you can gain or lose based on how and where you could hit the enemies. Another issue I have is the very ugly 160% aliasing that's in this game that makes it look like smog in the game all the time that you normally see in a 720p generation, but this is 2017 where consoles should be pushing for 4k, my galaxy phone does 4k, why can't the switch be 2.5k again? another issue is the mass lag. it is almost game breaking. Although i know ppl are saying there is a lot to do, however these are probably zelda fans that has never played an mmorpg that has never experienced questing and professions before, but it really doesn't offer anything different and creative, the problem is, the game doesn't offer a goal or objective to your quest, you are just thrown out into the world completing random mediocre quests, no explanation, no solid plot, just you and the world Expand
  76. Mar 17, 2018
    0
    i played the game 10 h and i must say very overrated game
    1.The Story not satisfactory and boring.
    2.Stupid puzzle dungeons.
    3. Weapon durability 0 don´t need to say more.
    4. Open World farming i don´t give a **** in a offline game
    5. Clumsy gameplay
  77. Mar 9, 2019
    0
    I can't understand why people love this game,it's so boring and if not the zelda name it won't get all the praise
  78. Mar 24, 2020
    0
    Very overrated game, a open world sandox with Link's skin, the secondary missions are boring and repetitive.

    Nintendo ruined the franchise
  79. Feb 1, 2021
    0
    Is there any way to overrate video game more than Breath of the Wild has been? I think not. I honestly can't believe that anyone would give this game 10/10, but to each their own i guess.
  80. Nov 17, 2022
    4
    A mediocre game at best. Coming to a new console with updated graphics and gameplay, you'd think a new Zelda fan would enjoy their first entry. This was not the case. Poor graphics and optimization, disappointing controls and weapon degradation system, lifeless world and dull story. This game was not enjoyable to play. One of the few switch games I was unable to finish. 4/10 period.
  81. Dec 30, 2019
    4
    I tried it after reading into some of they hype. I am a huge JRPG fan and when compared this feels absolutely flat. Weapons break, dungeons are empty, and the world is so bland.

    Maybe it was the starting zone that fits those characteristics but if there's no hook I have too many games to play and no time for it to "get better".
  82. Jan 5, 2021
    1
    While the game is epic in design and feel, it is way too massive. I’ve tried unsuccessfully to get into it and am at least 10 hours of play time in and the combination of constant breaking of weapons, impossible to find dungeons, too complex controls has me finally calling it. This game sucks. I’m an adult with limited time...this is too long to get going

    I’m sure if I could get and
    While the game is epic in design and feel, it is way too massive. I’ve tried unsuccessfully to get into it and am at least 10 hours of play time in and the combination of constant breaking of weapons, impossible to find dungeons, too complex controls has me finally calling it. This game sucks. I’m an adult with limited time...this is too long to get going

    I’m sure if I could get and find a few dungeons and add a heart or two I’d think differently but I don’t want to have to watch YouTube videos to play a game.

    I’m a big Zelda fan, this is the most sweeping one to date but is a massive disappointment Give me the Link between worlds, minish cap, links awakening styles all day every day

    This ain’t a Windwaker or Skyward Sword either

    A bummer
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  83. Jul 21, 2020
    3
    I just struggled to enjoy this game. At first I really enjoyed getting to know my surroundings. But as time went on things in the open world felt more like a chore, weapons always breaking, I didn’t like the idea of having to never use my favourite weapons because they would break so easily. I didn’t like the games difficulty, I like a challenge but this game felt like I was being punishedI just struggled to enjoy this game. At first I really enjoyed getting to know my surroundings. But as time went on things in the open world felt more like a chore, weapons always breaking, I didn’t like the idea of having to never use my favourite weapons because they would break so easily. I didn’t like the games difficulty, I like a challenge but this game felt like I was being punished from the get go. Levelling up stamina and health felt like a chore overall and to me just isn’t fun. Collecting the heart containers on older Zelda game, that’s fun. This game doesn’t reward you for taking on the challenge. I just don’t like Breath of the Wild. It’s over hyped because it’s the first massive open world Zelda game. The games story fails to captivate me and I’ve spent hours just grinding through this gruelling harsh open world, in preparation for a story which is just taking too long to get off of the ground. One thing I enjoyed about the game is hunting and cooking food. Expand
  84. Dec 23, 2020
    2
    Picture any other game at all ever as a reference: As our protagonist walks up to a brilliant landscape, a man approaches your player.... “Just walk and, yeah that was literally it, bye.” Seeing no challenge at your present location you go forward. Aha an enemy! Surely there will be a challenge. Nah just wack poof. Okay. Uh just march? Cuz so far Im bored from walking in circles, notPicture any other game at all ever as a reference: As our protagonist walks up to a brilliant landscape, a man approaches your player.... “Just walk and, yeah that was literally it, bye.” Seeing no challenge at your present location you go forward. Aha an enemy! Surely there will be a challenge. Nah just wack poof. Okay. Uh just march? Cuz so far Im bored from walking in circles, not finding anything from early exploration, and not driven by any story exposition or enticement. This is Breath of The Wild. If I’m comparing it to other open worlds, its pale and people look orange, and if I’m comparing it to the past Zelda games, it falls short in every iconic aspect. Tropes, damage, ESPECIALLY the exposition. You would wake in a village with problems, understanding your character is helpful and adept. You had a purpose in being there, a use for the location, each item meant something and characters were thoroughly memorable. Heck those games were frustrating, even annoying to me for the first few hours, but they pulled you in to keep you going and i mean 90% of the series fulfilled these aspects. This game is just empty empty empty. Empty of character, story, skill, and landscape. 2/10 because its not as directionless and canonically worthless as OG Awakening. Expand
  85. Feb 26, 2022
    0
    This was kinda boring it took me to fell asleep while playing the game boses were too weak even
  86. Mar 23, 2022
    0
    The Legend Of Zelda, Breath Of The wild is hands down one of the best games i've ever played, if not my favorite. Easily making it into my top 3. Everything about it is simply beautiful.

    Visuals: The graphics are stunning and unique, serving to dramatically enhance the game's atmosphere. It's almost mind blowing how much Zelda games have improved since the last one. Visuals are great
    The Legend Of Zelda, Breath Of The wild is hands down one of the best games i've ever played, if not my favorite. Easily making it into my top 3. Everything about it is simply beautiful.

    Visuals:
    The graphics are stunning and unique, serving to dramatically enhance the game's atmosphere. It's almost mind blowing how much Zelda games have improved since the last one. Visuals are great

    Storyline:
    The storyline is simple and yet never seems to cease capturing my interest. It does an amazing job of keeping you entertained with the game, and you can complete the story in only about 60 hours.
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  87. Apr 21, 2022
    0
    This game is overrated. Way to overrated, you can't just say, "the story is weak,but everything else is a 10/10 or better' rodericrinehart. That's not how it works, you rate the game overall, dummy.
  88. Jun 27, 2022
    2
    One of the most overrated and deceiving games of all time.

    In short, it is a sandbox game. Don't expect anything substantial, inspiring, or challenging like previous titles. Behind its pretty pretence and large 'open world', this game is empty, vapid and an absolute trainwreck of game design... Its superficial beauty is part of its marketing ploy and mass approval. Whilst
    One of the most overrated and deceiving games of all time.

    In short, it is a sandbox game. Don't expect anything substantial, inspiring, or challenging like previous titles.

    Behind its pretty pretence and large 'open world', this game is empty, vapid and an absolute trainwreck of game design... Its superficial beauty is part of its marketing ploy and mass approval.

    Whilst Nintendo's push towards an open world for Zelda may be a praiseworthy change, the execution is utterly horrific. Considering the depth of dungeons, characters, stories, items and rewards in previous titles, BOTW fails on all of these fronts throughout.

    There are no meaningful rewards. There is no plight or direction to the story. There are no substantial characters. Nintendo put so much effort into making the large map, the actual game is missing!

    People f-around with the game physics and speed-running this game more than actually playing it.

    The game is basically running around an empty sandbox: the same 3 enemy types, a stale shrine to find, and meaningless collectibles.

    The fact that people praise this game is a symbol of the broken mainstream gaming industry. People don't want art, or an actually good game. They want to think that they're playing a masterpiece when actually they're lying to themselves. This game is the eptiome of an illusion of a 'great game' - pretty graphics - "ooh you can climb!". They've probably never played more than a sub-par game in their lives with all the vapid mobile and 'triple A' titles. Zelda is meant to represent the heart of gaming. It is meant to symbolise the creation of a game for the love of creating a game in itself...

    A constricted, linear world fits Zelda because it helps to create a coherent narrative - to establish tension, to progress characters, to introduce new areas and dungeons at the right time. An open-world destroys all of this - you cannot help but play a sandbox.

    People complain Skyward sword was too constrictive... BOTW prove the opposite is 10 times worse. I actually enjoying Skyward sword, but its problem is the same as BOTW - a weak story and narrative. Relationships, turmoil, sadness, fear, anger, loss, love - there are so many stories to tell - so beautiful and inspiring that bring so much life - way more than an 'open-world' gimmick. To blend the different media of game design, story-telling, sound design... That is what Zelda accomplished with Ocarina of Time, Twilight Princess and Majora's Mask.

    You are wasting your time if you buy BOTW. It leads to nowhere. I've personally tried modding the game after a first playthrough and it only creates a short bit of superficial excitement.

    What actually made previous Zelda games meaningful in the first place? It was the fact that a clear sense of struggle was established at the outset. You come across dungeons that pull you closer to the world and characters as a result. You acquire new items and gear you have earned. Each dungeon takes time to figure out the puzzles. The difficulty is in the form of puzzle-solving and by overcoming the puzzle you are rewarded highly both by gear, story and character development. You become emotionally invested in the game, and thus it feels alive because of these game design elements.

    In BOTW this is all missing. They are releasing a sequel to BOTW which I hope improves upon these elements but I doubt it. It seems games don't know how to tell stories like they used to. It is both a creative and technical feat that requires careful game design.

    If you want a good Zelda game to play, pick up Twilight Princess. Despite its slow start, it has all the proper elements that make it a real masterpiece of a game. Look at indie games, look at game critiques. The mainstream scene is an absolute mess imo.
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  89. Feb 3, 2023
    0
    Tjhis game is really good. nuf said :) but if I had to say tomething then i wish I couild Play as Linkle she is so cute!
  90. Mar 4, 2018
    0
    This game is the worst. All you do is walk around and the bosses are easy. Didnt bother to return it, Instead i gave it what it deserved. I Threw it in the TRASH. Good ridence to bad rubbish. I dont recommend playing this game
  91. Jan 13, 2018
    4
    For me, the weapon durability system kills this game. What could have been a fun and almost limitless adventure was made thoroughly not-so-fun through one central game mechanic, which is kind of an accomplishment in my mind. I shouldn't feel anxiety about exploring in an exploration game, the weapons break after only a couple enemies and at that point is just becomes tedious inventoryFor me, the weapon durability system kills this game. What could have been a fun and almost limitless adventure was made thoroughly not-so-fun through one central game mechanic, which is kind of an accomplishment in my mind. I shouldn't feel anxiety about exploring in an exploration game, the weapons break after only a couple enemies and at that point is just becomes tedious inventory management to get the best weapon you can. On top of that, it's weirdly unbalanced, as boomerangs are just as effective as longswords. It seems to want to take certain things from good RPGs but not put the other things in them which makes those RPGs good. You should want to change out your weapons when they become sub-optimal, not because they are constantly breaking. Enemies never drop money and stores are useless for buying anything but arrows and one set of armor. The Sheikah Slate apparently allows you to pull heavily explosive bombs out of your butt but can't do arrows? It tries to be creative and make more sense when it comes to starting fires but then is completely inconsistent and boring in another way.

    Then of course there's the story and characters. Which is to say, there basically isn't any- aside from maybe the Gerudo. Sorry, but Legend of Zelda was a revolutionary game but it was also incredibly primitive, you shouldn't be emulating it in the story and characters department. They say you don't even have to care about the main story, but the vast majority of side quests are dull as dirt and the only other thing to do is the Shrines, which are probably the best part of the game but so many rely on you doing boring side quests to unlock them.

    The only thing I really liked about this game is how well it does the Gerudo, which are done even better than in Ocarina of Time. Their town and society is brimming with character and charm and even genuine laughs. 100-year old turns 5 year old is also cute and funny for 5 minutes I guess, but you only visit her like twice. Lurelin Village is also nice, but there's little to do there. The Zora are done okay but there aren't many interesting main characters from there. The Gorons are okay but they're exactly the same as they were in Ocarina. The Rito in Wind Waker weren't excellent but Medley was at least cute and charming, they overhauled them so they look more like birds, which doesn't look horrible all the time, except for the Rito children who look like FNAF nightmare chickens- a far cry from Medley. Also, weren't they supposed to be evolved Zora or something? It's like Zelda was trying to make sense for a while and they gave up with this one.

    All the main characters aside from the Gerudo champion are frustratingly boring, and the voice acting actually manages to subtract from them. The English voice acting is atrocious in all but a couple characters, but at least the game is merciful and lets you choose to change the voice language. Zelda's voice in particular does not fit her character at all in English, and it sounds like she's doing a bad Game of Thrones impression.

    While I had some fun with the game, overall it's a very muddled and confused game that doesn't know what it wants to be. I don't begrudge the people who do like it, but here's hoping they go back to games with exploration that doesn't punish you for exploring, stories that are simple but engaging with great characters, a Link that occasionally expresses emotion, and a more proven set of game mechanics that make sense for its genre.

    Also, where is the music? Even LoZ had music. It's silent with only atmospheric sounds through 90% of the game, with only a few piano notes to break up the silence. It's charming when you come upon a stable with cool pan flute but then it's back to nothing. Music in past games make me emotional just listening to them, and this game has nothing. It's somewhat fitting for my whole outlook on the game, really. Wanting to change so much it took out the best things and put in unfun things that may be "realistic" but are dull and tedious.
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  92. Jan 18, 2018
    1
    I Don't understand how a game so mediocre gets so much love. I'll start bluntly by saying that this game has more issues and problems you'll find than having fun. The auto save feature rarely happens and by rarely i mean every 40 minutes or so you'll have to manually save. That means pause the game go save menu wait a few seconds and you'll be doing that over and over. Not to mention thatI Don't understand how a game so mediocre gets so much love. I'll start bluntly by saying that this game has more issues and problems you'll find than having fun. The auto save feature rarely happens and by rarely i mean every 40 minutes or so you'll have to manually save. That means pause the game go save menu wait a few seconds and you'll be doing that over and over. Not to mention that there are entire places that you can't even save, so if you have to leave to go somewhere or die you'll have to start over from about 40 minutes back. Patheltic. The combat is horribly broken. If you so much as touch an enemies fingernail you'll die. Why? Because **** you thats why. This game isn't hard it's just repetitive bs. Don't waste your time playing something just because of the name if you wanna play a good zelda game go play Ocarina of time not all zelda games are amazing as the fanbois claim. Expand
  93. Oct 8, 2019
    0
    Ужасная игра! Скучная и не интересная. Игра очень простая
  94. Apr 25, 2018
    0
    One of the most boring games i have played, glad odyssey is on switch so i have a game to play.
  95. Sep 8, 2019
    0
    Le Pire Zelda jamais créer, on s'ennuie très très facilement. Et mon dieu le remplissage quoi...
  96. Jun 18, 2019
    4
    It's so boring, world feels empty, lack of variety in monsters. Horses are awful to control. I feel the game was just over hyped
  97. Jun 22, 2019
    1
    the game is incredibly repetitive and over-hyped. there's literally nothing special about this game.
  98. Dec 13, 2021
    0
    Overrated and terrible graphics are bad soundtrack is bad just remember the legend of zelda ocarina of time soundtrack and about story is just a boring story
  99. Dec 27, 2022
    0
    Worst game in the franchise, its just a plain open world with not that much interaction to do in the open world
  100. Mar 10, 2017
    4
    Jogo trava sem parar, erro de sicronização, sem opção de armazenamento do salve, se o console dar defeito, ja era, horas jogada fora, só para saudosistas e amantes incondicionais da Nintendo mesmo.
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]