User Score
8.6

Generally favorable reviews- based on 3870 Ratings

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  1. Jul 19, 2020
    4
    O modo história até q é bom mas o jogo tem erros extremamente irritantes, por exemplo eu estive a jogar com a lucina contra a peach e quando eu e a peach atacávamos ao mesmo tempo só o dano dela é que contava. As pessoas dizem que tem muito conteúdo para jogadores casuais no entanto eu não consigo compreender porque as pessoas dizem isso já que se um jogador casual colocar a cpu no nivel 4O modo história até q é bom mas o jogo tem erros extremamente irritantes, por exemplo eu estive a jogar com a lucina contra a peach e quando eu e a peach atacávamos ao mesmo tempo só o dano dela é que contava. As pessoas dizem que tem muito conteúdo para jogadores casuais no entanto eu não consigo compreender porque as pessoas dizem isso já que se um jogador casual colocar a cpu no nivel 4 ele só apanha por isso estou um bocado arrependido de comprar o jogo para alem de que o onlne é m lixo ainda me pergunto porque é que não têm um servidor próprio como o Splatoon 2 Para algumas pessoas o smash pode valer todo o dinheiro que e gastou nele mas eu aconselho para quem é um jogador casual que compre mario kart 8 deluxe em vez do smash ultimate Expand
  2. Apr 15, 2021
    4
    My previous review got deleted and my account got banned, even though I took 20 minutes writing a review of this game, so I will try to summarize it.

    First of all, the game is pretty fun if you play with items and/or don't take it seriously since it tries to aim to become a less complex and competitive fighting game, by lowering down the skill requirement for the player to actually be
    My previous review got deleted and my account got banned, even though I took 20 minutes writing a review of this game, so I will try to summarize it.

    First of all, the game is pretty fun if you play with items and/or don't take it seriously since it tries to aim to become a less complex and competitive fighting game, by lowering down the skill requirement for the player to actually be decent at the game by making allot of moves safe and spammable, letting players mash out of combos easily since almost every character has fast aerials and because they reduced the hitstun making it very hard to punish people who mash out of combos. Many players just spot dodge after they miss a strong attack like a smash attack and you have to mostly respect their misses since the game leaves almost no time to punish, the game should follow the high risk high reward and not just low risk high reward since so many people throw out moves but you have to respect so many moves or risk getting punished whenever you try to punish them after they whiff. The online is just terrible, people can rage quit and you gain no gsp even though they left, there is allot of lag and players who abuse it, you cant mute winning taunts which some people use to be toxic whenever they win and sometimes when a player loses connection you get banned for supposedly disconnecting from the match. Allot of characters have gimmicky moves like Luigi for example: his whole play style revolves around him spamming his tether grab that you have to dodge almost instantly or else you will probably get 0 to death by a decent Luigi and the balancing is not as bad as the other smash games but its below decent since some characters clearly dominate over other like Pikachu and some are just terrible characters with awful design like Little Mac. Honestly if you want to buy this game for fun then go ahead but if you actually want to get good and play it competitively, then I would not recommend. I wanted to add this review again because first of all, deleting and banning a person for giving a bad review to an overrated game is just unprofessional and because I liked playing smash 4, brawl and melee but I personally believe that ultimate is just allot more frustrating and just a competitively worse game (except brawl, but at least that game was personally more fun than ultimate).
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  3. May 14, 2021
    4
    The is only fun 1/3 of the time and if you have no friends that want to play and don't go to tournaments, the online is horrible and everybody just plays like a retard and can just mash 1 button and be lagging and win
  4. Jan 19, 2023
    4
    This review contains spoilers, click expand to view. My hated for this game cannot be summed up by words. I have tried to master this stupid game for weeks but I never seemed to master it. Also **** classic mode. Ultimate has easily the worst classic mode in the series history. The only reason I haven't given this game a zero is because of World of Light: aka the only redeeming quality of this trash game. Expand
  5. Feb 4, 2023
    4
    There are many of my characters in this game I enjoyed the vast mechanismics
  6. Jan 8, 2019
    3
    Este juego de Smash es desesperante, comenzando por el tremendo LAAAAAAG que se carga en su juego en línea, es increíble que en pleno 2019 todavía existan juegos con tan pesimo Net Code como Smash Ultimate, es tristísimo jugar una partida de 4 jugadores, aunado a esto, si uno de los jugadores hace Rage Quit automáticamente se termina la partida, porque a los idiotas de Nintendo se lesEste juego de Smash es desesperante, comenzando por el tremendo LAAAAAAG que se carga en su juego en línea, es increíble que en pleno 2019 todavía existan juegos con tan pesimo Net Code como Smash Ultimate, es tristísimo jugar una partida de 4 jugadores, aunado a esto, si uno de los jugadores hace Rage Quit automáticamente se termina la partida, porque a los idiotas de Nintendo se les ocurrió compartir la conexión entre todos los jugadores en lugar de seleccionar a un solo Host. Recordemos que Nintendo ya cobra su servicio Online, es imperdonable que tenga tanto LAG su juego estrella y más si se trata de un juego de peleas. Pésimo juego en linea y del modo aventura mejor ni hablamos, repetitivo, aburrido e interminable. Expand
  7. Jan 5, 2019
    3
    Sadly, this game is more frustrating than fun.

    When you win, it often feels accidental and that is a terrible feeling. It is the opposite of earning an achievement. When you lose, you sometimes are not even sure how you died and that is also a terrible feeling. Getting smashed out at 50% turns a fighting game into rocket tag. Whoever decided to introduce copious amounts of RNG into a
    Sadly, this game is more frustrating than fun.

    When you win, it often feels accidental and that is a terrible feeling. It is the opposite of earning an achievement.

    When you lose, you sometimes are not even sure how you died and that is also a terrible feeling. Getting smashed out at 50% turns a fighting game into rocket tag. Whoever decided to introduce copious amounts of RNG into a FIGHTING game needs to be whipped with a wet noodle. Smash Bros is famous for being fairly unpredictable as part of its charm... but there is a difference between fairly unpredictable and lotto scratch-off!

    I have played all of the Smash Bros games. I particularly remember Brawl. In that game, it was a slower pace with less aggressive stage traps, more recovery options after being smashed and less low-damage smashes. Faster is not always better. If SSB is trying to be Street Fighter, Tekken or BlazBlue... nope! That isn't the nature of this game and SSB should not try to be something that it is not.

    I have Street Fighter for the PS4. If I want to play that game, I will play it and experience infinitely better balance! In Street Fighter 5, I win when I play well and when I lose, I deserved it and I know why I lost! Even MvC3 Classic is a better fighting game experience and that game is famous for using cheap tactics!

    TL:DR; Ultimate has dramatically lowered the damage requirement to smash and significantly increased the speed and environmental traps, which really hurt this game by trading fun for chaos.
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  8. Feb 3, 2020
    3
    Well, I have got my buyer's regret indeed. If you are looking for a casual family fun fighting game, this is maybe for you, but if you are looking to play Spirit adventure mode, don't buy this.
    Reasons:
    - Its controls are more awkward than other series, in a sense casual but different in minor details. - Spirit adventure mode means pitting you again AI with different situations with
    Well, I have got my buyer's regret indeed. If you are looking for a casual family fun fighting game, this is maybe for you, but if you are looking to play Spirit adventure mode, don't buy this.
    Reasons:
    - Its controls are more awkward than other series, in a sense casual but different in minor details.
    - Spirit adventure mode means pitting you again AI with different situations with odds stacked against you with different difficulties.
    - The game is especially pricey (yet to include DLCs) and ain't worth the frustrations that it brought .me.
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  9. Jul 9, 2021
    3
    Nintendo changed Peach's grabs to a toad for no reason and they speed up and chop all the character animations. I wish Smash 4 was on the E shop with Ultimate's camera.
  10. Mar 13, 2019
    3
    Compared to the previous Smash Bros titles, this is one of the most disappointing one to me personally. The buffer and the netcode makes this game a nightmare to enjoy cause they're both handled so poorly.
    We're forced to pay for Nintendo Online and the product we have delivered is the most subpar garbage of online I've ever been forced to play, it literally feels like a Windows
    Compared to the previous Smash Bros titles, this is one of the most disappointing one to me personally. The buffer and the netcode makes this game a nightmare to enjoy cause they're both handled so poorly.
    We're forced to pay for Nintendo Online and the product we have delivered is the most subpar garbage of online I've ever been forced to play, it literally feels like a Windows Slideshow.
    There is potential for this game, don't get me wrong, but also the company behind the wheel is Nintendo, and they can't do Online or competitive games still.

    Be on the lookout for project Ultimate.
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  11. Jan 24, 2021
    3
    8 frame input lag in OFFLINE + removing defensive options like shield dropping and power shielding = Not a fun time.

    I have never seen a fighting game (if you can even call a game with 8 frame delay offline a fighting game) remove such a crucial defensive option before. Removing shield dropping and power shielding is like removing reflect from DBFZ, removing flawless block from MK11,
    8 frame input lag in OFFLINE + removing defensive options like shield dropping and power shielding = Not a fun time.

    I have never seen a fighting game (if you can even call a game with 8 frame delay offline a fighting game) remove such a crucial defensive option before. Removing shield dropping and power shielding is like removing reflect from DBFZ, removing flawless block from MK11, removing parrying from SFV, or removing BURST from Guilty Gear. You just can't do that. How are you meant to deal with characters mindlessly spamming up tilts from the platform below? Here's the answer: you don't, just jump to ANOTHER platform and hope they don't keep sharking you. Alright, how about zoners, shouldn't parrying make up for the lack of being able to reflect projectiles? Nope, it actually NERFS everyone without a reflector by giving no real option to approach than to get a stock lead and camp the zoner out instead. On top of that, the online, bare minimum, adds 4 more frames of delay on top of that on delay based netcode. Last, but not least, the meta is the most stagnant meta i've ever seen in any game besides Modern Warfare. Ever since Joker released, the meta has not shifted at all with the developers outright refusing to nerf aspects of the top tiers and instead opt to buff the low tiers in ways that don't even benefit them. As an example, they buffed Captain Falcon's side-b attack to have super armor when the move wasn't even being used, and not just because it was easy to beat out. Even after the buff it still wasn't used and they still refuse to change his ATROCIOUS backdash animation which is bottom 5 in the game. You know what they buffed instead? Palutena's up tilt and BARELY nerfed her base kit, which didn't even move her anywhere on the tier list. Combos are barely even a thing in this game too, with neutral air dodge being extremely fast and having a load of invincibility frames too, not to mention you get it back as soon as you get hit. So even if you read the DI, read the double jump, AND read a bad air dodge, as soon as you hit them again they can just spam air dodge again. Landing hits are barely rewarding at all too since 80% of the cast has insane recoveries anyway, they either surround the character in a massive hitbox that only loses to disjoints, they can recover from the very bottom from the screen without being contested, or they're able to mix it up between multiple options (think Brawl Meta Knight). On the flip side, if they jump off ledge and regrab it they lose invincibility, so you can get a free spike/punish for them doing that. The only problem with that is that they REGAIN THEIR INVINCIBILITY after being hit, so there's no risk for picking the wrong option at the ledge.

    TL;DR
    Removed defensive options that we're in past games for no reason
    8 frame input lag in offline + 4 online minimum
    Has had the same meta for 3 years and counting
    Combos aren't rewarding and aren't worth the effort unless it's a TRUE combo (which is likely just 3 hits max)
    Losing neutral isn't punishing

    The only reason I would EVER recommend this game to anyone is if you just plan to play it casually with 3 other friends every now and then. This game is one of the least competitive games i've ever played. Melee is LITERALLY FREE nowadays with ROLLBACK netcode to boot, just play that instead.
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  12. Mar 20, 2020
    3
    The only impressive part of this game is the balance and the roster. I'll give them that though, That's why it isn't a 0.
    The design of most characters is laughable. Characters like Ganondorf and Zelda are exceptions rather than the rule. Falco is awfully made, Ike feels like a lightweight, even Ganondorf isn't great considering how little they use from his home games.
    The competitive game
    The only impressive part of this game is the balance and the roster. I'll give them that though, That's why it isn't a 0.
    The design of most characters is laughable. Characters like Ganondorf and Zelda are exceptions rather than the rule. Falco is awfully made, Ike feels like a lightweight, even Ganondorf isn't great considering how little they use from his home games.
    The competitive game modes online are the worst ones ever created. Smash 4 was notorious, this is infuriating. Overwatch does a better job with competitive game modes. OVERWATCH.
    I won't be fully negative, the roster is commendable and the balance is impressive. But when the best arguments are "everyone is too strong and there's a lotta people," that isn't a good sign.
    The DLC is also obnoxious. Not the worst in the world, but they basically force you to pay for characters that many games would call an "update." And they make sure to ignore everything the fanbase WANTS and give a character nobody wanted.
    The design of most characters is very bad. Too much spacing, too much projectile. The fast pace of the game makes it so some characters who WOULD be sick and impressive, but it's just irritating (Fox, falco).
    Athough the game cannot 100% be blamed for this the drift of the switch joycons only started getting big occuring after it came out. Just awful design of the nintendo switch there.
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  13. Jun 13, 2020
    3
    Playing online is horrible. There aren't permanent 1v1 tournaments, most of the time you're forced to play "smash tournaments" which aren't fun at all. The online connection is horrible, I ran into 6 laggy connections in a row, unplayable matches. Online multiplayer is just super trash, but Nintendo doesn't do anything about it.
  14. Aug 30, 2020
    3
    Super Smash Brothers Ultimate is bad game. Ranging from the lack of original content and the infamous online, you would be better of playing any of the previous Smash Bros. games.

    The "story" mode is nothing but walking from place to place on a map just to abuse one powerful spirit build for the entire game with no punishment. The only challenge comes from either purposefully raising
    Super Smash Brothers Ultimate is bad game. Ranging from the lack of original content and the infamous online, you would be better of playing any of the previous Smash Bros. games.

    The "story" mode is nothing but walking from place to place on a map just to abuse one powerful spirit build for the entire game with no punishment. The only challenge comes from either purposefully raising the default difficulty so the spirits can avoid one more hit than usual or the bosses and the overpowered spirits that are harder than the true final boss fight, where you have three chances with your best characters as opposed to Pauline, where you have one chance to fend off three fighters who are better than you. Unlocking the other playable characters is an absolute joke when you've just fought a spirit that's offered you your own head on a silver platter.

    Classic mode isn't much better. While the references are fun to puzzle out, you might just be better off playing with friends since they won't be able to use frame perfect inputs on you.

    The online modes are notorious for their lack of balance, and I shouldn't even have to comment on how unbalanced the GSP gain/loss rates are. Characters are wildly unbalanced and unless you're willing to study game mechanics or throw away any shame you have, you'll be bullied by everyone else playing.

    The best parts about the game are the reveal trailers which are full of life and effort and tricked me into believing the full game would be as well.

    I would recommend anyone steer clear of this game and play Brawl or 64 instead. Hell, play Skullgirls if you want a good fighting game, fun characters and animations make it a better experience in my opinion. The dozen characters Skullgirls have are better than the 80+ Smash Ultimate has to work on.
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  15. Jan 22, 2021
    3
    非常差的UI界面,基本为0的新手指引,根本不知道该怎么玩,该玩什么,而且完全打不过,玩不到5小时就卖掉了。偏聚会向游戏,不适合一个人玩。
    唯一加分项是收录了大部分老任游戏的原声。
  16. May 24, 2021
    3
    This game is fine for offline play. HOWEVER.. the online experience is excruciating.

    Since the game is designed with very specific moves that are effective to continually spam, most players are not interested in playing against you; they are interested in abusing you. Because in Ultimate, you don't have to be able to play well to reach a high level, you just need to know how to spam and
    This game is fine for offline play. HOWEVER.. the online experience is excruciating.

    Since the game is designed with very specific moves that are effective to continually spam, most players are not interested in playing against you; they are interested in abusing you. Because in Ultimate, you don't have to be able to play well to reach a high level, you just need to know how to spam and tire people. Because of that, most players you encounter that use the same character will play in almost the exact same way. They abuse the game's main inherent flaw, then rinse and repeat. Again and again. Some characters are better balanced, of course, but at least HALF of the roster is DESIGNED to have a gameplay equivalent to: run away and spam. I can't fathom this decision, which results in very boring, predictable, and infuriating gameplay.

    Also, some characters have a move-set so prioritary over all the other characters that it's virtually impossible to gain the upper hand in what would usually be a close match-up.

    I cannot insist enough: the game is designed to favor spamming and "camping", two of the most obnoxious things people abuse in online gaming (aside from teabagging, which also occurs all the time... people are just that arrogant..).

    Then, prepare to play in majority against DLC characters. Is it because they're cool? No, it's because of the pay to win element. DLC characters are faster and stronger than the base roster, and make it even more easier to cheese your opponents to victory. There's no question about it.

    Also to note, if you don't want to rematch someone, don't worry, the game will most likely rematch you against them anyway. It just doesn't care. Then you have to endure another session with them (you can't disconnect or SD on purpose, otherwise the game locks you out of the online mode).

    Finally, some of the levels are so visually intense that the fighting is hard to follow, and some music choices are more than questionable, so you have to spend 5-6 minutes listening to the most annoying loop of 8bit garbage.

    After 800 hours in the game, that's my conclusion. It's an infuriating mess and I can't stand it anymore. I regret getting into it. I thought about smashing a screwdriver in the game cartridge multiple times, but I'll just sell it instead. I pity the sucker who will buy it. Do not recommend.

    Nice graphics though, and the controls are as tight as ever with a gamecube controller.
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  17. Jul 26, 2022
    3
    how can you make your dlc-exclusive characters so broken that they take the game from a 7 to a 3 after releasing all of them
  18. May 13, 2023
    3
    The game is kinda fun but not that good So sorry to disappoint about the review
  19. Dec 23, 2021
    2
    Ну довольна таки все криво косо сделано.
    Боевка супер странная, постоянные инвули приводят к скачкам по арене в течении пяти минут пока кому-то все таки не наскучит эта суета или у игроков таки не случится клатч.
    Файтингом эту игру называть ни как нельзя, казуальная через чур, при этом очень супер всратое управление, зачем делать всё через одну кнопу, когда у вас еще столько не занятых,
    Ну довольна таки все криво косо сделано.
    Боевка супер странная, постоянные инвули приводят к скачкам по арене в течении пяти минут пока кому-то все таки не наскучит эта суета или у игроков таки не случится клатч.
    Файтингом эту игру называть ни как нельзя, казуальная через чур, при этом очень супер всратое управление, зачем делать всё через одну кнопу, когда у вас еще столько не занятых, непонятно. Сложным освоением и сложностью игры, игроки называет то что у многих бойцов есть свои фишки, которые ты должен сам находить, на деле эта пару приемов с разной анимацией и всё.
    Очень ДОРОГО, при этом еще новых персонажей нужно ПОКУПАТЬ?! АЛЕ у вас игра 6к стоит!!! какие могут быть платные персонажи????
    игра плохо работает через wi fi, нужно покупать доп для сетевого кабеля или док станцию с гнездом для сетевого кабеля.
    НО! еще не все....не забудьте, что вам еще понадобится геймпад!!! иначе вы ушатаете эти супер хлюпкие джойконы.
    В общем если вы хотите нормальный файтинг с нормальными механиками, а не скачками по арене лучше обратите внимание на теккен 7 или сф5, в случае игры в портаитиве это плохая затея на свиче играть в файтинги....
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  20. Dec 9, 2018
    2
    Very disappointed how not much New was brought to the table. Even the new characters were underwhelming. Not cool how you can’t use all the characters in coop mode.
  21. Dec 13, 2018
    2
    I have loved the Super Smash Bros. series throughout the years of production, but already hate their newest release in under a week’s time. The age range chosen to be on display of the box is a lie. Nintendo is straying away from their family friendly image and is transforming into money hungry gluttons needlessly. The game itself just isn’t as fun to play anymore.
    To start things off,
    I have loved the Super Smash Bros. series throughout the years of production, but already hate their newest release in under a week’s time. The age range chosen to be on display of the box is a lie. Nintendo is straying away from their family friendly image and is transforming into money hungry gluttons needlessly. The game itself just isn’t as fun to play anymore.
    To start things off, when you purchase the game, and take it home to play with your friends and family, you will notice the ESRB (Entertainment Software Rating Board) implies 10 year olds should be able to comfortably play this game. When games are rated for everyone, it implies there is nothing obscene that parents might potentially object to exposing to their children. Everyone 10+ implies the game is still wholesome, but the game play itself might be slightly more complex for a younger child to play alone. The keyword here, slightly, is an exaggerated understatement.
    Clearly, the intended audience is not for the casual gamer, but for the competitor. The damage scale is exponentially higher than previous games. If you get hit too much too fast too early, there is no room to escape anymore. In the past, if you were knocked close to being off screen, you could influence the direction you flew in order to protect yourself from dying. This game has disposed of that feature entirely. There is no longer any potential to flip a losing match into a winning match. Once you’re out, you’re out.
    Even in one player modes, when you’re a little burnt out of playing competitively, you want to just sit back and play solo sometimes. The classic mode is great because even if you pick a harder difficulty, it tailors to how you play and adjusts where necessary. But collecting the new fighters can be really frustrating when you don’t know the order they appear (spoilers are easily available) and even when they show up, with 30% damage taken, one hard hit of any variety can ruin your chance of getting that one fighter you waited so long to unlock.
    Realistically, when classic mode just isn’t cutting it anymore, one might switch to adventure mode as a means to unlock missing fighters. Presumptuously, I looked at the difficulty levels and picked “normal” as the mode to play casually with a few simple challenges along the way. There are a few different pathways to choose from, and when something got rather difficult, I figured I could just chose another path and come back to it. This went on until I ran out of paths because they became impossible to beat with normal, or average, skill level. An example of what I mean by “impossible” is the level where you have to dodge all of the hocotate bombs (upward bound rockets), while dodging Diddy’s upward jet pack, and Isabelle’s upward hydrant, as well as her obnoxiously long reach to pull the hocotate bombs. The whole stage is a chaotic mess of fire explosions with powerful splash damage. Even if you focus on stealing the items from them, there’s still two other fighters with movesets that allow them both to push you up and off the screen, at the same time. Another “impossible” example is the level where you fight two charizards with master balls that release both Latias and Latios, who chunk the majority of your health, even if you shield during most of the duration. You cannot shield the entirety, even if you tried, your shield will run out, resulting in you being stunned, vulnerable to punishments. I was only able to progress after lowering the difficulty to easy.
    In conclusion, this game was designed for competitors to play for sponsored tournaments or to practice competitively at home. Nintendo doesn’t care about the good times you had with your friends and family playing that one match that lasted 10 minutes. Nintendo doesn’t care about the people who like to spend time enjoying something, savor the time being at the edge of their seat anticipating who might win a match, and having that long awaited for shock moment when someone turned a game around and finally won after struggling. Nintendo just wants quick matches with quick payouts. Super Smash Bros. is no longer a game for everyone. It’s a game for competitors, and fans to practice at home like Jeopardy, Family Feud, and Who Wants to be a Millionaire. If you’re looking for casual fun at home, I highly recommend playing older versions of Super Smash Bros.
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  22. Dec 14, 2018
    2
    This game is marred by technical issues and poor design choices. control of your character is at an all time low in the smash series including brawl, this is due to the inability to do an aerial without losing momentum and an input buffering system that forces your character to use moves whose buttons you may not even be touching at the time. they set out to make a faster paced game butThis game is marred by technical issues and poor design choices. control of your character is at an all time low in the smash series including brawl, this is due to the inability to do an aerial without losing momentum and an input buffering system that forces your character to use moves whose buttons you may not even be touching at the time. they set out to make a faster paced game but instead every design choice makes the game longer. almost all moves are safe on shield and some are even safe on parry. even moves that would normally be punishable like poorly spaced smash attacks can be safe on shield. this leaves the online in shambles as youre unable to play around an opponent who spams if there is even a little bit of lag. but theres always lag if you use certain controllers. in an attempt to please everyone they removed core game play mechanics and made a game feeling inconsistent and choppy. Online is poorly designed, the single player, while well designed is monotone, and extra modes leave much to be desired. these complaints would be fine if the core game play was good, however it is not. This game should have been released in Summer the quality is more akin to a Bethesda release than a Nintendo release. Sakurai has again decided to make a watered down poorly constructed version of Smash, he seems to have not learned from Brawl Expand
  23. Jan 28, 2019
    2
    -Online is a lag fest.
    -Will get soft banned for leaving a stock game even when you are out of lives and just waiting for the game to end.
    -Single player is boring and repetitive.
    Dont buy this for online.
  24. Mar 28, 2021
    2
    Straight-up, I've had more fun in any past Smash Bros. game compared to this one, including Brawl.

    On a casual level, it's likely the same thing you've played before, but repackaged with more on the roster, so that audience is instantly dealt with. On a competitive level though, gameplay revolves around the same defensive crap as before. On the other hand, offense can be ridiculous,
    Straight-up, I've had more fun in any past Smash Bros. game compared to this one, including Brawl.

    On a casual level, it's likely the same thing you've played before, but repackaged with more on the roster, so that audience is instantly dealt with. On a competitive level though, gameplay revolves around the same defensive crap as before. On the other hand, offense can be ridiculous, especially with characters that're already fast, which forces you to camp like hell to even do good against 'em. The whole dodge penalty doesn't do ****. Lag in general is nonexistent, therefore it's usually impossible to punish anything. Grabs (except tethers) have been castrated. Character playstyles can be described in a short sentence or less. Calling this game balanced is like saying Americans have a healthy diet. This game is more anti-competitive than Brawl and just 'cause everything is "faster" ain't gonna change that.

    The balancing is a whole other thing. I'd understand balancing ~100 characters is too much, but that's Sakurai's fault. It doesn't help that a lot of 'em are annoying as all hell with the newcomers being prime examples. There's an easy solution I call "Roster Rotation". Basically, cut the roster to ~40, add in the latest predictably popular characters during a Smash Bros. game's development, maybe some old forgotten ones, and make changes to veterans based on their recent games (or their home series material if you're creative).

    Anyway, hitstun is worse than Brawl and the knockback doesn't help. It turns a match into a game of hit-and-run unless you play some obnoxious **** which there're a lot of in that game. Also, the controls are terrible and the retarded hold buffer just adds insult to injury.

    Now, allow me to rip Spirits apart. Spirits is the biggest piece of **** outta ANY mode in Smash Bros. history. People have **** on Smash Tour (including me) for whatever reason, but I've reevaluated my thoughts on it and think it could've been fun if it was developed more than it was.

    World of Light, is a tedious Events mode essentially featuring Brawl's Stickers. Spirits have no downsides other than power and type, so you just pick the strongest ones you got. Most Spirits are weaker than the high-ranked ones and are just there to waste space in the game's files. You even get the best Spirits in the game after beating World of Light although they have one of many useless traits. Until then, you just run around a JPEG map with chores scattered around it. Y'know, when you do look at those JPEG maps, they actually look interesting as stages akin to The Great Maze in SSE. The Mysterious Dimension is my favorite one. I'd take a few long, interesting, well-designed levels over the **** they actually made.

    Anyway, spare me the bull**** about "But this mode lets us fight characters that we'd never see in Smash Bros. in a million years!". At the end o' the day, your still fighting Mario, Link, or whoever's in the game. Everything else is barely related to the Spirit in question. "This one loves [neutral/up/side/down] specials!", "The floor is [lava/electrical/frozen/sleep-inducing]!", "This one has no reason to exist other than to waste your time!", etc. And you can miss me like Neo from The Matrix with calling it a story. You can literally sum that **** up with "Gotta free the Spirits! Oh, and balance the light and dark stuff!". The retards calling it a story are the same people who would be callin' Steven Universe a flawless diamond. There's, like, 5 cutscenes compared to Subspace Emissary's +101. The first cutscene is what most people have their mouth agape over. The bosses are the only redeeming thing, but **** you if you thought there was a Boss Battles mode anywhere to be found. Thank god this wasn't what Sakurai went with in Brawl.

    I could go on about this mode specifically, but this review is already long. I tried to have some kinda fun with 'em before, but that wears out very quickly with how broken they are on top of the gameplay and characters. At least with Smash Bros. 4's Character Customization, it had custom moves and the Equipment was way more balanced compared to Spirits.

    The other modes ain't worth bringin' up 'cause they're the same stuff you already played and got bored with.

    One more thing is online. With everything I said about the gameplay in mind, imagine how that would go down on an asswipe of a "service". I don't give a damn if it was a nickel, this **** should've been free 'cause that's it's true value if even that. Nintendo loves to put on the facade of caring, but they couldn't care less. Yet, their zombie fanbase will be mindless martyrs for 'em, so they'll be alright, won't they? To sum up Ultimate's online (and offline): A breeding ground for toxic jackasses which the game's mechanics promote.

    There really ain't much goin' for this one. I'd easily go back to any other Smash Bros. game over Ultimate any day.
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  25. Jun 25, 2021
    2
    My rate still the same some character buffs makes them too strong even in competitive and some nerfs really get the edge of some characters and greatly affect their moves and gameplay. Please nerf little mac he has too many armor attacks and you can just spam his attacks, most of his moves have little end lag please fix this and his neutral is just too strong.
  26. Mar 3, 2020
    2
    Poor netplay on a multiplayer game cripples an otherwise good game. Considering that most players will play online, having consistently poor connections, and no way to handle this is unforgivable.
  27. Jun 3, 2020
    2
    This game is good. But there's ONE problem, online. And that's the main thing in the game! It's the worst online in video game history. No, its not laggy, just, you can be a new player, want to play online, and EVERY player will be a pro player. There is no normal rank system. You can have a 1st rank, and your enemy the max rank. You can train with bots, but they are bad. The low levels doThis game is good. But there's ONE problem, online. And that's the main thing in the game! It's the worst online in video game history. No, its not laggy, just, you can be a new player, want to play online, and EVERY player will be a pro player. There is no normal rank system. You can have a 1st rank, and your enemy the max rank. You can train with bots, but they are bad. The low levels do nothing, you can't train on these, medium the same, and high level, just spamming the most powerful attacks! Pro players don't do that. So, if you like losing and not training because of this, this game is for you. But really, just play Splatoon 2. Expand
  28. Jun 10, 2020
    2
    Garbage unbalanced game. Online is filled with tryhards with gamecube controllers and people who abuse characters/use characters with no effort at all. Not fun, if i have to constantly switch character every freaking time! Character selection is retarded. Why is joker here? He has NEVER been on a Nintendo console b4! And yet Sakurai said "no anime characters". Garbage roster andGarbage unbalanced game. Online is filled with tryhards with gamecube controllers and people who abuse characters/use characters with no effort at all. Not fun, if i have to constantly switch character every freaking time! Character selection is retarded. Why is joker here? He has NEVER been on a Nintendo console b4! And yet Sakurai said "no anime characters". Garbage roster and garbage balancing. Only play this overhyped disappointed game with friends. Thats what smah is truly about Expand
  29. Jun 28, 2020
    2
    The good is that the game is constantly being updated with new DLC and even balance changes. There's also some okay-ish single player content if that's your thing. The game falls flat on its biggest draw, however: online play. The servers are so bad that the game is virtually unplayable in the majority of matches you'll manage to get into. Sometimes you'll even be temp banned because theThe good is that the game is constantly being updated with new DLC and even balance changes. There's also some okay-ish single player content if that's your thing. The game falls flat on its biggest draw, however: online play. The servers are so bad that the game is virtually unplayable in the majority of matches you'll manage to get into. Sometimes you'll even be temp banned because the game thinks you left even though the server just dropped both you and your opponent.

    Now let's talk about the gameplay itself. They STILL haven't removed the buffer, which is the worst thing added to the game since tripping. The buffer makes this game unbearable to play coming from Melee. While the gameplay has been improved overall since smash4, it's still nowhere near the level that melee is. The devs have done everything in their power to limit certain styles of gameplay by making things like throws and edgeguarding far less effective than in past installments. Wavedashing was finally put back into the game but was made so useless it may as well be left out. The ignorance of the developers is pretty astonishing, honestly; Melee continues to be insanely popular with competitive crowds yet they push this floaty campy garbage gameplay in every game following it. And I don't even mind floaties or camping within the game itself, but when every matchup devolves into a snoozefest (and/or a lagfest) you know you have a turd of a game on your hands.

    If you're just a casual who likes seeing your favorite game characters duke it out with items and whatever else, sure this game is a decent buy. Don't waste your time with Ultimate if you're looking for a good competitive experience, however. Play Melee or even Rivals of Aether.
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  30. Jul 11, 2020
    2
    Boring adventure en worst online ever for a fighting game. Always input lag and hitboxes seems pretty buged. The only things that save this game is its huge roaster.
Metascore
93

Universal acclaim - based on 99 Critic Reviews

Critic score distribution:
  1. Positive: 98 out of 99
  2. Negative: 0 out of 99
  1. CD-Action
    Mar 25, 2019
    95
    It’s not just a great fighting game and a perfect party title, uncommonly enjoyable and absurdly rich in content that should suffice for literally years of fun. It’s also an amazing homage to the history of video games. [02/2019, p.60]
  2. Mar 5, 2019
    95
    Super Smash Bros. Ultimate escalates everything the series was known for, and delivers it flawlessly. Biggest fighter rooster ever, more dynamic gameplay, loads and loads of gameplay modes, stages, weapons, music, stuff! If there is a smash that deserves your cash, this is the one!
  3. Nintendo Force Magazine
    Feb 26, 2019
    100
    This is the ultimate Smash Bros. How will they ever top it? [Issue #37 – January/February 2019, p. 65]