Rarely, if ever, do I review DLC/expansion packs over here on my Metacritic. It's not for any ill will, mind you, but it's because, really, I don't play many of them! With how many games I still have to finish on my backlog, I don't often feel the effort to go out of my way and play a lot of expansions to titles. Just play the base game and continue on from there. However, given that IRarely, if ever, do I review DLC/expansion packs over here on my Metacritic. It's not for any ill will, mind you, but it's because, really, I don't play many of them! With how many games I still have to finish on my backlog, I don't often feel the effort to go out of my way and play a lot of expansions to titles. Just play the base game and continue on from there. However, given that I adore "Splatoon 2," I was admittedly quite excited when I found out that the game would be getting new single-player content in the form of an expansion, because I always found that the single-player modes in both "Splatoon" games were a bit short, so it was nice to get a little more beef this time around. So, would the new expansion meet my excitement? Well, not entirely, but it's good for what it is.
"Splatoon 2: Octo Expansion" gives you plenty of beef and bang for your buck if you felt like the base game could've used more single-player content. There's 80 new missions here, and they do follow a number of different formulas: from popping balloons, to defeating as many enemies as you can, to defeating bosses, to grinding rails, the expansion tests all of your "Splatoon" skills. And Nintendo pulled no punches with this one: the difficulty of these missions feels like the equivalent of being slam-dunked into the deep end of a swimming pool by a 7+ foot tall basketball player. I know, extreme comparison, but you get the point: "Splatoon 2: Octo Expansion" wastes no time giving you a challenge. It's nice to see that they didn't entirely skim on the difficulty, and they gave you more than enough to do, which is exactly what an expansion should do. And given that the game does seem to expand on some of the popular lore that more hardcore "Splatoon" fans have been itching for (and also allows them to play as an Octoling, which was heavily requested), plenty of attention seemed to be paid on this one.
That said, that difficulty thing is also a bit of a negative: just as it wouldn't be all that fun to be slammed dunked into the deep end of the pool by that basketball player (because you'd probably drown), it can be very frustrating dealing with the fact that a good deal of the difficulty comes from a lot of trial-and-error and, to a degree, "fake difficulty." It's great that they wanted to challenge us a bit more, but sometimes, it just becomes overly frustrating, and it makes the repetitiveness of some of the missions show a bit. And while I don't expect an expansion to drastically change the game, if you're gonna include 80 levels to play, at least don't make them feel so same-y. Oh, and if you don't want to skim on the difficulty, please don't break the game with the skip function. I get why they did it, because it's frustrating, but come on, you can literally skip the final boss by dying once! ONCE! Where's the gameplay motivation if, after all the fatigue the seven trials put me through to GET to the final boss, I can literally win the expansion without even so much as FIGHTING it?
I know, it sounds like I'm harping too much on the game, and I don't mean to, because it is a good expansion! It does quite a few things you might not expect an expansion to do, and it gives you plenty of content! That said, it is a slightly flawed expansion, and some of the positives of it can double as negatives. Still, it's a nice addition to "Splatoon 2" that should keep hardcore fans itching for more single-player content happy for a very long time.
Final rating: 7 out of 10 "Good"… Expand