• Publisher: Atlus
  • Release Date: Nov 12, 2021
User Score
7.5

Generally favorable reviews- based on 760 Ratings

User score distribution:
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  1. Dec 9, 2021
    9
    Genuinely a fantastically crafted video game. Anyone trying to boil this game down into one or two specific things they dislike is overlooking so much more that the game has to offer.
    If you're here for a story like Persona 5 with characters you grow strongly attached to throughout dozens of hours, that's just not what this is. While SMT never really skimped on character development in
    Genuinely a fantastically crafted video game. Anyone trying to boil this game down into one or two specific things they dislike is overlooking so much more that the game has to offer.
    If you're here for a story like Persona 5 with characters you grow strongly attached to throughout dozens of hours, that's just not what this is. While SMT never really skimped on character development in the past, it's clear they had a larger focus on the gameplay and taking this game in a new direction for the franchise. Gameplay wise, it blows every previous game out of the water in terms of playability and enjoyment. Combat is more refined than ever, and exploration is a blast.
    Naturally there are issues. The framerate and visuals aren't perfect, and I've had a couple issues with the camera. And even though I dismissed the complaints about the story, I can still understand the feeling of missing a strong, compelling story to drive you forward. Based on what I was looking for when I picked up this game, it's a 9/10 and probably my favorite game this year.
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  2. Dec 8, 2021
    7
    Firstly, I'm not a lifelong SMT fan. I played SMT IV on 3DS, and Persona 4 and 5. I didn't really have the nostalgia glasses on while playing this.

    I found this game to be all over the place. The demon collecting and fusing is great and has near infinite depth to sink your teeth into. The combat is fun and snappy, although it can be tough as nails sometimes. But that's part of the
    Firstly, I'm not a lifelong SMT fan. I played SMT IV on 3DS, and Persona 4 and 5. I didn't really have the nostalgia glasses on while playing this.

    I found this game to be all over the place. The demon collecting and fusing is great and has near infinite depth to sink your teeth into. The combat is fun and snappy, although it can be tough as nails sometimes. But that's part of the appeal of these games. The graphics are pretty good for a Switch game, and the demon designs are fantastic, although some were a little too familiar.

    My biggest beef, and this looks like a common one, is the save system. It's so archaic that it made me frown with annoyance the first time I got destroyed by a mini-boss that I hadn't been able to prepare for, and ended up losing a ton of progress. It's not like Souls games, where you're sent back to the last bonfire but keep items you found and have an opportunity to retrieve your souls. You just load up an old save file and completely lose all progress you had made. It had me going out of my way to run back to save points sooo many times, and it definitely gets old fast. Every time I got a decent item drop or talked a new demon into joining me, I felt like I had to go back and save, and it really hurts the pacing and flow of the game.

    If you're here for the story, I found it to be just OK. I'm usually on board for "Anime BS" but I didn't really connect to any of the characters. There are some cool ideas at the macro level, but not much going on when zoomed in on the PC and his cohort. I enjoyed the music (Atlus always seem to kill it in that department) but the combat sounds were usually boring. I was confused the first time I had the PC use a melee attack and there was barely a sound effect when his weapon made contact. I felt like I hit with a nerf bat. There was no real heft or impact, which is weird since you do that so many times.

    If you're an SMT or Persona fan, it's a no-brainer. All the stuff you love is there, and it's mostly well done. If you're new to the series or on the fence, I would recommend it but with caveats. If you're impatient or the kind of person to quit a game if you lose progress, it'd be a hard pass. It also wouldn't be great for someone who likes RPGs where you can just jump in and go. You'll really have to put in some effort to get the most out of this game, but if you're up for it, there's a lot to enjoy.
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  3. Dec 6, 2021
    9
    This is literally the best SMT has ever been. If you're a fan of JRPGs or looking for a real good time, pick this game up.
  4. Dec 5, 2021
    6
    I have never played an SMT or Persona game prior to this one, so I don’t have much to go off of. The gameplay had a bit of a steep learning curve which made it tough to get into, but once it clicked, I enjoyed it a lot more. The mechanics of the game ended up feeling fairly simple, under the mask of making it appear very complex. You simply target enemy weaknesses, and build a team that isI have never played an SMT or Persona game prior to this one, so I don’t have much to go off of. The gameplay had a bit of a steep learning curve which made it tough to get into, but once it clicked, I enjoyed it a lot more. The mechanics of the game ended up feeling fairly simple, under the mask of making it appear very complex. You simply target enemy weaknesses, and build a team that is balanced for your average encounters, and then for boss battles you just modify your team to exploit their weakness - that’s it, that’s all the mechanics boil down to. That does not mean the game is bad though, it had a little bit of an addictive gameplay loop, but it actually feels pretty grindy. For example when I was 6 hours in, I felt like I made it super far, but I could literally run back to the beginning of the game within a minute or two, just because most of my time was spent grinding. It feels like a Pokémon game without the sense of adventure. Pokémon games were fun, but they offered no challenge - SMT5 adds a nice challenge to formula which I appreciate about the game. Like I said above, the challenge ends up coming back to having to grind, and then the lack of save points. Not a bad thing because it makes you play a little more tactfully. The plot is uninteresting, the graphics are sort of blurry, the performance is surprisingly bad, but the music is pretty good (although repetitive). I am enjoying it so far, but it’s not a game to go crazy over. The game ended up losing my attention because of the incessant grinding that is constantly demanded. I am realizing that it is artificially difficult because it requires so much grinding between each segment of the game. Expand
  5. Dec 5, 2021
    9
    One of the best turned based RPGs you can play. The battle system is incredibly well designed and the exploration-based gameplay is amazing. The story is also very good. However, I feel like Persona was better overall, because this game didn't emphasize at all to the characters or their personal/free time or social aspect like Persona does. Despite that, I loved this game and I definitelyOne of the best turned based RPGs you can play. The battle system is incredibly well designed and the exploration-based gameplay is amazing. The story is also very good. However, I feel like Persona was better overall, because this game didn't emphasize at all to the characters or their personal/free time or social aspect like Persona does. Despite that, I loved this game and I definitely recommend it. Expand
  6. Dec 4, 2021
    7
    Honest Spoiler-Free Review:

    -> General Verdict: A fun and flawed game. - Battles: Very polished and addictive. There are a couple of new mechanics which add some interesting depth and could be a novelty for veterans. No random battles gives you and edge on developing your party in different ways. - Music: Adequate to set the mood and ambience. Some tunes really standout and are
    Honest Spoiler-Free Review:

    -> General Verdict: A fun and flawed game.

    - Battles: Very polished and addictive. There are a couple of new mechanics which add some interesting depth and could be a novelty for veterans. No random battles gives you and edge on developing your party in different ways.
    - Music: Adequate to set the mood and ambience. Some tunes really standout and are memorable.
    - Visuals: There's definitely a good artistic direction following the usual style which tries to use whatever Switch's hardware can output to acceptable results. This applies to characters, demons and environmental designs. New designs are mostly OK or great, environments feel samey but that's expected given the themes of the game.
    - Exploration: Mostly good, roaming and pseudo platforming in the different areas can be quite engaging at times, but to some degree, it feels like a half-hearted attempt as well. Some elements are straight up hand holding to get you where you need to be, and after a while the sense of discovery just wanes given the lack of surprises.
    - Fusion: It's fine but I found it way too straightforward and simplified. You can do some experimentation but it's not as deep or complex as in some previous games.
    - Customization: Very flexible and rewarding. Maybe a bit too exploitable at times which could make the game too easy for some.
    - Story: This is by far the lowest quality part of the game. The main conflict and story itself are lackluster and weirdly paced. Supporting characters, factions, choices and lore could have saved it from mediocrity/apathy, but they are shallowly exposed to the player, so they are hard to relate to. There's probably just one supporting character that gets fleshed out, but sadly it is a very annoying and inconsequential individual (SMT4 had a neat and simple way to get players to engage with the supporting cast, probably they came up with it given the limitations of the NDS. It's very sad that they didn't learn anything from it). On the bright side, some optional quests are well written and engaging; there are not too many of those though.

    Conclusion: Weirdly enough it is as worth playing as it is disappointing. New players might find a good entry point to a shallower but meaty iteration in the series, while veterans might enjoy the meat but will feel empty and a bit abused after consuming it.
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  7. Dec 2, 2021
    10
    Esempio moderno di come va gestito, in un video game, un mondo con diverse mappe aperte, incontri non casuali e combattimento a turni.
    SMT V , porta una ventata d’ aria fresca a questa saga. Best buy per chi ha nintendo switch ed ama i jrpg.
  8. Dec 2, 2021
    4
    The game feels like persona with 100 times less money spent on development.
    Some features are non existent, or just bad:
    - Graphics. Though the game looks like it was made for PS2, it still lags. - Walking through the city. You can only move your character on a map. - Most of the social stuff- hanging out with friends, etc. is not there. - Music. There are like 2 BGM tracks and 2
    The game feels like persona with 100 times less money spent on development.
    Some features are non existent, or just bad:
    - Graphics. Though the game looks like it was made for PS2, it still lags.
    - Walking through the city. You can only move your character on a map.
    - Most of the social stuff- hanging out with friends, etc. is not there.
    - Music. There are like 2 BGM tracks and 2 battle tracks playing in a loop. It felt extremely annoying after few hours.
    - Endless grind. Normal mobs give you little exp, so you'll have to run around killing special type of mobs that give more exp. But you can't kill em without a special item you can buy from a NPC. So, you just go to the shop, buy 10 items, kill 10 mobs, repeat, repeat, repeat. The item allows you to oneshot them, so there is no fun in this process whatsoever. And after you level up just enough, you can proceed to the next area (and continue that same boring process).
    - Secondary quests. They're either like "go there and talk to that person" or like "kill 5 creatures of this type". Extremely boring, but you'll still have to do all of them to get some exp.
    - Level design. So, there's a desert. It's not even close to being as good as the one in Nier Automata, though it looks kinda similar. And that's it. There's a desert with some ruins here and there. It's filled with enemies that respawn seconds after you kill them.
    - Story. Though I've set my expectations pretty low, the game somehow still managed to disappoint me. The game places a marker on a map you have to get to. After an hour of killing your enemies, you finally get there, watch a 20 second long dialogue or a cutscene and get a new marker on a map.
    - Bossfights. They're way too easy, once you get the hang of it. You just die once, to check it's affinity- e.g. the thing attacks with fire and is weak to ice. Then, you make yourself resistant to fire, grab a few demons with strong ice attacks, and you're done. Bosses are neither challenging nor interesting.
    - Gameplay. This is the main issue. After you spend few hours in game, get familiar with all the mechanics, nothing but grind awaits you. Lets say, you're at lvl5. You see a new quest marker. You get there, and all the mobs running around are lvl10. You grind for an hour and get to lvl10. Now you go to the next quest marker, but all the mobs are lvl15! So, you grind for an hour and a half to get to lvl15. And the thing continues until you get either bored or beat the game, whatever happens first. Unlike in persona, you see no consequences of your actions, you have no reason to fight, and you get no rewards for the progress you make. Instead of being like "oh man, I'm really fired up, let me punish that bad guy!", you're more like "oh man, don't tell me I'll have to kill these same mobs for 2 more hours".
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  9. Dec 2, 2021
    10
    Un gran juego, siempre ATLUS hace grandes creaciones... no hacer caso a gente de reviews negativos, no saben apreciar un buen juego o no tienen la capacidad para asumir un reto. recomendado 100%
  10. Dec 1, 2021
    10
    Best Shin Megami game ever!
    Awesome design and music. The battle system is good and deep.
    This game might be a little too hard for casual players on the default setting but there are more forgiving difficulties to choose from.
  11. Dec 1, 2021
    3
    SMT V was a very disappointing title. The music is phenomenal, combat system is fun, the overall experience is brought down by performance issues and a story so barebones and dull you'd get as much entertainment from watching paint dry as reading through it. The combat is SMT at its best, the music is the standard fare. The new exploration elements are quite welcome. I'd recommend SMT IIISMT V was a very disappointing title. The music is phenomenal, combat system is fun, the overall experience is brought down by performance issues and a story so barebones and dull you'd get as much entertainment from watching paint dry as reading through it. The combat is SMT at its best, the music is the standard fare. The new exploration elements are quite welcome. I'd recommend SMT III and IV:A or Strange Journey over this anyday. Expand
  12. Nov 30, 2021
    4
    SMT V is a game touted as "excellent", "brutal" and "uncompromising" in its vision, but much of this is little more than hyperbole that masks the bland gameplay loop, characters and contrived world-building, suited for either the masochistic or those with an excess of time. The premise of SMT V is promising but is ruined by its poor execution. Pacing of the overall story is erratic andSMT V is a game touted as "excellent", "brutal" and "uncompromising" in its vision, but much of this is little more than hyperbole that masks the bland gameplay loop, characters and contrived world-building, suited for either the masochistic or those with an excess of time. The premise of SMT V is promising but is ruined by its poor execution. Pacing of the overall story is erratic and does little to elaborate on its supposed themes of law and chaos other than the occasional dialogue choices. Characters have as much personality as cardboard or dried paint; there is nothing to evoke pathos or simply to make you care. Music (especially combat) is little more than droning, repetitive guitar riffs and **** synths. There is no atmosphere, eeriness or mystery after the first few hours.

    The only goal is to proceed to the next quest marker, the next HP sponge and the next round of grind in a constant attempt to build your team against the next arbitrary obstacle. Gameplay consists of encounters mainly won by abusing specific elemental weaknesses/items (dampeners/shards/gems). Adjusting your team of demons requires an insignificant amount of grind (levelling characters, demon negotiation, etc.). Repeat this for every sub-quest/main-quest. Layer on the additional resets needed because of missed attacks, subsequent criticals, etc. and you have the game.

    If you enjoy mind-numbing grind and bastardised mythology, buy this game. Otherwise this is yet another, COVID-era JRPG that delivers an archaic and disappointing experience.
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  13. Nov 28, 2021
    10
    This review contains spoilers, click expand to view. people are so dumb, just because there are demons doesn't mean it's a persona game don't you expect to have a social link with your companions or to spend time with them there is nothing of that and SMTV it's better than a persona,just buy the game. Its a fantastic and very challenging JRPG. Expand
  14. Nov 28, 2021
    10
    Stunning game ! You have to be patient and grind but it’s worth it because the world is beautiful even though it’s on a switch . The monsters are awesome and the system is very deep . It’s not persona ! It’s a dark , angels vs demons story driven adventure which is really worth trying if you enjoy jrpg and a deep but not unfair system . It is difficult so be ready for that .
  15. Nov 28, 2021
    10
    Good game, very hard but rewarding.. much better than what this user score says, game obviously got spammed with multiple bad reviews so add about a point to get the real score of this game
  16. Nov 28, 2021
    8
    The gameplay and exploration are really solid, the side-quests are really good, but the story and the characters are worthless, truly worthless.
    The story gets a 4/10 at best because it's just boring (tbh I would rank it at 2/10), I can't even say that I dislike or like the characters, because they're boring and don't do anything.
  17. Nov 28, 2021
    9
    Easily the best turn based RPG that has come out this year, and one of my personal picks for game of the year. The claims about the story being non-existent or terrible are greatly exaggerated. This is a game that similar to SMT 3: Nocturne, has a more minimal “show not tell” approach to story telling and instead focuses on alignments and opens some grand philosophical discussion withEasily the best turn based RPG that has come out this year, and one of my personal picks for game of the year. The claims about the story being non-existent or terrible are greatly exaggerated. This is a game that similar to SMT 3: Nocturne, has a more minimal “show not tell” approach to story telling and instead focuses on alignments and opens some grand philosophical discussion with depth that a lot of RPG stories are lacking in my opinion. I have preferred how the Shin Megami Tensei series doesn’t try to force character interactions down your throat at every turn and doesn’t rely as much on tropes as other titles in the JRPG genre. All of this said, I have preferred the story of other entries in the mainline series, my favorite being Strange Journey. The gameplay is top notch though and has made this a thoroughly enjoyable experience for me personally and graphically this game is one of the most impressive I’ve seen yet on the Nintendo Switch, and the frame rate has been fairly stable for me playing in handheld mode. I highly recommend this game to anyone who has loved the JRPG genre, but is maybe tired with some of the tropes and gimmicks that more recent entries in popular series have put out lately. When I discovered this series it was a breath of fresh air for me, and that’s still just as true to this day with Shin Megami Tensei V. Expand
  18. Nov 28, 2021
    1
    Boring game, you just do the same things over and over again, story is uninteresting, characters are boring. Could have been acceptable 20 years ago...
  19. Nov 27, 2021
    9
    The game is perfect in all ways. SMT V is everything I wanted - smart tough turn based battles, great locations that inspire exploration, nice soundtrack, lots of mythological creatures and awesome demons design.
    The only reason I can not give it a 10 is first day DLC with extra demons.
  20. Nov 27, 2021
    0
    When IGN reviewed this game, they described it as "Persona without the soul" and received a lot of critique because of this. But were they actually spot on?

    The game barely has a story, and honestly might as well not even have been there, along with the meaningless side, and even the main character. You could just as well have played as a player made default character. The gameplay
    When IGN reviewed this game, they described it as "Persona without the soul" and received a lot of critique because of this. But were they actually spot on?

    The game barely has a story, and honestly might as well not even have been there, along with the meaningless side, and even the main character. You could just as well have played as a player made default character.

    The gameplay is the strong part of the game, it can be fun to exploit the enemies weakness and rack up your turns, but in the end I find myself missing the more impactful knockdown system of the persona games. And for a game which is supposed to live and die on it's gameplay, as you get further in, it ends up being more and more shallow, with the final 50% of the game revolving around buffing up your team, debuffing your enemies and just pounding them. As there's no way to respecialize your main character, you end up locking yourself into a playstyle quite early on, which at least for me got boring after I heard "ARAMASA" for the 2000th time.

    The game has 200+ demons, but after a while you realize that there's not really a lot to differentiate them, a level 65+ god Thor is really not much different from the level 19 fluffy Shiisa. There is physical attackers, Magical attackers, Buffers/healers, Debuffers, Status demons (pretty much useless on bosses). In these arcetypes most demons play exactly the same, with the exception of a few unique demons who possess incredibly powerful unique skills. The problem with these are that they are mostly just very slighly more powerful versions of other spells, and play the same way. But when there's exceptions such as with series veteran **** it becomes a big issue as said demon is very easy to create and is simply better than all other physical attackers up until the very lategame, and the same goes for the healer/buffer Idunn, who I also kept until the end of the game. I wish all characters had unique ways of being played like these characters, and that the game's difficulty was balanced around this. If you had to combine demons based around this, the gameplay would surely have been more interesting.

    The exploration side of the gameplay is okay, it is quite basic, but I found myself collecting all 200 of the little miman characters which give a bit of glory, which can be used to specialize your character. Honestly though, it was something I felt compelled into doing, rather than actually enjoying, as I found myself being quite underleveled at the end of each level, which leads me to another thing I'd like to critique, the difficulty. I played this game on hard difficulty, which was the maximum I could choose. The game was quite hard in the beginning. What often ends up happening is that a quest or a story event puts you into a battle you have no idea if you can handle or not. On hard difficulty, early on if an enemy is more than 2 levels higher than you it's a game over. And most of the time this is the case. Resulting in a guaranteed 2 minute reload.

    In order to deal with a situation like this, you have to grind and fuse demons which counter the boss encounter. This is really what this game's difficulty comes down to. You grind usually 2-3 levels and fuse appropriate demons which resists the elements the boss uses and which have skills which the boss is weak to. You can also buy items to help with this. Perhaps this sounds complicated to someone who has not played a lot of JRPGs, but this is actually quite trivial, and I believe most people who go through this game will have quite a similar journey, fusing similar demons for the bosses. I would have appreciated a deeper system in a game which is a niche, hardcore JRPG.

    Fusing and customizing your demons takes a lot of menuing and waiting, out of the ~63 hours or so it took for me to complete this game and what I believe was all the side content, 10+ hour will be spent in menues and loading screens.

    The game's music is good, I especially like how the battle music does not really start until someone strikes the first blow. But now having finished the game, I cannot really recall a single song the way I can with the charming soundtrakcs of the Persona games.

    Because of all this I'd rate this game a five out of ten, and conclude by saying that Persona without its soul really is an apt way of describing this game.

    Take persona, strip away all the characters, its story, its music and the side systems which build into it's combat and you are left with this hollow experience which will leave few satisfied.
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  21. Nov 27, 2021
    10
    This review contains spoilers, click expand to view. Shin Megami Tensei V is an excellent game, as usual from ATLUS. The new style of gameplay, separate from the series' standard of dungeons, is refreshing and brings something new to the table. I also do enjoy the numerous interactions with demons, the gameplay features, and new animations that occur. The music is also stellar as usual, feeling just as great as Shin Megami Tensei IV's soundtrack. However, I do have one or two problems with the game. Firstly, the story's mostly what one would expect. Unlike something like IV Apocalypse or Nocturne, there's no real change to the setup of the Law/Chaos dynamic. Neutral is the unambiguous best option again. There's nothing similar to Reasons too, and those were a unique change of pace that made Nocturne feel more unique from the previous games. Meanwhile, while a few characters like Dazai do have character development, many others are as flat as they were at the start such as Yuzuru, or do nothing like Miyazu. I do like the more nuanced take of the Law/Chaos dynamic where both sides have legitimate points instead of being bloodthirsty angels/demons though. All in all, great game. Expand
  22. Nov 26, 2021
    10
    If you're comparing this to Persona 5, stop. This is a different series. Rating poorly because it's not another game is honestly just immature.

    The Switch is perfect for this game so I can carry it around but I hope it comes to other platforms too. This game is seriously so evolved from where it came from. Compare it to Nocturne or SMT 4 on the 3DS and see what this series is about
    If you're comparing this to Persona 5, stop. This is a different series. Rating poorly because it's not another game is honestly just immature.

    The Switch is perfect for this game so I can carry it around but I hope it comes to other platforms too.

    This game is seriously so evolved from where it came from. Compare it to Nocturne or SMT 4 on the 3DS and see what this series is about and how far its come.
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  23. Nov 26, 2021
    10
    El juego es perfecto , no le hagan caso a los loquitos toxicos que dicen que es malo.
    Recomendado, comprenlo ya.
    No se lo pueden perder.
  24. Nov 26, 2021
    9
    A perfect JRPG sadly held back by hardware limitations. I shouldn't be fantasizing about how much better this game will be on next gen instead of getting immersed in the actual game, but that has unfortunately been my experience. Trying to rate the game instead of the platform it's being run on is like trying to enjoy driving a lamborghini in a elementary school parking lot .
  25. Nov 26, 2021
    9
    Although almost everyone things the plot is insignificant, I think few game nowadays touches the subject of ideas and world creation anymore, and this subject touches me.
    Some maps are painful when you are near the objective but it's on the cliff.
    Hope to see another Shin Megami Tensei VI or a 5f in the following years.
  26. Nov 25, 2021
    10
    Amazing Game Definitely RPGOTY 2021
    Gameplay 10/10
    Graphics 10/10
    Story 7/10
    Characters design 10/10
    Music 10/10
  27. Nov 25, 2021
    9
    It has flaws, but I really love it for what it was. It’s probably closer to an 8.5 to me but I’ll take a 9/10. It has an infamously weak narrative but makes up for it with incredibly compelling visuals, gameplay, atmosphere, and side quests. I hope Atlus fixes the issues of this game in the future, I hate that it has to come to that, but it’s better than having the potential of this gamesIt has flaws, but I really love it for what it was. It’s probably closer to an 8.5 to me but I’ll take a 9/10. It has an infamously weak narrative but makes up for it with incredibly compelling visuals, gameplay, atmosphere, and side quests. I hope Atlus fixes the issues of this game in the future, I hate that it has to come to that, but it’s better than having the potential of this games story never getting realized. Expand
  28. Nov 25, 2021
    10
    So far the best SMT game out there.
    Combat is a mix of previous installments with a little sprinkle of new ones. Great variety of demons, unique and interesting summoning mechanic. The game looks great on switch, The soundtrack is amazing, even the lwl up OST sounds heavenly.
    The only con that I have with this game the DLC bundle with extra end game content, I am not a fan of such
    So far the best SMT game out there.
    Combat is a mix of previous installments with a little sprinkle of new ones. Great variety of demons, unique and interesting summoning mechanic. The game looks great on switch, The soundtrack is amazing, even the lwl up OST sounds heavenly.
    The only con that I have with this game the DLC bundle with extra end game content, I am not a fan of such machinations, which this was post release update, or at least they could release them monthly as updates to spice things up.
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  29. Nov 25, 2021
    5
    This game is pretty overrated. It performs abysmally on Switch. The music is terrible. The story is mostly non-existent and what's there is uninteresting. The overworld is good for exploration but just doesn't keep my interest. It is a dungeon crawler without dungeons.
    The gameplay is decent enough but could be better. Overall a pretty meh game. Disappointing.
  30. Nov 25, 2021
    10
    Buen juego, lo pase bien y si sale Raidou Kuzunoha con un DLC seria perfecto
Metascore
84

Generally favorable reviews - based on 98 Critic Reviews

Critic score distribution:
  1. Positive: 89 out of 98
  2. Negative: 0 out of 98
  1. Nintendo Force Magazine
    Mar 7, 2022
    80
    What a journey! After eight years of waiting, the fifth installment of MegaTen is finally here, and it manages to deliver a satisfying experience. It may not have the deepest plot or most interesting cast of human characters, but it's fun, and I appreciate that it challenged me to think more about myself, my beliefs and how I view the world around me. And how many games can do that? [Issue #57 – January/February 2022, p. 76]
  2. 90
    SMTV brought everything I expected from a new chapter in the series of one of the first RPG games made, always renewing and innovating. We have an adventure that will make you stay for more than 40 hours hoping it doesn't end. It's really a great must-have for SMT fans and highly recommended for any RPG fan.
  3. LEVEL (Czech Republic)
    Feb 18, 2022
    80
    Comparing with an adored Persona cannot be avoided, but it is still a quite different experience for a different audience. Great fights, growing demons, excelent graphics and atmosphere. This JRPG succeeded.