• Publisher: Atlus
  • Release Date: Nov 12, 2021
User Score
7.5

Generally favorable reviews- based on 760 Ratings

User score distribution:
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  1. Nov 18, 2021
    0
    This review contains spoilers, click expand to view. Scusate ragazzi, vorrei farmi piacere 'sto gioco ma non c'è La Mecca. Grande occasione sprecata Expand
  2. Nov 16, 2021
    0
    This review contains spoilers, click expand to view. The first area was really great. But then you finish it, and this is what follows:

    There is a pretty crude exposition dump, with a bizarre tone shift and an introduction of a new character that we're supposed to care about even though we just met her

    There is a high school 'dungeon' area which looks borderline PS1 in terms of look and textures, and runs at about 10fps

    The second large area is exactly the same as the first, only with a red filter, and a further performance hit, making the game run largely as a slideshow
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  3. Mar 8, 2022
    2
    People on Metacritic love to rate things as either a perfect 10 or flat 0, which makes the user scores essentially useless. Nothing is either the greatest thing ever created or pure **** that's completely irredeemable.

    That being said, SMT V is a missed opportunity for what has been a solid mainline series of SMT games. Switch hardware was a generation old the day that it was released,
    People on Metacritic love to rate things as either a perfect 10 or flat 0, which makes the user scores essentially useless. Nothing is either the greatest thing ever created or pure **** that's completely irredeemable.

    That being said, SMT V is a missed opportunity for what has been a solid mainline series of SMT games. Switch hardware was a generation old the day that it was released, and it really shows here with a low framerate with constant fps dips and bad textures.

    The story, which is usually the meatiest part of mainline SMT, is stripped down on favor of aggressive repetition and an emphasis on exploring and grinding.

    This is essentially Persona without the cringe romance and relationships, which basically makes this a D- entry in an otherwise fantastic series. I worry for the future of mainline SMT. Up until now, Persona contained all of the cringe, but those design ethics are bleeding out and will begin to hurt the series starting with this entry if it keeps up.

    If you're one of the handful of people who still own a Switch, if Persona 3 was your first SMT game, and if you enjoy generic anime bull****, SMT V will be a 10 for you. If you actually have good taste and standards, it won't be more than a 3/10 on its best day.
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  4. Nov 15, 2021
    1
    Another boring JRPG, where its only strenght is its variety in partymembers. The game is a grindfest that most of the time relies on who has the most HP points. Its understandable JRPG fans swollow this, but all other people. Just avoid! The main character are paperthin, and you never really get to know him or any compainions.
  5. Jan 1, 2022
    0
    Lower my rating to 0 because this game is sold for $32 in just one month. RIP for fans who bought at $60. Original rating is 5 because it is a very boring jrpg with outdated combat system and poor story.
  6. Nov 14, 2021
    3
    Game is nothing like persona games no social links story is horrible, side characters are bad and combat feels worse huge downstep from persona 5
  7. Nov 13, 2021
    0
    The gameplay is legitimatly awful. It's just doing the same thing over and over again. Overall it's not the worst game I've ever played but i rate 0% to balance score out
  8. Nov 22, 2021
    0
    Como fan de la saga Megaten, este titulo es simplemente decepcionante.
    Una trama lenta que tarda mucho en iniciar, personajes carentes de carisma (algo inaudito en la serie) y ciertos problemas técnicos muy molestos. Hacen que sea una secuela muy difícil de recomendar.
    Casi prefiero decirle a los demás que solo prueben los anteriores, y que rehúyan de este. Atlus la arruino muy
    Como fan de la saga Megaten, este titulo es simplemente decepcionante.
    Una trama lenta que tarda mucho en iniciar, personajes carentes de carisma (algo inaudito en la serie) y ciertos problemas técnicos muy molestos. Hacen que sea una secuela muy difícil de recomendar.
    Casi prefiero decirle a los demás que solo prueben los anteriores, y que rehúyan de este.
    Atlus la arruino muy seriamente con este.
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  9. Dec 1, 2021
    3
    SMT V was a very disappointing title. The music is phenomenal, combat system is fun, the overall experience is brought down by performance issues and a story so barebones and dull you'd get as much entertainment from watching paint dry as reading through it. The combat is SMT at its best, the music is the standard fare. The new exploration elements are quite welcome. I'd recommend SMT IIISMT V was a very disappointing title. The music is phenomenal, combat system is fun, the overall experience is brought down by performance issues and a story so barebones and dull you'd get as much entertainment from watching paint dry as reading through it. The combat is SMT at its best, the music is the standard fare. The new exploration elements are quite welcome. I'd recommend SMT III and IV:A or Strange Journey over this anyday. Expand
  10. Nov 30, 2021
    4
    SMT V is a game touted as "excellent", "brutal" and "uncompromising" in its vision, but much of this is little more than hyperbole that masks the bland gameplay loop, characters and contrived world-building, suited for either the masochistic or those with an excess of time. The premise of SMT V is promising but is ruined by its poor execution. Pacing of the overall story is erratic andSMT V is a game touted as "excellent", "brutal" and "uncompromising" in its vision, but much of this is little more than hyperbole that masks the bland gameplay loop, characters and contrived world-building, suited for either the masochistic or those with an excess of time. The premise of SMT V is promising but is ruined by its poor execution. Pacing of the overall story is erratic and does little to elaborate on its supposed themes of law and chaos other than the occasional dialogue choices. Characters have as much personality as cardboard or dried paint; there is nothing to evoke pathos or simply to make you care. Music (especially combat) is little more than droning, repetitive guitar riffs and **** synths. There is no atmosphere, eeriness or mystery after the first few hours.

    The only goal is to proceed to the next quest marker, the next HP sponge and the next round of grind in a constant attempt to build your team against the next arbitrary obstacle. Gameplay consists of encounters mainly won by abusing specific elemental weaknesses/items (dampeners/shards/gems). Adjusting your team of demons requires an insignificant amount of grind (levelling characters, demon negotiation, etc.). Repeat this for every sub-quest/main-quest. Layer on the additional resets needed because of missed attacks, subsequent criticals, etc. and you have the game.

    If you enjoy mind-numbing grind and bastardised mythology, buy this game. Otherwise this is yet another, COVID-era JRPG that delivers an archaic and disappointing experience.
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  11. Jan 23, 2022
    3
    Thank god for the beer. I am usually very focused on what I play. Even the things I hate, I play with burning passion. But for Shin Megami Tensei V, it's like my soul was meaning "kbye, abuse yourself as much as you want, I see myself out!"
  12. Feb 6, 2022
    0
    Consider my score a 4, but I'm rating lower to drag the overall rating closer to where I think it belongs. I'm a newcomer to the SMT series so I can't compare it to earlier entries.

    Pros: Battle System, RPG Mechanics (fusing and customizing demons, allocating stat points, etc.), soundtrack I had a lot of fun fusing demons and using essences to get strong members for my party. The
    Consider my score a 4, but I'm rating lower to drag the overall rating closer to where I think it belongs. I'm a newcomer to the SMT series so I can't compare it to earlier entries.

    Pros: Battle System, RPG Mechanics (fusing and customizing demons, allocating stat points, etc.), soundtrack

    I had a lot of fun fusing demons and using essences to get strong members for my party. The customization mechanics alone occupied my time for hours on end.

    The battle system is very flexible and allows for many different strategies. Though, of course, all strategies devolve to using revive items and turtling when bosses hit you with those really fun party-wide nukes that ignore affinity and kill your demons from 100% health.

    There's a wide variety of high-energy rock tracks that play during battles, especially for boss and mini-boss battles. I never got tired of any single track. Except, strangely, the final boss fight, which just played some gloomy ambient sounds that brought the entire mood down. Talk about falling at the finish line.

    Cons: Setting, Plot, Characters, General Writing, Demon Negotiations

    All the writing in this game is just bad bad bad. The setting gets practically no discussion whatsoever, and the plot feels like it wasn't thought out at all and doesn't bother to explain anything of importance. Characters are either inconsequential, or come out of left-field with some extreme development that happened off-screen. But the characters are never interesting or compelling. I invested 90+ hours into a single playthrough, and though the combat and customization were fun, I expected more in the narrative department. I received F-tier writing. I also get the impression that prior knowledge of SMT titles may have been necessary to understand everything, essentially kicking me between the legs for making this my first SMT game.

    Demon Negotiations get their own section because I hate this part of the game with a fiery passion. When trying to get a demon to join your party they present you with some bizarre question. Depending on your answer, they may attack you immediately, flee the battle, or ask you another question. You almost always have to answer multiple questions "correctly" to get them to join you, and if you answer one wrong, you start all over. These questions are basically garbage personality riddles with no clear right answer, and caused me a ton of frustration. I don't think I'll ever think on the same wavelength as the devs so I'm just out of luck. I looked up fusion combinations online and stopped doing demon negotiations altogether. I just fused and fused and fused to get what I wanted. Screw this mechanic.

    Mixed: Visuals, Level Design

    Unfortunately, this game is on the Nintendo Switch, which seriously suffers in terms of graphic capabilities. This game could have looked way more impressive if it were on the PS4/5. Despite sacrifices in visual quality, a lot of people have reported poor performance. Personally, I rarely experienced stuttering or frame drops (but they did happen). The game ran smoothly, but many textures looked embarrassingly low-res for a modern game. Cutscenes ran noticeably below 30fps as well.

    The zones in this game are fairly expansive and lend themselves to exploration. However, this is made pretty inconvenient by the large number of enemies on the map, ready to launch you into a turn-based battle one after the other. It's a chore to battle them all, so you'll usually just end up trying to avoid them like they have cooties. Both these design choices just seem to get in each other's way and make the other one worse.

    I felt as though a lot of the zones were drab and dull. They were essentially all desolate wastelands. That's what they were supposed to be, but still, it didn't bring a lot of diversity. Any small sections which broke up the monotony were there and gone before you knew it, as you raced off to more sand dunes. I was especially surprised that the first zone was the most dull. Curiosity about what the heck is going on (due to literally no narration) will probably fuel players through the first zone just fine, but looking back, that place was very boring design-wise.

    Special call-out to the 3rd zone, which was absolute hell. There were so many different altitudes, and the map was worthless for representing the topography. But the zone itself was just far too complex with no clear path from one point to another. It just sucked. I probably beat the game a month later than I otherwise would have because it was so miserable to wander around that place.
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  13. Nov 27, 2021
    0
    When IGN reviewed this game, they described it as "Persona without the soul" and received a lot of critique because of this. But were they actually spot on?

    The game barely has a story, and honestly might as well not even have been there, along with the meaningless side, and even the main character. You could just as well have played as a player made default character. The gameplay
    When IGN reviewed this game, they described it as "Persona without the soul" and received a lot of critique because of this. But were they actually spot on?

    The game barely has a story, and honestly might as well not even have been there, along with the meaningless side, and even the main character. You could just as well have played as a player made default character.

    The gameplay is the strong part of the game, it can be fun to exploit the enemies weakness and rack up your turns, but in the end I find myself missing the more impactful knockdown system of the persona games. And for a game which is supposed to live and die on it's gameplay, as you get further in, it ends up being more and more shallow, with the final 50% of the game revolving around buffing up your team, debuffing your enemies and just pounding them. As there's no way to respecialize your main character, you end up locking yourself into a playstyle quite early on, which at least for me got boring after I heard "ARAMASA" for the 2000th time.

    The game has 200+ demons, but after a while you realize that there's not really a lot to differentiate them, a level 65+ god Thor is really not much different from the level 19 fluffy Shiisa. There is physical attackers, Magical attackers, Buffers/healers, Debuffers, Status demons (pretty much useless on bosses). In these arcetypes most demons play exactly the same, with the exception of a few unique demons who possess incredibly powerful unique skills. The problem with these are that they are mostly just very slighly more powerful versions of other spells, and play the same way. But when there's exceptions such as with series veteran **** it becomes a big issue as said demon is very easy to create and is simply better than all other physical attackers up until the very lategame, and the same goes for the healer/buffer Idunn, who I also kept until the end of the game. I wish all characters had unique ways of being played like these characters, and that the game's difficulty was balanced around this. If you had to combine demons based around this, the gameplay would surely have been more interesting.

    The exploration side of the gameplay is okay, it is quite basic, but I found myself collecting all 200 of the little miman characters which give a bit of glory, which can be used to specialize your character. Honestly though, it was something I felt compelled into doing, rather than actually enjoying, as I found myself being quite underleveled at the end of each level, which leads me to another thing I'd like to critique, the difficulty. I played this game on hard difficulty, which was the maximum I could choose. The game was quite hard in the beginning. What often ends up happening is that a quest or a story event puts you into a battle you have no idea if you can handle or not. On hard difficulty, early on if an enemy is more than 2 levels higher than you it's a game over. And most of the time this is the case. Resulting in a guaranteed 2 minute reload.

    In order to deal with a situation like this, you have to grind and fuse demons which counter the boss encounter. This is really what this game's difficulty comes down to. You grind usually 2-3 levels and fuse appropriate demons which resists the elements the boss uses and which have skills which the boss is weak to. You can also buy items to help with this. Perhaps this sounds complicated to someone who has not played a lot of JRPGs, but this is actually quite trivial, and I believe most people who go through this game will have quite a similar journey, fusing similar demons for the bosses. I would have appreciated a deeper system in a game which is a niche, hardcore JRPG.

    Fusing and customizing your demons takes a lot of menuing and waiting, out of the ~63 hours or so it took for me to complete this game and what I believe was all the side content, 10+ hour will be spent in menues and loading screens.

    The game's music is good, I especially like how the battle music does not really start until someone strikes the first blow. But now having finished the game, I cannot really recall a single song the way I can with the charming soundtrakcs of the Persona games.

    Because of all this I'd rate this game a five out of ten, and conclude by saying that Persona without its soul really is an apt way of describing this game.

    Take persona, strip away all the characters, its story, its music and the side systems which build into it's combat and you are left with this hollow experience which will leave few satisfied.
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  14. Jan 27, 2022
    0
    The worst story and characters in the entire saga, and a horrible playable aspect and progress.
    I've had a lot of fun with previous SMT and Persona's, but this... "thing" is a bad joke.
  15. Jan 30, 2022
    0
    Very bad game, a total shame for the spirit of Megaten, plus the performance is terrible
  16. Feb 20, 2022
    2
    Sería un 10 si viniera aquí la versión de yuzu a 2k 60fps( el cambio es absolutamente abismal ).

    Sinceramente en switch no se juega bien. Caídas de fps constantes. Pop-in absurdo, no he revisado pero estoy seguro que el juego corre a menos de 720p de resolución. Se ve súper borroso. El juego es un bonito 10 si lo emulas en yuzu. Mi juego de switch lo voy a vender
  17. Feb 10, 2023
    4
    Boring as hell. Nonexistent plot, boring atmosphere. It's like this game was made for a robot to enjoy. Completely lacks creativity. I can't believe how generic this game is. Huge downgrade from SMT IV imo.
  18. Apr 12, 2022
    3
    This review contains spoilers, click expand to view. Only negative but it's in all atlus games it's the frustrating map designs if only they would remove that difficulty from there games it would be a much better experience imo spending 12 hours on 1 map and still didn't find all the items anyone with bad sense of direction I recommend not picking this up Expand
  19. Nov 22, 2021
    1
    Very bad game. Story is worst in all SMT franchise. Gameplay is mediocre, open world is good but fights are too easy even on hard mode.
  20. Nov 24, 2021
    4
    Artificial difficulty that doesnt reward strategy but rather grinding levels, its either super easy or you get one shot, which in a turn based game is MISERABLE. Story and characters are forgettable but the open world and world building is incredible, carries the game.
  21. Sep 4, 2022
    2
    I wanted to have the will to explain in details how bad this game is. I tried to not bring myself, wasting my time, to explain such disgraceful and disappointing this game was, but yet here I am.

    To summarize: 10/10 gameplay, 8/10 visual and 7/10 audio direction; seems good right? Well, this is the reason why individual factors dont play in how a videogame product is good, because in
    I wanted to have the will to explain in details how bad this game is. I tried to not bring myself, wasting my time, to explain such disgraceful and disappointing this game was, but yet here I am.

    To summarize: 10/10 gameplay, 8/10 visual and 7/10 audio direction; seems good right? Well, this is the reason why individual factors dont play in how a videogame product is good, because in everything else this game is awful. I can't even describe how bad it is. Awful plot, characters, development, ending; everything else.

    The game basically tries way too hard to pose as something minimalist, objective, stylish, end up being the laziest unfinished videogame I've ever seen from a double to triple A industry.

    This game became the reason why I wont pre-order any other game, even from a "trustful" company.
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  22. Nov 23, 2021
    2
    The game is just rinse and repeat you keep doing the same thing over and over again it becomes absolutely grueling
  23. Dec 2, 2021
    4
    The game feels like persona with 100 times less money spent on development.
    Some features are non existent, or just bad:
    - Graphics. Though the game looks like it was made for PS2, it still lags. - Walking through the city. You can only move your character on a map. - Most of the social stuff- hanging out with friends, etc. is not there. - Music. There are like 2 BGM tracks and 2
    The game feels like persona with 100 times less money spent on development.
    Some features are non existent, or just bad:
    - Graphics. Though the game looks like it was made for PS2, it still lags.
    - Walking through the city. You can only move your character on a map.
    - Most of the social stuff- hanging out with friends, etc. is not there.
    - Music. There are like 2 BGM tracks and 2 battle tracks playing in a loop. It felt extremely annoying after few hours.
    - Endless grind. Normal mobs give you little exp, so you'll have to run around killing special type of mobs that give more exp. But you can't kill em without a special item you can buy from a NPC. So, you just go to the shop, buy 10 items, kill 10 mobs, repeat, repeat, repeat. The item allows you to oneshot them, so there is no fun in this process whatsoever. And after you level up just enough, you can proceed to the next area (and continue that same boring process).
    - Secondary quests. They're either like "go there and talk to that person" or like "kill 5 creatures of this type". Extremely boring, but you'll still have to do all of them to get some exp.
    - Level design. So, there's a desert. It's not even close to being as good as the one in Nier Automata, though it looks kinda similar. And that's it. There's a desert with some ruins here and there. It's filled with enemies that respawn seconds after you kill them.
    - Story. Though I've set my expectations pretty low, the game somehow still managed to disappoint me. The game places a marker on a map you have to get to. After an hour of killing your enemies, you finally get there, watch a 20 second long dialogue or a cutscene and get a new marker on a map.
    - Bossfights. They're way too easy, once you get the hang of it. You just die once, to check it's affinity- e.g. the thing attacks with fire and is weak to ice. Then, you make yourself resistant to fire, grab a few demons with strong ice attacks, and you're done. Bosses are neither challenging nor interesting.
    - Gameplay. This is the main issue. After you spend few hours in game, get familiar with all the mechanics, nothing but grind awaits you. Lets say, you're at lvl5. You see a new quest marker. You get there, and all the mobs running around are lvl10. You grind for an hour and get to lvl10. Now you go to the next quest marker, but all the mobs are lvl15! So, you grind for an hour and a half to get to lvl15. And the thing continues until you get either bored or beat the game, whatever happens first. Unlike in persona, you see no consequences of your actions, you have no reason to fight, and you get no rewards for the progress you make. Instead of being like "oh man, I'm really fired up, let me punish that bad guy!", you're more like "oh man, don't tell me I'll have to kill these same mobs for 2 more hours".
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  24. Nov 28, 2021
    1
    Boring game, you just do the same things over and over again, story is uninteresting, characters are boring. Could have been acceptable 20 years ago...
  25. Nov 23, 2021
    1
    I bought this game when it had a 9 user score. I realized too late those were paid reviews. This site should do something to prevent that to happen. I guess it's the last time I believe these reviews.
    The game story is really dumb, gameplay boring, graphics are the worst in Switch, and they scam you to buy "DLC" which is just a part of the game and should be included. I didn't give it a 0
    I bought this game when it had a 9 user score. I realized too late those were paid reviews. This site should do something to prevent that to happen. I guess it's the last time I believe these reviews.
    The game story is really dumb, gameplay boring, graphics are the worst in Switch, and they scam you to buy "DLC" which is just a part of the game and should be included. I didn't give it a 0 because the summoning system was ok.
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  26. Mar 8, 2022
    0
    People need to learn not be a fanboy, value their money and time and get a little smarter so that game developers improve themselves and make their games better in terms of everything!
  27. Dec 25, 2022
    2
    Boring story, Repetitive grindy gameplay on medium and probably the easiest game ever on easy it's like they couldn't make up thier mind, it feels like if you don't let me F you than I wouldn't play with you lol, boring atmosphere and open world with very ugly graphics and not because of the Nintendo Switch because the Switch has very beautiful games obviously, very boring characters,Boring story, Repetitive grindy gameplay on medium and probably the easiest game ever on easy it's like they couldn't make up thier mind, it feels like if you don't let me F you than I wouldn't play with you lol, boring atmosphere and open world with very ugly graphics and not because of the Nintendo Switch because the Switch has very beautiful games obviously, very boring characters, honestly UT is a waste of money and time! The Shin megami tensei 3 remastered is A LOT better game than V, and now that Persona 5 Royal is on the Switch you have NO reason to spend any money on this crappy game, if you got a 3ds go back and play the ones on it because honestly those are much better than V, Shin megami tensei V is a worthless disappointment. Expand
  28. Jan 15, 2023
    0
    I couldn't start enjoying the game because it's all loading screens, loading screens, loading screens... low fps, low resolution textures...
  29. Jan 8, 2023
    3
    I'm not a SMT fan, I've only played Persona 5 and this game. And my score is not objective, because I'm just around 8hrs in the game. But so far this is a constant battle between myself wishing to drop it and all the people who said this was the best jrpg of 2021. The only thing I've liked until this point is the versatility of your party. Battle system is just meh, it's like persona 5 butI'm not a SMT fan, I've only played Persona 5 and this game. And my score is not objective, because I'm just around 8hrs in the game. But so far this is a constant battle between myself wishing to drop it and all the people who said this was the best jrpg of 2021. The only thing I've liked until this point is the versatility of your party. Battle system is just meh, it's like persona 5 but worst. Technically no comments, is awful. The music is weird, because it feels cohesive with the atmosphere of the game... but I like neither atmosphere nor the music. Story is non existing, I've heard that nearly at the end of the game it starts developing. I'm not going to play 50hrs of a game just to see if the story it's probably good, so I'll just say it's bad. Characters are so dead and unappealing. And the progression of the game is just boring, it's a grindfest from the start. I'm ok with grinding, but a game that just throws you into a world to grind for hours without knowing why or what the hell is going on it's just nonsense.
    And the difficulty spikes oh God. I like difficult games, but I hate unfair ones. It's so obnoxious to be exploring a new area for secrets and collectibles for 30 minutes, just to be surprised by an enemy group who attack first, one shots your main character and make you lose all your progress from last save point (because forget about auto save or manual save from the map, just get back to last save point). If I ever finish this game I'll update this rating, but everyday I'm closer to drop it, so I doubt it.
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  30. Jun 27, 2023
    0
    Having no party or a sub par story doesn’t do the game any favours however the combat is serviceable.
  31. Feb 24, 2023
    4
    Mediocre story, coupled with dragging battles and too much grinding needed to even stand a chance against bosses, killed the game not even 10 hours in. As someone who loves turn-based RPG, I expected to love the game, but it turns out it was only made for hardcore fans of the series, which unfortunately, I am not.
  32. Jun 14, 2023
    4
    I love Japanese care to make games.. but this one is a nonsense.. boring at top level, no feel into gameplay, no interest into dialogues, no attraction into environment
  33. l0w
    Jul 1, 2023
    0
    I am an enjoyer of SMT3 in addition to Persona 3, 4 and 5. I wanted to like SMTV, but the performance on my Switch is terrible. I can't believe more people aren't talking about how chunky and poorly this game runs. As a Switch exclusive, it should not be running at 18 fps all the time, it just feels bad. Looks great otherwise, I'm no snob. It just has terrible game-feel on account of theI am an enjoyer of SMT3 in addition to Persona 3, 4 and 5. I wanted to like SMTV, but the performance on my Switch is terrible. I can't believe more people aren't talking about how chunky and poorly this game runs. As a Switch exclusive, it should not be running at 18 fps all the time, it just feels bad. Looks great otherwise, I'm no snob. It just has terrible game-feel on account of the heavy stuttering and syrupy unresponsiveness. Expand
  34. Jul 6, 2023
    0
    I don’t understand the positive reception. Smt games were never flawless, but they always had lots of redeeming features. This entry regressed beyond redemption with the introduction being a sweet combination of handholding, uninteresting writing and boring exploration. If you get past the boring introduction of this game you’ll get rewarded with lots of design decisions that unnecessarilyI don’t understand the positive reception. Smt games were never flawless, but they always had lots of redeeming features. This entry regressed beyond redemption with the introduction being a sweet combination of handholding, uninteresting writing and boring exploration. If you get past the boring introduction of this game you’ll get rewarded with lots of design decisions that unnecessarily decreases the quality of this game f.e. artificially rising the difficulty of encounters against demons of higher level than you. This game is amazing at making me want to play older smt games tho. Expand
Metascore
84

Generally favorable reviews - based on 98 Critic Reviews

Critic score distribution:
  1. Positive: 89 out of 98
  2. Negative: 0 out of 98
  1. Nintendo Force Magazine
    Mar 7, 2022
    80
    What a journey! After eight years of waiting, the fifth installment of MegaTen is finally here, and it manages to deliver a satisfying experience. It may not have the deepest plot or most interesting cast of human characters, but it's fun, and I appreciate that it challenged me to think more about myself, my beliefs and how I view the world around me. And how many games can do that? [Issue #57 – January/February 2022, p. 76]
  2. 90
    SMTV brought everything I expected from a new chapter in the series of one of the first RPG games made, always renewing and innovating. We have an adventure that will make you stay for more than 40 hours hoping it doesn't end. It's really a great must-have for SMT fans and highly recommended for any RPG fan.
  3. LEVEL (Czech Republic)
    Feb 18, 2022
    80
    Comparing with an adored Persona cannot be avoided, but it is still a quite different experience for a different audience. Great fights, growing demons, excelent graphics and atmosphere. This JRPG succeeded.