Project Nightmares Case 36: Henrietta Kedward Image
Metascore
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  • Summary: A group of scientists dedicated to studying the paranormal has developed a machine that can induce a patient with psychic abilities into a dream state, linking them to a malignant or cursed object.

    Project Nightmares is in charge of investigating such objects, discovering the history behind
    A group of scientists dedicated to studying the paranormal has developed a machine that can induce a patient with psychic abilities into a dream state, linking them to a malignant or cursed object.

    Project Nightmares is in charge of investigating such objects, discovering the history behind them, and putting a stop to the evil they embody.

    In the first installment of the game, we will play through the case of Henrietta Kedward. A toy with a dark past provides us with a connection to this malicious old woman; tapping into this connection, we'll find ourselves in a nightmare set during her lifetime, surrounded by terror and mystery.

    Every time you play, Project Nightmares will be different. The game was designed so that the experience of playing through it changes constantly; beyond the engaging storyline, the player will never know what's going to happen next.
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Score distribution:
  1. Positive: 0 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 2 out of 2
  1. 40
    This is definitely a game that has a lot of potential and I would love to see more from these developers but I really hope they do better with the next entry in the series. The switch port of the game ran fine with no performance issues in both handheld and docked mode. While the visuals were a little blurry in the handheld mode, playing docked made things look a little sharper but did not solve the issue of the game being too dark. While this could have been solved by turning the brightness on my monitor up, things ended up being washed out and muddy. The scares found here rely on loud sounds and sudden pop ins which is bound to get some players but may leave others wanting for something more.
  2. Jul 21, 2023
    25
    What makes this decision even more frustrating is that it’s so close to being a good idea. Your character is constantly having to turn the candle to pour out extra wax, and adjusting it in their hand so they have a better grip on it, or walk slowly so as to not snuff out the flame – these are all defensible ideas that you could imagine working out well in another, better game. Instead, you spend all your time in Project Nightmares Case 36 looking at a candle taking up your entire field of view. Whatever good ideas the game might have, that one monumentally stupid decision literally crowds out everything else.