Metascore
74

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 7
  2. Negative: 0 out of 7
  1. May 21, 2020
    80
    One Step from Eden is a very good choice for roguelike players, Mega Man Battle Networks fans or just people who want an endless game. But if your preferences are games with a very good story or games that doesn’t require a lot of effort to be rewarded, this might not be your game.
  2. Apr 21, 2020
    80
    One Step From Eden clearly wants remind players of the long forgotten Mega Man Battle Network games, but it is absolutely more than some petty imitation. This is a thoughtful and strategic deck-building action game that is looking to make you scream in frustration and come back for more.
  3. Apr 13, 2020
    80
    Overall, the game does wonderfully in providing great spell variety with detailed abilities that synergize well across the board. Despite the balance issues, it’s still worth checking out for something to quickly get into. One Step from Eden is a flavorful, intuitive experience that’s hard to put down once you pick it up.
  4. May 29, 2020
    70
    One Step From Eden is a lot of fun with its unique combat and deck-building capabilities and would be perfect for anyone who enjoyed Slay the Spire. I just wish it was a little more forgiving and with a very slow unlock rate you have to put in a lot more than what you get back.
  5. Mar 31, 2020
    70
    One Step From Eden is an exceptionally well-made game with great combat and responsive controls. The whole thing is brilliantly slick and polished; it just feels like it could use a difficulty balancing patch to make it feel just that little bit fairer. We're sure many of you will be uttering the phrase 'git gud' right now, but there's no denying that One Step From Eden is just that little bit too unforgiving, and this will certainly cause many players to bounce right off it in those first few hours. However, those who stick with it will be handsomely rewarded; if you can stomach the challenge, it's a hearty recommendation.
  6. 70
    One Step From Eden is a good game, but it’s sorely lacking in accessibility options. If you haven’t measured your reaction time lately, you may want to do so before embarking on the perilous journey that is One Step From Eden.
  7. 70
    Unfortunately, PvP mode sticks you with predetermined decks that you have no way of studying, and co-op has both players awkwardly split one deck instead of letting them use their own, so even these modes are fraught with some accessibility blunders. One Step from Eden has great ideas and a wealth of love put into the number of spells and abilities available; it’s just a shame that the breakneck pace and daunting multitasking requirements of the combat make it hard to appreciate all of that depth.
User Score
7.2

Mixed or average reviews- based on 29 Ratings

User score distribution:
  1. Positive: 20 out of 29
  2. Negative: 8 out of 29
  1. Apr 2, 2020
    4
    Firstly me and my brother loved playing megaman battle network growing up. This game was marketed as slay the spire and battle network. IFirstly me and my brother loved playing megaman battle network growing up. This game was marketed as slay the spire and battle network. I haven't played slay the spire but I loved deck building games. I thought I would love this game because of these things but it couldn't have been more wrong. The tutorial is lacking greatly. The main gameplay is way too chaotic in battle network as soon as the main meter filled up the player had an opportunity to think about what to do next, this game expects you to know what a particular icon is going to do while not getting hit and assessing what cards you have upcoming. If you liked megaman battle network I would definitely advise you to stay away from this game as it has an uncanny valley effect, it feels like it should play like battle network but is lacking in the things that made battle network easy to pick up but hard to master. Full Review »
  2. Apr 4, 2021
    5
    I like the aesthetic of this game, the visual style, the sound design, the music, but I have no desire to put myself through not having funI like the aesthetic of this game, the visual style, the sound design, the music, but I have no desire to put myself through not having fun while becoming familiar with what each spell does.

    Despite what some of the positive reviews say, this is not about the game being hard. If you don’t know how to play a game, of course it would be hard. The problem is that in order to have fun playing the game you need to be familiar with the spells, and that process of becoming familiar with the spells is just not fun.

    The developer could include more information for each spell card in your hand, so you actually know what each spell is going to do.

    The developer could also include assist modes to allow players to focus on becoming familiar with the spells while being new to the game. Allowing the player to slow down the combat (That's a no brainer. So many more people could jump into this game and not be scared off by the speed) or having the combat slow when the player stops moving. Disabling the energy bar so the player has less to focus on.

    The actual gameplay is fun, but it’s frustrating never knowing how a spell is going to act.
    While some may feel resistant to players asking for assists, I would rather have fun learning to play the game my way, than just not playing the game at all.
    Full Review »
  3. May 16, 2020
    10
    I have 24 hours on this game, and I haven't 'beaten' it. If you are new to the roguelike genre, you have to understand that the point of thisI have 24 hours on this game, and I haven't 'beaten' it. If you are new to the roguelike genre, you have to understand that the point of this game is gameplay.

    Getting better at the fast paced combat and coming up with your item and deck building strategy as you go is really fun. Every play through you'll discover a new card combo that might change your strategy. Picking up a card, upgrading the spell, or removing a card all feel like they have a significant amount of weight.

    The solutions to some of the combat puzzles are not obvious at first, but the more you play the more you feel like you can shape your path to the top by choosing to a type of boss that hurts you early. Each run you discover new cards and new items to mess with.

    You can get more characters, more cards, and more items as you go. The characters are actually very unique, though this is a deck builder they gave each character abilities that make them stand apart. Other costumes of characters come with different starter cards / abilities. These starting abilities are usually what you'll build your deck around.

    Music / Art: All fire

    This game has been updated with new items and level changes twice. Getting serious mileage out of this one, will purchase on my other systems as well.
    Full Review »