User Score
6.4

Mixed or average reviews- based on 49 Ratings

User score distribution:
  1. Positive: 25 out of 49
  2. Negative: 12 out of 49
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  1. Oct 9, 2021
    1
    The game could be great. But the default controls are terrible. You can remap them at least. But without voices and no tap jump. The game goes completely against your smash muscle memory. This causes lots of frustration. A update to add tap jump would make it far more playable.
  2. Oct 8, 2021
    1
    Nickelodeon All-Stars Brawl, beyond name recognition, is a lackluster and same-y feeling game. 90% of the cast has the same basic up-down combo tree, and hitboxes are often confusingly large or feel inconsistent to the average player. The "rollback netcode" is much worse than in other plat fighters and other fighting games in particular, even Brawlhalla, a free game. Fighting anyone with aNickelodeon All-Stars Brawl, beyond name recognition, is a lackluster and same-y feeling game. 90% of the cast has the same basic up-down combo tree, and hitboxes are often confusingly large or feel inconsistent to the average player. The "rollback netcode" is much worse than in other plat fighters and other fighting games in particular, even Brawlhalla, a free game. Fighting anyone with a moderately bad connection becomes a battle of "Animations are starting and stopping with absolutely no warning" and even starts stuttering at a ping range of 40-80. If you have a ping above 30, or mildly inconsistent, this game starts suffering really bad in the online department. Apart from the online department, the game also suffers, as it offers no single-player content outside of a classic mode and a training mode, in which the Brawlhalla training mode has it beat. Hitboxes are janky and quite large, e.g. Catdog's neutral heavy attack, which hits behind, above, and in front. Normals aren't varied enough to really make a huge difference in combo games, as with the exception of maybe 2 characters they all have the same juggling combos. Getting stuck in a combo is literally an un-skippable cutscene. Hitstun is long and the tumbling mechanics feel extremely random whether or not they go off. On top of that, move priorities are strange and feel like the devs rolled a dice and decided which one had a higher priority. I hate comparing random platform fighters to each other, but the priorities in Brawlhalla actually make sense and clashes don't feel nearly as random. Balance was not even considered once in the making of this game. Characters seem to have the same "character design" of "throw **** at the wall and see what sticks." Characters will have strangely fast moves. While I appreciate a more aggressive game, this game just feels genuinely awful in some regards. Funny how people criticize Brawlhalla for being a monotonous, same-y game, and then turn around and praise the game where every character has the exact same combo tree (which is worse than having characters have the same weapons, as sig kits shake up how you use the attacks.) The only meaningful changes that anyone have are in their specials, in which the only difference is how god-awful their projectile is (save Zim and Patrick.) The character designs are lazy, with reused animations all over the place. Aang, who should be one of the most unique characters, feels like a generic fast kung fu kid with a bo staff. Characters where they try to shake up the game end up looking like they forgot some key thing to make them fun to fight against, like Toph's infinite platforms at the top of the screen, which, coupled with the lack of a magnifier bubble, and her obnoxious rocks from above, make for a infuriatingly overlooked strategy.

    TL;DR I did not enjoy this game much. It felt rushed in all senses of the word, including the lack of good music and voice acting. A lot of this game feels bog-standard and lazy. Something that could have changed up the platform fighter scene, in my opinion, has completely fallen on its face due to a turbulent release.
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  3. Oct 12, 2021
    0
    This game is a victim of its own marketing strategy, and doomed to fail.

    In the run up to release, we've seen countless influencers hyping this game. We've watched their ironic curiosity turn to real interest, and then to hope that this game, yes this licensed Nickelodeon fighting game, could be the real deal Smash Killer. Check the YouTube comments of any review about this game and
    This game is a victim of its own marketing strategy, and doomed to fail.

    In the run up to release, we've seen countless influencers hyping this game. We've watched their ironic curiosity turn to real interest, and then to hope that this game, yes this licensed Nickelodeon fighting game, could be the real deal Smash Killer.

    Check the YouTube comments of any review about this game and you'll have choruses of adherents parroting a few points:

    1) They didn't have a big budget!
    2) The Devs love you, and this game, and are therefore immune to criticism.
    3) If this game does well maybe that will motivate Nickelodeon to put more money into it!

    All of these of course are said with a straight face while insisting this game will be the new competitive meta for fighting games, and that we should care who is the best at Spongebob vs Powdered Toast Man in a serious, e-sports kind of way while ignoring the fact that the game they received is literally incomplete.

    First, look at the character renders - all of these characters live in uncanny valley, as if they've been born from the Rugrats 3D reboot universe and forced to fight against their will for all of eternity as punishment for some egregious sin.

    Second, listen to the audio. The music sounds like stock music from the YouTube audio library. Have a spooky character? Let's search "spooky" and use the first result. There's no voice acting at all - literally no spoken word aside from the announcer. Between the grubhub advertisement visuals and the dreadful audio it feels like I'm playing one of those soulless click farm videos that shows up on Facebook.

    Third, the roster is awful. There are 20 characters, nearly 50% of which are from 3 franchises. Major Nick franchises have no representation in the game. It's a tragic waste of the Nickelodeon IP.

    All of this is to say that this game is not only unfinished, but that what was originally shipped of it was not good.

    Do the devs care? Sure, why not. Did they produce a game that's worth $50? No. Will buying as many copies as you can and waiting for Nickelodeon to drop a money bomb on it and make it okay again work? No.
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  4. Oct 8, 2021
    0
    Very boring, not much to do at all. The animations look like something you would see from a n64 game. Half the roster is just a copy and paste from smash. It’s super slow paced and feels like you’re on the moon. No voice acting. The games graphics look like trash (on all consoles). I just don’t see the reason to play this when I could just play smash bros
  5. Oct 6, 2021
    1
    Nickelodeon All Star Brawl this game was totally rushed out the door it lacks major polish in every way possible, the roster itself is fine but the dialogue in the game which is done via text box at the start of fights is generic as hell, the battles themselves are quiet apart from the announcer who will chime in every so often with "OOH WHAT A HIT!" I seriously don't recommend this toNickelodeon All Star Brawl this game was totally rushed out the door it lacks major polish in every way possible, the roster itself is fine but the dialogue in the game which is done via text box at the start of fights is generic as hell, the battles themselves are quiet apart from the announcer who will chime in every so often with "OOH WHAT A HIT!" I seriously don't recommend this to anyone and I had a feeling it would be bad when I saw the Pre-Order on the Switch was 20% off. You don't put Toph Beifong in a game and not have her make any sassy snarky comments!

    That said here are the pros and cons of this game

    Pros:
    -Easy controls
    -Game looks nice

    Cons:
    -No Dialogue at all apart from Generic sentences in a text box
    -Roster choices were confusing they put April O'Neal, Mikey and Leonardo in the game but left out ---Raphael and Donatello which I found odd not to mention Helga from Hey Arnold was there but not Arnold himself
    -Battles are way too quiet I expected some trash talk from the characters (Especially Toph who lives to taunt her opponents)

    all in all I give this a 1 out of 10 like I said above I knew this game was gonna suck when they put it 20% off and the game wasn't even out yet
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  6. Dec 8, 2021
    0
    Played this at friend's house to see if this was worth getting for myself. Nickelodeon had 1 job and screwed it up. There's no voice acting from characters which makes no sense. The announcer is the only person that has voice acting. This game was clearly victim to the infamous trends of being rushed out for the holidays and because it's got the Nickelodeon name on. The only redeemingPlayed this at friend's house to see if this was worth getting for myself. Nickelodeon had 1 job and screwed it up. There's no voice acting from characters which makes no sense. The announcer is the only person that has voice acting. This game was clearly victim to the infamous trends of being rushed out for the holidays and because it's got the Nickelodeon name on. The only redeeming factor is that we get some not all memorable characters from the 90s and early 2000s. They could've used audio clips from the shows as compensation for the voice actors/actresses that have aged or died. But hey, this is a 4th party game we shouldn't be surprised that this cheap cash grab was DOA. Expand
  7. Jul 7, 2022
    2
    Of all the nostalgia based smash clones out there, this has to be one of if not the worst. Clunky controls, nothing to hype up the nostalgia factor besides their sprites and just overall not very fun, it could be amusing if you have any nostalgic feelings for any of the characters, but it wont be long before this one is vaulted never to be seen again.
Metascore
67

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 16
  2. Negative: 0 out of 16
  1. Nov 29, 2021
    70
    Nickelodeon All-Star Brawl is a fighting game with platform elements that delivers a simple but fun experience, drawing from Nickelodeon's rich character list, and gives the fans an engaging but accessible fighting system. Its performance needs improvement, though, as fluidity problems become too common, and there could have been a greater effort to go into Nickelodeon's catalogue, especially when it comes to the audio environment. A package of fun action that's mostly directed at Nickelodeon animation fans.
  2. Nintendo Force Magazine
    Nov 8, 2021
    70
    A lot of the game feels like a rough draft, but it's simplistic enough for families to jump into for a quick match and have a lot of fun. Just don't expect to spend a ton of time with it. [Issue #56 – November/December 2021, p. 70]
  3. 55
    Nickelodeon All-Star Brawl almost feels as if it was sold on the sheer premise of reviving Melee with Nickelodeon characters. On the fighting end, it mostly succeeds, but due to a lack of polish, cut corners and just a cheap feel, I’m skeptical how long this game can keep your attention. Yes, the sheer hilarity of seeing Patrick Star beat up CatDog is still funny, but I don’t think the lifespan of this game will increase over time. Watching all these fighters silently duke it out makes it feel like we’re watching storyboards for a singular crossover episode. While that may entice you into watching the commercials, the final product just leaves all these popular properties feel compromised.