I really like this game. It's not nearly as ambitious or absorbing as Slay the Spire or Monster Train, but it has it's own unique charm and identity which makes it engaging and enjoyable to play. The music and sound effects are atmospheric, the graphics are nice, and the runs are short (30-40 minutes) which is actually quite a refreshing change. I have spent 6 hours playing. I have had 12I really like this game. It's not nearly as ambitious or absorbing as Slay the Spire or Monster Train, but it has it's own unique charm and identity which makes it engaging and enjoyable to play. The music and sound effects are atmospheric, the graphics are nice, and the runs are short (30-40 minutes) which is actually quite a refreshing change. I have spent 6 hours playing. I have had 12 runs, 5 of which were successful. I have 2 main issues with this game though:
1. After my 6 hours of play there is now not much left to do. There are only a dozen phobias to fight and there are only about 70 cards in the whole game, so the amount of customising and the number of combos available is actually pretty limited. This is a shame, because I feel there certainly was scope to add more cards, more phobias, and more characters in this game.
2. The idea of a 'psychological deck builder' is actually very clever and creative, but I feel as though the game trivialises many very serious psychological health issues and completely oversimplifies the complex art of improving people's mental health. The character's stories are not fleshed out properly, and I feel this was a big missed opportunity.
So, overall this is an enjoyable game, but I can't give it more than 7/10 because it's over way too fast! I picked it up on special for $9 and I'm really glad I did, but just be aware that that this game doesn't have the variety or depth of other games in the deck building genre. I'd love to see a sequel though!… Expand