+10 because every game could be a 10
-2 after reading the reviews here, that all use the same aggressive Engrish, giving this a perfect score for no particular reason. Which on the other hand always helps lowering expectations
+1 for remembering which game invented the style of animated GUI and text that comes on you from all sides with generic funky music looping, even though+10 because every game could be a 10
-2 after reading the reviews here, that all use the same aggressive Engrish, giving this a perfect score for no particular reason. Which on the other hand always helps lowering expectations
+1 for remembering which game invented the style of animated GUI and text that comes on you from all sides with generic funky music looping, even though Persona 5 did this a lot better...
-1 ... since I really don't like the artstyle. It's a little bit ugly on the 2D side while making me wonder if the MC has a neckbeard, or a mask, or a bandana strapped to his chin, and I'll never figure it out because it's so overstylized. On the 3D side I like how the faceless masses are literally faceless, but wonder who exactly thought that
-0.5 a fixed camera would help here. It's obvious why the 3DS had it. But with it's
-0.5 loading times while hopping between the microscopic city maps it makes them feel even more like little boxes and not like a giant metropolis. And you are trapped with
-0.5 weird controls, especially in the menus where they change on every screen. At the very least you can rearrange them, and you'll have to so that you can access stuff like
-1 the difficulty rating that you can't use until you have levelled up several times, which might be a problem because the
-2 combat sucks. Just to be entirely clear, the core mechanic, which is combat, and not "riddles" because you don't have to think for the riddles, you have to go to X and click to have your character solve it, which is not how riddles work. But I wish the combat would use that mechnic, because, once again, it
-2 sucks in every way that combat can suck. It is barely functional and repetitive, unresponsive and confusing. You are mashing buttons to attack, which makes you run towards the enemy, far, far away thanks to the **** camera, and shower him in hectical movement with flashy effects, making it impossible to see what he's doing which is bad when that's where the dodging mechanic comes in. And without timed dodging timing you will lose in the earliest tutorial stage, again and again, but you can barely see what's happening.
It reminds me why I stopped instantly playing this when I was shown the predecessor on it's little console, thinking: Well, with a bigger monitor and controls that I'm used to this could work... But no, it really doesn't.
-0.5 ... and even the story, the only reason why you would put up with something like this, can't help. It caught a massive case of "Fellow Kids"-Syndrome, which makes it the perfect game if you want to know what playing Pokemon Go while having ADHD is like. So, if you don't like the pricetag on this one, save the money.
The great thing about it is that all the stuff it did right went right into every game that came out since, so you won't miss out on that. And because everyone was so enamoured with it, they
thought that they could just serve the leftovers 8 years later without innovating one bit, which unfortunately is another thing that every game does these days, so once again: You won't miss out.… Expand