User Score
7.7

Generally favorable reviews- based on 55 Ratings

User score distribution:
  1. Positive: 41 out of 55
  2. Negative: 6 out of 55

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  1. Jun 16, 2017
    9
    The reviews from the critics are pretty atrocious, they come into the game with a weird ego driven/nostalgia mindset that's unsettling. putting that aside this game does a lot of things right, it plays really well, and although it copies many elements from mega-man it has some unique puzzles here and there that keep the game interesting. also the price point is spot on at $10, which is aThe reviews from the critics are pretty atrocious, they come into the game with a weird ego driven/nostalgia mindset that's unsettling. putting that aside this game does a lot of things right, it plays really well, and although it copies many elements from mega-man it has some unique puzzles here and there that keep the game interesting. also the price point is spot on at $10, which is a great price for the game. i highly recommend if you want a decent side scroller. Expand
  2. Jun 19, 2017
    8
    It's fair to say Mighty No. 9, Keiji Inafune's spiritual successor to the dormant Mega Man franchise, was a disappointment. A successful Kickstarter campaign was followed by numerous delays and bad game design decisions. Mighty Gunvolt Burst, then, is an attempt to salvage the franchise by making a crossover with Inti Creates' well-received 3DS series Azure Striker Gunvolt. The result,It's fair to say Mighty No. 9, Keiji Inafune's spiritual successor to the dormant Mega Man franchise, was a disappointment. A successful Kickstarter campaign was followed by numerous delays and bad game design decisions. Mighty Gunvolt Burst, then, is an attempt to salvage the franchise by making a crossover with Inti Creates' well-received 3DS series Azure Striker Gunvolt. The result, surprisingly enough, feels like the game Mighty No. 9 should have been all along.

    You can play as either Beck (Mighty No. 9's hero) or Gunvolt, and there are enough gameplay differences to make two playthroughs an interesting proposition. For example: while a certain collectible allows Beck to do an air dash, it makes Gunvolt to do a double jump instead, meaning the player will be required to find different solutions to the same environmental hazards with each character.

    Thankfully, the game doesn't dwell too long on the story: there's a small bit of exposition in the beginning, middle, and ending, and that's it. It works just like the NES Mega Man games in this regard, instead of forcing the player to go through copious amount of bad storytelling nonsense like later games in the franchise (and Mighty No. 9) did.

    It all begins with a short introductory stage in which some of the game's main mechanics are explained. The main new thing here is a 'burst' combo system that kicks off when you defeat enemies at close range, which is, frankly, kind of forgettable. Otherwise, the game controls just like you'd expect, with responsive inputs and tight physics.

    There's true innovation here, though. You start with a simple shooting weapon that can be upgraded by a plethora of modules, which are scattered throughout each stage. Those will, for example, allow you to add a waving property to your shots, or shoot diagonally, or have more bullets on-screen, or any number of cool customizations to make perfect weapons for every situation. There are a bunch of slots for those, too, and you can change between weapons at will.

    Whenever you defeat one of the eight robot masters, you get a special module that allows you to add elemental properties to your weapons. So, for example, defeating Cryosphere allows you to add the 'cold' property to your shots, which will be effective in some situations. This is a bit unintuitive when you're playing with Beck, as that character has access to cosmetic changes to his bullets. This way, you can have, say, a fire shot that won't really work as intended without the specific elemental property. This struck me as a very weird design decision; the 'heat' elemental module and the fire-looking shot should be the same thing.

    After I got over this small confusion, however, I just lost myself for hours in the customization possibilities. This is really an extremely cool feature that allowed me to perfect each weapon in order make the most out of it.

    Here's an example: the fire boss, Pyrogen, is vulnerable to the wind element. His 'ultimate' attack involves summonning fire projectiles from walls, which are very tricky to dodge. So I had an idea: I added a charged-shot property to my wind weapon that made it swirl around me like a shield. And bingo: this allowed me to stay in place during that attack, completely invulnerable to the tricky fire projectiles. It felt awesome.

    I do have some pet peeves with the weapons structure. Changing between them takes a few more clicks than it should in the pause menu, and there's no quick-change option. Also, as the bosses have no invulnerability period after being shot, you can barrage them nonstop, making it harder to discern which weapon is more effective against them. An excellent sollution could have been to add different frames of animation to each enemy when they're hit with their weaknesses.

    All of this fades to the background, however, in face of another trump card: Mighty Gunvolt Burst actually features excellent level design. Each stage forces you to flex your platforming muscles in different, fun ways, and gone are the unpolished sections and ridiculous difficulty spikes that plagued Mighty No. 9.

    TL;DR:
    Mighty Gunvolt Burst genuinely surprised me with it slick action gameplay. Better yet: it adds true innovation in the options to customize your weapons, allowing your own creativity to take over. Yes, there are interface problems that are reminiscent of Mighty No. 9, but the vastly superior level design makes this a much better game, a must-play for Mega Man fans, and a safe recommendation for anyone interested in action platformers.

    Rating: 8.0
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  3. Jun 18, 2017
    9
    Enjoyable and if you lke retro megaman games then this is a must buy... only annoying thing is that you have to find most power ups and beck is missing half his normal abilities(dash, charge)
  4. Dec 27, 2017
    9
    As a sucker for games with high customizablity, and an even bigger sucker for Mega Man, combine both and-- You get Mighty Gunvolt Burst, What Mighty No. 9 was supposed to be.
  5. Jul 10, 2020
    9
    Mighty Gunvolt Burst is another homerun from Comcept. Just like Mighty No. 9, it introduces tough as nails levels with bosses that have difficult-but-satisfying to dominate patterns. Soundtrack is kickass, and the amount of content here for a $10 eShop game is just... just so freaking good. Give this game a shot, you won't be disappointed.
  6. Oct 28, 2017
    8
    This is by far the best mega man game.

    Always loved the series growing up, in particular 2, but this is just everything they were and more. The weapon customisation options mean you can make the game as difficult or as easy as you like, as does the collection of fruit you can amass. I think this allowz both new comers to this sort of game to survive and pros of the genre to be
    This is by far the best mega man game.

    Always loved the series growing up, in particular 2, but this is just everything they were and more. The weapon customisation options mean you can make the game as difficult or as easy as you like, as does the collection of fruit you can amass. I think this allowz both new comers to this sort of game to survive and pros of the genre to be challenged.

    The boss fights leave you with a real sense of accomplishment after numerois failed attempts, the levels have that classic mega man charm with some more intersting mechanics here and there, and theres plenty of hidden secret to be found. The soundtrack is awesome.

    If you like a challenge and like mega man you wont go away dissapointed. Ignore any reviews about it being too easy, its just people trying to seem cool.
    Expand
  7. Mar 24, 2019
    8
    Some years ago, I paid $60 to the Kickstarter campaign for Mighty No. 9. This spin-off is far, far better than that notorious flop, so I suppose my contribution led to something good after all. Mighty Gunvolt Burst is more Azure Striker Gunvolt than Mighty No. 9, and that's probably why it's so much fun to play. A host of playable characters and widely customizable weapon loadouts makeSome years ago, I paid $60 to the Kickstarter campaign for Mighty No. 9. This spin-off is far, far better than that notorious flop, so I suppose my contribution led to something good after all. Mighty Gunvolt Burst is more Azure Striker Gunvolt than Mighty No. 9, and that's probably why it's so much fun to play. A host of playable characters and widely customizable weapon loadouts make for a ton of replay value. If Capcom had published this game as a new Mega Man title, I suspect it would be cited as a fresh and fun new take on that series. Don't miss MGB! Expand
  8. Jul 20, 2017
    8
    Basically what mighty no 9 should've been. Support these developers instead. I love the deep customazation in this game. Puts a fresh spin on mega man.
  9. Sep 7, 2017
    8
    The score given for 'Mighty Gunvolt Burst' from MetaCritic is fair, both by critic and user alike. It's a throw back to the original Mega Man games for the NES, with a little twist, allowing you to choose between two different characters, and modifying Beck's blaster.
    If you like/love the original Mega Man games, you should definitely buy this one. But remember, this game is about
    The score given for 'Mighty Gunvolt Burst' from MetaCritic is fair, both by critic and user alike. It's a throw back to the original Mega Man games for the NES, with a little twist, allowing you to choose between two different characters, and modifying Beck's blaster.
    If you like/love the original Mega Man games, you should definitely buy this one. But remember, this game is about expectations and fun. Graphics do not come into the equation, so if graphics=fun to you, you're missing out.
    Expand
  10. Feb 25, 2019
    8
    Cast: 8/10
    Story: 3/10
    Fun: 8/10
    Gameplay: 8/10

    Recommended
    ----------------------
Metascore
76

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. Aug 16, 2017
    80
    Mighty Gunvolt Burst is exactly what I wanted it to be. A proper clone of a genre I still love to this day, with enough new to make it feel modern. The platforming is tight, the challenge is solid, and everything just feels good. I grew up loving these games, and while I am not quite as skilled as I used to be, I still enjoy the challenge they deliver.
  2. Aug 2, 2017
    80
    This game actually upsets me in some level, because it's everything we wanted Mighty No. 9 to be, but we didn't get. However, I believe it was worth the wait, as this game is the Megaman game we wanted so bad, with retro visuals, slick 60 FPS performance, and fun gameplay and level design. The game does have a slow start, and some levels do feel tedious at times, but the overall experience is great.
  3. Jul 26, 2017
    72
    Mighty Gunvolt Burst isn’t a fantastic action-platformer, but it is a relatively enjoyable one and miles better than Mighty No. 9-Stages-of-Hell. With a cheap enough price tag and a decent amount of replayability, there are worse options you could choose on Nintendo Switch than this.