User Score
8.7

Generally favorable reviews- based on 2790 Ratings

User score distribution:
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  1. Oct 14, 2021
    10
    Video game puro sem querer ser filme ou anime, a essencia de metroid intacta , com novos recursos visuais fantasticos, som perfeito e uma jogabilidade suplema, ou quem quer se divertir com games esse é indespensavel, ainda bem que a nintendo para nos trazer um tipo de desafio como.
  2. Oct 14, 2021
    10
    This is my first Metroid game and it’s phenomenal, go buy it you will not be disappointed!
  3. Oct 14, 2021
    0
    Awful graphics, awful controls, awful camera and bad theme. This is a pretty mediocre release in every way. Graphics are like welcome to five years ago. Were they blindfolded when making the camera? Main character is boring. Hopefully this is the last game in the series
  4. Oct 14, 2021
    10
    Amazing! A must play! It combines the best gameplay mechanics and abilities from all the 2d metroid games and adds a ton on top! The graphics are superb, the classic isolated atmosphere is better than ever. The wait was worth it. This game surpassed all my expectations.
  5. Oct 14, 2021
    10
    The first Metroid game I’ve ever finished. It hooked me from the moment i picked up my pro controller down to the very end. To the point that I hardly managed to stop playing in the meantime.
  6. Oct 14, 2021
    3
    Adventuring through dungeons is interesting part of the game. EMMI’s provide good action. But boss battles are too hard to master. They are not about observing pattern but about execution of right combos at right amount of time. It is a pity that there are no options to change difficulty or skip somehow them. In the end I had to abandon the game in the middle because even with hundreds ofAdventuring through dungeons is interesting part of the game. EMMI’s provide good action. But boss battles are too hard to master. They are not about observing pattern but about execution of right combos at right amount of time. It is a pity that there are no options to change difficulty or skip somehow them. In the end I had to abandon the game in the middle because even with hundreds of tries I could not defeat one of bosses (Escue). For other bosses I also spent a lot of time (~1 hour per boss) and the only feeling I had after defeating any boss is a sorrow for throwing away just another hour. Spending not just money, but time for unpleasant and bad game experience just does not worth interesting part of exploring. I read reviews about Dread and about Metroidvania. They claimed it is about exploring. The reality is the game about boss fights. I would not buy it if I knew this thing and I do not recommend majority of people to purchase it. Expand
  7. Oct 14, 2021
    0
    This is wholly my opinion. Difficulty on one of the first bosses spikes. Not fun exploration wise, killing or engaging enemies is pointless, might as well just jump through them. Insta death enemies make traversing area tedious. Cheap damage and upgrades that feel like they start to hinder you more than anything
  8. Oct 14, 2021
    10
    One of the best games I’ve ever played. I certainly enjoyed it more than Metroid prime. Challenges and upgrades are awesome. I wish the game is longer and it would be awesome if there’s online multiplayer.
  9. Oct 14, 2021
    10
    Es impresionante lo bien que regreso a la vida el juego, quizás no sea tan largo pero es hermoso el detallado y la jugabilidad que se puede encontrar en el.
  10. Oct 14, 2021
    10
    High-effort review.

    Mercury Steam and Yoshio Sakamoto absolutely nailed this entry in the main Metroid series. The story is lightly sprinkled on with very compelling cutscenes and (very) limited but impactful dialogue. The persistent and annoying Navigation rooms from Fusion have returned, but not in the same way. They are much fewer and far between, and "Adam" does not give you
    High-effort review.

    Mercury Steam and Yoshio Sakamoto absolutely nailed this entry in the main Metroid series.

    The story is lightly sprinkled on with very compelling cutscenes and (very) limited but impactful dialogue. The persistent and annoying Navigation rooms from Fusion have returned, but not in the same way. They are much fewer and far between, and "Adam" does not give you explicit orders like last time. instead of having the next hour of gameplay explained to you, the rooms just give you general advice and direction.

    The movement in Dread is smoothed even further from the engine for Samus Returns on the 3DS. Not only does Samus control like a dream, but she also has a few new, original abilities in this entry that make traversal and back-tracking much more interesting.

    Speaking of back-tracking, Dread does a wonderful job of providing a shortcut at the exact moment that you feel like you need it in order to return to previously traversed areas. Not only this, but they designed progression based on a looping route throughout each area of the game. You may find a convenient shortcut to backtrack for a missed Energy Tank and find that they put a boss with an upgrade in the path you were planning on backtracking to begin with. Environments are sometimes entirely changed on subsequent trips through an earlier area. Mercury Steam really went all out on ensuring that revisiting areas you've been to already is a pleasant experience.

    The upgrades hidden throughout the game that you might search out if you're attempting to 100% Dread all vary in how obtuse they can be to obtain. Some are as simple as laying a bomb and claiming it, while others require VERY precise morph ball or speed booster tricks that the game doesn't teach you.

    But the greatest thing of all that Dread does is something that Every Metroid game does. It teaches you how to play and sharpens your control of Samus as you play. Just like Zero Mission or Super Metroid, nothing can replace that feeling of finally solving the super difficult Speed Booster puzzle for the final Energy Tank.

    Likewise, the bosses in Dread are exceptionally brutal on the first run. BUT they all teach you how to beat them. On my first attempt at each major boss in the game, I got the feeling that they seemed almost impossible. Some of their attacks SEEM unavoidable, and their attacks are PUNISHING. But each time you attempt the same boss, you'll notice one more thing that will help you get further, and further, until suddenly you can completely style on the boss, avoid all it's attacks, and feel like a total badass. This game really demands that you out-play the bosses in order to beat them. Sometimes this translates to a cookie-cutter experience, but here, it ends up being very satisfying in execution. You can tell that Mercury Steam took notes from other popular Metroidvania games like Hollow Knight and Ori, so as not to be behind-the-curve on difficulty.

    The E.M.M.I. seem to be the most controversial part of this game, when looking at other reviews. They are only scary the first couple of times you have to run from them. Eventually you will see them for what they are -- a nuisance. However, I still believe they add to the experience. Their existence bars you from exploring large chunks of each area at leisure. Once you find a way to destroy each of them, the expanse of rooms they were patrolling open up to reveal a lot of shortcuts and items.

    On your first playthrough, running into an EMMI seems like instant death. And this is a complaint being echoed by a lot of voices on Metacritic. But what is often not mentioned alongside this is that Dread has VERY forgiving checkpoints--if you're caught by an EMMI and die, it just puts you outside the EMMI zone door you entered through. Unlike past Metroid games, dying does not return you all the way to your last save point. Save points are basically there for when you quit the game and load it back up. The same goes for bosses. Losing to a boss doesn't require you to slog all the way back from a save room. Dying just puts you right outside their room so you can try, try again.

    I also must address negative reviews I've seen about the design of the game:

    This game looks phenomenal and anyone saying the graphics are bad is a troll or is blind. This is one of the most beautiful Switch games to date and has an immense amount of detail and story-through-subtext, just as you'd expect from a Metroid game.

    My only real complaint about this game is that the EMMI aren't scary enough and I wish I could adjust the controls. The default controls aren't terrible, but nobody was ever hurt by having the option.

    EDIT: The EMMI's can be somewhat reliably countered with practice. Also, this game has sequence breaking. I'm saying this because a lot of the negative reviews get these two things wrong.
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  11. Oct 14, 2021
    10
    Honestly mercury steam has done an amazing job once again. They know how to handle and make a Metroid game and make Samus the badass she is. Call me a fanboy but this and their remake of Samus returns are perfection and what a Metroid should be.
  12. Oct 14, 2021
    10
    This is a phenomenal game; it does enough to be modernised while holding true to what created the genre. It takes surprising elements philosophically from super metroid and fusion; a great combination of the two, with an atmosphere that is effective. Samus controls like a dream, she is fluid and animated; this really shows her demeanor and her best representation to date. The levelThis is a phenomenal game; it does enough to be modernised while holding true to what created the genre. It takes surprising elements philosophically from super metroid and fusion; a great combination of the two, with an atmosphere that is effective. Samus controls like a dream, she is fluid and animated; this really shows her demeanor and her best representation to date. The level design is impeccable; they have found a way to pace the game effectively without being handholdy (super metroid) and also having objective(fusion); you are never really in one area for two long. The E.M.M.Is don't drag the game down; the stealth is intense; it's cat and mouse and so you're always on the run never losing momentum; and while they can be frustrating at time; it never felt like the game designed them cheaply but rather it's your fault. The Boss battles are some if the best in the genre and in action games and are sequential in nature thus letting you rely on observation and precision while using all your abilities (up to that point) to beat them. I see some people complain about the QTE segments of the game, saying it's cheap; I see it as a reward for understanding the boss and figuring them out; this is a sign of you beating then quicker. The music might not be memorable but they are effective and complement the atmosphere; it amplifies it. The graphics while has blemishes in some of the texture, as a whole; really does make the game atmospheric and eerie, it's lighting and color use makes for vibrancy in this eerie isolated world. Going with 3D instead of 2D Sprite was the right choice as it helps articulate some cinematic points in the game; I personally feel the graphics are underappreciated because the game is rather fast paced you don't get to acknowledge the background and how varied the areas are; they are refreshing and very different from each other. The game runs at a smooth 60fps which just makes samus animation all the more fluid and natural. Some of the cutscences like when you transport yourself are in 30fps but since they don't affect gameplay; they are a none issue and most cinematic are in-game engine so you're still in that 60fps. The story is not in your face; and each time it's on display it's impactful - this is especially for metroid fans who have followed the story throughly. I am not the biggest metroid person when it comes to the lore but I found it interesting. Story is the least of my problem in games so the fact it's not in my face and when it comes; it's quick, concise and action packed is good for me as I like to get back into what games do best; gameplay. This is honestly a triumph for not just mercury steam who showed that Nintendo was right to trust them, and not to the genre - which shouldn't be seen as just an indie genre but the fans who have waited so long; it was well worth it on all front. Expand
  13. Oct 14, 2021
    10
    Great game beautiful graphics smooth gaming fun to play and bosses are fun and challenging
  14. Oct 14, 2021
    10
    I could not have hoped for a better experience with any Metroidvania, let alone an actual Metroid game. They got this so right. The movement is amazingly fluid, the controls are great, the level design is nothing short of genius, and the atmosphere holds its own when comparing to even the best entries in the series. I made a MetaCritic account just to give this game a 10/10. This game isI could not have hoped for a better experience with any Metroidvania, let alone an actual Metroid game. They got this so right. The movement is amazingly fluid, the controls are great, the level design is nothing short of genius, and the atmosphere holds its own when comparing to even the best entries in the series. I made a MetaCritic account just to give this game a 10/10. This game is an absolute masterpiece and I hope the developers are proud of themselves because they deserve to be. Expand
  15. Oct 14, 2021
    10
    Metroid Dread is a high octane take on the Metroidvania formula. With new movement options inspired by the Ori games and clear paths to progression, Mercury Steam has taken hints from past Metroidvania's successes and failures to make Metroid Dread the best in the series.

    While playing Metroid Fusion, I often wondered why it was so linear compared to Super Metroid. We see that in Metroid
    Metroid Dread is a high octane take on the Metroidvania formula. With new movement options inspired by the Ori games and clear paths to progression, Mercury Steam has taken hints from past Metroidvania's successes and failures to make Metroid Dread the best in the series.

    While playing Metroid Fusion, I often wondered why it was so linear compared to Super Metroid. We see that in Metroid Dread, however, there is an intended, implied route, but it can be broken time and time again.

    Mercury Steam and Nintendo have also done a good job balancing the difficulty of this game, with constant checkpoints and rewarding boss fights. Metroid Dread is a great game for Metroid veterans who try to speedrun the game and for first time Metroidvania players, who want to know what the genre is all about.

    Thank you Mercury Steam and Nintendo for bringing the joy of Metroid to the next generation.
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  16. Oct 14, 2021
    10
    I'd like to preface this with the weird quirk that I am both bad at platformers and have been a huge Metroid fan since the 90's.

    This game is tough, but never once felt unbeatable to me. Even with my generally sub-par mechanics I was always able to slow down, retry the encounter, and find the pattern needed to win. Often I found that my faults were in impatience, that I acted too
    I'd like to preface this with the weird quirk that I am both bad at platformers and have been a huge Metroid fan since the 90's.

    This game is tough, but never once felt unbeatable to me. Even with my generally sub-par mechanics I was always able to slow down, retry the encounter, and find the pattern needed to win. Often I found that my faults were in impatience, that I acted too quickly rather than having been too slow. That patience and finding the rhythm to any boss fight is key for this kind of game, and that's a good thing. There are moments that will be tough, but there's always something you can learn to get through it.

    This game mixed the eerie solitary feeling of older titles, Metroid Fusion's partly guided path and all around better story, and some modern flair to bring a new touch of action to the series without sacrificing what makes Metroid, Metroid. I particularly enjoyed the story, which I won't dive into so as to remain spoiler free. Overall Dread leaves some of the series most awesome moments and obviously the best graphics the series has seen.

    It's not without flaws, the game is more linear than predecessors and didn't leave as much time as I'd like to explore for powerups, but I don't feel it significantly reduced my enjoyment in the end.
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  17. Oct 14, 2021
    10
    I joined the Metroid fandom as a teenager close to 2008. The 2D Metroids story seemed known by practically everyone even slightly interested in Metroid. And after seeing years of Dread rumours, and the cancelled project, left me with no thoughts of ever seeing Samus' story progress past Fusion.

    10+ years later for me, and near enough 20 for long time fans, we finally get to see what
    I joined the Metroid fandom as a teenager close to 2008. The 2D Metroids story seemed known by practically everyone even slightly interested in Metroid. And after seeing years of Dread rumours, and the cancelled project, left me with no thoughts of ever seeing Samus' story progress past Fusion.

    10+ years later for me, and near enough 20 for long time fans, we finally get to see what happens next, and it doesn't disappoint. The setting of the game felt extremely atmospheric, the lore implications extremely interesting, and the game play felt absolutely amazing after an initial teething period.
    I would also like to point out just how *detailed* the backgrounds to rooms are in this game. Metroidvania's are a type of game that will have many rooms, and they could of just gone the easy route and made them copy and pastes, but almost every single room from start to finish, felt unique.
    The new abilities felt amazing to use, and Samus has never been faster, leading to some extremely tense and adrenaline fuelled boss fights.
    I can't recommend this game enough, this was almost everything I've wanted in a Metroid game in the last 10 years.
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  18. Oct 14, 2021
    10
    If Super Metroid was made in 2021, it would look and feel like this game. Samus is a joy to play as and her fast controls make traversal a breeze, turning the EMMI bits into intense, high-stakes parkour challenges that are ultimately fun. Shinesparking never felt this good, and space jumping never felt this good. The bosses are some of the best in the series, perfectly nailing that "toughIf Super Metroid was made in 2021, it would look and feel like this game. Samus is a joy to play as and her fast controls make traversal a breeze, turning the EMMI bits into intense, high-stakes parkour challenges that are ultimately fun. Shinesparking never felt this good, and space jumping never felt this good. The bosses are some of the best in the series, perfectly nailing that "tough but fair" design philosophy present in the best of games. The tense atmosphere and the alien body horror work well to create that sense of dread. You get lost, knowing you're exactly where Metroid wants you to be. Metroid is famous for its deliberate, almost teasing way of conveying information to you via level design, and this intimate understanding of player psyche is present in Dread as well. Couldn't recommend it more. Expand
  19. Oct 14, 2021
    10
    The gameplay is the best the series has ever gotten, samus feels fluid, agile and powerful. The map design is amazing and guides you with little clues to the next area without holding your hand while still letting you sequence break a multitude of items if you are clever enough. The graphics are good specially for a switch game running at 60fps. The bosses are tough but fair and the parryThe gameplay is the best the series has ever gotten, samus feels fluid, agile and powerful. The map design is amazing and guides you with little clues to the next area without holding your hand while still letting you sequence break a multitude of items if you are clever enough. The graphics are good specially for a switch game running at 60fps. The bosses are tough but fair and the parry sequences are absolutely jaw dropping for some of them. The story takes the game to another direction and the ending leaves endless possibilites for the next entries while closing the curtain on the first 5 metroid titles. Without a doubt a must have for the switch. Expand
  20. Oct 14, 2021
    10
    Metroid Dread is the best game I played in 2021. Control are great, albeit a bit clunky at first but you'll used to it. The story is acceptable, while the music is atmospheric. Gameplay is where this game shine—I can imagine myself revisiting this game from time to time. Buy Metroid Dread! Don't sleep on this one!
  21. Oct 14, 2021
    10
    Simply the best classic Metroid made. If you're a fan of the saga you're in for a treat. Game mechanics are smooth. Controls are fast and responsive. The graphics are excellent for a switch title. And more than anything, the game is absolutely fun.
  22. Oct 14, 2021
    10
    I never was the biggest fan of the Metroid series, I only played Fusion and I liked it. I never actually finished Super Metroid, and had a long time without playing any Metroid game, but I'm really enjoying Dread a lot. I love Metroidvania games, and this is a must have, honestly it would seem like I'm exaggerating, but the gameplay, music and aesthetic makes this game a Goty contender, noI never was the biggest fan of the Metroid series, I only played Fusion and I liked it. I never actually finished Super Metroid, and had a long time without playing any Metroid game, but I'm really enjoying Dread a lot. I love Metroidvania games, and this is a must have, honestly it would seem like I'm exaggerating, but the gameplay, music and aesthetic makes this game a Goty contender, no doubt. The game is amazing, even if you never played a Metroid game before, this is the perfect game to start. Expand
  23. Oct 14, 2021
    10
    Incredibly satisfying, and absolutely delivers everywhere! The combat is fantastic, ambiance is top notch and eerie in classic Metroid ways. Up there with Super Metroid and Metroid Prime for me, and honestly might be even above those!
  24. Oct 14, 2021
    10
    If you come here to find out if the game is worth it, it is definitely worth it. Its graphics are not up to the latest generation of graphics processors, but they are VERY GOOD AND LEAVE NOTHING TO BE WANTED AND FOR A GAME OF THIS GENRE IT LOOKS SPECTACULAR. Its difficulty is decent rewarding rookies as well as veterans. Its controls feel like butter in the hand, super fluid and theIf you come here to find out if the game is worth it, it is definitely worth it. Its graphics are not up to the latest generation of graphics processors, but they are VERY GOOD AND LEAVE NOTHING TO BE WANTED AND FOR A GAME OF THIS GENRE IT LOOKS SPECTACULAR. Its difficulty is decent rewarding rookies as well as veterans. Its controls feel like butter in the hand, super fluid and the animations when controlling Samus is satisfactory, it has many details in the design of the levels, you can see fauna, the magma splashing, Samus gestures when leaning against the wall. Its story is interesting, the only bad thing was the soundtrack that is not as immersive as in other games in the saga, but you will hardly notice the soundtrack, since you are so focused playing that you will forget the soundtrack, but the sound effects of the enemies are perfect. Expand
  25. Oct 14, 2021
    9
    Between implementing a new and interesting powerset / platforming mechanics lock-and-key, having good navigational conveyance without the explicit map direction of Zero Mission or the cattle-chuting of Fusion, and a satisfyingly twisty plot that really fleshes out the existing canon without contradicting it, it's clear that Mercury Steam and Nintendo have really banged out an excellentBetween implementing a new and interesting powerset / platforming mechanics lock-and-key, having good navigational conveyance without the explicit map direction of Zero Mission or the cattle-chuting of Fusion, and a satisfyingly twisty plot that really fleshes out the existing canon without contradicting it, it's clear that Mercury Steam and Nintendo have really banged out an excellent title.

    There are spots that do feel unfair - but the game autosaves just before you enter them, so there isn't a whole lot of lost progress (though, having to replay cutscenes is annoying, even if you just have to hit [+], [-] to get past 'em.

    There's also very little music and, while that does lend to the atmosphere, I found myself missing it.

    Those two minor issues is the only reason I don't give it a 10. Still, amazing entry in the series, and absolutely worthy of being a Metroid.
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  26. Oct 14, 2021
    9
    "Metroid Moments" have been eliminated from the equation in the newest instalment of the series. Besides some of the bumbling critics and players, who aren't very good at video games to begin with, everybody will find that every single section of the game flows smoothly back and forth between locations. The designers knew exactly where to put doors and blocks for you to find them after"Metroid Moments" have been eliminated from the equation in the newest instalment of the series. Besides some of the bumbling critics and players, who aren't very good at video games to begin with, everybody will find that every single section of the game flows smoothly back and forth between locations. The designers knew exactly where to put doors and blocks for you to find them after getting new power-ups without ever shoving them right in your face. I have limited experience with Metroid games, so it's not as if I knew what to look for already. It was so difficult to put the controller down as I kept wanting to get the next power-up, then beat the next boss, then find the next area, and repeat.

    Credit isn't given enough to the enemy designs in this game and how well Mercury Steam and Nintendo did with them. Regular enemies, the E.M.M.I., the mini bosses, the bosses, and then on top of all that, they found a completely sensible way to make the easy enemies on past locations more difficult to face when you return later in the game. It impresses me to thing about how much perfect planning must have gone into this game to make it as fun as it is to run and gun, discover and adventure in Dread.

    It sounds like I'm praising this as the perfect game right? So why a 9/10? Well, it's 2021 and video game writers should be putting a little more effort into making the story something we can connect with an understand. The story in Dread was interesting when mentioned, but rarely ever progressing. I suppose it's difficult in a 7-9 hour game to pack more than 30 minutes of story content into it, so I'm not even sure myself how this could've been improved.

    Another thing to mention about 2021 is that the video game industry has made it acceptable to release broken and unfinished games and sell them at a $60 price point. Nintendo still has you to falter and accept this low standard, and it has to be commended how hard this game was worked on to make such a complicated formula accessible to everybody immediately at launch. One of the Switch's best library additions to date.
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  27. Oct 14, 2021
    10
    This review contains spoilers, click expand to view. My favorite game of all time was Super Metroid. Now it is tied with Metroid Dread. The only Metroid I haven't completed is the original on NES. I prefer the 2d games over prime as well. The movement in this game is so buttery smooth and rewarding. I really liked the new mechanics in Samus returns although the walk up-stop-counter was kinda heavy in that game. It felt a little slow movement wise too. Dread came through and perfected that. I wouldn't mind it being a little longer in-between power ups. Especially when you hit like 75% of the game and just go on an upgrade spree. I completely understand the gripes that other people give this game with the EMMI and other aspects of difficulty. To me though it gave the game more depth than just monsters to fight. You are also being hunted by the research robots that the federation deployed. I love the transitions to everything being x parasite infested and the changing environments. I am not a huge fan of a lot of cut scenes and story being forced down my throat but this game had some A1 cut scenes that just added to the bada$$ persona that is Samus. Especially that first boss kill shot. Gets me every time. I have high hopes for Metroid going forward and my favorite part of the game, big spoiler.....THE LAST METROID IS SAMUS, THE GALAXY WILL NEVER BE AT PEACE! Love this game and whenever I start it up it's so hard to put down.PS as a Metroid fiend I didn't find it as difficult as some say. Could be because I am playing on a Monitor and not a TV so it's basically no input delay. Thank you Nintendo and Mercury Steam for giving us this absolute delight! Expand
  28. Oct 14, 2021
    9
    Loved the game, and its probably my favorite Switch game. Fantastic level design and bosses.
  29. Oct 14, 2021
    10
    I have a hard time believing that most of the people that left negative reviews actually played this game. Some of them are blatant lies. To debunk a couple, this is not a short game, and the controls are some of the most innovative the series has ever seen. I domt know why someone would either lie, or review a game they didn't even play,, but whatever. Besides that, I also see alot ofI have a hard time believing that most of the people that left negative reviews actually played this game. Some of them are blatant lies. To debunk a couple, this is not a short game, and the controls are some of the most innovative the series has ever seen. I domt know why someone would either lie, or review a game they didn't even play,, but whatever. Besides that, I also see alot of people complaining about the difficulty, and misunderstanding that they only made it hard because of the name dread. Metroid is an old series, and the challenge was part of what made it memorable. Being forced to explore, and finding hidden upgrades, was all part of it. Challenging, massive bosses was part of the atmosphere. Samus is all alone, and her enemies are way stronger,, but her skill carries her through to victory. Even then, Dread is not impossibility hard. I partially amputated my left hand the day before Christmas eve. After 3 surgeries, a nerve graft, and a tendon transfer, 4 of my fingers are still numb, so I can't tell when I'm pressing buttons, my thumb is partially paralyzed, and when it does move, it's only in one direction, and it moves in unison with my pointer finger. Yet even I am able to master this game. The game is challenging, and requires you to use the skills you gain in order to beat the game, but that makes it more immersive and enjoyable, you feel overpowered because of your skill, not overpowered in the sense that you have infinite or automatically restoring health as most modern games do. This game, reminds me of my childhood, of having to master new skills in order to progress in a game, like you would in real life. It's been a long time since I felt a sense of accomplishment after finally mastering a pattern, and beating a boss easily when previously I would die almost instantly. This is how video games used to be, they took practice, skill, and motivation. It says alot for the state of our society, that people can't stand any form of challenge at all, even in a game. Do these people realize that this is nothing compared to how hard old games were? Do they also realize that 3rd graders used to master games like this all the time? I don't understand, boss fights are supposed to be challenging, you aren't supposed to be able to just sloppily blast your way through them without paying attention. Why even have a boss fight if the only difference between it and regular enemies, is a cinematic scene? If all you want to do is watch a massive enemy die, and not actually do it yourself, then just watch people on twitch! Don't ruin video games for the rest of us by demanding they all be 90% cinematic scenes with no challenging gameplay. People used to be embarrassed to complain about the difficulty of a game. I think lots of people could use a bit of shame in their lives. This game deserves to be rated in the high 9's, yet because of all of these pansies who actually want interactive movies, and not video games, this absolute masterpiece is rated lower than it should be. This is one of the best video games of all time, and spoiled brats who can't bother with putting in a miniscule amount of effort, are hurting its legacy. The developers took to heart all the criticism of the past games, and brought the series back to its roots. People complained because they had made metroid easier, and made it more linear and had taken much of the freedom away. People were begging for a game like super metroid for almost 30 years. They finally made the game everyone was begging for, and now a bunch of "longtime metroid fans" (yeah right) complain about everything all the actual fans begged for for 30 years. Mark my words, this game will be played for decades to come, while the stupid, interactive movie games these naysayers love so much, will be totally forgotten. If you have a competitive nature, or just want to know what video games used to feel like, but with modern polish, HD graphics, and a smooth 60 fps, give this game a try. You won't be disappointed. And if you don't like freedom, getting better, or accomplishing anything, and would rather watch a movie while you hold a controller and push a button every now and then, just do everyone a favor, get Netflix or twitch, and stop complaining that video games are too much like video games, and not enough like movies. What a bunch of whiney brats. Peace y'all. Expand
  30. Oct 14, 2021
    10
    Excelente juego, años que no me enganchaba tanto hasta el punto de trasnochar para terminarlo
Metascore
88

Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
  1. LEVEL (Czech Republic)
    Feb 18, 2022
    100
    Quotation forthcoming.
  2. Jan 20, 2022
    90
    After almost 20 years we finally have a sequel to the 2D series of Metroid games! Considering that, Dread does a great job of combining the new modern combat with the old elements of research and advancement, and it doesn't hurt that we have some of the best boss fights in the series. A true gem and a must have for all Switch gamers.
  3. Dec 13, 2021
    85
    Taking up the torch of a series interrupted nineteen years ago is never an easy task, but the MercurySteam studio is doing it with honors! The developers have chosen the path of security while perfectly respecting the spirit of the previous episodes, to the detriment of true modernity.