User Score
8.7

Generally favorable reviews- based on 2790 Ratings

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  1. Oct 23, 2022
    7
    Metroid Dread, AKA Metroid 5, is at least the sixth mainline Metroid game. Given that Metroidvania is right there in the name of the genre, you know what you’re in for – you start out weak, conveniently deprived of all your weapons and gear from the previous game by the Inciting Event, after which point you then have to go around the environment, beating bosses and finding rooms to collectMetroid Dread, AKA Metroid 5, is at least the sixth mainline Metroid game. Given that Metroidvania is right there in the name of the genre, you know what you’re in for – you start out weak, conveniently deprived of all your weapons and gear from the previous game by the Inciting Event, after which point you then have to go around the environment, beating bosses and finding rooms to collect items which allow you to explore more of the game, unlocking new areas to explore and bosses to beat, resulting in you gaining an ever increasing amount of power until you beat the game.

    You are Samus, a bounty hunter whose job seems to really be professional exterminator. You have an arm cannon you can shoot, more powerful missiles you can launch, and you can slide to go under short things.

    Of course, as the game goes on, you gain the ability to charge your arm cannon, get stronger missiles, can jump infinitely in the air, underwater, go through hot lava and frigid cold areas, dash, run super fast, curl up into a ball and drop bombs, and countless other upgrades. If you’ve played previous Metroid games, or even played Super Smash Bros, you probably have a good guess as to what kind of things you’ll be getting, as it isn’t anything new.

    That said, the game is pretty competent. It manages to be linear despite being a heavily non-linear environment, with you criss-crossing back across areas you completed previously to reach new places. Instead of tedious direct backtracking, the levels keep looping back on themselves, allowing you to get to where you need to go pretty quickly – a good bit of game design.

    Unfortunately, the game still has the other, tedious kind of backtracking to collect secrets you missed, and this is not much fun. A lot of them are just “use the new power up here to collect the item” and the only real puzzles that aren’t are running/shinespark puzzles, a mechanic you unlock a way into the game that allows you to propel yourself at high speeds which does not have a very good control scheme. Because of the tediousness, I would recommend mostly not backtracking until the end of the game, but even then, it’s still going to be annoying because of how spread out the game’s “fast travel points” (which are only unlocked at the VERY end of the game) are.

    This left me with something of a sour note at the end of the game; the game actually is not very great for exploration, and while it does an okay job of making you feel clever as you are going through sometimes, oftentimes it is just “I need to do this next.”

    That being said, it didn’t spoil the game for me as a whole. The core mechanics are mostly fairly decent, and the game has a whopping 30 bosses – which, considering it is less than 14 hours to beat the whole game 100%, means you are fighting 3 bosses an hour or so, more if you don’t bother to go back and 100% it. That’s a quite dense game, and it works very well – you are always running into new things, and while a lot of the bosses aren’t super remarkable, some of them are very well done, and the final few bosses in particular are quite neat to fight and do a good job of rewarding you for remembering all the game’s mechanics.

    The story and plot, however, are quite terrible. I had only briefly played previous Metroid games, and while I was aware of the metaplot, I had zero investment in Samus Aran. There’s only really three characters in the game, and one of them appears very briefly, and Samus herself is near-mute and has almost no dialogue whatsoever – which is very awkward as there’s a lot of moments where you’d expect her to say something, and she just awkwardly, silently stares at whatever it is she’s seeing. This at least makes some sense with the monsters, but there’s a few times where she SHOULD have replied and didn’t, and it felt really weird.

    The plot itself is mostly an excuse to make another game, and it didn’t really connect with me on an emotional level at all; it is mostly just throwing you around to the next challenge, with no real attachment to anything you’re encountering. This is quite the contrast with other games I’ve played recently, and with AAA games in general these days – and while it isn’t strictly necessary, it definitely can make games stronger, with games like Celeste and Hollow Knight giving you some emotional investment in their world and characters, and games like God of War pretty much carrying the game on its back with the quality of the work and characters.

    The best feature of this game, however, was its brevity. Where so many AAA games feel it necessary to stretch themselves out endlessly, Metroid Dread was always moving towards its end point, and at less than 14 hours in length, I was very happy with how long it was – it had the amount of content it needed, it didn’t throw in a ton of filler (though the backtracking for items was annoying), and the pacing was very good.
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  2. Oct 16, 2022
    8
    finished playing this game earlier today because i have nothing else to do because i am deathly ill and will likely pass away soon. it was dece. I really liked most of the exploration and level design aspects, but the combat was kinda doodoo. a lot of the main bosses had some interesting aspects to their combat, but there were WAY too many reskins of the same boss imo. If i have to fightfinished playing this game earlier today because i have nothing else to do because i am deathly ill and will likely pass away soon. it was dece. I really liked most of the exploration and level design aspects, but the combat was kinda doodoo. a lot of the main bosses had some interesting aspects to their combat, but there were WAY too many reskins of the same boss imo. If i have to fight ONE MORE GODDAMN ROBOT BIRD WARRIOR DUO BOSS ISTFG. That being said, the best part of the game is definitely exploring the world and discovering items and finding shortcuts and all that. They definitely have the metroidvania formula down, so that was pretty fun. The EMMI robots that stalk you around the planet were definitely scary, but i wish the stakes were a bit higher with them. When you get killed by one of the EMMIs, it’s kinda stressful n scary but the player isn’t really punished that much for dying. Art direction was good; storyline wasn’t all that deep but i mean it’s not really a story driven game so who cares.

    This game certainly earns a 75% on the Dieter Meter. I enjoyed it
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  3. Oct 14, 2022
    9
    - je moveset wordt niet voldoende uitgelegd

    + de Emmi's zijn inderdaad dreadful en was de lange wacht zeker waard + de game blijft je maar verrassen - ik zit vaak in de situatie waar ik veel naar de kaart moet kijken + de bazen zijn een highlight + Samus is een badass in deze game + de game is uitdagend conclusie: voor mijn eerste Metroidvania is dit een goeie eerste
    - je moveset wordt niet voldoende uitgelegd

    + de Emmi's zijn inderdaad dreadful en was de lange wacht zeker waard

    + de game blijft je maar verrassen

    - ik zit vaak in de situatie waar ik veel naar de kaart moet kijken

    + de bazen zijn een highlight

    + Samus is een badass in deze game

    + de game is uitdagend

    conclusie:
    voor mijn eerste Metroidvania is dit een goeie eerste impressie. de game is zeker een aanrader
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  4. Oct 12, 2022
    0
    It's an excellent videogame. It's the best Samus' adventure in 2D of the whole saga
  5. Oct 6, 2022
    9
    My personal game of the year in 2021. It was a pleasant and fun return to the old school Metroid formula with some extremely smooth gameplay and top notch controls. Definitely reccomend.
  6. Oct 5, 2022
    10
    Metroid Dread is one of the best 2.5D action-adventure platform game, and the best metroidvania game I play so far. Its graphic on Switch platform is amazing. The areas in the game were designed so smart, you need to upgrade your armor or learn new skills to discover hidden/locked rooms in those areas, and this make you very excited. The bosses are simply stunning and difficult. Don't needMetroid Dread is one of the best 2.5D action-adventure platform game, and the best metroidvania game I play so far. Its graphic on Switch platform is amazing. The areas in the game were designed so smart, you need to upgrade your armor or learn new skills to discover hidden/locked rooms in those areas, and this make you very excited. The bosses are simply stunning and difficult. Don't need to speak about EMMI, the feeling of being chased by them is very thrilled. Expand
  7. Sep 12, 2022
    9
    Metroid Dread is the first Metroid game I have ever played. I was shocked at how addicted I became to the gameplay loop of unlocking new abilities that I had to master immediately to continue. This is a must play for Switch owners.
  8. Sep 11, 2022
    9
    Best gameplay, best graphics of all 2d metroids. It might not have the atmosphere of Super Metroid, but it's such a treat to play a recent classic take of this franchise. Best bosses, very cool art direction, atmospheric tunes (not the best ones, but great). The close-ups of Samus during loading times add a lot of flavor to the visuals.

    As a fan of Samus Returns on the 3DS, I can say
    Best gameplay, best graphics of all 2d metroids. It might not have the atmosphere of Super Metroid, but it's such a treat to play a recent classic take of this franchise. Best bosses, very cool art direction, atmospheric tunes (not the best ones, but great). The close-ups of Samus during loading times add a lot of flavor to the visuals.

    As a fan of Samus Returns on the 3DS, I can say that Mercury Steam really gets what Metroid is and the franchise is in great hands with them. We'll get a sequel much sooner this time, no doubt. You owe it to yourself to play Metroid Dread if you're into the recent metroidvania games like Hollow Knight. Gamers have been praising this franchise for 30 years for a reason. It's all about fast gameplay, atmosphere, hidden items, amazing boss fights.

    About the navigation, you have to know how to read the map. Whenever you get a new power-up, you have to look where you can use it. If you don't know where to go next, a little backtracking will send you in the right direction. You have to learn how to follow the breadcrumbs. Not a deal breaker.

    Bring us a sequel, Mercury Steam!!!
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  9. Sep 10, 2022
    4
    This is the worst Metroid game, period. Or better, it's Metroid meets Dark Souls. The game is IMPOSSIBLE right from the beginning, before you can get the first powerup it becomes a boring endless hide and seek game, inside badly designed environments. You need a walkthrough to get the first powerup. Now I understand why the development for Metroid Prime 4 was restarted. If it's going to beThis is the worst Metroid game, period. Or better, it's Metroid meets Dark Souls. The game is IMPOSSIBLE right from the beginning, before you can get the first powerup it becomes a boring endless hide and seek game, inside badly designed environments. You need a walkthrough to get the first powerup. Now I understand why the development for Metroid Prime 4 was restarted. If it's going to be a piece of utter crap like this one, just let the franchise die in peace.

    Navigation is a mess, you constantly need to hit 2-3 buttons, you can never explore anything, you just need to RUN RUN RUN and HIDE HIDE HIDE. That's all you do in this game, the hide and seek gimmick becomes boring after exactly 1 minute.

    By the way, you need to follow a walkthrough to get the morph ball. This is even more confusing than the first Metroid on NES.

    Just do what I did: go back and play Metroid, Metroid Zero, Metroid Samus Returns, Metrid Other M, Metroid Fusion, the Prime trilogy. And forget this abomination was even released, the Metroid franchise is dead, let it rest.

    REVIEW UPDATE: after forcing myself to play through this pile of garbage, I can conclude that Metroid Dread is one of the (if not the) worst games on Nintendo Switch and maybe the worst games that has been released in the last ten years on any Nintendo console. This game is pure garbage.
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  10. Sep 8, 2022
    2
    Making a game difficult doesnt make it good.

    This game a a fan service for "Hardocre gamerZ"

    there is no other way to play it than perfectly, no way to appreciate it casualy.
  11. Sep 7, 2022
    9
    If you want Metroid as you know it on the GBA here's that, but bigger. They really put Alot of legwork into the routing of the playthrough that both experienced fans and newcomers can appreciate. Overall great flow, and you'll hardly get lost, not because the game is easy, far from it. But because it's thoughtfully crafted. The bosses will give you something to chew on, but as soon asIf you want Metroid as you know it on the GBA here's that, but bigger. They really put Alot of legwork into the routing of the playthrough that both experienced fans and newcomers can appreciate. Overall great flow, and you'll hardly get lost, not because the game is easy, far from it. But because it's thoughtfully crafted. The bosses will give you something to chew on, but as soon as they're mastered, you can easily take down a boss with pattern recognition. There is no usurping Metroid or Castlevania when it comes to the genre and this only cements it. Expand
  12. Sep 4, 2022
    9
    A great and challenging game you can spend many hours on. Great graphics, good controlfunction and fine storyline. I haven't played all the Metroid-games but this is absolutely my favorite.
  13. Sep 3, 2022
    10
    I played the mainline games just to have a background before playing this, and it exceeded all expectation. I keep coming back to it from time to time. Good closure to the story, amazing gameplay and battles. The controls are so smooth. It's just a ton of fun.
  14. Aug 26, 2022
    10
    this game is an instant classic, the gameplay is very good. all the fun things you can do here
  15. Aug 23, 2022
    6
    I really wanted to enjoy this. One of my favorite series. Better than Other M. But it feels a lot more frustratingly designed than previous entries. Some enemies offer instant death which is annoying and mostly increases the time I spend on load screen. This is a ‘fine’ entry. But there’s a lot of entries in the series, and out of the series, that are far better.
  16. Aug 20, 2022
    9
    One of the best games on the switch the controls are amazing, the bosses are great and the story is really good i just think it is a bit too short
  17. Aug 16, 2022
    10
    This game is absolutely amazing. Style, mechanics, game play... everything. 100% recommended. The game is challenging sometimes but it's fine.
  18. Aug 15, 2022
    3
    There were good parts to this game, and there were bad parts. I'll start with the good because it's shorter.

    The controls are really well done here. Adaptive, intuitive, and responsive. I like it all - except the lack of ability to use the dpad. And remapping controls via Switch isn't a solution; you cant remap the dpad to the analog. The story is super well done. I really like the
    There were good parts to this game, and there were bad parts. I'll start with the good because it's shorter.

    The controls are really well done here. Adaptive, intuitive, and responsive. I like it all - except the lack of ability to use the dpad. And remapping controls via Switch isn't a solution; you cant remap the dpad to the analog.

    The story is super well done. I really like the premise and everything that happens. Cutscenes are snappy, the villian is interesting, and the ending is satisfying and meaningful. Samus characterization is well done,

    Now for the bad - the exploration aspects to this game. This game, as a good Metroidvania should do, does NOT INCENTIVIZE EXPLORATION. There is extremely minimal gameplay reward for exploration. Even when you get all energy tanks and missiles, you barely are stronger or more capable then before. It's essentially a waste of time to explore the map. The only reason you'd enjoy exploration is for the exploration itself. But the game doesnt actually reward you or make you feel good about finding secrets and new paths to areas because it's pointless and doesn't improve character progression. This is the backbone of the Metroidvania genre and it fails here.

    The game instead, chooses to focus on action and boss fights. They damage the exploration and Metrdoivania aspects in order to serve to make it a better action game. It succeeds in this, but I just don't like action games. That's why I play Metroid. Rayman and Cuphead are much better and well made action games, that get right to the point. This game is more Rayman and Cuphead than it is Hollow Knight, a game that massively rewards exploration.

    Last big negative, the areas all look and feel the same. There a dark, black filled corridoors inside a mechanical environment. It just felt stale to me. This was made even worse by the lack of melodic music. They attempted to make the music more "atmospheric" in style, which is acceptable in theory, but they did a very poor job of it. The best tracks in the game are just remixes of older themes. So, without cool music, there's even less reward for exploration and wandering around.The EMMI fights also serve to degrade the exploration experience; the game becomes a run-stealth type of game, focusing on adrenaline and repetition. It takes away from the somber, lonely feel I enjoy playing Metroid games. Instead of getting lost in the world, I have a constant reminder i am playing a video game and need to replay the level 20 times to beat it, like I did with a game like Ninja Gaiden or TMNT back on NES. Just retry the level over and over again. The world design is very gameified in this way, instead of feeling like a natural, breathing world like most Metroid games.

    Anyway, basically the game is bad at atmosphere, exploration, music, and good in gameplay and being an action game. I rated it 4 because because a good action game is not what Metroid should be about.
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  19. Aug 15, 2022
    8
    ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎
  20. Jul 31, 2022
    9
    J'avais peur... Peur de ma surhype pour ce jeu, elle qui à temps gâcher mon expérience de jeu à cause d'attentes beaucoup trop ambitieuse ( cc Red dead 2, cc Shadow of the colossus) mais celle-ci à été vaincu par Metroid Dread cette fois ci.

    Alors d'abord, Le gameplay est tout simplement JOUISSIF, je n'ai jamais autant aimé contrôler un personnage dans un jeu 2D, une agilité extrême,
    J'avais peur... Peur de ma surhype pour ce jeu, elle qui à temps gâcher mon expérience de jeu à cause d'attentes beaucoup trop ambitieuse ( cc Red dead 2, cc Shadow of the colossus) mais celle-ci à été vaincu par Metroid Dread cette fois ci.

    Alors d'abord, Le gameplay est tout simplement JOUISSIF, je n'ai jamais autant aimé contrôler un personnage dans un jeu 2D, une agilité extrême, capable de tirer dans n'importe quelle position, glisse, double saut, dash dans une fluidité de malade, on ressent toute la puissance de Samus à travers le gameplay, il m'a fallu 5 minutes pour être conquis par les contrôles, c'est assez impressionnant.

    Second chose qui m'a surpris, la DA est d'une telle beauté, y'a une réel sensation de profondeur et de détails prononcé par les décors d'arrière-plan, ça m'est arrivé plusieurs fois de m'arrêter pour contempler, y'a eu un réel taf là-dessus, dommage que la technique ne suivent pas derrière, oui car, hors séquence 2D, pour le peu que ça zoom un peu, on voit quelques textures bien baveuses et la perte de FPS se fait ressentir dès que ça s'anime à l'écran, bien que ce n'est pas omniprésent et heureusement, ça briserai trop l'immersion

    Les combats sont juste excellents, les **** mobs sont satisfaisant à tuer avec cette Samus virevoltante et les boss ont une difficulté bien dosé, comme j'aime, on meurt, on comprends les patterns, les points faibles, on s'exerce, on gagne, ça fait du bien de voir que Nintendo n'a pas fait de cadeau sur ce coté-là.

    Parlons de nouveautés, parlons des E.M.M.I, ces robots de reconnaissance piraté pour nous zigouiller, je les trouve particulièrement bien implémenté dans la formule Metroid, répartie sur certaines zones distinctes, pénétrée dans celle-ci et ils vous détecteront très facilement, vous laissant 1 chance sur 100 de les parer, leurs présences apportent un stress, un stress qui monte crescendo dès qu'on s'approche de la sortie, un sentiment de panique qui nous pousse à improviser, on rate parfois une plate-forme car on n'y perd nos moyens, et les développeurs ont eu la bonne idée de faire des EMMI différents pour bien casser notre routine de nos affrontements contre eux ( l'un à vitesse ahurissante, un autre voie à travers les murs, un autre nous transforme en glace), bien qu'ils ne soient pas aussi mémorable, imposant et intimidant qu'un BIG daddy de Bioshock, j'ai aimé les passages avec eux, c'est une bonne idée.

    En ce qui concerne la structure du jeu, c'est à dire un "Metroid-like" ou "Metroidvania" qu'importe, elle me laisse perplexe, j'ai la sensation qu'au bout de 2-3 heures, le game design est devenu linéaire, en bloquant des accès qui nous permettaient d'arpenter le jeu librement, mais en soit, on y gagne un rythme condensé et effréné et malgré sa linéarité, j'ai réussi à m'y perdre, à sortir ma map et à comprendre où je pourrais aller, une map qui est d'ailleurs sacrément bien désignée, avec des couleurs adaptée au type de salles, un zoom non limité, qui fait qu'on s'y repère facilement, finalement les marqueurs fournit par le jeu ne m'ont pas été utile, c'est une première dans ce genre de jeu.

    Ma plus grosse déception fut les musiques, elle sont correctes mais sont trop discrète et pas aussi marquantes qu'un Super Metroid qui renforcait la sensation d'isolement et de solitude du jeu, vraiment dommage.

    Un peu agacé aussi du recyclage de boss du soldat Chozo, qui m'a fait souffler du nez vers la fin, j'en avais un peu marre d'enchainer les même combats de boss, heureusement pour le jeu c'était le dernier.

    Et pour finir, l'histoire du jeu est agréable à suivre, narration très simpliste, très Nintendo, mais qui est assez efficace pour vouloir en savoir plus sur les intrigues du jeu, ce qui m'a motivé à mettre une raclée au boss de fin du jeu.

    Oui, ce Metroid ne réinvente pas la roue, oui le jeu est plus accessible que pas mal de jeu type Metroidvania, oui ça peut déplaire, mais je vois une motivation de Nintendo de vouloir faire connaitre cette licence à ses joueurs axé grand public, et je trouve que nous avons une bonne recette Metroid bien réussie, on s'y perd, on se casse les dents sur les boss, c'est fun, Samus est badass, j'y vois là comme un aboutissement de ce que pouvait apporter les Metroid 2D ( Se creuser la tête pour savoir où aller comme dans Super Metroid, le fait de se faire chasser comme dans Metroid Fusion, la gameplay dynamique qu'apporter les remakes).

    Et oui, il est pour le moment, et sera certainement le titre qui m'a apporté le plus de plaisir de jeu de cette année 2021, Merci à MercurySteam et à Nintendo, d'avoir fait briller à nouveau cette licence.
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  21. Jul 30, 2022
    9
    Seré rápido.
    Es un excelente juego. Un mapa que si bien añade muchas comodidades "actuales" como marcadores, indicadores de tesoros escondidos, no deja de presentar a veces retos para intentar completar el 100%, diría que con la suficiente dificiltad para no ser molesto y no considerarlo un "alargamiento artificial de la duración", historia convincente e importante para la saga,
    Seré rápido.
    Es un excelente juego. Un mapa que si bien añade muchas comodidades "actuales" como marcadores, indicadores de tesoros escondidos, no deja de presentar a veces retos para intentar completar el 100%, diría que con la suficiente dificiltad para no ser molesto y no considerarlo un "alargamiento artificial de la duración", historia convincente e importante para la saga, re-jugabilidad aceptable, enemigos memorables aun que quizás un poco fáciles, y por supuesto gráficos geniales. El diseño de niveles es "lógico" considerando que es un juego 2d. Quizás, el único punto que no miro tan bueno es que la ambientación en comparación con los otros metroids 2D como Fusion y Super Metroid no es "abrumadora". Muchas comillas XD.
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  22. Oct 11, 2021
    10
    This review contains spoilers, click expand to view. Hace años que no jugaba un metroid el último de que juegue fue el samus return de 3ds, en fin excelente trabajo, se nota el cariño y dedicación que le han puesto a este juegazo Expand
  23. Jul 30, 2022
    8
    Nijijinninininojojojojojojjojojojojojojojoojojojoojjoojoojjojoojjoojojomjjjjj
  24. Jul 29, 2022
    6
    Although the gameplay is strong as was expected, it is a rushed effort. The chases are great fun but the game lacks atmosphere that classic games in the series had such as Super Metroid and Zero Mission. On top of that the game isn't running at optimal 1080p resolution when docked, that is unacceptable for a 2.5D game when a game like Mario Kart 8 Deluxe runs at 1080p even in split screen.
  25. Jul 28, 2022
    9
    My Score:

    (9) - Great!

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  26. Jul 24, 2022
    9
    great game with nice visual and skill bosses that broke my brain so i love this and reccomend
  27. Jul 18, 2022
    4
    If you like constantly being chased this is the game for you. Bring back Metroid Prime.
  28. Dec 6, 2021
    10
    Maybe the best Metroid ever! I’m a huge fan of the series, but this new iteration is something special. They truly nailed it! It’s not as much of a reinvention of the franchise as I had suspected it would be, for better or worse.

    Mechanics: the controls here are maybe the tightest I’ve seen in any game. Everything feels responsive and exact. I only really found myself fumbling with the
    Maybe the best Metroid ever! I’m a huge fan of the series, but this new iteration is something special. They truly nailed it! It’s not as much of a reinvention of the franchise as I had suspected it would be, for better or worse.

    Mechanics: the controls here are maybe the tightest I’ve seen in any game. Everything feels responsive and exact. I only really found myself fumbling with the controls when during puzzles requiring very quick execution of the more advanced actions, which is fine because it’s intentional so. Overall, I was extremely pleased with how precisely and immediately Samus’ movements responds to input. The animations for Samus are fluid and much appreciated!

    Upgrades: We saw the return of the series’ staples, as well as some really nice new gear. There were a few upgrades that I found lackluster, but still a very strong set. I appreciated that the very last major upgrade was the item that it was, rather than stacking the coolest gear at the end (as Prime 3 did).

    Emmis: I really loved these things! They were genuinely thrilling to deal with, but didn’t feel totally unreasonable either. I did find on my second playthrough (switched to hard) that avoiding them had become too easy. It’s difficult to implement such an enemy, and still have them feel threatening, given how extremely maneuverable Samus is. So, given that, I don’t know how they could have improved them without compromising on making it cheap/unfair.

    Environments: This is truly a beautiful game; the lighting and aesthetics are splendid. The water effects in particular stand out. Overall the mood and atmosphere of the environments are well developed and full, which is common in Metroid games. I did find that I never wondered where to go/what to do next, which was a bit disappointing, but probably necessary to aid newcomers to the series. Music is also very fitting.

    Story: I quite liked it, although some of the choices made went against the grain for me as a long time fan.

    Overall an excellent entry in a series that has set a very high bar! I’ve honestly never played a more flawless game: they got everything just right! Highly recommend.
    Expand
  29. Mar 16, 2022
    10
    So satisfying to play. Gameplay is awesome. Powers are well thought. Boss fights done very well.
  30. Jul 8, 2022
    2
    I am fine with platformers, but this one just does not stand out as a good game. Too difficult even on the lowest level and somewhat repetitive. Sadly its just one of those japanese products where lack of good story and interesting gameplay is thought to be compensated by very high difficulty. Nah.
Metascore
88

Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
  1. LEVEL (Czech Republic)
    Feb 18, 2022
    100
    Quotation forthcoming.
  2. Jan 20, 2022
    90
    After almost 20 years we finally have a sequel to the 2D series of Metroid games! Considering that, Dread does a great job of combining the new modern combat with the old elements of research and advancement, and it doesn't hurt that we have some of the best boss fights in the series. A true gem and a must have for all Switch gamers.
  3. Dec 13, 2021
    85
    Taking up the torch of a series interrupted nineteen years ago is never an easy task, but the MercurySteam studio is doing it with honors! The developers have chosen the path of security while perfectly respecting the spirit of the previous episodes, to the detriment of true modernity.