These games aged like milk. remove your nostalgia-goggles.
Let's be honest. Megaman was never good. I wasted my money on this, and I'm mad about it. I am mad at boomer gamers for telling me these games were fun, only for me to just get frustrated.
I wanted to like Megaman. I have tried several games, and even beat a couple of them (i beat 1 and 2, without a guide and without rewinding,These games aged like milk. remove your nostalgia-goggles.
Let's be honest. Megaman was never good. I wasted my money on this, and I'm mad about it. I am mad at boomer gamers for telling me these games were fun, only for me to just get frustrated.
I wanted to like Megaman. I have tried several games, and even beat a couple of them (i beat 1 and 2, without a guide and without rewinding, only saving in-between stages). But I am just not having fun.
challenge is a good thing, but the laws of good game design dictate that challenge should be given to the player in increments, meaning a game should gradually increase in difficulty as you progress. these games just throw way too much at you to start.
the concept of limited lives has always been an outdated thing in gaming, nobody likes having to replay an entire stage just to retry a boss fight. this game design philosophy makes it pretty much impossible for you to be able to learn the boss patterns since you keep getting sent back. this is especially punishing in megaman, moreso than most other games. limited lives is not "difficulty", it simply creates the *illusion* of difficulty because it takes up your time.
these games let you play any stage in any order.... or at least, they pretend to. you're actually supposed to look up a guide on which stages you're supposed to do in which order because unless you're an absolute BEAST with the mega buster/rock buster/whatever buster, then you're pretty much required to use very specific weapons on the boss that you get from other bosses. this same type of problem persists in every game in both the classic series and the x series. there shouldnt be an illusion of choice, either just make the game linear or at least have a flashing graphic on the screen that says "recommended" next to the first levels you're supposed to play.
most of the time, the games are tough but very fair. but every now and then, there's a few parts that are just outright cheap and totally unfair (Yellow Devil and Boobeam Trap, anyone?) and when you hit these little bumps, it can be insanely infuriating. there was even a few times where i died to a glitch in the game instead of my own lack of skill.
of course if you just no-life these games and play them over and over and over again, you CAN get good and have some enjoyment, and even swear that this is a good franchise.
but objectively speaking, it's not very newcomer friendly at all.
and to top it all off, some enemies can feel like complete damage sponges. again, thats not difficulty. that creates the *illusion* of difficulty, because it takes up your time.
The final straw for me was Megaman 3 when I got to Needle Man's revisit.
theres a part where you need rush jet to fly over a large pit.
and if you die once, you gotta grind these enemies out over and over and over until they drop ammo for rush jet.
imagine if in super mario bros., before you could retry the stage, you have to kill the same 2 goombas over and over until the rng makes them drop a fire flower, because it's required to proceed.
and across the pit there's ammo capsules you gotta get to keep the jet meter up, but they dont respawn in between lives
so regardless of how many lives you have, you literally only get 1 try.
why do weapons not refill between lives?
why do items not respawn between lives?
youd think theyd learn their lesson after that wall boss in megaman 2 to restock your stuff between deaths when you need a very specific weapon, but no.
and airman and crashman just feel stupidly broken compared to their fights in megaman 2, their patterns are slightly changed up and sometimes completely random, so you don't even get to find out what you did wrong.
megaman is a bad franchise that died for a reason. it's time we all removed our nostalgia goggles, and start thinking of ways that these games could improve, instead of just blindly accepting them all because "it's megaman, and megaman is a classic franchise".
you want a GOOD capcom game series that's hard as nails, but is actually FUN? go play Devil May Cry.… Expand