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  • Summary: The main character, who used to work in "Meshii-village", remembered an abandoned Ryokan that had remained in his memory. He decided to go to the place, as he is interested in exploring abandoned buildings.

    "MASAGORO" is a horror type of exploring game for single player, written in the
    The main character, who used to work in "Meshii-village", remembered an abandoned Ryokan that had remained in his memory. He decided to go to the place, as he is interested in exploring abandoned buildings.

    "MASAGORO" is a horror type of exploring game for single player, written in the first-person, where you explore the inside of Masagoro while fighting against the evil spirits that would attack you.

    The game focuses on the exploration of an abandoned Ryokan (Japanese-style hotel) called "Masagoro", and the past of Masagoro is revealed by finding various clues in the story.

    This Ryokan is designed in the style of early Showa period (1926-1989), based on existing examples of ruined Japanese hotels and advice by explorers of abandoned hotels.

    The audio design using Valve's 3D audio solution, Steam Audio, makes you feel closer to the bizarre phenomena that occur in Masagoro.
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  1. Jul 12, 2021
    6
    As in many horror games with a Japanese setting, the game captures the atmosphere very well. In general, the game is doing very well with theAs in many horror games with a Japanese setting, the game captures the atmosphere very well. In general, the game is doing very well with the transfer of the atmosphere, both abandonment and culture. The game has a good plot, perhaps even interesting for someone. But, perhaps, this is where the pros end. At first, screamers may be frightening, but after 20-30 minutes they simply start to bore you with their monotony and irrelevance. Even a monster, inherently quite scary, over time begins to evoke more smile than fear. The rather promising idea of ​​holding your breath in order to escape from the monster turned out to be completely uninteresting when implemented. The hotel corridors of the same type start to tire very soon. Walking around and collecting dozens of keys for 3 hours is not such an interesting activity. The only puzzle in the game was too easy. In closing, I want to say that maybe the development team has the potential to make good games if they try hard. I wish them to find good investors. Expand