User Score
7.5

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 17 out of 25
  2. Negative: 4 out of 25

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  1. Sep 27, 2021
    10
    Where's the Critic reviews for this game @ NS? It's kinda weird for a game with this quality not getting their scores.
  2. Sep 16, 2021
    10
    It's been so long since the last time I've played a game so unique, gorgeous and engaging. Sure it has it's flaws, but those aren't very important.
  3. Dec 3, 2021
    8
    This game shows the love the developers had to it, it is full of technical glitches (bad transitions, missing collision zones, almost all npcs models are reused on every level, etc) but the story is great, the gameplay has a lot of potential (is slow and feels repetitive when you start to get better at it), nevertheless, it could be a good first game, but the studio is not new at all, iThis game shows the love the developers had to it, it is full of technical glitches (bad transitions, missing collision zones, almost all npcs models are reused on every level, etc) but the story is great, the gameplay has a lot of potential (is slow and feels repetitive when you start to get better at it), nevertheless, it could be a good first game, but the studio is not new at all, i just hope they keep a good pace for the next project.

    Update: Just finished the game... Not sure if they know how to wrap a story.. really weird ending.
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  4. Feb 16, 2023
    9
    This is such a cool game! A great story, interesting characters and atmospheric settings, well paced. The story of Lost in Random is a fun and memorable adventure. I was hooked with this adventure and thoroughly enjoyed working my way through this game. The combat is perhaps a little repetitive, but I appreciate they they have tried something new here and it is fun experimenting withThis is such a cool game! A great story, interesting characters and atmospheric settings, well paced. The story of Lost in Random is a fun and memorable adventure. I was hooked with this adventure and thoroughly enjoyed working my way through this game. The combat is perhaps a little repetitive, but I appreciate they they have tried something new here and it is fun experimenting with different combinations of combat cards. I got this on sale and it is an absolute bargain! Expand
  5. Dec 17, 2021
    9
    Full disclosure, up front I’ll admit that I’ve always tended to be fond of games from the Zoink crew, in particular finding their off-beat sense of humor to be great fun. In the case of Lost in Random I really think they’ve stepped it up though. Taking on an ambitious visual design that borders on being Burton-esque in many ways and mixing it with a terrifically dark and distinctive storyFull disclosure, up front I’ll admit that I’ve always tended to be fond of games from the Zoink crew, in particular finding their off-beat sense of humor to be great fun. In the case of Lost in Random I really think they’ve stepped it up though. Taking on an ambitious visual design that borders on being Burton-esque in many ways and mixing it with a terrifically dark and distinctive story would already have made me quite happy. However, what really won my heart was the game’s fabulous melding of strategic deck-building and brawling action, resulting in an overall feel of combat that I found utterly unique and that I can only hope to see occur in even more games down the road. I’ll admit that my enthusiasm for those battles, getting to test out my carefully-selected combination of cards, tended to make the more story-driven adventure beats in between feel a bit more bland in comparison, but that’s also where the developer’s trademark humor and quirky characters tended to help keep me happy even as I lusted for more combat. Undeniably distinctive, even if not always perfect, this felt like a perfect compliment to the coming holiday season with its darker tone, and I’d hope that even people who have come to dread seeing the term “deck-builder” would see how its pairing with consistent action makes all the difference.

    https://www.nindiespotlight.com/2021/10/mini-reviews-october-8th-edition.html
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Metascore
78

Generally favorable reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 7
  2. Negative: 0 out of 7
  1. Nov 22, 2021
    67
    Everything looks blurry and unfocused, and the game makes use of the old “shroud everything in fog to hide shortcomings” trick that horror games used a few generations ago. Even worse, you can practically see the world falling apart, whether you’re looking from a distance (and you see gaps where buildings need to pop in) or up close (where the game’s assets don’t fully materialize). It’s bad, and there’s no way around that unfortunate fact. And it really is unfortunate, because, as I said, there are quite a few good elements to be found here. I’d even go so far as to say that if you can overlook how hideous it is, then Lost in Random is incredibly rewarding. But at the same time, there are some very real performance issues here, and if you don’t want to spend dozens of hours straining your eyes at ugly graphics, I certainly wouldn’t blame you.
  2. Nintendo Force Magazine
    Oct 7, 2021
    85
    It's brilliant, challenging and an absolute joy to strategize with the cards randomly dealt to you. [Issue #55 – October 2021, p. 24]
  3. Oct 1, 2021
    80
    If there’s an idea no one’s done before, it’s probably because it’s just a bad idea. But Zoink has managed to hit on something original that actually works with Lost in Random. Its audiovisual world-building is tremendous, ably lifting a servicable quest structure and story, and inventive combat plays to its strengths and is taken carefully up to the limits of its potential. However, the layers of interaction during battles make a promise of strategic complexity that isn’t kept, and encounters last too long without the depth to sustain interest. Nevertheless, everything is packaged beautifully and Lost in Random doesn’t outstay its welcome, either, leaving you craving one last roll of the dice.