User Score
7.5

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 17 out of 25
  2. Negative: 4 out of 25

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  1. Oct 7, 2021
    5
    I really wanted to love this game. Its art style is beautiful, the sound design is great, but the gameplay just falls so short it hurts. Your ability to do damage is so heavily based on RNG that most fights get drug out way longer then they need to be as you just doge around until you draw a card that lets you finally do some damage. This gets better as you progress through the game andI really wanted to love this game. Its art style is beautiful, the sound design is great, but the gameplay just falls so short it hurts. Your ability to do damage is so heavily based on RNG that most fights get drug out way longer then they need to be as you just doge around until you draw a card that lets you finally do some damage. This gets better as you progress through the game and you can just fill your deck with mostly attack cards, but you start the game with 3 cards in your deck that can deal damage and the bad taste that left for me never went away. The story itself is fairly formulaic (go to new area, do a couple fights to obtain item, fight boss, move on) and the ending was so abrupt. For a game that is so heavily based around being like a storybook I really expected more of an epilogue sequence but there is none. Some of the dialogue sequences are really repetitive too and they become annoying to go through as one character will tell you to do the same thing in like three different ways. The voice acting is solid, but in some instances they just make characters grunt which felt really weird, especially if a side quest focused on them. As someone who plays mainly big JRPGs, I almost never skip dialogue in a game, but here I was skipping a lot of side quest dialogue because they just weren't interesting at all. The art style of this game is so great and I really wanted to like it, but it just doesn't work for me at all. Its perfectly playable and some of the worlds are pretty cool, but the meet of the gameplay is just not well executed. The game runs fine on switch, there are some graphical issues and it does have a lot of load screens, although most of them only last 5 to 10 seconds. Expand
  2. Oct 19, 2021
    7
    Lost In Random
    An interesting adventure
    Lost in Random is creepy, it’s a 10 hour long card based action adventure game where you play as Even, out to rescue her sister Odd as they’ve been split up on Odds 12th birthday, where all the kids in town roll a die to figure out hwere in Random they’ll ive, she rolls a 6 and is swept away to live with the queen.. Along your way you meet a dice,
    Lost In Random
    An interesting adventure
    Lost in Random is creepy, it’s a 10 hour long card based action adventure game where you play as Even, out to rescue her sister Odd as they’ve been split up on Odds 12th birthday, where all the kids in town roll a die to figure out hwere in Random they’ll ive, she rolls a 6 and is swept away to live with the queen..
    Along your way you meet a dice, and you set off an adventure to git the dice more pits so it cann roll higher numbers, to eventually get to the kingdom of 6…
    youll also get cards to build of a deck of 15… these cards help in a variety of ways during combat, essentially youll hit weakspots with slingshots, fill up a card so you can roll dicey, the number you roll is how many action points you get to play a card such as having a word, or throwing out a bomb.. even healing.. just to name a few.. and youll do a mixture of combat and exploring these creapy tim burton like towns solving the problems of its residence to help you move on.. .
    The greatest aspct of lsot in random is its world building.. I loved living in thise creepy little land.. meeting its colorful cast of charcters.. however I felt like eventually it all just became too much.. I felt like I was mostly sitting through dialog, waiting for my turn to choose a dialog option that didn’t change anything in the world or its gameplay, it was just an artificial choice wasting my time, pretending it was important.. causing me to get bored about halfway through, just wanting to push forward and explore the world, but instead these charcters just wanted to talk and talk and talk.. I stopped caring.. skipping dialog just trying to move on, go to the next section to throw down some dice and mess enemies up, til that too became a bore.. combat here just isn’t satisfying, it’s a novel idea at first reminding me a bit of kingdom hearts unchained memories, I love the idea of deck building for combat, but with how slow cards come out, and how annoying it is to aim for weak spots on enemies in general in terms of all video games, it just felt like a slog at times.. Something I feel that could be fixed with these shtos of my slingshot at least doing a little damage, encouraging me to use cards to be more powerful rather than rely on them to progress forward..
    Overall I appreciate the world of Lost in Random, the characters are crazy, the world is intriguing, and there are many great life lessons to be taken, but the pacing from the combat to the story is just awful, its bad and brought this nearly great game down in my eyes.. not by much.. but I found myself noticeable liking the game less and less the more I played it…
    I give Lost in Random
    a 7/10
    Expand
Metascore
78

Generally favorable reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 7
  2. Negative: 0 out of 7
  1. Nov 22, 2021
    67
    Everything looks blurry and unfocused, and the game makes use of the old “shroud everything in fog to hide shortcomings” trick that horror games used a few generations ago. Even worse, you can practically see the world falling apart, whether you’re looking from a distance (and you see gaps where buildings need to pop in) or up close (where the game’s assets don’t fully materialize). It’s bad, and there’s no way around that unfortunate fact. And it really is unfortunate, because, as I said, there are quite a few good elements to be found here. I’d even go so far as to say that if you can overlook how hideous it is, then Lost in Random is incredibly rewarding. But at the same time, there are some very real performance issues here, and if you don’t want to spend dozens of hours straining your eyes at ugly graphics, I certainly wouldn’t blame you.
  2. Nintendo Force Magazine
    Oct 7, 2021
    85
    It's brilliant, challenging and an absolute joy to strategize with the cards randomly dealt to you. [Issue #55 – October 2021, p. 24]
  3. Oct 1, 2021
    80
    If there’s an idea no one’s done before, it’s probably because it’s just a bad idea. But Zoink has managed to hit on something original that actually works with Lost in Random. Its audiovisual world-building is tremendous, ably lifting a servicable quest structure and story, and inventive combat plays to its strengths and is taken carefully up to the limits of its potential. However, the layers of interaction during battles make a promise of strategic complexity that isn’t kept, and encounters last too long without the depth to sustain interest. Nevertheless, everything is packaged beautifully and Lost in Random doesn’t outstay its welcome, either, leaving you craving one last roll of the dice.