- Publisher: Electronic Arts
- Release Date: Sep 10, 2021
- Also On: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
User Score
Generally favorable reviews- based on 25 Ratings
User score distribution:
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Positive: 17 out of 25
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Mixed: 4 out of 25
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Negative: 4 out of 25
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- Most helpful
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Oct 7, 2021
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Sep 27, 2021Where's the Critic reviews for this game @ NS? It's kinda weird for a game with this quality not getting their scores.
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Sep 16, 2021It's been so long since the last time I've played a game so unique, gorgeous and engaging. Sure it has it's flaws, but those aren't very important.
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Dec 3, 2021
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Oct 19, 2021
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Feb 16, 2023
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Oct 13, 2021
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Dec 17, 2021
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Apr 11, 2023The game is good but has no level select for clearing up the collectibles of the chapters and this is very annoying because if we end up clearing the chapter missing any of the collectibles, the game gives no chance to get back and complete them. This really pisses me off.
Awards & Rankings
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Nov 22, 2021Everything looks blurry and unfocused, and the game makes use of the old “shroud everything in fog to hide shortcomings” trick that horror games used a few generations ago. Even worse, you can practically see the world falling apart, whether you’re looking from a distance (and you see gaps where buildings need to pop in) or up close (where the game’s assets don’t fully materialize). It’s bad, and there’s no way around that unfortunate fact. And it really is unfortunate, because, as I said, there are quite a few good elements to be found here. I’d even go so far as to say that if you can overlook how hideous it is, then Lost in Random is incredibly rewarding. But at the same time, there are some very real performance issues here, and if you don’t want to spend dozens of hours straining your eyes at ugly graphics, I certainly wouldn’t blame you.
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Nintendo Force MagazineOct 7, 2021It's brilliant, challenging and an absolute joy to strategize with the cards randomly dealt to you. [Issue #55 – October 2021, p. 24]
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Oct 1, 2021If there’s an idea no one’s done before, it’s probably because it’s just a bad idea. But Zoink has managed to hit on something original that actually works with Lost in Random. Its audiovisual world-building is tremendous, ably lifting a servicable quest structure and story, and inventive combat plays to its strengths and is taken carefully up to the limits of its potential. However, the layers of interaction during battles make a promise of strategic complexity that isn’t kept, and encounters last too long without the depth to sustain interest. Nevertheless, everything is packaged beautifully and Lost in Random doesn’t outstay its welcome, either, leaving you craving one last roll of the dice.