Metascore
59

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 9
  2. Negative: 1 out of 9
Buy Now
Buy on
  1. Nintendo Force Magazine
    Oct 30, 2017
    75
    It's just you, a virtual catalog of different generically themed LEGOs, billions of bricks and your imagination to use as you wish, whether it be build or explore. [Issue #30 – November/December 2017, p. 63]
  2. Multiplayer.it
    Sep 20, 2017
    75
    Lego Worlds on Nintendo Switch keeps the fun of the title intact but it's a conversion with some technical issues.
  3. Sep 24, 2017
    65
    LEGO Worlds is the perfect toy for our creativity. However too many technical problems and the lack of online get the product is not expected.
  4. Oct 12, 2017
    60
    LEGO Worlds is so close to being a fantastic idea that all the little hang-ups feel way more annoying than they should. The creation mode is fantastic, but extremely touchy controls-wise; and it's gated off by necessitating the player to complete the same missions dozens of times each if they want its best tools. The idea of a digital LEGO sandbox is the stuff that dreams are made of and, honestly, it just hasn't been done justice this time around.
  5. Oct 6, 2017
    60
    LEGO Worlds on Switch is a missed opportunity for Nintendo, Traveller's Tales and... the players.
  6. 55
    Lego Worlds feels like someone dumped a box of Legos on the floor and told you to have fun. Only you’ve never held a Lego in your hand or heard the word fun. This is less of a game and more of an experiment for Lego to figure out its place in the increasingly digital future toy space, which is fine, but I for one would much rather play with real Legos. Or sleep on a pile of Legos.
  7. Sep 25, 2017
    50
    LEGO Worlds is fun in small increments and I would be lying if I said this game does not hit the target audience’s expectations. If you like sandbox games with open-ended gameplay, or are looking for a decent Minecraft alternative, this game is for you; unfortunately there just was not enough substance in the aimless gameplay loop for me to keep me coming back.
  8. Sep 14, 2017
    50
    There’s some fun to be had with LEGO Worlds, but you will need to trudge through a lot of problems to get to it. The UI is unintuitive, especially on the Switch, the combat is clumsy, there’s a serious lack of drive in the adventure mode, the missions are beyond repetitive and it’s buggy, just to name a few. With that said, there are a plethora of worlds to explore, and even after countless hours with the game, we were still seeing new environments. Creating a custom world is also an entertaining feature, even though it’s purely tied to the Free Mode. In the end, though, LEGO Worlds had incredible potential to be the next Minecraft, especially considering the pedigree of LEGO, but it winds up being weighed down by a lack of vision.
  9. Sep 22, 2017
    40
    LEGO Worlds is a game full of wasted potential. It has a very robust creation tool, but it is completely overshadowed by a repetitive and uninspired gameplay looping, and a very bad performance overall.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Sep 11, 2017
    There are lots of great ideas here, and every now and then you can see glimpses of what kind of potential those ideas have, but this is a gaming equivalent of what happens when you pull a tray of cookies out of the oven too early, leaving you underdone treats. The core concept behind LEGO Worlds isn’t the problem, but the execution is. Perhaps in future updates (or sequels) Tt Games will figure out how to better refine it, but we would advise you to hold off on this one for now. Creative players will get a little more utility out of this game due to its sandbox mode, but on the whole there’s not much here that you’ll be missing out on by passing.
User Score
6.8

Mixed or average reviews- based on 62 Ratings

User score distribution:
  1. Positive: 33 out of 62
  2. Negative: 12 out of 62
  1. Oct 17, 2017
    3
    Ah, Lego. One of the absolute joys of my childhood, unfortunately, hasn't really managed to impress me in the realm of video games, aside fromAh, Lego. One of the absolute joys of my childhood, unfortunately, hasn't really managed to impress me in the realm of video games, aside from the underrated former Wii U exclusive Lego City Undercover. Lego Worlds, however, had my attention. I mean, we live in a world where Lego-inspired Minecraft is one of gaming's biggest franchises, so taking the Danish toy and building a compelling open-ended survival game around it should be fine and easy, right?

    Well, with the caveat that game design isn't ever really easy, I still mantain Lego Worlds should have hit it out of the park. The idea is super neat: you pilot your spaceship through procedural worlds, solving quests and unlocking different pieces, objects, characters and buildings for use on a big sandbox-style mode. Basically, it mimics how we all played Lego in real life, except we get to earn the pieces through gameplay instead of badgering our moms to open their wallets and go to the closest toy store with us.

    Of course, having a good idea is only part of the process; you have to actually execute it to earn your payday. And that's where Lego Worlds, sadly, begins to unravel. The procedural worlds are fun at first glance, but end up being a series of empty, boring wastelands filled with meaningless fetch quests. You're never really compelled to immerse yourself on each planet, as the characters you encounter there are mindless drones who keep repeating requests with no rhyme or reason.

    Worse still, there is virtually no power curve to be seen. Almost from the get-go, you can solve a puzzle that requires you to, say, climb a mountain by simply opening a menu and making a helicopter. No effort necessary to earn anything, and as a result no truly compelling gameplay hook to latch onto.

    The sandbox mode, then, could be the game's one saving grace... except for how annoying it is to make the clunky interface do anything you want. This is obviously a game much better suited to mouse and keyboard, as doing what Lego Worlds asks of you with a controller is a borderline masochistic ordeal.

    Finally, there's the coup the grace: the game runs terribly on Switch. The frame rate is sketchy, draw distance is laughable, optimization is virtually nonexistant. Characters will walk on air, hang onto nothing while suspended, get trapped nowhere specifically, all of this with floaty physics and controls which are extremely erratic.

    TL;DR:
    Lego Worlds is a great idea. No, really, coming from a former Lego kid, it's honestly one of the coolest ideas for a video game I've seen in recent years. The execution, however, makes it all come apart, with terrible controls, mindless gameplay loops and truly putrid optimization. The worst part is that the sheer potential on display makes it all the more frustrating to behold just how much of a hot mess the end result turned out to be.

    Rating: 3.5
    Full Review »
  2. Sep 10, 2017
    10
    I loved LEGO's as a kid but we weren't fortunate enough to afford much outside of the colored blocks.. These days, I've been exposed to manyI loved LEGO's as a kid but we weren't fortunate enough to afford much outside of the colored blocks.. These days, I've been exposed to many of the LEGO games due to my son playing them. They are cute, fun, and have a lot of gameplay, but one thing that always threw me off was the fact that both you don't really build stuff outside of pressing a button to build pre-defined structures. Secondly it really turned me off that, even in the games where you play as a "good guy" you get rewarded for destroying everything to collect LEGO studs, which were then in turn used to unlock characters, levels, etc...

    This all changed in LEGO worlds.. Frankly this is finally a LEGO game I can understand. While you can still collect bricks by destroying things, now it seems to have a bigger focus on discovering things, which can then be used to actually build stuff. Collect a new brick style, you can now use that brick to build anything you see fit. Find a LEGO set (or build) and now you can instantly build that item. In short , this game is allowing me to relive all my childhood dreams by building my own comprehensive LEGO set in game, then travelling around , discovering things, doing quests, and ACTUALLY BUILD using all the cool new pieces I've acquired.

    So far I'm really impressed with how much content there is, as far as the types of bricks and sets I've been able to collect. The quests are fun enough to keep you busy, but in short this is the LEGO experience I have always dreamed of. My main hope is that they continue to add content, more "sets" to find, and more quests and things to do, because in my opinion, this is the ultimate, and what a LEGO game should have always been. There are online multiplayer options but honestly I haven't even dug into that yet since I'm having so much fun just running around, playing around and building.

    My main hopes are they continue to:
    * Add more bricks
    * Add more sets (pre-fab builds)
    * Physics please introduce at least gravity physics.. When I destroy the base of a large LEGO tower, it would add so much to the game to see it fall and crumble in accordance with the laws of gravity (This will also set LEGO worlds apart a little more from the Minecraft comparisons).
    * Add more interaction with the various items in the game (currently there are many, but if there is a chair, I would like my toon to be able to sit on it, or drink from a bar)
    * Extending the above interaction comment, it would be cool if some of the interactions were tied to mini games
    * Add more questions/missions
    * Enhance the AI a bit more, the ability to converse with the AI LEGOnians, making friends, enemies perhaps, and then bringing them with on questions

    Just more of everything they've been doing, I hope they don't abandon this title, but instead continue to enhance it until all the bricks, builds are available and that most if not all items are able to be interacted with. I would gladly pay for DLC to facilitate this, and would MUCH prefer this over having to buy another stand alone title considering my goal is to "Collect all the things"

    In short, this is a fantastic title, and having it on a portable system is just amazing. I had purchased it on the PC as well, but since I've gotten it for the Switch I've been unable to put it down. Keep up the good work team, and everyone else.... GO GET THIS GAME.

    P.S. I recommend buying the digital version , that way it's always available in your system without switching disks, since it's good for short or long plays, it's great to have on hand without need to swap in and out a disk/cartridge.

    Have fun!
    Full Review »
  3. Oct 23, 2021
    3
    The only thing good about this game is it's a Lego game. As you progress, you'll find there isn't jack squat to do unless you like grindingThe only thing good about this game is it's a Lego game. As you progress, you'll find there isn't jack squat to do unless you like grinding for gold bricks for hours on end. After 6 or 7 times playing this I stopped and forgot about it, it had no lasting appeal. Full Review »