User Score
7.8

Generally favorable reviews- based on 35 Ratings

User score distribution:
  1. Positive: 25 out of 35
  2. Negative: 4 out of 35

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 6, 2020
    2
    I was very excited about this game because the presentation looked very good and I'm intrigued by emotional narrative-driven games. I saw the demo and I was sold on buying this as soon as it came out on PC.

    My first red flag should have been recognizing this is a port of a mobile game that already came out a year ago. After rewatching the trailers and rereading the descriptions here, I
    I was very excited about this game because the presentation looked very good and I'm intrigued by emotional narrative-driven games. I saw the demo and I was sold on buying this as soon as it came out on PC.

    My first red flag should have been recognizing this is a port of a mobile game that already came out a year ago. After rewatching the trailers and rereading the descriptions here, I feel mislead. The trailers and demo showcase all the best parts; it doesn't get better.

    The atmosphere and art are both good. Simple and effective. The effects such as lighting and rain are very well done and I wish there were more instances of them.

    The music is very repetitive. Sometimes it does not smoothly transition between pieces.

    The technical issues are very bad. From the game's credits, this game had 52 people involved with its testing. 23 of those were direct QA testors. This is a 3-4 hour mobile game. The length of time it took to release on PC and the amount of bugs I encountered are shockingly unacceptable. Immediately, the game had consistent trouble scrolling right smoothly. I can run things like Skyrim and Hyper Light Drifter pefectly fine so I know it's not my desktop. I was able to clip through a roof. Animations would stutter or disappear entirely. There are pointless paper collectibles that vanished from my inventory when I picked another up.

    Gameplay is almost nonexistent. Puzzles are obvious. If you die, you'll respawn nearly exactly how you left it when you died. This means that, in combat, the enemies don't respawn and they retain how much damage you did to them.

    Tonally, the game is not consistent. The game is not so much horror as it is eerie. There is no gameplay climax and many things are pointless. There are 2 exposition-metaphor-dump NPCs.

    I have significant problems with the story and its extreme over-reliance on Metaphor. I'm out of characters.
    Expand
  2. Jan 24, 2021
    4
    Inmost is a quasi-metroidvania with beautiful graphics and a grim story of pain and loss. Unfortunately, it's also unplayable in its current state on the Switch.

    Pros: - Brilliant art: Striking graphics that mixes lo-bit pixel art with modern lighting effects. Very good sound effects. - Gut-wrenching story: The backstory only becomes clear in the end, but it's possibly the most
    Inmost is a quasi-metroidvania with beautiful graphics and a grim story of pain and loss. Unfortunately, it's also unplayable in its current state on the Switch.

    Pros:
    - Brilliant art: Striking graphics that mixes lo-bit pixel art with modern lighting effects. Very good sound effects.
    - Gut-wrenching story: The backstory only becomes clear in the end, but it's possibly the most intensely dramatic series of events I've ever seen in a game.
    - Constant sense of dread: Even with its overabundant allegories, Inmost maintains an uncanny feeling of impending doom throughout.

    Cons:
    - Crippling bugs: Six months after release, the game is essentially unplayable on the Switch. My playthrough was disrupted by a dozen bugs, including a blocking one that forced me to replay a long stretch of the game multiple times. An even more ridiculous bug blanked out the game's emotional final sequence, spoiling it completely.
    - Terrible controls: The game is a mobile conversion, but that's not a valid excuse for its clunky controls that confuse you and frustrate you at every turn.
    - A missed opportunity: Inmost could have been a good game–but that fact only makes its absurd bugs and control issues more painful. The game should never have been released in this half-done state, especially at its price point.
    Expand
Metascore
78

Generally favorable reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 19
  2. Negative: 0 out of 19
  1. Oct 29, 2020
    80
    Inmost carries with it a strong, emotional message related to feelings of loss and grief and as such, it's a game that starts off right when it comes to bonding with its players. Unfortunately it doesn't take long until unexplainable performance issues start harming the experience with an inconsistent framerate, which is difficult to understand as this is not a visually demanding game (despite its very competent audiovisual art style), and the dull, redundant gameplay with two of its three characters transmits close to nothing in terms of challenge. Inmost could have turned out much better, with a greater investment in its gameplay experience and in solving its paralyzing issues but as it is, this is an interesting but also extremely frustrating game.
  2. Oct 9, 2020
    90
    Inmost may seem like an ordinary 15 dollars indie game that you can kill in a few hours, but it is actually a unique tale full of secrets that will make you play it over and over again to fully discover its creepy world.
  3. Oct 6, 2020
    75
    I still recommend Inmost for having a clear and heartfelt thesis, for trusting players to go along for the ride, and for providing plenty of eye- and ear-candy to keep them enthralled along the way. As disorienting and alien as Hidden Layer’s world feels, I imagine most players will be surprised by how strongly they relate to its characters by the time the credits roll.