User Score
8.5

Generally favorable reviews- based on 356 Ratings

User score distribution:
  1. Negative: 27 out of 356
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  1. Dec 13, 2018
    10
    Настоящий представитель игры как искусство. Оргазм для глаз и ушей. Самая красивая игра на моей памяти, при том что она очень минималистичная, не как та же Ори. Эстетический оргазм каждую секунду. Многие сравнивают её с Journey, но мне не нравилась она за то что она была ОЧЕНЬ короткой, ты буквально не успевал ею насладится. GRIS в этом плане раза в 4 дольше Путешествия, что не даёт ниНастоящий представитель игры как искусство. Оргазм для глаз и ушей. Самая красивая игра на моей памяти, при том что она очень минималистичная, не как та же Ори. Эстетический оргазм каждую секунду. Многие сравнивают её с Journey, но мне не нравилась она за то что она была ОЧЕНЬ короткой, ты буквально не успевал ею насладится. GRIS в этом плане раза в 4 дольше Путешествия, что не даёт ни наскучить (ибо игровой процесс сам по себе простой) но и не обрывается через 40 минут, как Journey. Expand
  2. Dec 13, 2018
    10
    Это апогей визуального дизайна. Настолько всё шедеврально красиво и гармонично, что просто выпадает челюсть.
    Conrad Roset - главный художник и креативный дизайнер игры, впервые за мой довольно большой игровой опыт смог меня настолько удивить и обескуражить.
    P.S Также отдельное спасибо Nomada Studio и всей её команде.
    Это апогей визуального дизайна. Настолько всё шедеврально красиво и гармонично, что просто выпадает челюсть.
    Conrad Roset - главный художник и креативный дизайнер игры, впервые за мой довольно большой игровой опыт смог меня настолько удивить и обескуражить.

    P.S Также отдельное спасибо Nomada Studio и всей её команде.
  3. Dec 24, 2018
    5
    I often see people refer to this game as a masterpiece, and that it's an exceptional experience. When I "experienced" this game for myself, I was left wondering why it's worth the price tag. While Gris offers some of the best in sound and visual design, it still has a hollow narrative with no defined goal and shallow gameplay that is remarkably unforgettable.

    Gris is about a young woman
    I often see people refer to this game as a masterpiece, and that it's an exceptional experience. When I "experienced" this game for myself, I was left wondering why it's worth the price tag. While Gris offers some of the best in sound and visual design, it still has a hollow narrative with no defined goal and shallow gameplay that is remarkably unforgettable.

    Gris is about a young woman who went through a "painful experience." When the game starts, she is singing on a female statue's hand, but then she loses her voice and the statue crumbles, making her fall down to the ground. As she progresses, she brings back color in the world she lives in. Along the way, she encounters a black ooze that wants to "stop" her.

    What was this statue? Why did she lose her voice? Why does she need to bring back color? What sort of world is this? What is this black ooze, and why does it want to stop her? These questions are never answered, not even paid attention to throughout the game. While it's fine with narrative taking a backseat for the player to create interpretations, there's no basis or foundation for any of those interpretations to begin with. There's no backstory, no exposition, or any sort of basic understanding of themes present in the game. While it is up to the player to come up with many kinds of meanings, this ends up with no true meaning to the game, making it almost unimportant. It is the equivalent of looking through an art book with no thematic lens to see it through. It's pretty, but it means nothing.

    The "gameplay," if you can call it that, is composed of basic platforming: jump, fly, glide, and swim. There are two powerups in total, such as transforming the woman's dress into a block or regaining one's voice to sing and affect the environment, but there's no real creative way in using any of these mechanics to begin with. The most convoluted it gets for GRIS is gravity-shifting, but that's it. There's nothing too complex about using the block to crush things, use the glide to fly, and swimming to different places.

    There's no real obstacle in the player's way other than a few light puzzles, and there's very little interaction when it comes to the game to begin with. In fact, the two "bosses" of the game aren't even bosses, but just more puzzle elements that add little to nothing. I'm fairly certain there's no death mechanics in this game, or no real danger to begin with, making the black ooze come off as nonthreatening.

    There's no real defined goal other than bringing the world back into color, but there's no real reason why. There's no defined reason to interact with these statues, who these statues represent, or what it all means. If it was intentional design leaving it up to the player, then the "meaning" of this game is lost.

    There's no real point to experience this "experience" if there's nothing of value to pull away from. The visual watercolor design is fantastic, and it is one of the best in graphical design. The colors are used to good effect, and it has beautiful animation, the character and the environment moving fluidly in the game. The soundtrack is phenomenal, but it does make one wonder why people should buy the game when you can get the same experience with the soundtrack instead at a lower price.

    In truth, the overall value of GRIS is like enjoying the gift wrap of a gift instead of the gift itself. It offers little to no control toward making whatever decisions you'd like, and instead trudges you along. There's nothing truly unique about its gameplay mechanics, nothing noteworthy about its narrative, if it has one, and it lacks any thematic pull. It offers the least amount of interaction or choice to the player, making one wonder if it can even be considered a "game" in the first place. While it excels in sound and visuals, everything else rings hollow in GRIS. GRIS doesn't want you to play. It wants you to watch.
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Metascore
83

Generally favorable reviews - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 43
  2. Negative: 0 out of 43
  1. Nintendo Force Magazine
    Aug 28, 2019
    80
    An absolutely gorgeous work of art that everyone should experience at some point. [Issue #39 – May/June 2019, p. 23]
  2. CD-Action
    Mar 25, 2019
    50
    Almost universal admiration for Gris says a lot about the condition of video games industry. It’s just a 2D platformer devoid of any challenge, and instead of evoking true feeling it makes a good first impression (“wow, it’s beautiful!”) and then just glides for a couple of hours using that momentum. It doesn’t actually have anything important to say, it’s just pretty. [02/2019, p.56]
  3. Jan 14, 2019
    90
    While the story is loose and can leave players feeling a little lost, there are emotional cues that symbolize this as a journey of loss and healing. The excellent soundtrack, level design and commitment to themes make Gris a memorable title for all. With fun, adventurous platforming and puzzles that are both challenging and intuitive, its playstyle keeps things simple by placing player cognition at the forefront. Gris is a true work of indie art that prides itself on attention to details. Fans of works of art and video games will find a relatable home in Gris. Although this is Nomada Studio's first title, it has hit every possible note out of the park.