Metascore
83

Generally favorable reviews - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 43
  2. Negative: 0 out of 43
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  1. Dec 20, 2018
    100
    GRIS is best experienced as single-sitting five-hour adventure and after that there's nothing more to do really do with the game. The puzzles are a lot less engaging on repeat and the world is very linear. In every other aspect though GRIS is a masterpiece in visualization and atmospheric storytelling.
  2. 100
    Other games may have it beat in terms of pure gameplay, but GRIS is in a league of its own as a gaming experience.
  3. 100
    The combination of imagery, art, music, and storytelling make GRIS understated but exquisite.
  4. Dec 13, 2018
    100
    The true beauty of a minimalist story tied with absolutely stunning visuals and emotionally resonant music make for a genuine masterpiece. Gris is an absolute gem of a work that definitely deserves your attention.
  5. 100
    Between the gorgeous artwork, haunting score, and increasingly abstract world, it manages to take you on a journey through depression that words alone never could. If it's something you've experienced yourself, you can probably guess where it's going and what those shadows might be, but Gris is no less powerful for it. In fact, it's quite the opposite: at least for me, the familiarity of Gris' journey is what made it so impactful, like it was reaching out a hand and saying "I understand."
  6. 100
    GRIS is not only a perfectly designed puzzle-platformer, it's a title that whisks the player away on a journey of colorful catharsis. Surprises are waiting around every corner of this ever-evolving world, and its stride remains strong, from the onset until the very end.
  7. Dec 13, 2018
    95
    GRIS is a true work of art because it isn’t only beautiful, but also meaningful. A game with exceptional design that, despite some minor flaws, will definitely get to your heart and make you feel. This is the closest to poetry that any videogame has ever come.
  8. Jan 14, 2019
    90
    While the story is loose and can leave players feeling a little lost, there are emotional cues that symbolize this as a journey of loss and healing. The excellent soundtrack, level design and commitment to themes make Gris a memorable title for all. With fun, adventurous platforming and puzzles that are both challenging and intuitive, its playstyle keeps things simple by placing player cognition at the forefront. Gris is a true work of indie art that prides itself on attention to details. Fans of works of art and video games will find a relatable home in Gris. Although this is Nomada Studio's first title, it has hit every possible note out of the park.
  9. Dec 25, 2018
    90
    It is very complex to be able to start talking about GRIS since it is a unique experience that pushes the narrative limits of the game as a medium. It is one of those works that make a difference, perhaps not with commercial success and recognition of the general public but in its nature of art has the quality that gives "What to think", that is, encourages critical thinking while leading to player to find emotional resonance in the journey of his trip. And there comes a point where it becomes almost impossible to discern between a dream and its game mechanics.
  10. Dec 18, 2018
    90
    GRIS captures imagination, the beauty of movement and the lustre of a sumptuous piece of art, all the while letting the player interact with it, making us feel both insignificant and yet ever more important.
  11. Dec 17, 2018
    90
    A beautifully designed platform adventure with quite a few surprises and good ideas, making this a playable artwork that will not leave you untouched.
  12. Dec 17, 2018
    90
    GRIS is a beautiful game, but it is much more than that. It’s an excellent puzzle platformer, with a great level design and a soundtrack that works beautifully with the art.
  13. Dec 14, 2018
    90
    GRIS is an emotional journey through a beautifully crafted world. Featuring one of the most gorgeous art styles we've seen this year, GRIS deserves your attention. Nomada Studios has crafted a truly memorable experience and as the developer's debut game, they've set the bar extremely high for whatever comes next.
  14. Dec 13, 2018
    90
    Gris is an immensely important game, one that is another shining example of how much can be done with the medium. The visuals and the sound design are both complemented perfectly by the intense story and serve to create an incredible experience. Gris is a must play and shouldn't be missed for any reason.
  15. Dec 13, 2018
    90
    In the moments that I played and experienced Gris I believed it was the most dazzling and elegant game I had ever seen. It was the most I’ve been in to a game in the current calendar year. Astonishment is temporary and hyperbole rationally fades into coherence, but I hope the strength and singularity of Gris stays with me forever.
  16. Dec 13, 2018
    90
    I loved looking at GRIS. I loved playing GRIS. I loved watching GRIS in motion. Is this the next industry breaking game? No, it’s a standard puzzle platformer at its core. It is, however, an emotional and beautiful journey, an adventure where every event is up to the player’s own interpretation.
  17. Dec 13, 2018
    90
    GRIS is an evocative experience and from now on, an completely must have. It's an essential video game like titles such Journey or Limbo. It shows that videogames are art through audiovisual elements, as a spectacular artistic environment or a perfect game design. This game make us feel indescribable feelings.
  18. Dec 13, 2018
    90
    Gris is a game about loss wrapped up in one, truly stunning package that should be experienced by everyone.
  19. Dec 13, 2018
    90
    Far from all the AAA games we've played in the past weeks, GRIS offers a simple, artistic and yet mesmerizing experience, that blows your eyes with wonderful drawings and your ears with a magnificent OST. Yes it's short, but its intensity makes it one of the best games of the year.
  20. Dec 13, 2018
    90
    With its first game, the newborn Nomada Studio hits the sky. With its striking evocative force, GRIS not only pleases the eyes, thanks to Conrad Roset's beautiful art style, but speaks to all of our senses. Revealing its numerous tricks one by one, the game succeeds in delivering both splendid and complex visuals without ever getting frustrating. Adorned by a sumptuous soundtrack which tells the story as much as the background, GRIS is nothing but a true masterpiece.
  21. Dec 13, 2018
    90
    We’re very careful when we use this word, but Gris is a masterpiece. Its jaw-dropping visual style and heart-wrenching score combine for one of the most emotional pieces of interactive art you’ll ever play. It may be too short for some, its puzzles may be on the simple side and the lack of any real challenge may not be to everyone’s taste, but this is a game focused more on fragility than ability and as long as you’re willing to go along for the ride, it’s one that will stick with you for a very long time indeed.
  22. Like a playable painting of ink and pigment, GRIS is a powerful and significant game, even if the visual art often overshadows the actual play.
  23. Dec 13, 2018
    85
    Sometimes you do not need hyperrealistic graphics or eternal stories to enjoy a video game. GRIS is a good example. It is an original, intimate, short and audiovisually-great proposal. A title that you should not miss if you like video games, animation and art.
  24. Dec 13, 2018
    85
    A tranquil and serene game in the flavour of Journey or Inside, one that is as beautiful as it can be.
  25. Dec 17, 2018
    83
    GRIS is a wonderful and essential game about loss and pain that tells a cryptic story about a girl in search of herself. It is another success for Devolver Digital.
  26. Dec 13, 2018
    83
    Among these sorts of games (see Pinstripe and Forgotten Anne), GRIS is perhaps the least developed in terms of gameplay and its more ambiguous approach to storytelling might turn off those of you who prefer a more concrete story. However, it also happens to be incredibly gorgeous and features a fantastic soundtrack that helps sell the emotional weight of its wordless narrative. So, personally, I found GRIS to be a worthwhile experience but I can also fully understand those who won’t see the appeal.
  27. Nintendo Force Magazine
    Aug 28, 2019
    80
    An absolutely gorgeous work of art that everyone should experience at some point. [Issue #39 – May/June 2019, p. 23]
  28. Jan 14, 2019
    80
    Gris is a beautiful puzzle-platformer about making it through the ordeals of hardship, and it’ll likely stay with you long after the credits have rolled.
  29. Jan 7, 2019
    80
    Gris is a masterclass in aesthetic design in games. The vibrant watercolour visuals, the astounding animation quality, the impressive attention to detail and the gorgeous landscapes all combine to produce a truly breathtaking experience. The gameplay isn’t revolutionary, but it is satisfying and offers more than simply a means of delivering the fantastic visuals and terrific soundtrack. Do yourself a favour and play Gris on the biggest screen you can find and let the magic wash through your soil.
  30. Jan 2, 2019
    80
    Magical atmosphere, stunning art direction, beautiful music and clever design all come together to create an extraordinary experience.
  31. Dec 13, 2018
    80
    Gris doesn't offer anything particularly exciting gameplay-wise but its awe-inspiring world will be more than enough to suck you in.
  32. Dec 13, 2018
    80
    In its 3-4 hour playtime, GRIS won’t change the way you think about platformers, but with such a beautiful hand-painted art style and haunting score, it’s an exquisite mini masterpiece that heals the soul.
  33. Dec 13, 2018
    80
    As a one-off experience or one-time playthrough, GRIS is certainly one of the most artistic and provocative experiences I’ve seen in video games. While I would’ve liked to see a more fleshed out world, with meaningful collectibles and more puzzles to solve, GRIS is still worth a look for anyone who has an interest in platformers or silent stories
  34. Dec 13, 2018
    80
    GRIS is a wonderful artistic achievement, with a simply sublime visual style and soundtrack that grows and evolves through the course of an emotional story.
  35. Dec 13, 2018
    80
    With an arresting art style and admirable commitment to minimalist game design, Gris manages to turn a straightforward, often derivative platformer into something that feels far more special and important.
  36. Dec 13, 2018
    80
    Gris takes you on a relaxing yet emotional adventure, encouraging you to take your time and soak up its world along the way. The gameplay may be simple, but it provides a strong enough bridge to engage with this enchanting world. It’s an inspiring work of beauty that’s well worth the journey.
  37. Dec 13, 2018
    80
    Gris may feel sluggish to control at times, but for the most part, you’ll want to take it slow anyway, to take in the game’s beautiful environments. When you reach a new area, or unlock a new colour into the world, you’ll soon forget about that annoying platforming section; you’ll be too busy being mesmerised by how beautiful everything is.
  38. Dec 13, 2018
    80
    GRIS is an amazing experience, with a brilliant artistic philosophy. The music fits perfectly but we would have appreciated some more original ideas for the gameplay and a more explicit scenario to guide us during the game.
  39. Dec 16, 2018
    70
    A stunning visual achievement and a mediocre Metroidvania but despite that unevenness this is still an affecting interactive journey with real emotional resonance.
  40. Dec 13, 2018
    65
    Gris is, at times, a meditative, affecting exploration of complex emotions that uses its levels as a canvas for some of the most beautiful visual design in any platformer, backed by a fantastic score. At others, it’s a maddeningly simple and confusing game that lets its artistic ambitions run roughshod over its gameplay.
  41. Dec 21, 2018
    60
    Though its narrative could use more teeth, as a sensory experience GRIS is hard to beat and the most striking looking game of 2018.
  42. Dec 13, 2018
    60
    Gris plays to your aural and optical senses by delivering something exquisite in that area, but lacks a compelling story to prop itself up alongside equivalents.
  43. CD-Action
    Mar 25, 2019
    50
    Almost universal admiration for Gris says a lot about the condition of video games industry. It’s just a 2D platformer devoid of any challenge, and instead of evoking true feeling it makes a good first impression (“wow, it’s beautiful!”) and then just glides for a couple of hours using that momentum. It doesn’t actually have anything important to say, it’s just pretty. [02/2019, p.56]
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  1. Dec 13, 2018
    An artful puzzle platformer that'll stay with you long after its short running time. [Eurogamer Recommended]
  2. Dec 13, 2018
    Gris will only take you a handful of hours to play from start to finish, but I can’t recommend it strongly enough. I only wish the experience lasted longer. [Polygon Recommends]
  3. Dec 14, 2018
    It’s proof positive of the sturdy, mechanical skill of Nomada’s small team; even if Gris is ultimately a misfire, they’ve got a good game in them somewhere.
User Score
8.5

Generally favorable reviews- based on 356 Ratings

User score distribution:
  1. Negative: 27 out of 356
  1. May 3, 2021
    6
    Aesthetically it is beautiful, but playable it is very mediocre, its impossible to die, and the difficulty is so flat that it is only aboutAesthetically it is beautiful, but playable it is very mediocre, its impossible to die, and the difficulty is so flat that it is only about moving forward on a series of beautiful wallpapers. Full Review »
  2. Dec 24, 2018
    5
    I often see people refer to this game as a masterpiece, and that it's an exceptional experience. When I "experienced" this game for myself, II often see people refer to this game as a masterpiece, and that it's an exceptional experience. When I "experienced" this game for myself, I was left wondering why it's worth the price tag. While Gris offers some of the best in sound and visual design, it still has a hollow narrative with no defined goal and shallow gameplay that is remarkably unforgettable.

    Gris is about a young woman who went through a "painful experience." When the game starts, she is singing on a female statue's hand, but then she loses her voice and the statue crumbles, making her fall down to the ground. As she progresses, she brings back color in the world she lives in. Along the way, she encounters a black ooze that wants to "stop" her.

    What was this statue? Why did she lose her voice? Why does she need to bring back color? What sort of world is this? What is this black ooze, and why does it want to stop her? These questions are never answered, not even paid attention to throughout the game. While it's fine with narrative taking a backseat for the player to create interpretations, there's no basis or foundation for any of those interpretations to begin with. There's no backstory, no exposition, or any sort of basic understanding of themes present in the game. While it is up to the player to come up with many kinds of meanings, this ends up with no true meaning to the game, making it almost unimportant. It is the equivalent of looking through an art book with no thematic lens to see it through. It's pretty, but it means nothing.

    The "gameplay," if you can call it that, is composed of basic platforming: jump, fly, glide, and swim. There are two powerups in total, such as transforming the woman's dress into a block or regaining one's voice to sing and affect the environment, but there's no real creative way in using any of these mechanics to begin with. The most convoluted it gets for GRIS is gravity-shifting, but that's it. There's nothing too complex about using the block to crush things, use the glide to fly, and swimming to different places.

    There's no real obstacle in the player's way other than a few light puzzles, and there's very little interaction when it comes to the game to begin with. In fact, the two "bosses" of the game aren't even bosses, but just more puzzle elements that add little to nothing. I'm fairly certain there's no death mechanics in this game, or no real danger to begin with, making the black ooze come off as nonthreatening.

    There's no real defined goal other than bringing the world back into color, but there's no real reason why. There's no defined reason to interact with these statues, who these statues represent, or what it all means. If it was intentional design leaving it up to the player, then the "meaning" of this game is lost.

    There's no real point to experience this "experience" if there's nothing of value to pull away from. The visual watercolor design is fantastic, and it is one of the best in graphical design. The colors are used to good effect, and it has beautiful animation, the character and the environment moving fluidly in the game. The soundtrack is phenomenal, but it does make one wonder why people should buy the game when you can get the same experience with the soundtrack instead at a lower price.

    In truth, the overall value of GRIS is like enjoying the gift wrap of a gift instead of the gift itself. It offers little to no control toward making whatever decisions you'd like, and instead trudges you along. There's nothing truly unique about its gameplay mechanics, nothing noteworthy about its narrative, if it has one, and it lacks any thematic pull. It offers the least amount of interaction or choice to the player, making one wonder if it can even be considered a "game" in the first place. While it excels in sound and visuals, everything else rings hollow in GRIS. GRIS doesn't want you to play. It wants you to watch.
    Full Review »
  3. Dec 13, 2018
    10
    Это апогей визуального дизайна. Настолько всё шедеврально красиво и гармонично, что просто выпадает челюсть.
    Conrad Roset - главный художник
    Это апогей визуального дизайна. Настолько всё шедеврально красиво и гармонично, что просто выпадает челюсть.
    Conrad Roset - главный художник и креативный дизайнер игры, впервые за мой довольно большой игровой опыт смог меня настолько удивить и обескуражить.

    P.S Также отдельное спасибо Nomada Studio и всей её команде.
    Full Review »