User Score
8.8

Generally favorable reviews- based on 2891 Ratings

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  1. Aug 28, 2019
    7
    I was apprehensive about this game at first but man they did a great job making stats fun. Basically incorporating fun charming gameplay elements to mundane rpg mechanics. The English voice acting is top notch. Just downright fantastic. The music is great too.

    One major con. The graphics are very ugly and the performance is not stable.
  2. Jul 26, 2019
    5
    I was waiting a fire emblem, a tactical game not a simulator/rpg, the animations ist i was expected dont looks so smoth, the videos are in 20/30 fps, i was expecting more.
  3. Jan 18, 2022
    6
    I really like the tactical adventure style of Fire Emblem series as a whole, but this one I really couldn't get into. It has a lot of complex systems that doesn't really matter at the end, and a very slow-paced university section.
  4. Jul 7, 2022
    5
    I DO NOT RECCOMMEND

    THE GOOD If you are a fire emblem fan like me, you'll enjoy what's on offer here and know what you're getting. Roughly speaking, you won't be surprised by anything besides the shameful technical performance. Plenty of replay value. THE BAD Waifu/relationship related rubbish is still present, and while it does affect gameplay in a positive and meaningful way,
    I DO NOT RECCOMMEND

    THE GOOD
    If you are a fire emblem fan like me, you'll enjoy what's on offer here and know what you're getting.
    Roughly speaking, you won't be surprised by anything besides the shameful technical performance.
    Plenty of replay value.

    THE BAD
    Waifu/relationship related rubbish is still present, and while it does affect gameplay in a positive and meaningful way, it doesn't belong in a fire emblem game.
    At least, not amped up to this level, in any case.

    THE UGLY
    Frame rate drops? In a game like this? For a full price (as always) nintendo product? They are taking the piss.
    Has a very muddled, unfinished appearance. The technical performance overall is rubbish.
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  5. Aug 7, 2019
    7
    Well where to start.. Just finished the game (Golden Deer route) and wanted to share my thoughts on it. I've been waiting for a console FE ever since the Tellius games so it is not an understatement to say the hypetrain was REAL when they announced Three Houses. After finishing this game in about 2 weeks my opinion of it is generally positive, altough I do have some pretty big issues withWell where to start.. Just finished the game (Golden Deer route) and wanted to share my thoughts on it. I've been waiting for a console FE ever since the Tellius games so it is not an understatement to say the hypetrain was REAL when they announced Three Houses. After finishing this game in about 2 weeks my opinion of it is generally positive, altough I do have some pretty big issues with a few elements. I guess Ill just list them all:

    Gameplay
    The gameplay is goddamn amazing and classic Fire Emblem with some extra mechanics to keep it fresh. I absolutely love the way they implemented the skill and ability system, they felt really thought out and added some extra tactical choices during combat. I also liked how magic is handled in this game, the unit hets a set amount of magic uses per fight and it automatically replenishes after the chapter has ended. This way the amount of weapon maintenance you have to do is greatly lessened, which is very much appreciated.

    Story
    The story for me felt a little bit underwhelming, maybe I need to play all 3 routes to get the full experience but for now I am not very impressed. It is your typical good guys vs evil empire story with a few twists I saw coming from a mile away. none of it felt very fresh and at times I noticed I did not really care all that much which is a shame because this series is capable of telling amazing stories like the Tellius games for example.

    Characters
    The character writing was okay, I liked a few characters but at the same time some felt really flat and generic to me. I watch a lot of anime so I immediately recognised the typical anime-quirks like the 'shy girl' and the 'always hungry guy'. I did really like the character of Claude and his arc though so it is a mixed bag for me. The avatar character was boring, not much more to say on that.

    Some problems I had:

    The castle/calendar system worked really well in the beginning but got really really stupid after the time skip.. Waiting a whole month between each event made no sense story wise and I wish they would have implemented another mechanic to replace the calendar witch just a normal base to prepare between battles (like in the Tellius games. made way more sense and gave a feeling of urgency and momentum.) Or maybe do multiple mission events during the month instead of just one at the end each time.

    Another problem I had was the difficulty, I found this game to be extremely easy. SO much that it made me bored sometimes during battles because my army was so damn OP I could just slaughter the enemy without much thought. I know it might be easier for me since I played a lot of FE games but when I breeze though a game even on hard classic mode they really need to balance the game better.

    And lastly the level design felt really uninspired to me, aside from a few memorable maps they all felt really 'meh' to me. They had so much opportunity to implement some creative maps with cool objectives like maybe a 'capture the flag' type of chapter or puzzles or anything other than 'defeat enemy captain'... Like really 9/10 chapters is just either rout the enemy or defeat the commander. This combined with uninspired level design made some chapters kinda boring and the only thing that kept me going was the amazing battle mechanics.

    So, even though I have some issues I really enjoyed the game overall. I hope this entry will re-awaken the love for console FE games and I really really hope the developers will do some creative stuff next game. And please GIVE US A FULL MAIN CHARACTER GAIN .. Im tired of these soulless avatars :(
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  6. Aug 5, 2019
    6
    So i loved this game at first, easily put my first 20 hours in. Then i hit a wall and was overwhelmed by the monotonous feel of the monastery/relationship building, and fetch quests.

    The battles are fun but feel like they don't happen often enough between story telling and free time.

    Super slog feel, but if you like visual novels this game is amazing.
  7. Mar 15, 2022
    6
    I really do not understand the praise this game gets. This game is really tedious and such a time sink of meaningless stuff to do.

    I really liked some of the story telling aspects but it takes absolutely forever for the story to get anywhere. I think like 35 hours in and was thinking to myself 'wow, absolutely nothing is going on'. I understand build up but the pacing was just awful.
    I really do not understand the praise this game gets. This game is really tedious and such a time sink of meaningless stuff to do.

    I really liked some of the story telling aspects but it takes absolutely forever for the story to get anywhere. I think like 35 hours in and was thinking to myself 'wow, absolutely nothing is going on'.

    I understand build up but the pacing was just awful. This really needed to start earlier in the time line then it did. Overall you're dealing with a lot of 'day in the life' type story telling. You're essentially learning characters and their past to get more attached to them. I liked it at first. Then it just sorta only delivers that such a significant chunk of this game. It stops being interesting and feels more like a necessary time sink to level of friendships or characters.

    Some of the characters back stories I felt were completly necessary like for the main leaders. But all these side characters could have been summarized a lot better or just had a lot of useless fat cut. You often get the same character with the same story beats over and over again. Bernadetta for example, how many ways can they show her being an anxious mess? After like the 30th time without really much expansion into her, it gets tired. Only a handful of these plot lines with side characters feel like it matters or you actually learn something.

    The fetch quest situation in the monastery also was incredibly taxing. You have gift giving, lost items and just generic quests where you go talk 'fetch' to a NPC or go to a designated area to find something. All this feels forced and necessary to get the most out of the game too. You can spend hours each in game month just doing fetch quests to increase relationship stats, get much needed items or increase motivation. None of it is interesting and feels disrespectful of my time. None of this added to the story as you always get this generic 'oh i cant believe you found that' response too, so it doesn't feel rewarding story wise either.

    The only saving grace is the combat, it's amazing. I feel smart and love puzzling through them. The rpg mechanics for it are great too. I love seeing a character upgrade and get stronger.

    Unfortunately there is so much monastery junk and not so interesting story beats in between each combat session. You could spend hours with all this monastery stuff, just to get to and finish a 30 minute event to do combat in and then onto more tedious monastery stuff.

    This game exhausted me more then charmed me. In fact, I think I hate it for disrespecting my time. I can't imagine playing through these scenerios the required 4 times to see everything. Once was enough to understand that it's wasting your time.
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  8. Sep 3, 2019
    6
    This is not a review bomb. I am an avid fan of the strategy genre and enjoy RPGs as well (old and new) and this game is slightly above average at 6/10

    Good: 1.Interesting plot with the story broken up into three perspectives/outcomes adding replay value. 2. Enjoyable cutscenes with beautiful animations 3.Full voice acting that is quite good 4.Combat mechanics are sound although a bit
    This is not a review bomb. I am an avid fan of the strategy genre and enjoy RPGs as well (old and new) and this game is slightly above average at 6/10

    Good: 1.Interesting plot with the story broken up into three perspectives/outcomes adding replay value. 2. Enjoyable cutscenes with beautiful animations
    3.Full voice acting that is quite good
    4.Combat mechanics are sound although a bit basic compared to other games
    5. Most characters are decently written adding to the impact of your choices
    6. Interesting class designs although progression needs work
    7. Music was pretty good

    Aaand now the bad

    1. Tedious and boring busy work at the academy that feels shoved in and unnecessary. If you are a completionist this will be a problem as I had to fight myself to keep going (simplistic fishing, scavenging and fetch quests ugh...)
    2. The relationship mechanic feels half baked and unfulfilling given how much focus is placed on this (end game character synopsis is satisfying however)
    3.The worst offense in my opinion is that the game is far too EASY even on the hardest settings. I coasted during battles which is never a good thing. Only one maybe two maps gave me pause which is unforgivable in a strategy game that's famous for difficulty
    4. The tactical maps are overall boring, uninspired and recycled a bit too much. I feel this was the biggest missed opportunity in the game.
    5.Graphics are far too ugly with a lot of delayed pop ins etc for a top tier game such as this. I normally am forgiving but this pushed it.

    That's it. Its an ok experience and introduction into the strategy genre but for more experienced fans it leaves you wanting more. Try harder next time Nintendo.

    Buy it on sale or get XCOM 2 and a dating sim on the side. You'll have more fun.
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  9. Aug 1, 2019
    7
    First of all, there are so many things that are good about this, and a few things that prevent me from really saying its one of the better titles.

    First of all, the different houses are a very unique idea, think kind of like harry potter classrooms, etc, but in fire emblem. You become the teacher for one of the houses, and can train students the way you want to use them in battle. There
    First of all, there are so many things that are good about this, and a few things that prevent me from really saying its one of the better titles.

    First of all, the different houses are a very unique idea, think kind of like harry potter classrooms, etc, but in fire emblem. You become the teacher for one of the houses, and can train students the way you want to use them in battle. There is a nice little open roam element, and there is an online setting, if someone has fallen in combat on a specific tile, it can create an xp or gear tile for someone else playthrough. Likewise if one of your units is defeated, it will create one of the tiles for another player. This is a unique element and I actually think its a good one!

    There is also a new brigade system, which reinforces your units with extra abilities that can help others out, this is also a neat system that hasn't been done before. The cutscenes also have the same quality as the CGI from the 2016 berserk series, which means they are relatively well done!

    Now the bad... First, I really do not like the character design, I think its one of the weakest character designs in the franchise. Most characters have the same color hair as their iris, which gives them a creepy feel. Some just look weird/creepy to begin with. I would say half just look odd, and the others look natural, I could get into a list of things for each character, but too long for a review.

    Frankly, my biggest complaint is the sheer amount of solider's I can bring into battle. I am a bit of an impatient person, so when I have to control 20 students at the same time, it gets a bit annoying. I would prefer for them to go back to the system from awakening/fates.

    Also the bond system is not nearly as good as it was in previous entries. I think fire emblem fates actually had the best bonding system out of all of them, but that's just me. Overall, I do like the game, I have sunk 20+ hours into the game and continue to enjoy it... but its not anywhere close to my favorite fire emblem game.
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  10. Aug 14, 2019
    5
    I am overall very disappointed in this title but dont let my 5/10 score deter you from trying it yourself as some of what I dislike about it many will like and see as positives. I have been very disappointed with almost all fire emblems since radiant dawn on the wii. Fire emblem path of radiance is the pinnacle of this series as well as fire emblem 4 geneology of the holy war but now sinceI am overall very disappointed in this title but dont let my 5/10 score deter you from trying it yourself as some of what I dislike about it many will like and see as positives. I have been very disappointed with almost all fire emblems since radiant dawn on the wii. Fire emblem path of radiance is the pinnacle of this series as well as fire emblem 4 geneology of the holy war but now since the success of awakening on 3ds the focus of the fire emblem games has shifted in a direction I could not care less about. I see fire emblem as strategy games with unit customisation and military style stories with perhaps some magic and fantasy mixed in. However as years have gone by they are turning them into silly dating/life sim/ strategy games. I like the strategy but none of the rest. The game constantly buries you in mind numbingly boring busy work that you need to click through to get to the meat of the game which is the battles and main story segments. As each new fire emblem title comes out there seems to be more and more fat added on and less and less meat. This is the current state of fire emblem 3 houses, half a strategy game with interesting story (it actually is a cool story ) and half boring meaningless chit chat, teaching, fishing, gardening, singing and ...jesus......what were they thinking! so 5/10 seems fair to me, half the game is good, half is bad. Oh and dont get me started on adding in a rewind mechanic if you make a mistake. No more careful pondering over your decisions, just try whatever you like, its fine, if you die you can rewind. can turn permadeath off too, just as that was introduced in the 3ds titles, another unwelcome edition, Expand
  11. Aug 18, 2019
    7
    I love fire emblem. After completing a single playthough, thoroughly exhausted and not willing to jump back in for more, I'm left with a single, resounding impressing. 3 houses is... a very gamey game.

    The mechanics of combat maintain their lineage, with the notable exceptions being removal of the weapon triangle and spell tomes (spells now have a limited number of casts per map), but
    I love fire emblem. After completing a single playthough, thoroughly exhausted and not willing to jump back in for more, I'm left with a single, resounding impressing. 3 houses is... a very gamey game.

    The mechanics of combat maintain their lineage, with the notable exceptions being removal of the weapon triangle and spell tomes (spells now have a limited number of casts per map), but if you've ever seen combat in a fire emblem game before, you've seen it in this one too. It's good, but the same thing we've seen before; it's starting to suffer from the same lack of evolution that the pokemon games have.

    The story of the game, on the other hand, is an initially interesting departure from series form, and takes place almost entirely in the monastery castle and classroom halls. A vaguely hogwarts like affair with 3 competing houses takes place, with your character having to choose which of the houses to tutor as professor of the house. Depending on the house chosen and several key decisions made over the course of your tenure at the monestary, the story will diverge and branch out into one of several unique paths, each with their own unique story and ending.

    Whilst I praise the approach of attempting to tell multiple stories within the same game, mechanically the story tell and exploration sections of the game are incredibly mechanical. Whether it's the act of tutoring your students by choosing key areas of study for the week, or running around the monastery fishing in the same spot for the 4th time this month, the game lacks any serious depth in any one of its systems; before long, you'll start to notice the cogs literally turning as you have tea with your favorite student for the 3rd time in a day, or attempt to give another student every single lost item in your inventory until hitting the correct one for that reputation gain. It's all very menu driven and feels like picking from a set of favorite preferences toward the same end, rather than making important tactical decision. Its all very... gamey. Nothing feels organic or earned, it's just ticking off events, listening to (practically) one way conversations, delivering piles of presents to curry favor, or performing a stupid QTE fishing game. None of the mechanics jump out at me as interesting design choices.

    It's not a bad game; combat is fine, with as much tactical depth as any other fire emblem. The addition of divine pulses to turn back the turn clock to redo actions is a welcome escape from the hard reset to avoid a key character death. It's just that what is good is just the same thing we've seen in FE before, and whats new isn't very engaging, despite its initial promise.

    I will say that the cast of students contains some great personalities; I would much have gathered battles and events focusing more around student affairs than the grand political stage as time progresses.

    Overall I give it a decent 7/10, with a recommendation only for those whom are either new to FE or those who truly hold FE close to their hearts, and again only if you've 40 or so hours to spare. For others looking for solid turn based strategies, I'd recommend XCOM2.
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  12. Sep 2, 2019
    7
    I don't know who is more ridiculous, the blind fanboys giving 10s or the haters giving 0s when none of them played the game (only a few hours at best). This is what always happens and it's why I think that user scores are really useless. Also, looking at the bad graphics and presentation, the teenager and childish writing and all the borderline pedo content in the game, it doesn't deserveI don't know who is more ridiculous, the blind fanboys giving 10s or the haters giving 0s when none of them played the game (only a few hours at best). This is what always happens and it's why I think that user scores are really useless. Also, looking at the bad graphics and presentation, the teenager and childish writing and all the borderline pedo content in the game, it doesn't deserve more anyway. Expand
  13. Sep 4, 2019
    7
    Too huge, I liked FE more when it was compact handheld 20-hour experience, not 100h grindfest with dating and school like persona 5. Still good game though, if you're looking for something to dive into for a long time, definitely worth your money.
  14. Sep 2, 2019
    7
    It’s a good game. However, I do think people give it a bit too much credit. The story is good, easily better than Awakening & Fates, but it suffers from some serious pacing issues in the second half of the game. It feels odd to have to wait so long for your next mission, and unlike Awakening & Fates, where this down time is when you buy & forge weapons, you can just do that on the battleIt’s a good game. However, I do think people give it a bit too much credit. The story is good, easily better than Awakening & Fates, but it suffers from some serious pacing issues in the second half of the game. It feels odd to have to wait so long for your next mission, and unlike Awakening & Fates, where this down time is when you buy & forge weapons, you can just do that on the battle prep screen. And speaking of battles, I have some problems with them. First, they’re way too easy. The warp spell in this game, while it pales in comparison to Gaiden & Thracia, is overpowered, allowing you to clear most maps in a single turn. And the maps, while not bad, are very repetitive. On my second play through, I didn’t encounter a single unique map until chapter 20, almost the end of the game. They even reused the final map from one of the other routes, and I thought that they would at least give the final chapter a unique map. My last big problem with the gameplay is the balance of classes. To put it bluntly, it sucks. There is little reason to not train your whole army to be a wyvern lord, as they can fly, have the highest movement stat in the game, and are incredible combat units. And to end this review on a positive note, Three Houses is one of, if not the most replayable games in the series, with 4 different stories & the ability to make any unit any class you want. Overall, it’s a solid game with some big flaws that keep me from rating it higher. Expand
  15. Apr 27, 2020
    7
    Pro
    +Great combat system
    +Likeable characters with development
    +Different storylines for each house
    +Monestary is fun to explore

    Con
    -Predictable and generic story that demotivates you
    -Main character is very bland
    -some characters start getting on your nerve over the long play time
  16. Mar 7, 2022
    5
    The game has promise but you get caught up in repetitive high school simulator with tedious conversations. Additionally, the battles are so ugly and repetitive in the beginning that it's not motivating to keep playing the game.
  17. Aug 6, 2019
    5
    This game is my biggest disappointment of the year; possibly one of the biggest disappointments I have had from a video game. The gameplay itself is good; the core Fire Emblem gameplay is still fun and the monastery exploration is an interesting idea. However, the story is dreadful. It makes very little sense and just feels half baked. The characters themselves are mostly likeable but itThis game is my biggest disappointment of the year; possibly one of the biggest disappointments I have had from a video game. The gameplay itself is good; the core Fire Emblem gameplay is still fun and the monastery exploration is an interesting idea. However, the story is dreadful. It makes very little sense and just feels half baked. The characters themselves are mostly likeable but it all just feels very...dull. The timeskip halfway through completely put me off the game; with it feeling like the whole first half of the game was simply a waste of time. There are some highlights in the game and for those who have never played Fire Emblem before, you will probably like this game. But, it just doesn't work for me. Awakening is my favourite of all time and Fates was very good (despite the multiple stories). Three Houses tries to incorporate 4 separate routes but none of them feel right. It leads to a lot of replayability but if you don't want to play them to start with; they have failed. The main character is a lifeless shell and the story becomes so convoluted and just downright daft that I have had to stop my playthrough. I have played 38 hours of Fire Emblem Three Houses, waiting for that moment where the game clicks. It has not clicked, this game is not for me and not for fans of the older games (GBA era and before). If your new to the series, buy this game. If you're not, go in with lower expectations than I did. Then you won't end up quite as annoyed as I. Expand
  18. Aug 9, 2019
    6
    Game is really overrated. The writing and characters are terrible, the graphics contain many obvious 3DS assets, the difficulty is non-existent, and the repeated "exploration" of the same area doing menial tasks is a terrible mechanic.
  19. Aug 24, 2019
    5
    I regret to have listen to all the fanboys and all the raving 10 reviews. 30 hours in I feel like I won't finish lut of bofedom. The game battles are very unchallenging and the exploration of the same castle again and again in between very tedious and uninteresting. Very disappointed, especially when you now have games like DQ11 on the same console
  20. Aug 1, 2019
    6
    Battles are fun but have been better everything is slightly more complex than before for some reason. I don't like the exploring part or really anything at the school that's not why I play this game I play for the battles. The ds games were far better.
  21. Aug 26, 2019
    7
    Three Houses was hyped to the max by Nintendo, looking to even surpass Pokemon which it almost certainly will. However, the game doesn't live up to the hype and if you're not into the social simulator aspect or a huge fan of Tactical RPGs, you'll probably find this game to be pretty average.

    The best part of this game is not only the fact that it has a pretty good story completely
    Three Houses was hyped to the max by Nintendo, looking to even surpass Pokemon which it almost certainly will. However, the game doesn't live up to the hype and if you're not into the social simulator aspect or a huge fan of Tactical RPGs, you'll probably find this game to be pretty average.

    The best part of this game is not only the fact that it has a pretty good story completely filled with hours and hours of voice acting (with pretty good English VAs, especially for the House leaders) but the fact that it has branching stories based upon which House you choose at the beginning.

    But, the game is bogged down by several things: awful textures that make the game look like it belongs on PS2, a class system that has neither quality nor quantity (Oh, you're a black mage? Here's an advanced class for you. Oh, you're a white mage? Here's..... the same class. You've gone from Archer to Sniper? You're.. slightly better with a bow now,) The only time class changes actually feel significant is when you switch to a mount.

    Since the gameplay alternates between roaming the monastery doing menial things and subpar combat, it was hard to be interested enough in getting through the story.

    If you watch videos online and you like the social simulator aspect, don't mind the graphics, and are either a die-hard fan of Tactical RPGs or just want to give one a try, you'll probably like this game.
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  22. Aug 17, 2019
    5
    This review contains spoilers, click expand to view. Many bad game design, many contradictory things in the game like Lystheia recommended class is Warlock but because all he spell is Dark magic, the Warlock class give no benefit whatsoever. Annoying weapon durabilty system for the relic which don’t have in the previous game.. Useless rest option because it only refill the sword of the creation and not any other relic. The game force you to play multiple times because one route will not give you any closure. Expand
  23. Jul 27, 2019
    5
    I don't know who is more ridiculous, the blind fanboys giving 10s or the haters giving 0s when none of them played the game (only a few hours at best). This is what always happens and it's why I think that user scores are really useless. Here it goes a 5 to balance things out. Also, looking at the bad graphics and presentation, the teenager and childish writing and all the borderline pedoI don't know who is more ridiculous, the blind fanboys giving 10s or the haters giving 0s when none of them played the game (only a few hours at best). This is what always happens and it's why I think that user scores are really useless. Here it goes a 5 to balance things out. Also, looking at the bad graphics and presentation, the teenager and childish writing and all the borderline pedo content in the game, it doesn't deserve more anyway. Expand
  24. Jul 26, 2019
    5
    it's different from the old fire emblems but it doesn't seem like a bad game after 8 hours, but the part in the academy isn't much fun to carry on.
    unfortunately the graphics are ugly, almost like the new pokemon. much better games come out on switch like dragon quest or valkyria chronicles, these results are unacceptable from nintendo.
  25. Jan 7, 2021
    5
    So, after about 40h (some way into second part/act) I decided to drop this game. It was no longer enjoyable to me and I decided to not give in a sunken cost fallacy, as per my New Year's resolution :). I enjoyed the tactical gameplay until it rapidly became much too easy (I played on normal) but a myriad of not fun and full of anime-tropes activities on top of units micromanagement was tooSo, after about 40h (some way into second part/act) I decided to drop this game. It was no longer enjoyable to me and I decided to not give in a sunken cost fallacy, as per my New Year's resolution :). I enjoyed the tactical gameplay until it rapidly became much too easy (I played on normal) but a myriad of not fun and full of anime-tropes activities on top of units micromanagement was too much for me. If you like that, go ahead, but for me, I dream of a day when tactical games will give more freedom than old as a World moving on a square grid etc. Expand
  26. Jan 3, 2020
    6
    Nada mal con este Fire Emblem. Las mecánicas y las batallas siguen siendo las mejores del género. Pero la historia, los personajes, la tediosidad del juego entre fases es tan agotadora que acaba consumiendo más tiempo en tareas monótonas que lo soportable.
  27. Sep 14, 2019
    5
    bueno, me ha parecido directamente atroz. Si esta es la dirección de la franquicia me bajo aquí. Nada que decir en cuanto a historia, que está bien, ni de los personajes, bien tratados. Tampoco de las infinitas interacciones entre ellos y Byleth. Aunque es precísamente a partir de ello que el juego me ha parecido horripilante. No esperaba encontrar un juego que es basicamente 70% socialbueno, me ha parecido directamente atroz. Si esta es la dirección de la franquicia me bajo aquí. Nada que decir en cuanto a historia, que está bien, ni de los personajes, bien tratados. Tampoco de las infinitas interacciones entre ellos y Byleth. Aunque es precísamente a partir de ello que el juego me ha parecido horripilante. No esperaba encontrar un juego que es basicamente 70% social links (subir niveles de apoyo tomando el té, invitando a comer y demás) y 30% srpg. Y lo peor es que ese 30% aun en hard / classic no tiene ninguna chicha, es un paseo y simplón, tanto que puedes enviar a tus 2 unidades rotas palante y basicamente solearte toda la historia con ellos. Yo buscaba un srpg y a este FE le queda poquito de ello. Coñazo indescriptible que no suspendo porque no lo hago con nada que me termine. Pero lo he hecho con la gota de sudor. Terminada ruta Golden Deer con Lysithea de waifu. Expand
  28. Jun 25, 2023
    6
    By far the most overrated Fire Emblem ever to be released, and one that tries so hard to give that ‘high school’ experience of Persona, but ultimately falls flat due to it’s uninspiring characters, lame dialogue, and the games insistence that a Fire Emblem game should have users spend 70% of their game playing a Persona knockoff.

    Worst is that if you are an old fire emblem fan, you will
    By far the most overrated Fire Emblem ever to be released, and one that tries so hard to give that ‘high school’ experience of Persona, but ultimately falls flat due to it’s uninspiring characters, lame dialogue, and the games insistence that a Fire Emblem game should have users spend 70% of their game playing a Persona knockoff.

    Worst is that if you are an old fire emblem fan, you will find the combat maps extremely uninspiring and uncreative. A lot of maps were flat with no restrictions and enemies were randomly scattered through the map.

    I got bored and stopped this game 3 times. I wanted to like this, but ultimately this game is just mediocre and i don’t like the direction that this series is going so this will most likely be my last fire emblem game for a while
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  29. Sep 29, 2019
    5
    Played about 30hours and don't feel like going back to it.
    Not a terrible game but way overrated.
    The soundtrack is one of the few redeeming qualities of this game, the writing is absolute trash. This is very basic anime writing , there isnt much world building, conflicts between kindgoms that you only hear about through text has always been boring. If you love Naruto/One Piece and
    Played about 30hours and don't feel like going back to it.
    Not a terrible game but way overrated.
    The soundtrack is one of the few redeeming qualities of this game, the writing is absolute trash.
    This is very basic anime writing , there isnt much world building, conflicts between kindgoms that you only hear about through text has always been boring.
    If you love Naruto/One Piece and dont like Studio Ghibli/cowboy bebop/etc , this is for you
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  30. Sep 12, 2019
    6
    Tbh i expected more from the hype this game had. Sadly it didnt deliver to me, the beginning of the game was boring, every moth activities were interesting in the start but also got fed up with them too quickly. On the other hand chapter 2 had its good moments and was way better delivered than chapter one. The game overall is beautiful and has its charm, you also will get attached yourTbh i expected more from the hype this game had. Sadly it didnt deliver to me, the beginning of the game was boring, every moth activities were interesting in the start but also got fed up with them too quickly. On the other hand chapter 2 had its good moments and was way better delivered than chapter one. The game overall is beautiful and has its charm, you also will get attached your students which is a + for me too. Overall an ok game but could do better in many aspects 6/10 Expand
Metascore
89

Generally favorable reviews - based on 102 Critic Reviews

Critic score distribution:
  1. Positive: 98 out of 102
  2. Negative: 0 out of 102
  1. Nintendo Force Magazine
    Apr 28, 2020
    95
    There may be too much content here for busy adults to tackle! I don't know when I'm going to find the time to do full playthroughs of the other two Houses that I didn't choose to begin with! [Issue #41 – September 2019, p. 74]
  2. Oct 29, 2019
    90
    Fire Emblem Three Houses is one of Switch's best games of 2019 and a breeze of fresh air to this franchise. Unfortunately, its poor animations preclude any possibility of being the game of the year.
  3. Game World Navigator Magazine
    Oct 11, 2019
    86
    Large selection of classes, good AI and wide variety of missions make Fire Emblem: Three Houses one of the best turn-based tactics. [Issue#240, p.50]