Evil Tonight Image
Metascore
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User Score
7.7

Generally favorable reviews- based on 12 Ratings

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  • Summary: Prepare to face... Evil Tonight! Silvia isn't afraid of evil. Evil is her job. As a modern exorcist, Silvia has overcome countless horrors with her ability to materialize the evil of haunted places... But tonight... things don't go as planned… Fight, survive, explore, solve puzzles andPrepare to face... Evil Tonight! Silvia isn't afraid of evil. Evil is her job. As a modern exorcist, Silvia has overcome countless horrors with her ability to materialize the evil of haunted places... But tonight... things don't go as planned… Fight, survive, explore, solve puzzles and uncover the mystery of... Evil Tonight!

    No map. No hand holding. Like classic survival horror games of old, Evil Tonight features exploration in its purest form. Find items, discover hidden paths, solve puzzles, manage scarce ammunition, and fight for your life against the evil that lurks in an abandoned Performing Arts School where no two rooms look alike... With an array of evil creatures and memorable boss battles, prepare to be challenged!

    Featuring stunning audio-visuals, Evil Tonight is presented in the highest quality of detailed pixel art graphics, with custom color palettes, handmade lighting effects, and a haunting full original score... it is an unforgettable and immersive experience like no other!
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Score distribution:
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Score distribution:
  1. Positive: 6 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 1 out of 7
  1. Nov 14, 2021
    10
    Отличный 16 битный клон резидента. Присутствует сложность, выше среднего, неплохой визуальный ряд и прекрасный звукОтличный 16 битный клон резидента. Присутствует сложность, выше среднего, неплохой визуальный ряд и прекрасный звук
  2. Oct 31, 2021
    9
    I adore this game. This is such an homage to the games I played and loved years ago. I have been hoping for a long time now that someone wouldI adore this game. This is such an homage to the games I played and loved years ago. I have been hoping for a long time now that someone would make a new game that is a throwback of sorts.
    Originally the switch version of easy mode was hardX10. I was leaving a negative review, and contacted the creators to question the difficulty, and they responded IMMEDIATELY by asking if I played on switch or steam-that the steam version was crazy easy on casual mode-and that they were patching the Switch difficulty, but we’re waiting on approval from Nintendo for it to go through. It did go through-hoorah! And I can’t tell you how much I love this game. It was super cool how I got a personal response from the creators too-and so quickly-another thing that I felt endearing. I originally made an account here to put a negative review because of the difficulty, BUT I promised that I would amend my review after the changes were made and I was able to play it-so here I am9/10!
    You do need to use your memory to map out the which keys go with which doors, or else there can be a lot of running around trying to find the right door after getting a new key.
    However, I highly recommend this game-especially for those who remember and loved games like this!!
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  3. Oct 30, 2021
    9
    This game deserves more attention. Just played through it start to finish, couldn’t put it down. This is a SNES version resident evil withThis game deserves more attention. Just played through it start to finish, couldn’t put it down. This is a SNES version resident evil with great combat and a good story

    To all concerned about it being overly difficult, a patch went out recently to address this. I played on casual mode and it almost felt a bit easy.

    There is no map, that’s why it lost a star. Highly recommend to take notes or draw a layout map so you remember where things are. Don’t skip this one if you’re a fan of this genre
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  4. Feb 15, 2023
    9
    exceeded my expectations for a 2d resident evil-style game. legitimately has some jumpy parts, difficulty is spot on- just takes a little timeexceeded my expectations for a 2d resident evil-style game. legitimately has some jumpy parts, difficulty is spot on- just takes a little time to get used to controls but they do work well. excellent atmosphere, good puzzles (although some are a bit too cryptic). bosses are very satisfying. I did 3 full playthroughs on different difficulties, no major complaints or bugs found. Its punishing but fair, visually pretty and clean, and was clearly made with love for survival and 2D topdown genres. Expand
  5. Nov 8, 2021
    8
    I really enjoyed Viviette by the same creators, so I had high hopes for this game. After playing on balanced for about 15 minutes I restartedI really enjoyed Viviette by the same creators, so I had high hopes for this game. After playing on balanced for about 15 minutes I restarted on hardcore and I'm glad I did. I think the game could have been made scarier by making enemies take less hits to kill but respawn after saving or have the spawn types be random, as a lot of the game can be exploited by drawing and knifing single enemies or getting certain enemies stuck on corners. There also isn't a crazy amount of replay value as there's no secret ending, but it's still good. Expand
  6. Oct 28, 2021
    8
    I had to make an account to review this game. I'm surprised there are no reviews for this game yet! A travesty here. I'm rooting for this gameI had to make an account to review this game. I'm surprised there are no reviews for this game yet! A travesty here. I'm rooting for this game and want it to get some attention, because there's a lot to like here.

    The gameplay is methodical, and somehow brings over the same feel you get from a Resident Evil game--enemies can be faster than you, and you have to really think about how to approach a situation, especially if there are multiple enemies. Controls are responsive. It can take some effort to get used to when to use Manual vs Automatic aim, but I appreciate the options.

    The biggest puzzle in the game is unwinding the tangled web of lock & keys, which really requires your mental map more than anything else (more on that later). But there are a handful of puzzles throughout the game which require some thinking, pushing the right buttons, entering the right combinations, etc., and those are always a treat.

    The story is compelling enough. The main character can be a bit one-dimensional, but she's always entertaining. The character design and character portraits are all really cute. I never wanted to skip dialog--it was fun to read.

    The graphics are where this game shines. The pixel art is attractive, there's nice ambient animations on all the characters and foliage. I don't see that many repeating tile elements, it really feels like the entire map was created pixel-by-pixel with mostly unique set decorations. You'll often stumble into a room that has entirely unique tileset, items, decorations, and clutter. There's a cool lighting system that has actual gameplay consequences, since enemies can be hiding in dark hallways, forcing you to proceed with caution (you have a light source). This pairs nicely with the persistent thunderstorm--every time lightning strikes, you get to see everything lit up, which can really help find enemies hiding in the dark. Sound design is good, you can tell which enemies there are based on the sounds they make. There's thunder, outdoor noise, spooky sounds, flickering lights...

    All-in-all, this game NAILS the atmosphere. It stops being scary after about the first hour or two once you're familiar with the systems, though.

    Onto the complaints and nitpicks... I played on Balanced, and I played mostly on the 1.0 patch, so take this with a grain of salt, as there's a Casual mode that I should have selected, and the devs have already released multiple balance patches. There were times where combat felt tedious. Because ammo is so scarce, you really want to use your knife or run away from certain encounters.

    One random complaint: I think the knife attack rate is faster than the enemies' i-frame timer. Sometimes, I'd mash the knife button, but my attack phased through the enemy, then I'd take a counter attack. Maybe that's fixed, I'm not sure.

    The lack of a map system, as a high level design choice, is cool, and really makes you learn the layout. However, it seems like every new key/item I find meant I had to spend 15 minutes running around the entire map to find where that locked thingie was. I found myself just taking video recordings with the Switch so I could easily find where to backtrack. The game does do a decent job of spawning some new mobs, so if you find some new enemies in an area you've cleared out already, you're heading in the right direction.

    Because healing items are so scarce, I saved and reloaded quite often if I took unnecessary damage. I'm not sure if the game has adaptive difficulty and item drops based on your inventory, so I don't want to be too critical here. But I got to the final boss and I still felt like I didn't have enough healing items, even though I save scummed and conserved ammo religiously. I'm currently stuck on the final boss. I probably should have run away from more encounters, but I hated leaving enemies behind in rooms, because enemies you've left behind can and do appear right next to you when you go through a door, and can attack on the first frame for an unavoidable hit. AI is manipulable in a good way; you can kite them around furniture or bait out attacks, which feels great. But it's equally easy to cheese the AI, because you can get them stuck behind a chair and keep knifing them.

    Again, the game has already gotten a few difficulty tweaks, which have helped with the tediousness of the combat. Given the developers' patch activity, I feel like they'll quickly get this game fine-tuned so that it's more forgiving and more enjoyable to play.

    Anyway, I'm rambling at this point. If you're a fan of Resident Evil, you'll appreciate this game. It's worth it for aesthetics alone.
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  7. Feb 22, 2023
    4
    Has a lot going for it but the idiotic game mechanics ruin it. Running from two evil Ent like creatures, I narrowly escaped back into theHas a lot going for it but the idiotic game mechanics ruin it. Running from two evil Ent like creatures, I narrowly escaped back into the safety of the building!

    Sounds good right? Except I walked into that.building, at low health, and was insta killed by an endlessly respawning enemy that is literally right by the door.

    Fun stuff. Not. Otherwise it's good but you'll die too many times from some BS to want to see it through.
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