Metascore
71

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 12
  2. Negative: 0 out of 12
  1. CD-Action
    Dec 11, 2019
    70
    I doubt that Everything could be of interest to anyone who isn’t already a gamer – or win over someone that doesn’t agree with its message. For it the game itself is too weak. And although I spent a pleasant evening with it, I won’t come back because there isn’t much to come back to. [03/2019, p.58]
  2. Jan 23, 2019
    70
    After playing this title for two or three hours, you can learn something interesting: you have been informed of a useful interpretation of the Big Bang. However, you also feel that they have told you a lie. It is the balance you usually perceive in the most modern museums.
  3. Jan 14, 2019
    70
    Everything really does deliver on its abstract concept, but only if you’re willing to boot it up with an open mind. There’s no action, or even a cohesive plot. There are no XP bars to fill or loot to collect – just a universe and you, and a desire to determine just who ‘you’ really are. The basic textures and colours (and the hilarious way creatures just roll about like possessed statues) might stifle some, but Everything’s worth is more than skin deep. It’s a risky game – some will love it and some just won’t get it at all – but it’s an experience well worth undertaking, regardless of where you end up.
  4. Jan 10, 2019
    70
    Everything is a philosophy lecture turned into a game, and if you’re looking for some new insight on life and a sandbox to play in while you listen, it’ll provide. While the game offers up hundreds of choices of objects to become, it comes at the sacrifice of everything feeling the same.
  5. Apr 1, 2019
    60
    Everything rejects everything that you’d usually consider a video game. Yet this interactive experience is coherent in its mission of providing existential exploration and gets pretty close to its promise of allowing you to control everything; even a hat.
  6. 60
    Given that this is a port to a console, and the Switch has consistent hardware specs across the board, it’s clear the game’s stability wasn’t re-examined prior to its Switch debut. No cheeky philosophical quip is going to make that look anything short of lazy.
  7. Jan 11, 2019
    60
    Playing Everything left me kind of empty feeling, which is almost definitely not the intention. I feel as though it is meant to leave you feeling in awe of how connected everything is. The trouble is, I’m already a hippie vegan with an interest in quantum mechanics. I already know everything is connected. So, I can only conclude that it’s not for me, but it isn’t necessarily a bad thing because of that. It isn’t a game though, it’s just a thing to start up and experience. Just don’t play it while on drugs, I feel like it’d do a lot more harm. Also just don’t do drugs, go and do push-ups and read about quantum entanglement or something.
  8. 55
    I respect the idea behind Everything, and I’m glad that developer David O’Reilly decided to try something experimental with an interactive medium. I can appreciate a game that hides meaning beneath its surface, but Everything doesn’t have a surface-level story for that meaning to hide under. Alan Watts’ philosophy lectures are intriguing, but it’s not very interesting getting from one lecture to the next. I was never able to be engaged or immersed in the world. Despite being a game about how all things are related, I found the silly, empty experience of Everything very unrelatable.