Way too simple, even for a simple Dungeon Crawl game.
I was expecting a Dungeon Crawl lite title, just collecting loot and becoming moreWay too simple, even for a simple Dungeon Crawl game.
I was expecting a Dungeon Crawl lite title, just collecting loot and becoming more powerful the farther I ventured.
But there isn't enough gameplay mechanic wise to make it fun, and a ton of useless bloat.
You can play as a Knight, or a Mage. There is a 3rd unlockable class for completing a full run and defeating the last boss. What the class is will remain a mystery for me, I can't be bothered to slog through a whole run to find out.
The only difference between the classes is starting stats, and equipment.
The Knight gets a sword with some reach, and a bow. The Mage gets a fire staff, and a dagger.
Both characters have access to health, stamina, and mana potions, a useless throwing knife that does low damage and has limited ammo, and a fireball ability that does good damage to crowds, but has no cooldown timer, or any way to tell when it's ready or if cost anything (it doesn't take up mana to use, which is the only feedback I noticed).
You can acquire different weapons from shops that pop up on occasion as you complete levels.
The problem with all this, and the biggest failing of this game, is just how boring and half baked it is to play.
The combat is boring. Enemies wait until you get close enough, and come straight at you. Sometimes they shoot a projectile while they mindlessly charge. When they get close enough, they are hard to see, because of how the 3D sprites work in the game.
The idea is to kit them around and back pedal when needed, which would be fine if this was a shooter with a variety of guns and some verticality/cover.
But this isn't. You either slash, throw a fireball with your staff, or loose an arrow.
The melee is unfun because the enemy is always coming, always in your face. The magic is easier but also unfun, as your mana drains too fast, and regenerates too slow.
The health and mana potions are too weak and slow to be very useful. In melee you'll have to run away and let the potion heal you slowly, since in heated combat it wont work fast enough to save you. Same thing with the mana potion for your magic attacks, resulting in you relying on your dagger with it's pitiful range. You'll be constantly hurt trying to hurt the enemy.
Last of all, you have stats that you can upgrade when you level up, but because of how everything mentioned beforehand works, they don't impact the gameplay very much. Making your mana or health pool higher just means you'll need more potions to fill it. Or you can put points into making the potions work better, which just shouldn't be stat.
The most useful stats would be luck for better chances at crits an loot drops, or dexterity, for the faster attack speed and movement.
There are also occasional game breaking bugs when you take the teleporter to the challenge rooms.
You'll complete the trap/challenge, take the spoils, and then teleport into the void.
Pray you're on a level with a shop keeper, so that you can use your once-a-level ability to fast travel to him, otherwise you are screwed.
It's not challenging in a good way, it's boring and frustrating.
I feel bad about this, since it feels like an indie title. But it's just not good.
Whoever designed this game did not know how to make a proper Dungeon Crawl type game. It just mechanically doesn't work, and isn't fun.
It only cost 5$, but this was the first game that made me wish Switch store games were refundable.
They can have my money, I just hope they don't get the wrong idea.… Expand