User Score
7.7

Generally favorable reviews- based on 64 Ratings

User score distribution:
  1. Positive: 47 out of 64
  2. Negative: 10 out of 64
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 21, 2022
    0
    This game is utterly terrible. The map and navigation system are awful and you rarely know where to go and cannot find any help to figure it out. The music is likewise terrible (who developed this game??) and how any of this mess made it past QA, I have no idea. Cash grab?
  2. Jan 30, 2022
    1
    Mediocre game with abysmal controls.
    The core gameplay of needing to switch elements on the fly combined with the hands down worst button mapping possible makes this game a pain to play. You need to dodge attacks all the time and swap elements very often. Both is done with the left thumb. Why they thought that is a good idea, is beyond me.
    If you really want to play this game - and I
    Mediocre game with abysmal controls.
    The core gameplay of needing to switch elements on the fly combined with the hands down worst button mapping possible makes this game a pain to play. You need to dodge attacks all the time and swap elements very often. Both is done with the left thumb. Why they thought that is a good idea, is beyond me.
    If you really want to play this game - and I couldn‘t imagine why you would, it’s nothing special - try it on another system.
    Expand
  3. Apr 25, 2021
    0
    no words can describe how pleasant an experience it was playing this game. The systems, story, characters, visuals... everything is just perfect ( to me )
  4. Dec 29, 2020
    0
    The devs are bad and mean. The game was released on Newgrounds, but only as a demo! The game is better suited as a flash game from what I experienced from the Newgrounds demo (I don't own it), and it should have been full game on Newgrounds. Play the demo, and see if you like it. >:-(
  5. Aug 16, 2020
    2
    If you ask Alexa for the definition of overrated, Cross Code will be it's first pick. This game has terrible gameplay mechanics. My right arm began to hurt from how long you have to hold the right stick down, combined with how you have to SLOOOOWLY correct your aim. It helps little that the aiming reticule has two settings: move at the speed of a dead grandmother, or ludicrous speed.If you ask Alexa for the definition of overrated, Cross Code will be it's first pick. This game has terrible gameplay mechanics. My right arm began to hurt from how long you have to hold the right stick down, combined with how you have to SLOOOOWLY correct your aim. It helps little that the aiming reticule has two settings: move at the speed of a dead grandmother, or ludicrous speed. There is no third option. This is why slowly was in all caps and dragged out. You have to barely move the joystick hair by hair to correctly aim. And the game absolutely requires *tons* of shots where you have to aim perfectly, and it isn't shy about lining up multiple shots like this in a row. Which must be done quickly. Part of this is due in part to the joycons, but the meat of the issue lies solely with the game itself. It's largest flaw is it tries to do so much with such a limiting interface. The old school look drew me, so I'm not one to bash throwback formats. The platforming is abysmal. I got stuck for hours on one side quest bc I could not figure out how to jump to a platform in a time limit. The answer was that a nearby platform, that looked lower than the destination, and thus useless, was actually on the same height level. This was in a side quest, however, which I could overlook

    I cannot say the same about the temples, as they are mandatory. After doing the first one I immediately began dreading the fact there were at minimum four more. I spent hours doing every single side quest available between temple 1 and 2, simply bc I dreaded doing it. I was not wrong to feel so. Recall the issues I mentioned about aiming and the hair/hairless trigger for aiming? Without giving away any solutions, one such puzzle involved shooting through an ice orb to freeze four water pillars which are cut at an angle. Then you must get into position and wait the one second charge up which allows your shots to bounce. The pillars unfreeze if anyone anywhere on the planet breathes.

    I'd like to note there's a difficulty setting, for both combat and puzzles, which would increase the time the pillars are frozen. This feels like a cop out via lazy programming; reclassifying bad programming as "challenge". The game goes out of its way to tell you there are difficulty sliders directly from the start. That's a red flag sandwich. It's by default set to max, and most games aren't going to start you off on expert. A flaw becomes game time padding.

    Ultimately, that's what a lot of smaller issues that snowballed into much more feels like: lazy programming. I'm willing to buy that perhaps it is the Switch hardware, but until I see otherwise, I won't be purchasing anything from this company again. The very few high notes (humor/story) simply aren't worth the torture of playing something made by people who learned to code last week.
    Expand
Metascore
82

Generally favorable reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 19
  2. Negative: 0 out of 19
  1. Nov 30, 2020
    80
    As a whole, CrossCode is a great game with a memorable story and great combat. It makes a great transition from the PC to the Switch aside from a few minor technicalities, and now players can enjoy this game on the go. The gameplay is a joy, taking the Zelda and Secret of Mana styles of gameplay and evolving it into something much better. However, the bombardment of puzzles throughout the game will turn off those who prefer more ‘action’ in their RPG formula. Nonetheless, this game provides a unique experience with plenty of the MMO-esque options and an incredible sense of world-building that will leave players with plenty to do and explore.
  2. Nintendo Force Magazine
    Oct 26, 2020
    90
    Honestly, CrossCode was not at the top of my most wanted list leading up to its launch in the eShop . . . but it probably should have been! [Issue #48 – September/October 2020, p. 23]
  3. Oct 26, 2020
    84
    I very much enjoyed my trip to the CrossWorlds, much more than I ever did my trips to the World of Warcraft. The game is jam-packed with content, giving you upwards of 50 to 60 hours of enjoyment in your first playthrough. There are secrets galore to find, items to trade, and combat skills to master. However, the game never quite drew me in as much as I hoped when I first started playing, primarily due to the story issues. In the end, CrossCode is a slightly flawed action RPG masterpiece and an absolute stunning achievement for indie games. I can’t wait to see where the developers take the game in the next “patch.”