Castle Of Pixel Skulls Image
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  • Summary: Castle Of Pixel Skulls is a fun retro-styled platformer game. Prepare for the craziest and most addictive platformer game ever. You must succeed in various challenging platform goodness. Complete a lot of different levels to escape from castle. Will you get to the end of Castle Of Pixel Skulls?
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  1. Dec 17, 2021
    6
    Low-budget fare can always be tough to score since there’s always a question of where to put the bar. In the case of Castle you could argueLow-budget fare can always be tough to score since there’s always a question of where to put the bar. In the case of Castle you could argue it’s just meant to be a retro platforming romp, keeping things simple for a reasonable price. The issue may just be how simple and how it stacks up with its peers on the system. One note I would make is that the timing intervals of platforms and moving (or disappearing) elements don’t appear to be synched, so I’d imagine it would be speed runner kryptonite to some degree as well, and can result in some long pauses as you wait for things to line up a bit more in your favor. This has actually become a pretty crowded space and unfortunately I’d say on roughly all sides it gets trumped in quality. It isn’t the toughest, the prettiest, the most creative, the most fun… it’s just decent but entirely forgettable.

    https://www.nindiespotlight.com/2021/08/mini-reviews-august-5th-edition.html
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  2. Jul 16, 2023
    6
    This is a low-budget indie title so my expectations weren't too high when picking it up. It's a simple platformer where you move from levelThis is a low-budget indie title so my expectations weren't too high when picking it up. It's a simple platformer where you move from level to level. Each level is completed pretty quickly (generally under a minute) and they all have a very similar flavour. As you go further and further the levels get harder and harder but they never really got too difficult. The difficulty isn't like something like Super Meat Boy where you have to skill up to get through the level. It felt more like you muddle through until you finally finish a section.

    There are a few checkpoints per level and they are quite generously spaced.

    As is usual in these kind of low-budget titles there's some definite synchronisation problems with the platforms. They'll have sections with three spiked obstacles in a row. As one rises the next one falls. They're clearly meant to be at phases 50% 50% 50%, but they're not quite. It's like the platforms don't run off a master timer. When things go out of phase you can't really pass the section. I had to reset the level a few times to get a higher probability of getting the phase I wanted.

    All in all this game took less than an hour to complete.

    The game was quite cheap but unfortunately I've had much better game-play per dollar from other titles.
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