User Score
Generally favorable reviews- based on 280 Ratings
User score distribution:
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Positive: 208 out of 280
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Mixed: 48 out of 280
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Negative: 24 out of 280
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Jul 13, 2018AT least Nintendo had the common sense to not charge full price for this game. 2 years of premium prices and recycled content... that's what you got. If you already played TT there is "absolutely" no reason to play this game, and once again Nintendo does nothing to honor the million plus that already bought it. They are getting a copy and paste title.
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Sep 2, 2018It was an OKAY game until the last level, where you had to collect 5000 coins. Nintendo, ARE YOU **** KIDDING ME?! ARE YOU SERIOUS ABOUT THAT? Really, this can't be true. That game is a waste of time, don't buy it, it isn't worth the price.
Even as a free to play game it wouldn't deserve a higher score than 5/10. -
Apr 2, 2022
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Jun 5, 2019i really dont like 3d platformers, i get confused by so many dimensions, although super mario odyssey was okish
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Aug 6, 2019So boring and Full of Bucks bäh löl. Goffhdjo tauchst djfvckkhgf hhh udwef
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Oct 17, 2021Fun, relaxing game. Works well with a younger co-op partner. One unforgivable issue with the game is that the on-screen prompt displayed when using the wheel/crank frequently obstructs your view completely. This usually occurs at difficult spots like during the dragon levels, which are already hard to orient yourself.
Awards & Rankings
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CD-ActionOct 25, 2018Main principles of all 80 levels are similar, but thanks to dozens of ideas introduced to spice up the gameplay there is no room for boredom in Captain Toad: Treasure Tracker. [09/2018, p.65]
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Nintendo Force MagazineSep 5, 2018Worth playing if you missed it in 2014, but this Switch port is disappointing and not its best version. [Issue #35 – September/October 2018, p. 62]
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Aug 10, 2018Overall, Treasure Tracker is a real gem of a game. It’s also beautiful; I was stunned by it on Wii U, but the visuals have only gotten better on Switch. It’s bright, cheery, and wildly creative from an aesthetic standpoint. Each stage is like a diorama, making the game feel like the player is interacting with toys, rather than lines of code. The soundtrack isn’t especially varied, likely because most stages don’t require a lot of time to beat, but I’d have appreciated a few more tracks to spice things up.