Broken Universe - Tower Defense Image
Metascore
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  • Summary: Enjoy the new and strategic casual defense incorporated into cartoon-style graphics! Set up a barrier to block enemies or create a maze to defend monsters from attacking. Every stage changes depending on how you play.
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  1. Jun 26, 2023
    5
    This review contains spoilers, click expand to view. For a revised free mobile game, I think that the port does a great job, minus some bugs with the controls. The gameplay is also amazing, but the negatives can only leave me at the lowest level of mixed.
    As of the writing of this review, the game is at its original version and does not have content past Profitis and Musica. This version of the game is unfinished, and as far as I am aware, is the only platform not actively receiving updates. This isn't a total deal breaker for me because I got the game on sale and got about 30 hours of enjoyment out of it, but 30 hours is about a quarter of the game, which leads me to my next criticism.
    The game, at minimum, makes you go through main story missions FOUR times to 100% the game, excluding expeditions (which I also have a problem with). There are four relevant game modes; normal, hard, wild and challenge. When first arriving at a planet, you have access to normal and hard and you unlock wild and challenge after getting 2/3s of the planet's trophies through normal and hard. Not only is hard mode impossible when you reach the second planet, you'll have to come back to old planets, squeezing them out for the remaining tech points, after you're done speeding through the game on normal and still have to do hard because you don't have access to wild. Preferably, wild would not be an unlockable difficulty if the game was more balanced around hard, but that's not the way it is. This forced way of playing took me way too long to figure out, and it leaves me disappointed, but at least it's not as bad as BTD games.
    Expedition is ten levels of three straight randomly generated maps featuring the themes of three different planets. It has no game mode, so you only need one play through of each area to 100% it. On top of having little incentive to do it during the story, it is a massive time sink, with the D area levels and beyond surpassing 12 minutes. Why do 12 minute levels and fail when you can use your endgame towers and ensure victory?
    Being the remnant of a mobile game, there are a lot of features. Skills, items, modules, cards, landing pod upgrades, skins and the armory. You'll only ever spend resources on building upgrades and skills because you can't afford anything else until level 40, which is basically endgame. Speaking of items and modules, there is also an extra reason not to invest into them, because you unlock the best ones in the endgame. You're much better off saving your item and module cards for five star items than spending them on weaker items that are immediately outclassed.
    If you ever plan on buying this game, get it when it's discounted or buy it on Steam. I'm sure you'll have a much better experience with great performance and a finished story.
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