Metascore
71

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 21
  2. Negative: 2 out of 21
  1. Feb 24, 2021
    74
    Blue Fire is full of little gems and totally deserves your attention.
  2. Feb 10, 2021
    73
    Blue Fire is an intriguing combination of several games that came before. Its focus on challenging platforming sections makes it stand out from other adventure games that rely on tried and tested methods. Wall-running and dashing across complex courses is a thrill and will appeal to those who enjoy challenging platformers. However, its lack of focus and mixture of mechanics may deter fans of those franchises that influenced the game.
  3. Feb 9, 2021
    73
    Blue Fire is a good action platformer that knows how to keep the player engaged. There are some difficulty spikes, so you will have to be patient sometimes.
  4. Aug 22, 2021
    72
    By blowing on the dormant flames of Souls iconography, Blue Fire brings an experience with an authentic and challenging character to the panorama of independent development, evoking an almost melancholy scent. The inspiration from names such as The Legend of Zelda and Super Mario does not betray any lack of personality, on the contrary it reveals the attention of a team - that of ROBI Studios - which has been able to combine all the influences sought elsewhere with great coherence and playful effectiveness. The result is a 3D metroidvania that makes good platforming its stylistic code, net of the frustration inherent in some phases, on which, however, the goodness of the proposed challenge and the charisma of its atmospheres allow you to easily fly over.
  5. Jun 7, 2022
    70
    There's a slow burn to this fire, but it's certainly worth waiting for it to catch and see the sparks. Blue Fire offers up a challenging, and dynamic 3D platforming experience that is sure to make it a cult hit with those brave enough to persevere through the frustrating opening - but 'cult' it will remain, with little chance of garnering attention from wider audiences, sadly, as there are just too many issues to elevate this to something more. The recycling of areas in that second half combined with the flimsy fundamentals stops this from becoming a classic.
  6. Mar 2, 2021
    70
    Blue Fire is a real mixed bag. For all of the enjoyable platforming, there is the annoying combat. For all of the exploration, as you dash and jump around Penumbra, you can easily lose a chunk of time through game crashes. Despite all of the issues that frustrated me, I still really enjoyed the game when it would let me. If you're willing to risk the game crashing now and then, Blue Fire happens to be quite the platformer.
  7. Feb 10, 2021
    70
    Platforming controls are thankfully solid, but the combat simply doesn’t have enough depth to it to keep things interesting across the many skirmishes you’ll engage in. The presentation of the game is quite good, though the lengthy loading times make deaths sting that extra bit more. I think if you’re patient with Blue Fire you’ll find a lot to like here, but it really could have been a lot more.
  8. Mar 1, 2021
    65
    Blue Fire is an enjoyable experience when solely focusing on its platforming sections, but can otherwise be a slog. Combat is serviceable if not stale, and its upgrading system is more often than not a hassle. I can’t help but wonder that if Blue Fire leaned more heavily into its platforming gameplay, would it be a more enjoyable experience? Right now, Blue Fire attempts to be a game that it’s not and it shows. The Void challenge rooms are fun and are easily the best part of the game, but everything else is just decent at best.
  9. Feb 19, 2021
    50
    It's disappointing that Blue Fire is unquestionably fun to move around in but is hampered by design decisions that hold back its free-form platforming. It's difficult to experiment with the reaches of your agility when it's so easy to lose large swathes of progress due to a misstep, a punishment that permeates not only exploration but the otherwise expertly designed platforming side challenges. Its economy relies too heavily on one in-game currency and unnecessarily blocks progression, making it feel like Blue Fire isn't respectful of your time. You'd have to really fall in love with Blue Fire's one well-tuned mechanic to make its entire adventure feel worthwhile.
User Score
7.5

Generally favorable reviews- based on 55 Ratings

User score distribution:
  1. Positive: 34 out of 55
  2. Negative: 6 out of 55
  1. Feb 24, 2021
    10
    Beat the game with 99%. Got every health upgrade, every cloak, every sword, every spirit, and every spirit slot, and finished every questBeat the game with 99%. Got every health upgrade, every cloak, every sword, every spirit, and every spirit slot, and finished every quest before I even attempted the final boss. That’s how much I enjoyed playing this game. I rarely ever complete games on this level. The last one I put this much time into was Hollow Knight and I gave that one a 10 out of 10 too. Robi Studios knocked this one out of the park. The simple yet deep controls and strategies in this game harken back to Zelda gameplay. No reading tutorials or dialogue for hours on end just to get a hang of things. It’s fun from minute one. The value you get for the price of this game makes the AAA studios look like they’re digging their games out of a dumpster. Games like these are why I never sleep on indie titles anymore. They are the games we grew up with in the late 90s/early 2000s. It’s challenging as hell. But that challenge reaps its weight in rewards if you persevere. I can’t stress the level of content and passion present here. You will collect swords and cloaks faster and in such a large quantity that you won’t even have time to try out you’re new gear before you’re given a new/awesome set that will taunt you from the inventory screen. No gatcha mechanics or rnJesus BS here. All equipment is pre-staged and it’s up to you to discover and claim for yourself. It’s very possible to find the most powerful swords before the final boss so exploration is encouraged. And don’t even get me started on the atmosphere. Maybe I’m a sucker for once thriving now desolate magnificent kingdoms to explore. Or maybe I just hate how over populated our world is and these games provide a tranquil escape. Either way I will be looking forward to anymore content released in the world of blue fire should Robi Studios decide to revisit this true work of art. Full Review »
  2. Feb 12, 2021
    9
    It’s derivative, but it’s derivative of things I really like (Zelda, Dark Souls, 3D Platformers) so I think it’s great.
  3. Feb 11, 2021
    3
    This review contains spoilers, click full review link to view. I absolutely loved this game at first, until I realised how utterly ridiculous some of the platforming void challenges were. Five of the twenty voids infuriated me so much, I had to stop playing for a while. Additionally, the game is full of bugs; I fell through the floor and continued to fall beyond the programming of the game, I had to fight the fish boss in the water temple three times because he kept freezing and no damage could be given or recieved, and the BIGGEST ONE OF ALL!!! The key for the final of the three bosses before the Queen, Von gives it to you, glitched into a Ruby in my bag and I cannot progress any further, so I will never complete the game. Ruined it Full Review »