Barry the Bunny Image
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  • Summary: Barry the Bunny is a Challenging 2D Platformer about a Bunny who loves carrots and building bridges!

    The Overalls Gang have a business, is to destroy things! And they are destroying bridges which are used for the little bunnies to get back home! Barry can build that bridges again, he only
    Barry the Bunny is a Challenging 2D Platformer about a Bunny who loves carrots and building bridges!

    The Overalls Gang have a business, is to destroy things! And they are destroying bridges which are used for the little bunnies to get back home! Barry can build that bridges again, he only needs to get all wood pieces to make them, and so the littles ones can get back home again, safe and sound!

    Help Barry travelling through 4 different Worlds, defeating enemies, facing dangerous traps, conquering challenging platforming levels and getting enough wood to build new bridges!
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  1. Sep 17, 2021
    75
    Barry the Bunny provides an addictive platforming experience, complete with cute critters. A few issues prevent it from being perfect, but platforming enthusiasts should consider giving it a go.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Dec 17, 2021
    6
    Ahh, another cute budget platformer with a cuddly wuddly little hero hopping his way through level to save the day… *record scratch sound*Ahh, another cute budget platformer with a cuddly wuddly little hero hopping his way through level to save the day… *record scratch sound* Yeah, though you may think Barry could be a cute bunny, past the first handful of levels make no mistake that the kid gloves get thrown off and you’ll be slowed down a bit by crushing disappointment as you die pretty quickly and easily. This tends to be a very “no mistakes” sort of experience. Though you can get some armor of sorts to make your survivability a tad higher the tendency is that on tough levels they’re only so much help and that’s where the problems set in a bit. My main complaint is that there are elements of the control and some objects in the game like ladders that just feel over-sensitive and result in pretty cheap deaths. Give me a challenge to my skills any day, but when sequences are implemented in a way where death awaits any execution error, even when in principle you know what needs to be done, patience can begin to wear thin. If you’re a fan of frustration this will deliver, I just wish that so often deaths didn’t feel like they had some element tied to implementation decisions contributing to the problem.

    https://www.nindiespotlight.com/2021/08/mini-reviews-august-20th-edition.html
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