User Score
7.1

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 12 out of 19
  2. Negative: 4 out of 19
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  1. Mar 22, 2020
    0
    The controls on the switch are an absolute nightmare. I’m still unsure the sequence of button presses required to move a character and attack. And I have really tried to like this. I love the art style. I can tell the story will be great, but the controls for the fight were obviously never even quality tested when they ported this onto switch.

    The developers show no signs of giving
    The controls on the switch are an absolute nightmare. I’m still unsure the sequence of button presses required to move a character and attack. And I have really tried to like this. I love the art style. I can tell the story will be great, but the controls for the fight were obviously never even quality tested when they ported this onto switch.

    The developers show no signs of giving technical support or updates to the switch version as well. Spend your money on devolopets who care. These ones clearly don’t.
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Feb 9, 2020
    40
    Ash of Gods: Redemption looks and sounds the part; it's a beautiful thing to behold, easily matches its most obvious inspiration in this regard and will obviously be very tempting to fans of the genre – and especially The Banner Saga – as a result. However, beneath this shiny surface, it's a mess. A combination of badly implemented and nonsensical mechanics, a poor story, terrible (and often juvenile) writing and a constant desire to stomp its players into the dirt make it a real pain to struggle through. It's a hugely punitive game, which would be fine if it played by the rules – but it doesn't. Combat here relies too much on luck and uncontrollable aspects which rob you of the opportunity to use actual skill and savvy to overcome the tough tests you'll be put through. If you want to make your game tough, fine, go for it, but you need to ensure the systems that underpin that toughness are up to serious scrutiny and, unfortunately, here they really aren't.